I run a 70 card deck and hope my opponent doesn't notice
@KimFareseed2 жыл бұрын
So, you threw in your side deck into the main deck.
@rattlehead9992 жыл бұрын
A dude played a 37 card deck back in the day, and it tooks us forever to notice.
@SatanicWren2 жыл бұрын
Its a fun game where every round you add 5 more cards to your main deck and see how many rounds you can go before you get caught :)
@ag46402 жыл бұрын
What a big ass deck you must have
@phantom_mist17262 жыл бұрын
@@rattlehead999 that is hilarious!! How did you guys find out? I've been playing yugioh for years, most people play for fun be yet there is always that 1 guy trying to be slick lol
@jamesturner69792 жыл бұрын
Tangentially related, but the reveal in the Yugioh Sevens anime that the villain of season 2 runs a 60 card deck to avoid decking out from constantly self-milling to power up his monsters was pretty cool.
@KarasuGamma2 жыл бұрын
On a similar tangent, I'm currently playing a 70-card deck in Magic, where the minimum size is 60. I'm playing heavy self-mill with a lot of reanimation effects, so I finish most games with around 40 cards in my graveyard.
@BushSage2 жыл бұрын
I remember when I played the 5Ds videogame and got stuck fighting a guy with a mill deck. Because npcs were all forced to run 40 cards, I legit just stacked my deck to 60 to barely win.
@S1lvermoon2 жыл бұрын
U should play 60+ card deck to avoid deck out just like how the puppet villain with slifer the sky dragon that got beat by yugi because of deckout 🤣
@alwaysonyourtail25632 жыл бұрын
@@S1lvermoon that was the most interesting deck burn out ever. turning the card aginst the player COOL too bad its not a thing that could be done in real duels
@darknight100002 жыл бұрын
That's such a simple solution to a self mill deck that I have no idea why I never thought of it.
legit just run that and anything that can make one negate and thats already gg
@gabrielkaiper2 жыл бұрын
anything can be war rock?
@YohananYGO2 жыл бұрын
@@edche4571 why
@rovad552 жыл бұрын
@@gabrielkaiper even war rock
@Jet-Black_Cat2 жыл бұрын
@@rovad55 lol made me laugh
@luminous35582 жыл бұрын
More cards = less likely to draw each individual card = less likely to draw garnets. So if any of the 30 or so starters are full combo you lose nothing from going 60. Isolde decks in the past operated on similar thinking since you only needed 2 warriors but also had like 5 equips in deck that ideally needed to stay there.
@reisen95842 жыл бұрын
dragon link was also like that. So many starter and garnets from that deck. Especially if you also played dragun.
@maxwellabelson77942 жыл бұрын
Issue with that is as ppl move from 40-60, they’re usually adding a lot more garnets. It depends on each list but it would not be crazy to say some lists are even more bricky at 60 than they would be at 40 with different engines cut.
@mattkite72462 жыл бұрын
as somebody that has always sat there like HOW CAN YOU RUN ANY MORE THAN 45 CARDS THIS IS MADNESS I can say ...what a point. When you have so many card search and draw effects the requirement for certain cards and combos become so much easier to access regardless of deck size. ....Maybe I should at least go up to 60
@smb-c3po2 жыл бұрын
Now I have another reason to continue using 60 cards
@versutus26992 жыл бұрын
Certain decks like dragon link ftk (when linkross, union carrier, and elpy were legal) could also afford to play 60 cards because dragons have so many damn extenders that no matter what hand they had, they are very likely to ftk through 1-2 hand traps
@__-be1gk2 жыл бұрын
god I love dragon link
@SDREHXC2 жыл бұрын
Yeah they just needed bodies to access the extra deck.
@ChaoticMeatballTV2 жыл бұрын
Man, I think the 60 card decks are really cool with the engine blending and unique combo setups but I HATE shuffling them. As a Pokemon TCG player, our decks are 60 cards, no more, no less, and my hands are just not big enough to shuffle a deck with that many cards without dropping them all over the place.
@atleepc21082 жыл бұрын
ive ran 60 card double sleeve. it was the most unenjoyable thing to deal with lmao
@dragonmaster6132 жыл бұрын
Same point here with MTG cards.
@UniGya2 жыл бұрын
As a very wise man once said: “GET BIGGER HANDS!”
@fairytailluna45242 жыл бұрын
MTG commander players shuffling their 100 card decks.
@siryeetalot2 жыл бұрын
As a Magic the gathering Highlander/EDH player i can relate we have 99 in decks sometimes 98
@misbac61052 жыл бұрын
In my locals we usually don't call them taketomborgs and garnets, but soft garnets and hard garnets. Currently playing adamancipator with 40 cards, but I came from a drytron invoked list that played 45 cards
@callmeriggy2 жыл бұрын
erect garnets and flaccid garnets.
@lucaleccese64362 жыл бұрын
@@callmeriggy and when they are soft but became strong if you draw a specific card they became rock hard garnets after the blue pill?
@autobotstarscream7652 жыл бұрын
Remember when the tail end of Brilliant Fusion use and start of Link Spider use overlapped in early VRAINS and the Trope Namer himself became a soft Garnet? Good times.
@DisasterLord2 жыл бұрын
When everything is a starter or a handtrap at 3 you lose nothing playing 60 cards It reminds me of piles from back in the day of magician force and IoC, so many power cards that you could play 49 card decks without much thought Sadly this gives us a very stagnant metagame as most decks share a lot of cards yet end in almost the same plays when interrupted or basically cycle through the same 15 cards dedicating only 20 to the "core" of the archetype they choose as a coat of paint
@xelic19962 жыл бұрын
It kinda just goes back to Yugioh allowing any cards to exist in any deck. Archtypes were made as a way to allow powerful effects but only if you were playing that strategy, but now with the level of access you have to your deck it really feels like you can just play good stuff. Other games balance this a bit more with some kind of other deckbuilding restriction like with clans in vanguard or resources like magic's mana and it's colors. Idk what you'd really do in Konami's shoes at this point about this because it'd take a lot of bans to really do anything to this sort of problem if they went that route.
@senchouchanakaDSDGB2 жыл бұрын
I like how you put archetypes as a coat of paint. It's so accurate
@telepathicdragon2 жыл бұрын
Hey, I like my coat of paint. I made sure to add flames so my deck would play faster.
@telepathicdragon2 жыл бұрын
@Caliban I think that's part of the appeal tbh. I've never liked the clunkiness and slower mechanics like mana esp when it came to games like magic. They're trying to remedy this by having lands do more things cause the players recognize that land floods with lands that do jack shit are atrocious and feels bad. That could be argued in the case of YGO as well with the concept of garnets, but generally you only have a few garnets vs magic where you essentially have to draw a mixed bag of lands and spells or it's just a mess. You basically can't play an all gas deck, due to the necessity of lands etc. Then you have the landless mana games like hearthstone and shadowverse which try to improve on the concept by removing land but you still can't really play all gas cause then you have no early tempo cause of the forced pacing of mana, which can be circumvented by either mana cheating or playing mana accelerators. Games like this generally either trend towards feeling kind of slow and clunky or they end up power creeping the pace too much and then mana just feels very arbitrary due to the bad balance. A game i did learn to appreciate that did the limited/restricted archetypes and limited play style well was actually Gwent. It had good pacing, good sense of strategy, the generics were necessary but not staples that were shoved in every deck, though a few you could argue were like that. Unfortunately when they moved from beta to release, they made a lot of substantial changes without consulting the community so the current iteration is just a very different game that was simplified and added new restrictions which were wholly unneceesary and just made deckbuilding more clunky with not much benefit. Yugioh is a funny game atm just from what i've learned in the few months of playing master duel. There's a lot of deckbuilding freedom for various decks if you're willing to get really aggressive or creative with how you want an archetype to function. if you just want to play good stuff as well, there's a few decks that have incredibly small cores that'll allow you to do as such (like dogmatika) that you can then combine and make your own crazy mishmash, and I think this is just a lot better than the heavy handed forced archetypes in other games.
@isaiahcastaneda81702 жыл бұрын
I kind of agree and kind of disagree. It's a complicated situation. On one hand, this is giving credence to only expensive decks winning and kind of solidifying toxic stereotypes of both casual and meta players. But on the other, there's so many unique decks out there. Rokket Dragon Link and Floowandereeze both made top cut with none of these engines
@MikoLotte2 жыл бұрын
not too long ago in master duel i had a long, drawn-out duel with my 40 card pendulum magicians deck vs a guy that was running a 59 card deck combining rokkets, dangers, and thunder dragons. that duel made me realize a lot of what you're saying in this video; they seemed to always have options even when they had very few cards left in hand / on field after all my negate and destroy effects. i did eventually win but it could have easily gone the other way if they went first or were able to get colossus onto the field
@williamdavis11942 жыл бұрын
I've recently been building a lot of 43-card decks. I find that that is the most efficient way to run a deck core with 1 or 2 engines, without risking bricking on garnets and similar cards.
@SuperGabyBros2 жыл бұрын
I love 60 cards decks, but whenever I want to play less cards I always end up having 45 cards or more
@Zetact_2 жыл бұрын
I might argue that it's the speed of the game has increased too much without counterplay (hand traps) really matching the pace. And because fetching half your stuff directly from the deck is possible off of generic ED monsters, you don't gotta bother with anything other than having a means to get bodies on board for Needlefiber or Anaconda or Dagda or whatever you're aiming at.
@cuttlefish68392 жыл бұрын
The problem is hand traps are either backbreaking op or they don't do enough. Like think about it ash hits one thing and usually they can pivot to something else but nabiru on the other hand leaves the opponent with a token and the nabiru player gets a turn to pop off. What we need isn't handtraps it's actually floodgates
@Aventrixmusic2 жыл бұрын
The real problems is stuff like dark ruler no more and nibiru having no costs, and also all the cards that are still on the banlist for no reason that haven't been unbanned yet.
@dagothcharles20442 жыл бұрын
The problem is that Konami crates the poison and sells the cure. The game became too fast so handtraps became a common thing, now handtraps are played in every deck so Konami goes and makes decks that can play through them or generic cards that negate them, so the powercreep never really ends.
@cuttlefish68392 жыл бұрын
@@dagothcharles2044 the problem with handtraps is they are generic its why Maxx c is cancer. Floodgates are unfortunately needed as not every deck can play them(well most of them) why I support mystic mine even if I don't play it.
@theazuredemon48542 жыл бұрын
@@cuttlefish6839 What about decks that don't have the deck space for floodgates? That's an issue you forgot to mention and probably wanted to avoid since you are more than likely in favor of floodgates.
@sonxepa60092 жыл бұрын
What he forgets to mention is that if your artchtype has a crazy amount of search or draw power i.e. gravekeepeers then this can allow you more room for Tec options in the deck and even then that might not mean that it is right to play that deck at 40 plus
@JoseOrichalcum2 жыл бұрын
Meanwhile, I’m just trying to play 60 card Adventurer-less Sunavalon for the lols Because frick Adventurer. That engine killed what little good was left of this format.
@619ver12 жыл бұрын
And that on the back of swordsoul aka baroness turbo >_> MBT did put it into beautiful words "The meta is different flacors of your opponents does not get to play the game."
@YumeBoi2 жыл бұрын
The only thing I have against 60 cards deck is the mental warfare of "there's no way they drew the perfect 5 cards in a 60 cards deck " But beside that, adventure engine may be a little too strong atm
@THEdeadlynightshade16462 жыл бұрын
Ya I started calling bs when they had judgment warning ash and neb in there opening hand x.x
@panda-dn2cc2 жыл бұрын
lol brave engine have 10 starter
@reservationatdorsias32152 жыл бұрын
“a little” is an understatement
@YumeBoi2 жыл бұрын
@@reservationatdorsias3215 power creep is a thing that you have to eventually accept while playing this game, it's how konami sells the new sets and all, and it's fine as long as it is creeping in this case tho, the brave engine took a power sprint into the game, that's why i say "a little", I imagine that if that engine was printed in a year or so it wouldn't have been so drastic, still very good tho
@reservationatdorsias32152 жыл бұрын
@@YumeBoi I dont agree. We shouldnt accept this power creep, most certainly not at this speed of light. Think back to sets in earlier 2021 and then how busted BODE and the sets after that were. I dont think the community should accept this at all. And blatantly pricing everyone out of the competitive format is just the icing on top.
@BlueflameKing12 жыл бұрын
In tcg, cause massive toolboxes are doing really well. In master duel, cause grass and snow are at three.
@panda-dn2cc2 жыл бұрын
if adventure in master there will be knightmare because olion and denglong is legal lmao
what's the difference between consistency and card interaction?
@FrancistheBrave2 жыл бұрын
@@Crowbar thats a good question lol.
@jufriahmad68702 жыл бұрын
What he means is decks with insane interactions dont need to be consistent since 1 card can build up to consistency through interactions. A deck that is less interactive however needs to be consistent so they opt to go 40 to narrow down the cards possible that they have to start with without bricking with no plays 1st turn
@haniffwilsongamingchannel7492 жыл бұрын
Card interaction = searchers and extenders...
@Crowbar2 жыл бұрын
Okay, but isn't the point of searchers and extenders to increase your consistency?
This video fills me with pride. I ran a yang zing metalfoe deck back in the day and upped my deck count to 60 because all i had to see was 3 yang zing cards and 1 metalfoe monster to combo. Playing 60 cards reduced the potential to draw my garnets (metalfoe combo/ counter/ fusion) and my literal taketomborg while letting me fine tune the ratios of yang zings and metalfoes in my deck more precisly. With that deck I managed to get my first day 2 at the first ycs i ever went to (losing only to joshua schmidt and another paleo player on day one and to myself being to tiered to see that my red eyed dice has 100 attack and not 0 on day 2 haha). It feels really good to known that a theory i came up with to make my deck better back in the day is used by many people today. Please don't understand me wrong here, i am not claiming i invented this (because i didn't really tell many people about what i was doing) and i have no idea if somebody else did the same thing earlier then me, but i am really proud of myself for thinking of this on my own back in the day. :)
@TheMario748912 жыл бұрын
I was thinking exactly of expanding the size of my yang zing metalfoe deck after watching this video! I do agree that this archetype benefits from a bigger size, seems you definitely had the right idea back then haha
@ChrisSaur2 жыл бұрын
@@TheMario74891
@TheMario748912 жыл бұрын
@@ChrisSaur That's really too bad that they are out of meta because I thought they were rather engaging to play. Thank you for the heads-up though, because I am out of season and thinking about playing MD :)
@frankieyuen93632 жыл бұрын
I’m not playing 60 card pile cause I don’t want to buy the extra dragon shield pack
@casinoroyal932 жыл бұрын
The real based is this guy
@BoulderBlockBrick2 жыл бұрын
Keep my money
@profanemagic56712 жыл бұрын
Based.
@kyle73622 жыл бұрын
another benefit of 60 card decks is that you're less likely to draw 2 of the same hand trap, of which many are a hard OPT allowing both to be usable on the same turn.
@captainmunchlax86292 жыл бұрын
This is my issue with modern deck building, it’s all the same, everyone’s playing the same deck, with the same hand traps, and counters to hand traps, and the same engines. And then I see people complaining that “nibiru is too easy to use, and so is dark ruler no more” these cards were made to counter these homogeneous decks that lock you out of playing, and it’s annoying.
@tecul12 жыл бұрын
very cool
@happo64492 жыл бұрын
Completely agree
@tiredandsleepy692 жыл бұрын
I still run wild card deck boosting blue eyes w/ xyz dragons. Just because its fun.... or a pyro zombie deck. Even if i play a meta deck and lose its fun to run what i want.
@gunbladeuser192 жыл бұрын
Man you would have hated the early YGO years when every deck was either Hand Control or Chaos.
@smb-c3po2 жыл бұрын
They're not playing the same deck I am.
@hultraspitfire21512 жыл бұрын
As a raidraptor player I'll keep my 40 cards deck and not one more! I'm currently building that deck and even if it's not meta at all I like the combos of the archetype, I'm actually playing it on Master duel and as I reached platinum 1 fairly easily I just want to try it out in a real tournament (bye bye my max C) (btw greetings from belgium, I love your yu gi oh content)
@BoulderBlockBrick2 жыл бұрын
Respect to you, I'm a rokket red eyes player. Combo deck, not broken and well balanced. Competetative for what? Just have fun, people out here selling their souls to negate the opponents ability to play and win.
@Nighthowlerschannel2 жыл бұрын
@@BoulderBlockBrick I agree. I have a Rokket deck but it's pure with the exception of including the Topologics, except Gumblar Dragon
@MansMan420692 жыл бұрын
I bet you use Ultimate Falcon. Ew.
@Nighthowlerschannel2 жыл бұрын
@@MansMan42069 Not all the time. Hell I don't even get the chance too since my build is mainly for fun.
@MansMan420692 жыл бұрын
@@Nighthowlerschannel I was responding to OP, otherwise I would've tagged your name.
@INFERN0FIRE2 жыл бұрын
I always played yugioh with a 60 card deck for about 6 years, because Pokemon had 60 card decks too and I didn't know yugioh was different.
@roronoa12432 жыл бұрын
Currently contemplating going up to a 50 card with Tri-Ojamas in Master Duel because the 6 Ojamas I run to grab with Ojamagic REALLY suck to hard draw into. Granted I can discard them fairly easily with things like Bearbrum, Kerass, Ojama Pink, and Ojama Pajama, but I would prefer not drawing them at all if I can help it
@davidbliss52202 жыл бұрын
Is there any advice on cards/running an Ojama deck you could extend to me? I'm really liking the Ojamas, but i'm not certain where to go with the deck beyond the most basic "get Ojama emperor on the field with Ojamaland, invert opponent's atk and batter them until dead" I started incorporating Ronin Racoon, which has worked out pretty well, and I've had some fun with using Dark Hole to destroy everying but Ojama Emperor, but beyond that I'd LOVE to hear what someone else who uses the Ojamas does with them!
@Sarquadious2 жыл бұрын
@@davidbliss5220Think of ojamas as an engine, by themselves, they kinda suck; however, ojamas could get a lot of cards in their hand and field. Decks that ljke getting cards in their hand that they can discard and getting level 2 beast monsters for link plays would benefit from ojamas. Right now, Tri-Brigade with the ojama engine works because they use beast monsters for their plays.
@roronoa12432 жыл бұрын
@@Sarquadious Exactly this, Ojamas are a way to extend Tri-Brigade plays and get fodder on the field, plus they have incidental banish synergy with things like Ojama Pajama to resummon Ojamas after you use them for link fodder in the graveyard, and have cards like Ojama Pink that are good discard fodder for Kerass and Bearbrumm. Straight up, Ojama Emperor and Ojama Country are not worth running in the deck because Ojamas aren't your win condition, they are there to help you extend your plays.
@AceBountyHunterRex2 жыл бұрын
One thing i don't get is why master duel let's you put 20 cards in your extra deck if you can't have more than 15. Like why is it even an option?
@The-Entelechy2 жыл бұрын
this is what I've been thinking for awhile now too. With so many searchers and starters for each modern archetype, doing a 40 minimum doesn't really matter
@Nightwing6902 жыл бұрын
MtG player here, played Battle of Wits which requires a deck size of 200 cards, so much fun lol
@mintyfresh13222 жыл бұрын
although the meta’s not the best rn, the diversity of deck size is cool to see. very cool to see a real choice even without grass in the format.
@Medbread2 жыл бұрын
More like the illusion of choice. really it's just the same deck all around with like slightly different combo starters.
@absenteechild85422 жыл бұрын
In magic there’s no limit to regular deck size, just a minimum of 60 and a limit to your extra deck (15 cards, usually tech options, that you can add or substitute as needed). The trend there is that you only really go above 60 to A. soft counter mill or B. Make certain combos more reliable. Or C. For Battle of Wits which is functionally illegal due to a technicality.* There are certain strategies in which you don’t want a card in your hand until right before you play it, so the general game plan would be to run as many high tier fetch cards and various stall and resource generation. If everything that’s taking you over 60 is essentially a free fetch card you’re only padding yourself from drawing the card you don’t want. For example, if Yu-Gi-Oh had a spell that just said “draw a card” it would be in every deck. At first glance it looks like a waste of a card cuz you have to spend one card to gain one card but really it’s just perfect cycle. If there were 30 slight variations of that card available in the format you’re playing and there was no downside (only upside) to running all of them you would. Interesting reason as to why Battle of Wits is illegal. Battle of wits simply states “if you have over 200 cards in your deck, you win the game”. However, there are so many rules about shuffling. You have to do it unassisted in a timely manner. You also have to fully shuffle every time you search your deck. For battle of wits to function, you have to do a lot of search effects. Either you’d have to spend too much time of the match shuffling and get called for stalling or you’d be inadequately shuffling and get called for stacking. You could probably run it at FNM (local tournaments) just fine but not in circuit.
@thatguyshaq70532 жыл бұрын
To make your favorite deck (unless its already meta) remotely competitive, you now need to throw in rogue hand traps and staples that otherwise wouldn't have space in your deck. But to even have a chance you need to make space without throwing off the balance of your core deck. That's my reasoning at least.
@freaki07342 жыл бұрын
I recommended to a friend of mine that he could revive his old extra deck monarch deck (since rank 5 xyz even has additional synergy) with artifacts. and it worked in working on it it actually ended up as a pretty strong 60 cards deck though it doesnt even have xyz monsters anymore. The only meta engine that isn't in there is Adventure token since monarchs kind of rely on the normal summon
@JohnSmith-gr1il2 жыл бұрын
I remember lightsworn meta (2008) was to run 43 cards to not deck yourself out.
@philithegamer82652 жыл бұрын
Usually 45-50 cards for the maindeck in fear you're gonna deck out.
@ChibiRuah2 жыл бұрын
I don’t play yugioh but it’s cool to see old tgc wised of “play the smallest deck you can” challenge a bit. Although it’s true smaller deck so mean you can draw the more powerful cards faster, the big deck pros honestly show a evolution in strategy imho. From basic ideas of “small deck good” to more complex reason. TLDR love the video and seeing players try different tactic in deck building
@driftwisp27972 жыл бұрын
He glossed over one of the biggest factors that change when you increase from 40 cards to 60, which is the way the ratio is impacted when you draw cards. If you have, say, 10 each of starters, extenders, hand traps, and garnets, if you open with 5 hand traps you've cut the number of hand traps in your deck in half. You've gone from a 25% chance to draw one to a 14% chance (5/35). If you increase that to 15 of each then you'd have ten left, so you'd still have an 18% chance (10/55). That's only a couple percent of difference so it may sound small, but over the course of a game it really adds up, so your draws end up being less representative of your deck's ratios. You're a bit more likely to get a lot of one thing or another. Nowadays when you have a bunch of one card starters and you can pull everything out of your deck in one combo, especially with extenders from the extra deck, you don't need that much balance. But back in the past you really wanted to open with at least one each of a starter an extender and an actual trap, usually with some sort of spell to add value or consistency. The general advice on deck ratios was that you should try to be running about 20 monsters, 10 spells, and 10 traps, but most decks would be almost completely bricked if they opened with 4 S/T. The 40 card deck was important to help avoid those kinds of bricks.
@fabricusthepotato56582 жыл бұрын
Ever since I started understanding the game and it's intricacies at a competitive level I've played exclusively 50 card decks. Gives some variety and doesn't hit consistentcy as bad.
@JunoTCG2 жыл бұрын
I had a deck years ago that I played 40, 50, and 60 but the 50 version was the best one for me
@Draco78762 жыл бұрын
Depends on the deck but I've kept a pretty consistent 41-43 in most decks with my favorite combo decks like zefra being a 50+ card deck
@jamesruth1002 жыл бұрын
Honestly, if you're only at like 41 or 42 cards then your odds don't get _that_ much worse. Obviously you should seek to minimize your main deck, but sometimes you really just don't want to cut anything and end up with 41 or 42 cards. To give some hypothetical math, let's assume you're playing some kind of invoked strategy in master duel. For this thought experiment we'll assume you're looking to open 1 of your 6 invoked starters (3 aleister, 2 meltdown, 1 terraforming) and are going first. With a 40 card deck you have a 58% chance of opening at least one of your starters in your initial draw while a 45 card deck drops that rate to 53%.
@Draco78762 жыл бұрын
@@jamesruth100 oh the whole 41-43 number is more or less decks that aren't super combo heavy or they are combo but in a controlled aspect. Decks like Yosenju, Manju go brrr, Flundereeze, Altergeist, Guru Control, etc. It really does ultimately depend on the deck you use and what tech options you want to use. Zefra for me has soooooo many different skill trees to take that having 50+ cards in the deck is pretty common. You got your main zefra engine with DPE/Scythe lock combo with engines that vary(I really love the tellerknight and Madolche engines its really hard to pick) along with the 3x pot of prosperity, etc. Tbh Zefra is the only deck I run 3x Crossout with 2 of every HT that can fit in it because the combos can get you the HT you want(Oracle+Croc/stardust charge) and having crossout to negate an Ash or Droll that might stop your combos is extremely good/helpful.
@panda-dn2cc2 жыл бұрын
@@Draco7876 where denglong in you zefra deck?
@Draco78762 жыл бұрын
@@panda-dn2cc it's with the synchro version with the ocg deck I have. Can't play it properly in tcg and MD I don't have enough gems for that package ATM
@bobbyspennati98212 жыл бұрын
Have played 60-card decks for 13 years now and don't plan on stopping.
@jkattack26402 жыл бұрын
As a magic player this is insane. People played 80 (20 extra, 33% more than required) cards for yorion, a card that specifically demanded that, but even combo decks with dead draws would never consider increasing deck size. Consistency is king. Maybe it's a difference in the amount of searching available?
@crondog2 жыл бұрын
We (Magic players) have two major constraints that YGO players don't: mana and a lack of easy sideboard access. Mana really restricts the ratios of different kinds of cards that you can put into your deck in a way that YGO doesn't really have. Even a simple two card combo like Painter/Grindstone is actually is actually a four or five card combo if you consider that you need between two and three additional cards to pay mana costs. Add cards means adding lands to support them and this exacerbates the problems; YGO players don't have that provlem. A YGO player can scale their deck up by 20 actual cards but to scale Death & Taxes up to 80 cards for example nearly half of the extra cards need to be lands (~7-10 depending on which lists you are comparing). Plus if you are playing more than one color eventually you have to dip into worse lands. You alread see this at 60 cards, for example Izzet Delver playing one or two copies of Steam Vents. Having to add more is a non-zero cost. Also from a practical standpoint there's decks of shared knowledge about building 60 card manabases but basically nothing on say 70 cards adding a lot of effort to building non-60 card decks. The second thing is that there's no equivalent to special summoning. In Magic terms it might be like if you could play Legacy elves but instead of needing to draw Natural Order you could just sacrifice 3 elves to cast it from your sideboard. Also imagine we take away the first restriction so all your one mana elves are free. Then you could just jam a ton of elves into the deck because it reduces your chance of drawing your Progenitius (or whatever) and a hand with three Llanowar Elves is functionally the same as a hand with three Willow Elves even though Llanowar Elf is objectively the more powerful card. It's not a perfect analogy but I think that it essentially gets the point across. Also, as a bit of a historical note there's always been some level of argument about whether going above 60 cards would be beneficial in certain decks. Especially with some older decks like Flash, Cephalid Breakfast, or pre-Thassa's Oracle Doomsday. They all have a significant number of cards that aren't only dead but in the case of Flash and Cephalid Breakfast can actively brick the combo if you draw them. There may have even been some validity but I never actually saw serious mathematical analysis from either side. Personally, I suspect that there's cases where tweaking deck size (maybe adding a land and a one drop) could help optimize mana curves but again I haven't done or seen the math. I hope that helps explain it a bit (also my YGO knowledge is pretty limited so anyone who seriously plays both MtG AND YGO please feel free to correct anything).
@FranciscoJG2 жыл бұрын
@@crondog I'm relatively new to MtG (have mostly played on Arena), but it sounds about right. Summons without paying mana costs (the equivalent to Special Summons in YGO in my opinion) are very rare indeed. But the searching is a key factor too. YGO has been adding many fetching and recycling tools, while such effects are also scarce and/or split in MtG (Black has more fetching, Green/Black recycle more permanents, Red/Blue "recycle" more instant and sorcery) - and not even as reliable as in YGO since they also dispute mana with other spells.
@gradationgaming2 жыл бұрын
Adamancipator + Rock Gem Knights + Aroma Jar (x3) = A Wonderful 60 Card Deck that contributes to getting powerful Synchro or Fusions out ASAP. (Absorb Fusion is the preferred method to get Gem Knight Fusions out).
@hooty60382 жыл бұрын
Short answer: more cards = more power, every Timmy knows that!
@butter58422 жыл бұрын
So to summarise, 40 cards is consistent but 60 cards gives you a higher variance for good/bad outcomes. From my experience playing many card games you get to a point where everyone's on the same level so people start playing higher variance decks to hopefully get an advantage although overall the decks are less consistent.
@WorldOfSafari2 жыл бұрын
Halqifibrax is just too good. Nearly every deck can go into it.
@YuseiTheSynchroHero2 жыл бұрын
And yet Glow-Up-Bulb, Mecha Phantom Beast O-Lion, Jet Synchron, AND Blackwing - Steam the Cloak are the cards that are banned. ಠ_ಠ (And Destrudo the Lost Dragon's Frisson was just recently unbanned)
@TheMabist2 жыл бұрын
@@YuseiTheSynchroHero Jet, O-lion, and Steam are still really nutty cards to play. You're deluding yourself if you think Halq getting whopped will free these cards from the list.
@619ver12 жыл бұрын
Yeah, simply cause its just such a good card in every deck runing a tuner. I play it in Black wing for really shity hands to go into simurgh and barrier statue (master duel)
@silent71592 жыл бұрын
@@TheMabist Destrudo had been problematic before Halq as well
@tecul12 жыл бұрын
this video isn't even about it really tho
@massie272 жыл бұрын
i do remember when i played yugioh heavily which was 2014-2016... Seeing nekroz, shadoll pile deck made and be somewhat successful and being a 60 card deck....
@DwRuler2 жыл бұрын
Tested 60 card brave kids for the first time a few weeks ago. I sometimes don't understand how the deck was able to stay consistent
@yokai12352 жыл бұрын
i mean isn't the number of cards that makes deck consistent is how well the strategy of those card can be used
@MVAS-mp9oo2 жыл бұрын
(12+3[field spell])/60 = 1/4 chance to grab a prank on taking first card from top of your deck while starting, not a bad chance.
@prosamis2 жыл бұрын
*Me deciding whether to up my deck size to not draw dragoon bricks or lower it to see skill drain more often*
@xdarkangerx76012 жыл бұрын
This isn't what the topic was, but this video has finally allowed me to articulate why Dogmatika is one of my favourite grind decks. It doesn't matter if you're playing a 40 or 60 card main deck, everyone is capped at a 15 extra deck cards and if you can hang on after the first few turns somehow suddenly you have completely destroyed the opponent's ED and aaaall those engine cards do nothing but chump block. The fact that the archetype actually has grind tools and late game sweepers helps, but let's be real you've never read them before for a reason. tl;dr main deck top deck wars are fun when your opponent only plays engine cards
@alexgrandien2642 жыл бұрын
But consider: Megaliths
@xdarkangerx76012 жыл бұрын
@@alexgrandien264 TRUE!
@philithegamer82652 жыл бұрын
Elaborate please.
@xdarkangerx76012 жыл бұрын
@@philithegamer8265 By using cards like Dogmatika Maximus to send the opponent's Extra Deck cards to the GY, you can reduce an opponent's Extra Deck to nothing BEFORE they get a chance to actually use all of it, meaning if they have Main Deck cards dedicated to going into these Extra Deck cards they are all turned into bricks. To give a practical example (given the brain rot is setting in and I don't know how well I'm explaining it), there was a duel I had with a Zoo Eldlitch player a few formats back that I won become they couldn't draw a live card. Turn one they made a 4 mat Zeus, taking a chunk out of their ED, then turn two I summoned Maximus and started ripping. By turn four my opponent didn't have a single Zoo Xyzs left to summon, and while I still had to grind with the Eldlitch portion every time they drew a Zoo for turn I pulled one turn ahead, until they eventually banished all their Eldlixers as well and had to concede to Theo Beatdown.
@OriginalUnjustifier2 жыл бұрын
Wait, 'That Grass Looks Greener' could have had some serious implications for that one guy who ran a 2,222 card deck. Can you imagine the graveyard strats you could pull?
@philithegamer82652 жыл бұрын
There were hardly any good graveyard effects back in ye olden days of Yugioh DM so it would've been epic fail regardless.
@andrebryant50812 жыл бұрын
@@philithegamer8265 He has a monster reborn in hand get a Blue eyes in the grave yard
@RockerOf60s70s80s2 жыл бұрын
I played against someone who played 60 card deck with my 44 Dragon Link deck at locals and me going undefeated. And my theory I realized of that specific match up while mid game was that I had the upper hand compared to my opponent. While my opponent's deck was designed to see their starters and extenders more often, they risk bricking more than usual. My Dragon Link deck is designed to be consistent as possible with as much extenders as possible. So I barely bricked within games and survived longer than my opponent. It is true on every deck having its pros and cons, but I will say deck building knowledge goes a long way.
@Bomberman2042 жыл бұрын
I know (as you said) you focused on the TCG, but when you brought up siding in Fragrance, my first thought was well you don't have to worry about not getting your sidedeck options in Master Duel lol might be why larger decks are at least as popular there. I run 52 cards in my Arcana Knights deck... thought it was just funny lol, but honestly; I started out with 40 when Master Duels first released and it slowly grew. As much as I REALLY wanted to see Joker's Straight or Imperial Bower in hand first turn, the times I opened Double or Nothing plus Jack's Knight was unreal 🙄 Jack's Knight wasn't the end of the world, with all the decks discard effects and the ability to recycle, but DoN was such a heartbreaker... though one duel I did set it as a bluff and my opponent spun it back into the deck 😂 and I OTKed them the following turn with it. The deck is riddled with "Taketomborgs" but it's preformed much more consistently and has had a fantastic grind game since I started running 52 cards... up until recently with Banquet of Dynamite everywhere 😒 my odds of drawing the one-of Red Reboot is pretty slim, as well as I really need a full Extra Deck to complete with most strategies.
@spencerwalthall79552 жыл бұрын
this makes my grass is greener skull servants deck a whole heck of a lot sadder to play
@mesiagamer52172 жыл бұрын
No kidding
@vacantsix15862 жыл бұрын
Was thinking the same thing (still against most decks it works)
@darronb2482 жыл бұрын
Grass is greener and graveyard summon decks are good too. Like red dragon / blue eyes / 5 headed dragon. Some cards summon some of these good cards from the grave if someone has a 40 or 45 card deck you gotta drop 15+ cards in the grave significantly increasing chance of grave spawn
@tntkaboomsky74272 жыл бұрын
Here are my 2 cents as a Magic the Gathering player since 60 card decks are more common in my formats. I think The Playset limit is also a big factor in how Yugioh 60 card decks are a lot less consistent because MTG’s play set is 4 copies of 1 card. considering pot of greed as an example draw 8 is much more significant than draw 6 because why wouldn’t you run the full playset if it rips through about 25% of the 36 cards remaining. So I would say that the playset limit to 3 copies definitely makes a world of difference at least in this game
@dudeguy86862 жыл бұрын
That 7 card hand helps too, though lands make up a problem all their own
@mdhutch20022 жыл бұрын
60 card decks are more common in Magic because that's the minimum deck size for Constructed formats. If vintage dredge decks could be 40 cards, I have every reason to believe players would run them. Anything for more consistency for Bazaar of Baghdad.
@tntkaboomsky74272 жыл бұрын
@@mdhutch2002 true I hate to see a 40 card dredge deck but it gets vastly underpowered because you don’t have enough resources in a 40 card decklist. Losing a 3rd of the resource power by milling yourself isn’t really conducive to the deck
@luminous35582 жыл бұрын
Well Yugioh like MTG has a bunch of "effective reprints" so a lot of decks only need "Monster that special summons itself from hand", "Monster that summons tuner from deck" and "Monster that revives itself from grave or makes a token" and there are a ton of monsters that fall into those categories. So when Halq, Isolde etc are full combo then suddenly you are running 20 copies of your play starter very easily. MtG has a lot more cards that need to be hard drawn so its more understandable why they want to be on the minimum amount at all times. Yugioh's extra deck is the only reason why we consider 60 without grass.
@YumeBoi2 жыл бұрын
Ye that and also the fact that in magic people must play lands that are either broken or bricks, there is a mulligan system and draw engine are way more common because of the mana limit
@Algous272 жыл бұрын
Gem-Knights doesn't even run Garnet these days. The goal is to kill via effect damage with Lady Lapis Lazuli and/or having Master Diamond copy Lapis Lazuli's effect.
@Shiny_Plume2 жыл бұрын
See, I like the concept of there being a deck out there with 60 cards that does really well because on the surface that means you could probably play whatever you want and do well in a tournament. Then I realize that that is not what that means at all.
@shadelich84172 жыл бұрын
I have a timelord deck like that it's just 9-11 monsters and the rest of the deck is negate cards (broken line is my favorite)
@Br0oham2 жыл бұрын
"... we call these Taketomborgs" Literally no one has ever done that
@frankieyuen93632 жыл бұрын
Does playing 40 cards matter anymore when any card in the pile is able to get you dpe and 2 omnis
@Slither.Wing.2 жыл бұрын
When you play the brave engine it’s autopilot so no matter what you’ll win unless it’s a mirror match
@borisvanderhof89522 жыл бұрын
meanwhile in mtg you need to give players more cards in their starting hand before they go above the minimum deck size
@cyber57872 жыл бұрын
I literally avoid 60 card deck solely because I double sleeve and 60 cards are too large to fit into my deck box :P
@JTK_XXL2 жыл бұрын
Especially when using the thick Dragon Shield's lol
@poketuga2 жыл бұрын
Has a Magic the Gathering player having less cards possible is always better cause that means your deck has an objective and you try and cycle it to get what you need
@dragonmaster9517532 жыл бұрын
As a filthy master duel player I enjoy both 40 and 60 without grass. It's pretty cool having several combos in deck that can almost jump to anything else in deck. However I'm cheap so I'm not running 3 of every hand trap so... 1 ash typically ruins me lol. 40 cards are definitely better if you dont have several gamma, call by, crossout, and ash of your own to continue your combo or dent the max c
@DrewPicklesTheDark2 жыл бұрын
The virgin putting 40 cards in your deck to make a consistent meta deck vs. the Chad putting 60 cards in your deck to you can have more of your favorite cards in it.
@VanRukh2 жыл бұрын
I was actually pretty blown away by this concept back in Vampire meta of Duel links. The standard list was 24 cards between the low and high end of 20 to 30 The deck played 5-6 starters that gave you the full combo. There were charts with hand ratios and there was no way to make a 20 card deck have better statistical chances to start with a starter, not start with "soft-garnets", and also not brick overall compared to a 24 card deck. Given the smaller deck size every card you put in or out has a noticeable impact in draw ratios
@vladspellbinder2 жыл бұрын
....Yu-Gi-Oh has gotten so crazy since I stopped playing. Totally to date myself I remember when playing a 2000 DEF monster turn one so you could play Summoned Skull turn two was an admiral goal to shoot for while getting the fabled "Double Blue-Eyes Turn One" was the "big combo" of the time everyone wanted but could never actually get. I don't remember what the last set was when I dropped the game, I know it was before the "Fusion Deck" became the "Extra Deck" and every time I see something about modern Yu-Gi-Oh I just can't keep track of it.
@emmahas2moms80382 жыл бұрын
The change to the extra deck happened with the start of the Synchro era in 2008. Since you stopped playing before, anywhere from 2000-2007 should be the estimated date for when you were still playing the game. I hope you do come back and give the modern game a shot, a lot more college students play this game because of how complex it is, you literally never stop learning.
@vladspellbinder2 жыл бұрын
@@emmahas2moms8038 I got into Yu-Gi-Oh because I played Magic: the Gathering. I liked Yu-Gi-Oh for how simple it was, I play M:tG when I want a complex card game. So the game being "more complex" is a TURN OFF to me. Also I've seen various videos of how some games are basically just "Did you go first? Did you get your combo? You win!" and I _really_ don't feel like trying to learn all of the current combos and how to counter them and every single bit of meta information needed right now. I barely even play Magic in person anymore, only going to pre-release events. I mostly jsut play a few games on Arena. Another factor is I have no idea what the current Yu-Gi-Oh player base is in my area since I've been out of it for so long.
@emmahas2moms80382 жыл бұрын
@@vladspellbinder I reccomend Vanguard if you want simple, the game is literally ‘if it’s my turn, it’s MY turn’, there is no interaction between you or your opponent on either turn, the card text and most mechanics are very very simple to understand and the Counter Blast cost mechanic is similar to MTG’s mana/Pokemon’s energy.
@vladspellbinder2 жыл бұрын
@@emmahas2moms8038 Yeah, I have two Cardfight Vanguard decks but also haven't played that one in a while. I got out before they condensed things down because my two factions were not getting new cards due to the way everything worked before but I HAVE been thinking of getting back into that one how that things are easier on that front. Though I think my Oracle Think Tank Magnus deck is going to have to _stay_ a pure Oracle Think Tank decks because too many cards in it care about that and not the clan. My Neo Nectar deck is a bit more open for other Zoo cards but don't really know. I haven't checked what cards might be good upgrades for either of them. I do know there is at least SOME people who play it in my area as I have seen them around. But, well, no real time to play stuff in person sadly. Also I've played a good majority of TCG/CCGs. I don't want to say "All of them" because there are some really obscure ones out there and new ones all the time but I've played a lot of them. Thanks for the suggestion though.
@Aquilenne2 жыл бұрын
Anaconda isn't really a card that leads to you wanting to have a card in the deck. A lot of the time, if you open the fusion spell you'd normally be using Anaconda to fetch, well, you can just use that fusion spell from the hand and use the monsters you'd normally be using to make Anaconda to make something else.
@dragonmaster9517532 жыл бұрын
In the case of red eyes fusion you couldn't activate it if you normal summoned that turn. So it would be a brick if you hard drew it and wanted to combo into it instead. The actual materials are fine to draw
@freaki07342 жыл бұрын
there is also good tech with superpoly since you can change one attribute to dark or instant fusion if you like hard drew red eyes fusion will pretty much never not be good
@raeman3652 жыл бұрын
Favorite thing is to use Scorpio for Instant Fusion shenanigans to create a Theseus for Borreload Negates, then go into Verte for Rainbow Neos.
@freaki07342 жыл бұрын
@@raeman365 how do you go from theseus into verte?
@raeman3652 жыл бұрын
@@freaki0734 Predaplant Scorpio can summon Predaplant Cobra who can search an instant fusion (AKA Sea of Theseus + Predaplant =Borreload). After that, you have 1 Predaplant left on board. Depending on your deck, you either have 1 more material on the board to link off with Predaplant to make Verte, or your discard fodder for Scorpio can be a monster that Re summons from grave. So just that combo alone can net you a 3000-4000 Beatstick Omni Negate + Protected 4500 Beatstick that can wipe the board.
@dratinimew2 жыл бұрын
60 card unpredictable magnets. Has magnet, adamancipator and Fossil fusion engines as well as a bunch of unpredictable cards that catch various players offguard
@samuquinhaplay57082 жыл бұрын
Sometimes I wish there were archetypes made to be engines instead of certain cards being used as engine. It would make things feel more controlled compared now with decks have same engines.
@@Q67-m7z Those are very broken archetypes used as engines but what exactly are you pointing out?
@Q67-m7z2 жыл бұрын
@@samuquinhaplay5708 they were all clearlly *made* with intent of being mixed with something else, aka they were desinged as engines.
@samuquinhaplay57082 жыл бұрын
@@Q67-m7z Eldlich and swordsoul I do agree are made like that but the rest I don't think so. Sky striker in particular I feel is was made with it's own gameplay in mind since it relies on not having a monster in the main zone and the same I'd say was the case with kaijus. If their archetype was designed to be mixed with others, they wouldn't have as many spell and traps as they have. I really fail to see how mysterune was made to work with other archetypes given their battle phase restriction.
@Q67-m7z2 жыл бұрын
@@samuquinhaplay5708 well The thing is skystrikers are really good, engage is a search + upatart and all of The spells are good going second, also you have to remember we didnt have rose, linkage nor 3 kagari pretty much seince The deck was released and for mysterune, like *HELLO?* have you *actuallly* read all of them? each is remival/interuption or combo extender, The bp restriction doesnt matter as you only need to attack *eventually* and holding of for 1 more turn isnt a big deal unless your playing against decks like striker wich can topdeck outs to multi negate boards.
@mrjman0062 жыл бұрын
I'm old school just getting back into Yugioh so it's 40 cards all day for me 😊
@b.b.a.28862 жыл бұрын
I think what made 60 cards decks alot better is the magician souls engine. It's just insane illusion of chaos straight up broken where it's searchable with prepation of rites and u get to mulligen a garnet from hand to add souls which can turn dead spells and traps into free draws in addition to having a dark monster in grave and a link fodder. It's crazy how it does
@Sioux-periorGaming2 жыл бұрын
I play a 60 card Infernoble deck and a 60 card Fluffal deck. Infernobles have access to cards like Isolde and do a lot of searching. As for Fluffals it's just straight draw power and searching. Having more material is always good. Plus I've found out that sometimes you need to play the grind game against certain archtypes, meaning if you don't have the OTK on your first turn you can always summon an indestructible Sabretooth and then try to sit on that and try to OTK the next turn.
@jensennguyen022 жыл бұрын
ooh a 60 card fluffal deck? That sounds interesting I run a 40 card fluffal deck so I am not sure what 20 other cards you are putting in there I need to see what that type of deck looks like 👀
@philithegamer82652 жыл бұрын
@@jensennguyen02 I'm curious too.
@johnheslin69142 жыл бұрын
As someone who start d out playing MTG, and now getting back into Yu-Gi-Oh, used to play when it FIRST came out, I'm taking, I remember the release of Legend of Blue Eyes, I digress, as someone who has played significantly more MTG, I have to force myself to cut my YuGiOh decks down to 40-45, cause in MTG, the MINIMUM card limit for a deck is 60. I mean, to pay a game of MTG, your deck MUST have AT LEAST 60 card, with, literally, no maximum, heck, MTG actually has a play format called Commander(really fun btw), but in Commander, your deck MUST have a MINIMUM of 100 cards, including the Legendary Monster designat d as your decks Commander. Oh, also, you are allowed NO MORE than ONE copy of a card. IE: you cannot have two cards in your commander deck that have the same name.
@Illdos2 жыл бұрын
It's always fun to see how other card games handle deck building. The game is play is mostly the Arkham Horror card game. In that one each player picks an investigator which determines their deck size (Usually 30) and what cards they can bring. You need to exactly match your deck size, and you get to upgrade the cards in your deck between scenarios by replacing your starting cards with more powerful cards that you need to spend xp on. That set up (at least in my opinion) basically requires you to learn how to evaluate cards against each other. In a game with a minimum it's easy to say "that could be useful, I'll just include it as an extra", while with an exact number I quickly learned to say "sorry, you might be the 31st best card I could run here, but I don't have the slots so that's not good enough".
@Medbread2 жыл бұрын
to be fair, in your 60 card deck, like 15 to 20 of them are just resource cards, so it's actually still pretty similar.
@paysonfox882 жыл бұрын
I remember infernoid decks running 60 with three copies of that grass looks greener. They would Mill over 20 cards sometimes on round two, and that would let their banishing plays go off.
@philithegamer82652 жыл бұрын
Yep, Infernoids abused that card.
@devangoad2 жыл бұрын
This comes up every once in a while in mtg, 100 card decks are kinda a gimmick with some loose justification but at the end of the day I think you just have the more inconsistent deck than your opponent like this.
@pickyphysicsstudent2012 жыл бұрын
Back when Grass was legal in teh TCG, I would often play ~50 card decks, so when the opponent played left arm offering to search Grass and lived & died on it resolving big, they d only get to mill like 7 cards and then just pass. It was hillarious.
@JTK_XXL2 жыл бұрын
I really loved the Grass Snow Dino decks
@philithegamer82652 жыл бұрын
If you're playing Grass, you couldn't afford playing anything less than 60 cards.
@258thHiGuy2 жыл бұрын
I think this works better in competitive TCG rather than Master Duel because at an event you're only playing your deck a limited number of times until the bracket is over, whereas in Master duel, you're playing with the same deck countless times. If you had three of every relevant hand trap in your deck with a 60 carder, you're eventually gonna brick and be forced to set ash and pass. Or maybe the probability of more hand traps with a bigger deck cancels itself out, I don't know. I've only been playing for maybe a month, so I could just be completely wrong. edit: he's about to talk about this exact thing, isn't he.
@averydistinctusername16352 жыл бұрын
You’re the only yugituber I watch, absolutely love the discussion videos, n you’re the reason I started playing sorta competitive yugioh
@duane_3132 жыл бұрын
I haven’t played yugioh since 2005, but I love hearing updates on the game’s evolution. 60 card decks in Yugioh?!? Very interesting.
@nejatgoral98362 жыл бұрын
Before watchin the video let me guess is it because you sont see one ofs as much?and decks play alot of one ofs maybe?
@mechanizedMytha2 жыл бұрын
ngl, i always played 60 cards because i found the density and variety of the cardpool i had access to during game to be more servicable than a 40 cards deck consistency, since running 60 worked as a sudo-turn 1 side deck in the form of varied card/effects option and also as a counter to grindier decks, yet i was always bad-mouthed about because "it's not even near to optimal", so seeing the meta turning to 60 cards made me smile
@saxassoon2 жыл бұрын
Master duel has brought me back to yugioh for the first time in a while, and one thing I can drop as a modern yugioh noob as a large deck advantage is the amount of milling a lot of combos go through. Honestly feels sometimes playing a 60 card deck with decent protection and combos, you could just let your opponent deck themselves out because they just can't keep up with your card amount
@Nyartatouille2 жыл бұрын
When I have garnets (like the anaconda package) I usually play 42 cards decks to avoid drawing them.
@philithegamer82652 жыл бұрын
That's literally what competitive decks did.
@Aventrixmusic2 жыл бұрын
my mans just said curious into nightmare gryphon isn't "easy" lmao
@tristansylvester10792 жыл бұрын
I made a 60 card thunder dragon deck a bit ago, but I think imma try and do it again. The only issue being the extra deck space imma need lol
@jcprofit2 жыл бұрын
I’ve been playing 60 cars decks since before it was cool. No I’ve never won, why do you ask?
@3slicessenpai2 жыл бұрын
Meanwhile I just jam cards I think are cool into a scrapyard mess on non-consistency 60 card deck. Yeah, it's 100% 4fun, but it's fun to shut down a combo from a more meta deck with an obscure Trap or Monster Effect that the opponent didn't expect or do off-the-wall combos like Fairy Tail Sleeper into Obelisk the Tormentor to really surprise the opponent.
@sekaihunter93782 жыл бұрын
I like to play 45-47 cards in my Phantom Knights deck in Master Duel, because I play 3 copies of Gallis the Star Beast, and while its is a phenomenal level 3 extender that can mill the key Phantom Knight monster i need, it also has a chance to mill Spell/Trap, which basically make you go minus 1 without doing anything. And while the Phantom Knight traps are still useful in the GY, spell cards like ROTA, Called By and Emergency Teleport aren't. In the worst case scenario, you could mill the Shade Brigadine with Gallis, which can ruin the whole combo. I ended up bumping up the monster count of the deck while also cutting all going second spell/trap, switching to the whole handtrap package with Ash and Ogre that can also facilitate Cherubini. So right now my deck count is like 37+ monsters, 5 spells (1 ROTA, 2 Called By and 2 Tele) and 3 traps. The chance of Gallis hitting a spell/trap is much lower now, you can go a whole 20 duels with Gallis only hitting spell one or twice, effectively make it a free +1 extender 95% of the times.
@brokenbandanna26512 жыл бұрын
Since the day I picked up some yugioh cards (my age at the time “11 years old, currently 21”) I’ve always maxed out my decks with 60 cards bro, it felt impossible for me to not make 60 card decks, cause it was already hard for me to fit all my favorite cards in my deck.
@KingOfGamesss2 жыл бұрын
They're more fun, it's just a shame that our opponent can choose to play boring decks and make the duel unfair...hopefully they will fix the game in the Future so all duels are fun and fair
@luxendarcknight78072 жыл бұрын
Never understood why players call them garnets. As someone who uses pure gem-knights, I’m excited to have a garnet in my hand so I can fuse with gem-knight obsidian.
@soulssurvivor34552 жыл бұрын
Because of brilliant fusion my guy, not that hard to understand.
@SatanicWren2 жыл бұрын
Because of Brilliant Fusion, which was played generically in dozens of decks over the span of years, and Garnet was always a brick
@YohananYGO2 жыл бұрын
@@SatanicWren will brilliant fusion be limited again
@NuclearChedder2 жыл бұрын
I can’t tell if this is just a bad joke or not
@johnathanlemus55842 жыл бұрын
@@YohananYGO depends on the format and if the ftk dies then maybe
@DiverseStyle2 жыл бұрын
If everyone is playing 60 card decks then why tf hasn’t Konami of America increased the number of sleeves in packs they sell from 50 to 60.
@thewolf86602 жыл бұрын
I use a 60 card deck just to piss off the toxic meta-players when I still kick their butts. Nothing makes me happier than ruining the day of a guy who's only joy in life is ruining the game for casual players.
@FrancistheBrave2 жыл бұрын
Man you're my HERO ❤❤❤.
@marceloomarleiva27582 жыл бұрын
Wavering Griffin Rider it´s not a 100% garnet, you can spcial summon it's self from the hand free. Griffin + Ghost Sister or Rose Dragon = Baronne de Fleur
@notegofear2 жыл бұрын
As the creator of the dark warrior ftk (spoonsies
@philithegamer82652 жыл бұрын
Examples of "the plethora of engines available that people (for the most part) didn't choose to take advantage of?"
@notegofear2 жыл бұрын
@@philithegamer8265 Historically, playing 40 card decks means you're more confined in your deck building choices. 60 cards allows for you to run multiple engines to increase your chances of seeing starters/extenders, while minimizing bricks. I'm not talking about niche engines per se, but that the imaginary 40 cap prevents players from taking advantage of multiple engines simultaneously.
@notegofear2 жыл бұрын
@@philithegamer8265 An example of a niche tech, is sangan being a one card halq, or alternatively searching a hand trap if you have tuner extension. You're more than welcome to check out the Spoonsies channel for examples of creative card interactions.
@masterminer23382 жыл бұрын
Hey Doug, was great talking to you at Indy this past weekend! Had you sign my Brilliant Fusion that you signed a few years back again, and I'm just gonna keep going lmao
@maxwortel89862 жыл бұрын
If 1 of your cards Is upstart goblin You're actually playing 39 cards and giving your opponent 1000Lp
@Ragnarok5402 жыл бұрын
Somehow that's pretty good.
@Aquilenne2 жыл бұрын
Also putting a spell in the graveyard and generating spell counters
@fedoraex47732 жыл бұрын
Ik I'm a little late but back in the day I would run 60 card hero deck so I could spam Zero and Acid as much as possible. This was back in the day of Shaddolls and Burning abyss. The best part was how many people were caught off guard by my variety of weird choices in a larger deck. The unfortunate part was the amount of games that essentially came down to whether or not I had gagaga cowboy available, and unfortunately at that point I did not have my cowboy yet.
@anonpepe34402 жыл бұрын
For me it’s too much. I was already disheartened by the overall price of a quality 40 card deck, now this. Not really interesting to me either I would love to get back into the game but I was just getting used to the current state of things
@nirvana29002 жыл бұрын
Me and my friends are "classic" duelists. We play all cards ( yes forbidden ones to) that was printed without limitations till generation synchro , xyz are allowed but aren't often played. We don't like link etc. I think every archetype has its own ideal deck size. Cyberdragons and red eyes for example come strongest with a 40-45 deck while a evil hero deck is at it strongest with 60 cards. But what I remember is 15 years ago there were two options. Some had a problem to build a deck with 40 cards and some with 60 😂 and we only had like 3000 cards. Now there are over 10.000
@ApatiteGaming2 жыл бұрын
i play 40 because i cant count to 60
@jajordan21062 жыл бұрын
I had to practice counting to 40 otherwise I couldn't play the game. The amount of knowledge you need to have to play this game is insane.
@ajarofmayo65672 жыл бұрын
I can't to 40 so it's hard building decks
@RollingCalf2 жыл бұрын
So the game has no gating mechanics, so play anything you draw and allows a measly 40 as minimum.card count?
@AlexisMrMachine2 жыл бұрын
These Yugi-Man players and their 40 vs 60 card deck debate. Meanwhile in EDH land we're playing 99+1 card singleton decks.
@MarcoFD2 жыл бұрын
ive never played competitively but me and my friend have always played 60 card decks back in the day
@philithegamer82652 жыл бұрын
Why?
@xy3942 жыл бұрын
Link Vrains Pack is such a Badly designed set so many Toxic cards
@Greyhoundsniper2 жыл бұрын
Annaconda is basically brilliant fusion on steroids and carrier is just a foolish burial on legs, halq to me seems to be losing steam but still a great link climber especially for accesscode
@mariopekle2 жыл бұрын
@@Greyhoundsniper its more the opposite actually. Halq HAD entirely lost steam… until this current format where it has come back to the forefront of the meta and is reminding people why its an abhorrent example of card design.