Why Great Games FAIL - Board Game Design

  Рет қаралды 8,004

Adam in Wales

Adam in Wales

Жыл бұрын

A potential purchaser comes to your product with preconceived ideas, biases and their own frames of reference. When they first encounter your product, they look for clues, however tiny - to place the game into a predefined box: to pigeonhole the product based on past experience.
This poses a problem for game designers who are attempting to rise above the crowd in a saturated market. If you innovate, you risk confusing potential purchasers; but if you stick with familiar concepts, how are you ever going to stand out?
An effective product designer controls the context in which their product is seen. A brilliant game in the wrong context is always going to fail.

Пікірлер: 74
@TheHexyBeast
@TheHexyBeast Жыл бұрын
this video is super insightful... it would be fun if we had apart 2 in the form of "why bad games succeed" enjoyed this one a lot dude! Stay Hexy!
@AdaminWales
@AdaminWales Жыл бұрын
Yes, I will give it some thought!! 😅
@Gemwielders
@Gemwielders 8 ай бұрын
What a great idea, would watch
@marklangley8100
@marklangley8100 Жыл бұрын
Yet another important topic presented so brilliantly. As a recently published designer I found this extremely relatable!! Totally understand that mix of enthusiasm and anxiety over a newly released game. Once again you’ve expertly described the pitfalls and potential issues ….while offering up insightful and really useful tips on how to navigate a way into the industry. Thank you!
@AaronWilsonDreams
@AaronWilsonDreams Жыл бұрын
As both a small publisher and a designer I'd say the responsibility of product design falls squarely on the publisher. Sadly many publishers just don't have the insights for proper product development. (Wiz Kids is a prime example, with their near zero marketing strategy and brutal sink or swim mentality.)
@steveskew1097
@steveskew1097 Жыл бұрын
Great video, it's always awesome to hear the experiences of published gamers with the humility to admit their failures and share them so others learn from those mistakes.
@musicforall1859
@musicforall1859 Жыл бұрын
Hey Adam, this video was mentioned in today’s Board Game Design Lab’s (BGDL) email /podcast! 👏👏👏
@lseeley
@lseeley Жыл бұрын
I'm always drawn in by these 2nd-person intros. Love'em!
@musemettlegames
@musemettlegames Жыл бұрын
Great insights mixed with honest self reflection as always. As someone looking to Kickstart my first boardgame later this year, I'm soaking up these insights and trying to take them to heart. I always look forward to a new Adam in Wales video!
@AdaminWales
@AdaminWales Жыл бұрын
Glad to hear that the videos are helpful to you :)
@mihaibocioaca298
@mihaibocioaca298 Жыл бұрын
Well done. I really like the imaginary stories you invent and make yourself understood through the power of example.
@AdaminWales
@AdaminWales Жыл бұрын
Glad you enjoyed it :)
@jasonpmathew
@jasonpmathew Жыл бұрын
Wow, really excellent video, Adam.
@ludwigmises
@ludwigmises Жыл бұрын
Very insightful and well-crafted video. It was a delight to watch. By the way, I’m a big fan of Kompromat and hope to see it get more attention.
@AdaminWales
@AdaminWales Жыл бұрын
Thanks! Glad you enjoyed the video (and of course Kompromat!)
@etienned.840
@etienned.840 Жыл бұрын
Economic success is quite related to good matching with the context indeed!
@ClaudeAndTaylor
@ClaudeAndTaylor Жыл бұрын
Wonderful video, as always Adam!!
@AdaminWales
@AdaminWales Жыл бұрын
Thanks Taylor. Much appreciated.
@mcsegobia
@mcsegobia Жыл бұрын
I love How you crafted this video! I felt that I was there in the journey.
@AdaminWales
@AdaminWales Жыл бұрын
Thanks! Glad it was engaging :)
@mulletsquirrel
@mulletsquirrel Жыл бұрын
Mannnn! Some hard truths to swallow here. Great video. Lots to think about.
@abwuds7208
@abwuds7208 Жыл бұрын
Acting, writing, sound, everything was great! Thanks a lot, watched it 2 times already
@AdaminWales
@AdaminWales Жыл бұрын
Thanks! Really glad you enjoyed it :)
@TheKamiran85
@TheKamiran85 5 ай бұрын
Wow, that was really an impressive video. And very honorable to stay to your mistakes which were made in your early game designs. 👍
@raphaelstocker9874
@raphaelstocker9874 Жыл бұрын
So much insight an heart put into your videos, it's grand! How long do you usually work on such a video?
@AdaminWales
@AdaminWales Жыл бұрын
Thanks - yes, I do put in quite a lot of effort! 🙂 I tend to work on the script on and off over several days or weeks. Filming and editing probably takes 5-6 hours for a video like this.
@raphaelstocker9874
@raphaelstocker9874 Жыл бұрын
@@AdaminWales and let me tell you we cherish every minute of it
@anzaeria
@anzaeria Жыл бұрын
I do recall in a previous video where you said that the big companies may spend more effort and money promoting their most popular titles and less so on their other games. That's what I was assuming was happening when you presented the scenario at the convention where the designer's own game was being overlooked.
@AdaminWales
@AdaminWales Жыл бұрын
I do think that can be part of the picture - publishers are business people. It makes sense that they would prioritise the products which show the most promise.
@thegamesninja3119
@thegamesninja3119 Жыл бұрын
Can't fish without a hook. The hook gets people in.
@TisButAScratch666
@TisButAScratch666 Жыл бұрын
Great food for thought Adam
@AdaminWales
@AdaminWales Жыл бұрын
Thanks Tim!
@soggyscarecrow
@soggyscarecrow Жыл бұрын
Have you ever considering playtesting prototype games and making videos on the good and bad feedback? As an aspiring creator, I would certainly watch that to learn from your experience.
@AdaminWales
@AdaminWales Жыл бұрын
Thanks. I don’t tend to share too many details about my prototype games online. While I subscribe totally to the very wise advice not to be afraid of people stealing your ideas, I also think it’s just common sense to be slightly cautious about WHO you show stuff to! Hence, I’m happy to playtest freely within specific groups and forums, but not to throw stuff out into the ether with no idea who is watching! :) I’m assuming that you’re talking about my own prototype games. But you might mean playtesting other designer’s games and giving feedback. To be honest, between my day job (dentistry); my own game design; and making KZbin videos, I really don’t have the time to invest in other people’s designs outside of scheduled Playtest events.
@leonardoandrade142
@leonardoandrade142 Жыл бұрын
Vídeo and audio quality are awesome !
@AdaminWales
@AdaminWales Жыл бұрын
Fantastic! That’s a relief 😅 Been working hard on my audio!
@DanielSolis
@DanielSolis Жыл бұрын
Man, I feel so seen.
@AdaminWales
@AdaminWales Жыл бұрын
I think the issues highlighted in this video apply to MANY designers (and publishers) … including myself! Considering how much strategic thought we put into playing games, we don’t tend to spend much time strategising when we’re designing and positioning games! 😅
@MH-dn3jz
@MH-dn3jz Жыл бұрын
This was interested!
@aquarius5719
@aquarius5719 9 ай бұрын
We are designing a game at home. A capital ship, witha complement of 2 fighters,v2 boarding ships. Two capital ships fight, one wins. But it is a time of economic crisis so none of the ships can afford to have enough personnel to man all stations. Decisions pile up and have consequences a few turns in the future. There is no absolute winning strategy. So player smarts play a role. It is not a tactical game but worker placement game. The concept is simple. But unlike most of worker placement games, timing matters. It is not like put people here and mine resources immediately. And players can disrupt each other plans. But unlike mean games where you can directly sabotage opponent, luck and some level of opponent smarts intervenes in the plans to ruin the other player plans. Everything has a cost, even being mean. So even if it is the mean goal to destroy each other capital ship, you cannot be mean easily. You need to be strategic, because there are ways to stop or delay mean moves. And amazignly, combat does not rely on luck and it is not deterministic either. It also is a duel of smarts.
@rileymcphee9429
@rileymcphee9429 Жыл бұрын
Adam: We can't disguise a bad product by dressing it up in fancy marketing and manipulating people into purchasing. Monopoly: Like hell we can't!
@AdaminWales
@AdaminWales Жыл бұрын
Haha. You might have me there… Though I’d argue Monopoly is a bit of a special case…
@davidgezelius4507
@davidgezelius4507 Жыл бұрын
Great stuff. One thing I did not get. If a publisher has published a game, why would they choose not to promote it properly? Have they changed their mind about it in the process, or what else would be the reason? I mean, even if I as a designer don't know about the market and marketing, they ought to be experts at it. So once they have taken over, I thought my selling talents should not be needed any more.
@AdaminWales
@AdaminWales Жыл бұрын
Well, the truth of it is that they’re often not experts in marketing… just as we designers aren’t. Some publishers are very new to the industry, and they may have no background in marketing. Publishers have often taken the “throw stuff at the wall and see what sticks” approach… big catalogues of games, then focus all effort on the titles which are getting attention, forgetting about the others. Many publishers have moved away from this strategy in recent years to focus on fewer games which truly stand a chance.
@bbblackwell
@bbblackwell 8 ай бұрын
Money corrupts everything it touches. We need to really think about that. Just because something's been done a certain way for a long time, doesn't mean it's the best or only way it can be done.
@jasonbeane8683
@jasonbeane8683 Жыл бұрын
The real problem with Doodle Rush is availability! As soon as I saw a review of it, I knew that I wanted it! I checked my FLGS, and then my main online stores. Not only was it not available, there weren't even any search results for it. I figured that it was too new, and put it out of my head. Sometime later, I saw another review, remembered that I wanted it, but still couldn't find it for sale anywhere! The THIRD time I saw it mentioned in a video somewhere, I checked one last time, then finally gave up.
@AdaminWales
@AdaminWales Жыл бұрын
Yes, it’s been unavailable for some time now. I’m hopeful that it will have a second life at some point in the future :)
@hruthgardahne822
@hruthgardahne822 Жыл бұрын
Great video, as always!
@AdaminWales
@AdaminWales Жыл бұрын
Thanks! :)
@MH-dn3jz
@MH-dn3jz Жыл бұрын
So I write novels, and one common refrain is "novels make promises to the reader." Are you promising goofy fun? A cozy mystery? Epic fantasy? And then you must *keep your promises*. This reminds me a lot of what you're saying in this video. If any element is promising something different from what the game actually IS, you create friction that leaves people dissatisfied.
@darbyl3872
@darbyl3872 11 ай бұрын
It's like investing in your own, brand new business. There's a very low rate of success in any one company just starting out. At least with games, you can pivot and diversify, and hopefully make a variety of tickets for the jackpot.
@aquarius5719
@aquarius5719 9 ай бұрын
Startups usually start with one or two people. But they need to produce the product, be accountants and salesmen. And this is the first place where they fail. The second place where they fail is pricing. Too high and customers will not buy. Too low and customers will despise it thinking it has poor quality. The third level of mistakes happen when poor marketing, poor administration or low commitment of members of the startup take place. Only companies that survive these pitfalls will survive, provided that there is no external factor that ruins success. External factors can be problems that reduce number of customers, hurt supplies, damage business contacts or alters credit markets. The world is full of that.
@angerock49
@angerock49 9 ай бұрын
"who's the creepy guy with the bowtie" 🤣
@Razorgirl
@Razorgirl Жыл бұрын
Would Doodle Rush benefit from an expansion pack of cards with kid-friendly words? Or has that ship sailed and you’re looking at new ideas rather than patching games already published.
@AdaminWales
@AdaminWales Жыл бұрын
I think a re-release is a possibility with some changes, but nothing confirmed.
@keithparker1346
@keithparker1346 Жыл бұрын
I would say that 99% of modern boardgames are like Jazz music - expecting a current chart listener to appreciate them or even want them is asking too much
@stillbuyvhs
@stillbuyvhs Жыл бұрын
A game should be easy to learn & hard to master. The play testers in the story repeatedly told the designer the game failed the first requirement: it wasn't easy to learn.
@AdaminWales
@AdaminWales Жыл бұрын
This is true of some markets (certainly the biggest markets) but there are also plenty of examples of games which are very complex to learn but still sell well & are highly regarded. They just occupy a different corner of the market: the key thing is working out what you’re creating & direct it towards a market that’s up for it!
@stillbuyvhs
@stillbuyvhs Жыл бұрын
@@AdaminWales To some extent I agree, but I tend to think of simple games as prerequisites for complex games. Chess is hard to learn, but if you already know how to play checkers, chess is becomes a bit easier to learn. If you already know how to play chess, Stratego becomes a bit easier, etc. I'd assume a designer would try to get play testers who already understand the type of game he created; if the testers don't get it without a long explanation, that tells me that there's a problem with the game.
@ingl0rius
@ingl0rius Жыл бұрын
You’re an absolutely outstanding communicator - were you a teacher in a past life? I’d have done a lot better at school if you’d been one of my teachers 😂
@AdaminWales
@AdaminWales Жыл бұрын
Thanks! Very kind :) I am actually a lecturer (dentistry) and my main subject is communication skills. So it’s gratifying to hear that I’m doing OK! Practising what I preach 😅
@Straddllw
@Straddllw Жыл бұрын
Speaking of trends, anyone else notice this: 2013-2014: Zombies & Cthulhu 2015-2016: Vikings. 2017-2018: Mars & Escape Rooms 2019-2020: void due to covid 2021-2022: Animals & Nature Oh … and Cthulhu never left us, it’s always there
@aquarius5719
@aquarius5719 9 ай бұрын
I am a weird customer. * I do not like Deckbuilding games. Just not my alley. * I love miniatures * I do not like horror themes. Not my alley. * Simple games for starters do not make me feel the way they did. Some say I became an advanced player. I do not know. Strangely, for an "advanced" player, I enjoy The Clone Wars and Downforce which are very simple and casual, but Catan and Ticket to ride and Monopoly do not click anymore. So I have doubts about the label if advanced players. There are simple but amazing games like Space Aces TNG The New Guidebook, which is a simple solo light hearted retro scifi RPG. It is so cleverly designed that with one D6 you can have a wide variety of adventures. Also The Captain Is. Dead is one of those hard to win collaborative games where you enjoy no matter if you lose. It is intellectually challenging and for moments you feel you can win. And you slowly learn from your mistakes. It is simple but hard to master.
@PeterJuergensen3000
@PeterJuergensen3000 Жыл бұрын
I feel this
@MMmk1
@MMmk1 Жыл бұрын
Wow, Adam, I didn't know you spoke Polish! Pjona! Łąźćżńóśę!
@AdaminWales
@AdaminWales Жыл бұрын
Sorry - I don’t! 😅 But I can use Google Translate!
@TAwintermute
@TAwintermute 18 күн бұрын
Wow, it took sooooo long to get to the point
@yakovlevlt
@yakovlevlt Ай бұрын
Video starts at 4:30
@aquarius5719
@aquarius5719 9 ай бұрын
Monopoly is very popular, but it teaches to be mean. There is a way to destroy all the fun of Monopoly and win. It is about being mean to destroy a mean game. As fun is destroyed you can propose a more constructive and fun game. The strategy is simple. There is a limited supply of houses. So your game is about hoarding houses as fast as possible, but do not buy hotels. As houses are depleted, the game becomes an attrition gsme where the opponent grinds and loses money. And players are lucky of not having rules to liberalize property prices because the game could be meaner and unfun. As people get bored of grinding without any chance to recover and persistently and slowly lose, boredom hits sooner or later. And this is when you propose a game that has fun. If they think you were lucky, tell them to start a new game, rinse and repeat, until they see how flawed Monopoly is.
@aaronsbarrels
@aaronsbarrels Жыл бұрын
Are you ever worried about your ideas being stolen?
@AdaminWales
@AdaminWales Жыл бұрын
Not really! Here’s a video I made on the topic of “Will someone steal my idea?” :) kzbin.info/www/bejne/pYXFeal6l513fsk
@aaronsbarrels
@aaronsbarrels Жыл бұрын
@@AdaminWales Thank you!
@peterc.hayward8067
@peterc.hayward8067 Жыл бұрын
Adam, 452 unread BGG notifications is unacceptable. UNSUBSCRIBED
@AdaminWales
@AdaminWales Жыл бұрын
It’s a tiny percentage of the games I’m actually subscribed to!!! 😅
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