Many of the buffs were actually very good for the game and different weapons. HOWEVER, these buffs do not make nerfs okay. Especially nerfing things people actually enjoy using. -Worlds Edge: Nerfed to be worse than almost any other melee -Deceit: Nerfed to be a shell of itself -Crescent Moon: nerfed to make its mod hard to work with -Lifeless Heart: nerfed to have no healing -Nebula: nerfed over and over for no reason -Monolith: nerfed to be really bad now -Havoc: nerfed, nerfed, nerfed, nerfed Yes some of these buffs we got were nice, but it was clearly put out to hide more nerfs. Also, the prism system has been a complete disaster and now that mine has completely been locked I am fed up. No longer do I support any "balance" aka nerfs to this game. Amazing game, but that's no excuse for these types of changes nobody asked for. Power creep isn't a thing here in any way. You can always die out of nowhere if you don't pay attention. Thats my stance now whether things change or not.
@Nih1l118 күн бұрын
Oh? I think monolith is still busted. Why do u think its really bad now?
@Draegloth6618 күн бұрын
I've completed my Havoc build, with every fuking items I wanted for. It was a tedious grind, but I've gone after, because I loved to play like that. After the patch, the form has become noticeably more difficult, unenjoyable to use. I've wasted like 15-20 hours to get all the fking materials for that build, and +10 hours to max out a Prism for the Havoc with Jack of all trades. Man I was soo pissed that every shit weapon what I dont want to use got better. Meanwhile Skewer 2.0 shots 4k crits which is okay, while my almost 100% perfect Havoc deals less damage than a naked snail. EDIT: I think I will go back my steadfast tank build with Worlds Edge.. Ohhh wait... :D
@cynic101218 күн бұрын
@@Nih1l1most people use monolith to apply expose with the mod and use it for non range dps builds (explosion, skill, etc). Its mod no longer applies expose, the primary fire does which means you need to keep firing your primary to keep exposed up, losing dps with many builds
@rt10hammer6318 күн бұрын
@@cynic1012 And Monolith as a gun is kinda shit, the range is too small, the reload too slow and the mag too small, DPS department lacks as well, if at least they made the Sandstorm better but no
@hadrielstriker18 күн бұрын
He man i had 3 prisms bugged back to back so i wont be back for a while
@MissNaimaLee18 күн бұрын
as a casual gamer it is really frustrating spending hours getting an item that is going to be completley obsolete after a while and the polygun is not even attainable for me bc the labyrinth is so laggy...even on low settings
@swector_unit425717 күн бұрын
It is. I got it first. Try probably try restarting the whole campaign. That's what I had to do because one of the doors was not opening, and yes, I had to kill myself, and it didn't work, even quitting the game and turning off the system and turning back on and nothing so yeah check your wifi connection, switch your region, because it might be one of them that is probably screwing with the laggynes and yes I'm also a casual gamer
@seigmyrethegamer45845 күн бұрын
Just fucking use it. Who cares. It does marginally less than before? Use. It. People have beaten games with the worst options available it doesn't matter.
@spaceynbКүн бұрын
Completely agree with everything you said. For me the thing that I can't stand is that when co-op disconnects I am sent back to the menu of the game instead of just back to my world. It makes co-op so annoying, if it happens once or twice I just close the game. Haven't opened it in a few months now.
@МихаилАлексеев-ш4т18 күн бұрын
The worst problem with nerfs I have is that the devs nerf the wrong things. Monolith and nebula are surely strong options for weapon mods but they don’t break the game themselves. Broken item combos do. With dlc-s devs have simply flooded the drop pool with dozens of items that have more or less the same purpose - 10 rings or so to boost survivability, other 10 to boost dps. Stack them all on top of necklaces and classes that give according bonuses and you get stupidly broken builds like root doctor, mod-spam builds, monorail one-shot machines and so on. Monolith and nebula just exist… And actually help to make balanced builds (the ones that don’t lean into tankiness/dps only) - to stay afloat by providing some decent damage in contrast to some other garbage mods that no one actually uses.
@wholetyouinhere18 күн бұрын
Finally, some decent constructive criticism here. Remnant 2 offers way too many build options. Necessarily, most of them are useless trash. The remaining options frequently synergize into builds that absolutely trivialize the content. The soul of the game - dodging and shooting - have been completely lost. I hope the next sequel streamlines the build options greatly. I want far fewer - but far more meaningful - choices. And I want those choices to enhance the run and gun experience, not replace it with mindless mod/skill spam and tanking.
@chaz21b18 күн бұрын
Nerfing in strictly PVE game has always confused me. Dont see the point
@wholetyouinhere18 күн бұрын
Then why don't you just use cheat engine to play the game however you like? Game balance is obviously still important in pve games. It's baked right into the design philosophy of this game. That's why some guns are faster, some guns have better range, some guns have better fire rate, etc. If balance didn't matter, then all the numbers would be arbitrary. If an unforeseen combination of effects produces massive performance outliers, then those outliers should be nerfed. You shouldn't expect the devs to buff 99% of the gear and builds, followed by buffing all of the content, just so the 1% can keep their toy.
@forwardmoving825217 күн бұрын
@wholetyouinhere dude you are an absolute tool lol. Legit nobody with a brain cares if some builds are OP. It's a pve game. It's been out for well over a year. Just let it be. There's nothing more annoying than devs continuously messing with a game that didn't need to be messed with.
@what8439717 күн бұрын
@@wholetyouinhere Comparing pre-nerf gameplay to cheat engine is an insane statement.
@Beefyjesus017 күн бұрын
There's a difference between games like this and fromsoft games and your regular PVE games. If power creep gets too bad in these types of games, then the challenge is gone. The challenge is one of the main factors that draws fans to these specific games.
@Xenbiotic17 күн бұрын
@@wholetyouinhere Just because I can put my EXP gained to 300% on 7 Days to Die doesn't mean I will. Helldivers 2 devs nerfed over and over and people quit and rightfully so cry about it in the Discord. Now the devs buffed everything and it became a power fantasy, right when me and my friends almost quit because of the nerfs and now it's our main game we play. Saying nerfing = balance is dumb and those people should be ignored. This isn't a PvP game. Obviously balance should be done but nerfing isn't the only tool that can be used. This game has difficulty levels, literally solves the problem itself. Not everyone is able to play on Apoc. Like I wouldn't have been able to beat all the stuff I have on Apoc if I didn't level cheese by never leveling my melee and staying the bare minimum level I can be (the same level as the last boss in the base game). On top of playing before all these nerfs. Even then I had to retry a lot. It sucks to have your favorite builds and weapons nerfed over and over again, more so when you figured it out all on your own and aren't following the meta. IN A PVE GAME. Never nerf because of the 1%. Because the 99% will suffer on top of making the 1% mad. absolutely no reason devs should be balancing content for the 1%. Being a anti tank guy in Helldivers 2 and having to use 3 rockets to kill 1 unit when there is 5 of them around is braindead. And the devs fixed it. (All units HP/Armor doesn't scale with difficulty in Helldivers 2, only what units you can face and the amount of them. There is 10 difficulties)
@icetide941118 күн бұрын
I get nerfing when it makes everything else in the game worse by comparison, but nerfing everything good to be as bad as everything else SUCKS. The fact that when people share good builds the reaction of other players is "Dude don't bring attention to this they're going to nerf it" shows that we ACTIVELY DISTRUST THE DEVS. They don't care in the slightest about actually making their game fun, and they need to learn how to be good devs
@skeletonwar444518 күн бұрын
The first thing you said is ecactly what's happening though. Especially Monolith/Nebula, they were invalidating every single other alternative in any build because they were just way stronger.
@wholetyouinhere18 күн бұрын
"Don't let this OP build proliferate or it will quickly dominate the meta, which will alert the devs to a significant balance problem and trigger much needed adjustments. I will then lose my easymode and the immense personal satisfaction and pride that I had bizarrely developed in response to steamrolling a video game."
@forwardmoving825217 күн бұрын
@@skeletonwar4445that is absolutely laughable lmao. You are delusional af.
@forwardmoving825217 күн бұрын
@@wholetyouinheredominate the meta ? Much needed adjustments? It's a pve game you mentally stunted weirdo. Nothing had to change. People happen upon broke builds sometimes and most people find it fun. Only sweaty losers like you take issue with it. There's no reason to keep messing with the game. It's been out since last year. Just leave it be. Bug fixes are one thing but you could spend forever balancing and tweaking the game. And for what? So some guy can't beat the campaign easier than you did? Lol you're actually a waste of air 😂
@CL-jq1xs17 күн бұрын
they are doing what good devs should actually do. Don't listen to players and make a game according to their own vision.
@mrsnikeersneerph4nt0m1318 күн бұрын
It's kind of sad the amount of games that think nerfing good gear is a the only way to bring things in balance with the bad when in reality it just makes the game in general less fun to play cause the bad gear is still bad but now the good gear is also kind of bad
@RSVikingJohn18 күн бұрын
I don't play remnant, but generally-speaking it's because the developer wants to avoid power creep.
@wholetyouinhere18 күн бұрын
That's not what's happening at all. The "bad gear" was only ever "bad" relative to the "good gear" which was actually overpowered. It's all relative performance data. You can disagree with the devs on what constitutes good and bad performance, but the player's reasoning in such situations is highly motivated. After all, the player always wants more power relative to the content, wants to see their favorite OP build validated and protected, etc. Ego-investment is a hell of a drug. What doesn't make sense is seeing a small handful of builds drastically outperform the rest and then demanding that the devs buff 90% of the builds AND all of the content vs. simply toning down the overperformers. From the POV of someone managing a development pipeline, the correct course of action is obvious.
@realsuperbunnyman246017 күн бұрын
@@wholetyouinhere No the bad stuff is really bad. Dumping a whole mag on some of the stouter trash mobs is inexcusable. The closer the good stuff gets to the bad stuff through nerfs on the good stuff means that the overall quality goes down. You can not convince me that these nerfs were good. There are so many builds that simply won't go the distance on the hardest difficulties, simply because they don't have any good weapons. That's a pretty big indicator that they need buffing not nerfing.
@CL-jq1xs17 күн бұрын
@@realsuperbunnyman2460 and the good stuff is really good. So yes equalize it and bring it somewhere in the middle. Now you can't breeze through the highest difficulty but if you still want to breeze through the game nonetheless. There's the lower difficulty option.
@realsuperbunnyman246016 күн бұрын
@@CL-jq1xs nah, buff enemies or add more don't nerf stuff that the players use. Because it doesn't solve the issues with the worse stuff by making the good stuff not as good. The bad stuff is all still bad. It hasn't magically been made better by adjusting values for a different weapon. I agree that you shouldn't be able to breeze through the hardest difficulty but at the same time the hardest difficulty should be accessible for those that don't want to use the best or can't use the best yet. But it isn't. Therefore the weaker stuff needs adjusting. Especially if there's only a handful of good weapons. The enemies should be buffed enough that op stuff isn't op, and the weaker guns should also be buffed to useful levels. That's how you should handle overpowered items 99.999% of the time in pve games. Never ever just nerf the op stuff. Not when there's hardly anything in a player's arsenal that's even good to begin with. Look at every game with a "nerf the gun" policy. They're all struggling. They're struggling for a reason. It's because the game doesn't feel good to play. Especially when there's only a few good weapons in the game, that makes it even less fun because you don't get any variety because you'd be backstepping on damage to change it up. To make a long story short. Buff the enemies enough that OP weapons aren't OP anymore, then buff weaker guns to be useful. That should solve the vast majority of balancing issues, it works a hell of a lot better than nerfing the good stuff when 90% of the weapons in game are useless on higher difficulties. People will never like watching something go from good to average. They're liable to tolerate it even less depending on how much stuff is actually good. The less good stuff there is the more pissed off people there will be when nerfing something "overpowered". I'm just saying, maybe before you nerf something that's overpowered you should probably buff something else up to usable standards first. Overpowered in pve is a farse, only certain pve games can claim that balance is part of the experience. Fromsoft titles for example, games where you're supposed to be some poor wretch with nothing but worse stuff than everybody else. But most pve games aren't like that, most pve games are a power fantasy. Hard to call your game a power fantasy when everything that gives you that feeling gets nerfed into irrelevance. Horde fighting games are all power fantasies, every single one. The weapons are balanced like it too. Left 4 Dead for example. I'll never forget how badass it felt to be running from a horde only to bout face with the AK and just clear a whole street with a mag dump. Those feeling are why we play these games. We don't play to get frustrated with the fact that everything feels like trying to chop down a tree with a bolt action .22 rifle.
@battlecarrier17 күн бұрын
My short time in the official discord made me realize why balance and priorities are so bad. Tragic actively shittalks youtubers saying they just complain, and also talks to regulars in the discord and their opinions tend to find their way into the patches. Problem is, looking at the builds these same regulars post in the builds channel, they dont even understand the mechanics of the game to begin with.
@SheenShots17 күн бұрын
I have read some of your interactions there, and unfortunanlty that's just how the discord has become. The same 12 people berate anyone in there who has a different opinion. And their opinions do not in anyway reflect what the player base agrees with. The worst part is I defended these devs every single "balance" patch up until now. But nerfing nebula twice in a row and messing with weapons that somehow made the LMG even worse is too much. The accumulation of worlds edge being tanked, Deceit my favorite build in the game before being obliterated, and now havoc form only being viable if you have the single maxed out build for it. There's a line somewhere and I believe they have crossed it with this one unfortunately.
@battlecarrier17 күн бұрын
@@SheenShots not that it makes things better but the Bonesaw might be bugged, I saw a reddit post about it and tragic said he'd look into it.
@noobeternal971810 күн бұрын
@@battlecarrier yeah the bonesaw was bugged, they had to patch it's fire rate. Working properly now.
@angelhood1012 күн бұрын
Yeah, no, even people who try to engage in the Discord but have negative opinions about some features of the game are massively talked down to by Tragic and co. It's nuts. He's probably one of the pettiest devs imaginable.
@YiuToopКүн бұрын
@@SheenShotsoh stfu and play with another build. I've not crashed in MP a single time, nothing is laggy, maybe it's your console of choice doing it to ya. If you hae so much fkn time in the game, you should know exactly why they neared tf outta items that EVERYONE was using. Remnant 2 has 1000s of combos and people used 3. Just stfu complaining out of that nasaly and whiny ass mouth of yours my guy. Go touch grass bih
@starvingsquirrel16 күн бұрын
The prism system and bugs is why I started using an xp mod. Don't even feel bad about it. Remnant 2 is bloody awesome, but I'm going to do what I need to do for it to continue to be fun. Truthfully, with the continued nerfs, I'll probably start using rollback mods too, no apologies.
@ryean821217 күн бұрын
True, I'm kinda tired of having to hold a funeral for Havoc Form every other week
@malcadorthesigillite254117 күн бұрын
Lmfao so true bro. 🤣🤣🤣 Hilarious comment bc it's true but it really isn't funny
@exarkunn6917 күн бұрын
The Devs of Space Marine 2 said something like “When the game is under development it’s our game, when we sell/release it, it’s yours”
@GuitarsAndSynths16 күн бұрын
the devs of Remnant 2 need to learn this lesson or no one will buy their new games anymore
@aearabic149516 күн бұрын
@@GuitarsAndSynthsI will
@griffin573415 күн бұрын
@@aearabic1495 no you won't
@Always.Smarter12 күн бұрын
Space Marine 2 put a lot of care into their marketing and public relations.
@light8193 күн бұрын
Space between 2 has plenty of things they need to fix too. But that is a really good perspective to have. That's why they're providing support to mods. Especially since there's mods are going to allow them to circumvent the limitations game workshop gave them.
@23mega23Күн бұрын
My Xbox character randomly disappeared two nights ago and I don’t have it in me to try it all again 😂
@lyre525017 күн бұрын
I left shortly after the losomn dlc dropped because of a multiplayer bug that wouldnt let me join friends, performance issues, and came back for dark horizon only to learn they didn't do shit for performance optimization that entire time lol, I went back to the losomn dlc and it felt like performance got even worse than when it released. The place is too big with too many assets loaded in at once, it seems like their vision has outpaced their capabilities. They wanted to make grand architecture and levels, but can't quite execute it with their current workload, they need to scale back the grandeur in favor of a more optimized and robust level design. On top of that as an unpopular opinion, im kinda sick of like every other dungeon having some kind of secret puzzle and having items and classes being hidden in the depths of the abyss, i have work and responsibilities and i value my free time and i dont want to spend my free time rerolling dungeons because i missed X ring because i didnt do a cart wheel and look under the floorboards in Y dungeon. Remnant 1 despite being smaller i still remember fondly because it was fun and more solid and cohesive and i spent more time actually shooting than trying to solve some time locked rubiks cube puzzles for a bow, sorry but i dont think solving puzzles by datamining secret info needed to unlock a class like the archon class is fun because i value my time and im not a masochist. Also don't forget to mention that the remnant 2 discord is a cesspool because its literally an echochamber of Tragic's (the dev) yes-man and people who will gaslight you for having perfectly valid yet negative opinions of a game you expect to work smoothly 1.5 years after its been out.
@FlyingAlligatorJet10 күн бұрын
I played the Losomn dlc day one and there was a room that was so poorly optimized breaking anything in it would crash your entire lobby
@MrJayJoker12 сағат бұрын
I played this game when it first came out out had a blast, but dropped it. Start playing again today decided to make a new character because of how long it’s been in the tutorial when I opened up the door for the girl she just stood there she did absolutely nothing and I couldn’t do anything because I needed her to get the other side of the door. I was literally stuck I had to restart.
@X36Granitplate16 күн бұрын
Im so glad i found this video actually. I dont disagree with anything you mentioned. I honestly can't believe they didn't had a thought, to implement a security system for boss rush xp, when crashing/disconnecting because you are just playing the game. Like... When you implement this whole system, it should be obvious that players CAN crash, or get kicked/disconnected for whatever reason. I already suggested them in their official discord in their suggestions channel, that they should implement this security system, so your rewards cant get lost including xp. Its mind boggling how the prism system is having bugs as you mentioned with a prism you cant edit anymore, when that one update dropped. And since one of this game's core aspects IS Multiplayer Cooperation, they should have by now improved the netcode (which they did only barely), but it's still horrible as hell, and just unenjoyable. As a client, ALL of your actions are delayed dependent on the ping you have with the host, and it feels horrible. Mods/skill/consumables sometimes dont activate properly, and you need to press it again, and again, and again, until it FINALLY processes. Darkmatter Gauntlets sometimes just randomly cancel out when using the beam, display vfx incorrectly, infinite beam sound etc. Clientside Hit Detection they have actually only "partially" fixed, and thus, still not good enough. You always wonder why your teammates as the host die so often? Might be because of that exact reason. Unless they use tank builds, and just take every hit on purpose. And the numerous amount of bugs i found with a good pal i randomly found in remnant 2 coop, is unreal. Every single day, we'd find new unique bugs that are heavy, to the point we lost counts of these bugs discovered. It really shows the lack of playtest here in my opinion. Sure, bugs are inevitably to be found, and that's fine by me, but the amount of bugs we find that can heavily impact the game is NOT alright. And my god, whats with these temporary freezes and lags if one uses orb of undoing/switching weapons/armor etc. It was already named, being memory leak. Remnant 2 is the only game i ever played, that has such freezes/lagging when you are literally just switching items/respec'ing attributes/traits, you name it. For some weird reason, game freezes/lags by just being in the bloody UI. And that is insane. Its like they are loading up a 4mil - 10mil polygon mesh upon opening UI menus. No OTHER games had these issues in UI to my knowledge. And some of these games were also made in Unreal Engine 5, so theres no excuse for that. Also agree with the idea to fix bugs first before touching on balancing. Nerfing things that weren't super powerful like nebula & monolith. In fact, i wanna believe that Corrupted Rune Pistol's mod is nearly better than both, and thats still unnerfed. Yet, the difference is not big. And thus, making a good chance of creating only more bugs. I understand some things were actually ""broken"", and needed to be fixed which some see as nerfs. But right now, they cant really afford to nerf things in my opinion. Puzzles as you said are also ridiculous nowadays. I could go on for hours, but ill leave it here. Gunfire Games are currently ultimately giving me a good hint to avoid purchasing any of their future products anymore, if they don't fix these current array of problems. Remnant 1 was goated, and thus bought Remnant 2. Remnant 2 has major/annoying problems that reverse this mindset of mine unfortunately.
@seandearinger390116 күн бұрын
Good comment
@Sovietov18 күн бұрын
let's be honest - 90% of builds weren't running the monolith + nebula combo because they were fun to use, but because they were the two easiest to use damage buff applicators
@saint-boi619718 күн бұрын
That combo was easy mode, we will see forgotten weapons and mods more often now, good changes and nerfs imo
@jerongordon17 күн бұрын
Then instead of nerfing those 2, BUFF other useless/unused guns to be up to par with them. Like polygun... where are good builds for it? Nowhere to be found because buffed enigma and monorail exist. Who out of the R2 content creators do you see using it? No one because it SUCKS.
@GuitarsAndSynths16 күн бұрын
@@saint-boi6197 yup love merciless and corrupted rune pistor or cube gun
@joeym342514 күн бұрын
Spot on
@edgetransit332010 күн бұрын
@@jerongordon This logic is so flawed and I'm tired of hearing it lol. If they bring other weapons up to be on par, then everything is OP. Then we have power creep. Everyone wants everything too be broken it seems
@jaunzftw18 күн бұрын
The prism system is just awful. Wasted like 10 hours of farming xp AGAIN trying to reroll an optimal prism. Of course on the last buff I needed, after farming 4 fusions, feeding a mythic fragment suddenly didn't work anymore and I rolled random garbage instead. Flushed another one, fed it FIVE mythics and got none of them on the first roll. Amazing.
@battlecarrier17 күн бұрын
I tried suggesting allowing us to cleanse non-legendary affixes in the official discord. MULTIPLE people argued with me that the RNG being able to brick is just how things are and shouldn't change. These are the people the devs listen to.
@jaunzftw17 күн бұрын
@battlecarrier wtf is wrong with people :D imo being able to cleanse an unwanted fragment would be awesome. It could cost smth like a 1000 relic shards to deter from doing it all the time. But having to reroll the whole prism when you roll the wrong thing after spending 1 million xp on it is just ass
@Qballiz2kool17 күн бұрын
I think the prism system would have been better received if it had come earlier in the games life, not the VERY last dlc.
@GuitarsAndSynths16 күн бұрын
it is confusing and buggy AF
@thegreycrusader14 күн бұрын
I saw a reddit post that suggest letting us collect legendary effects. Each level after 50 giving you 3 options to choose from until you have them all. Then selecting an effect on your different prisms. The only thing you'd grind the other prisms for is to have the perfect fusions and then mix and match the legendary effects. Makes sense since it's the one thing in the game you can't just swap out and have to grind for if you mess it up or get a bad roll.
@R.Kardos18 күн бұрын
Sick of having to beat 7 bosses to re roll the legendary effect just to get the same effects I already skipped.
@dininelbourne17 күн бұрын
Bro, I haven't even maxed a prism with how long that shit takes. I can't believe they released this without the reroll option. It just seems like a way to inflate the amount hours we play.
@swector_unit425717 күн бұрын
@dininelbourne it's actually faster now with boss rush been playing on nightmare with other people and yes going alot faster than before
@sPaCe_NiNjA18717 күн бұрын
Trial by Fire on survivor with Mudtooth’s Elixir, Scholar and Sagestone ring is all you need to reroll legendary. Takes less than 15 minutes.
@Krems_17 күн бұрын
Power trip with bore and Dark Matter Gauntlets will give you 120k damage in 1 charge attack if you use the right rings. There’s plenty of strong things in this game I don’t get why they nerf the popular stuff. This game needs build diversity
@saint-boi619718 күн бұрын
They don't break the game? I made apoc afk build with monolith and nebula, i had to use my left hand only to run to the door when all enemys died from sand and nanobots. All i had to do was to press F twice..
@dancingqueen542817 күн бұрын
Them changing and taking away game breaking bugs like the detonator one shot issue ? Perfectly fine. The nebula and monolith getting dropkicked like that and in the same patch buffing the prismatic driver to the degree that running the iconic archon+summoner build with echo chamber literally melts EVERYTHING is insane to me. I would genuinely just like to see the trait bug/issue get fixed where sometimes it just won’t save when you want to save or apply your changes. I can DEAL with every other bug. I’ve even lost a hardcore run when I was trying to get the savior because I got wedged between two objects and the only solace was death or quitting. I was just in a perpetual falling motion. I agree with this video so hard. They have so many quality of life changes and bugs to fix before they worry so much about the game’s balance.
@SheenShots17 күн бұрын
Again, it speaks to the absolute 0 playtesting that goes on. I am not a game dev so obviously I have no idea how hard it is. But come on every patch releases a new cheat insta kill way to play the game. While at the same time nerfing stuff that was finally in a good place. Now my prism I worked hours on is completely useless. Major enthusiasm killer for the game.
@Musashi105415 күн бұрын
If it's the same issue I think you're talking about, if you move your cursor off of any traits and to the side of the screen, you should be able to confirm your allotted points. It still doesn't excuse the fact that you need to do something so silly as that to get around an issue.
@bruceyt630318 күн бұрын
The Devs clearly taking notes from the Diablo 4 team
@lomster439717 күн бұрын
I mean, the current season of D4 is amazing and plays similar to D3.
@mrbigglezworth4217 күн бұрын
@@lomster4397 I'd still tell people to play Grim Dawn or PoE over both of those if they like ARPGs. D4 is a pretty game, but feels pretty bland in the areas I care about, IE build crafting and actual player abilities.
@tuhlunksss17 күн бұрын
and Helldivers 2 team…
@GuitarsAndSynths16 күн бұрын
barf!
@noctisheadshot935514 күн бұрын
d4 is the new d3 in all ways fun at first and meh in endgame. Only thing is that d3 has way more endcontent due to how much lifetime support it has gotten.
@Reaperknives18 күн бұрын
in a purely PVE game nerfs are always terrible and a fine line to walk on, reminds me of BL3 and the early day nerfs that ruined the games rep more than that story did lol.
@wholetyouinhere18 күн бұрын
This is total nonsense. If a very small percentage of builds are completely dominating the meta and invalidating virtually all other build options, then the outliers should absolutely be nerfed. The alternative is to buff everything else on top of buffing the content to match, which is 10x more work AND ends up indirectly nerfing the outliers anyways.
@AliceOfCrystal_17 күн бұрын
@@wholetyouinhere This!!! And people barely even stop to think of that OR the fact the devs also play their game (not as much as we do) and them, themselves get bored using the most broken things in the game or seeing only one of two builds used ever in the game, it's unhealthy so they make adjustments
@kurtisschwartz987017 күн бұрын
@@wholetyouinhereYou're wrong tho. There are tons of great builds not just a few best of best like you are saying. The devs have definitely gone off the deep end with the nerfs and it's annoying. All 8 of my loadouts have been affected by ridiculous nerfs 👎 and their so called "balancing" hasn't done anything because I'm still going to lean towards the weapons that I prefer, nerfed or not.
@__Ognam17 күн бұрын
All 8 loadouts in question: Monolith nebula, invoker archon, invoker ritualist 😂
@thegreycrusader14 күн бұрын
@@__Ognammagic is fun what can I say?
@christopherm454018 күн бұрын
TWICE on boss rush mode in nerud an abberation spawned who knows where and i ran around not finding it. Had to die to get out. This happenee TWICE. So i stopped playing boss rush.
@МихаилАлексеев-ш4т18 күн бұрын
I once got a glitch in boss-rush that made my character cough like he was inflicted with root rot… Except he wasn’t and he was coughing like every 2 seconds. Consumables didn’t help and I was soon stun-locked to death because of it. Quitted playing boss-rush and the game itself
@luffydragon88818 күн бұрын
It happened to me today apocalypse boss rush final boss I was😡😡😡 and got blue screen error
@breyorsav820817 күн бұрын
Nerud has that issue a lot, I'm guessing it was probably stuck in a pillar. If it happens (During exploration or boss rush.) Try throwing on the Hunter perk to let you see through walls, if you see it, throw on a big AOE skill or weapon, once it takes some damage, it should shunt out of the wall.
@gengarisnotinsmash...17 күн бұрын
Some new DLC enemies have buggy pathfinding in the "spires" area in Nerud, which extends to aberrations. It's always flying enemies, so check around corners and look up and down. If you can get some damage on them they usually fix themselves.
@GuitarsAndSynths16 күн бұрын
boss rush sucks
@ImminentFallout18 күн бұрын
I do feel like there is a big disconnect between buffs/nerfs and fun, if you nerf the fun out of something then people will just stop using it and if you nerf something but it's still the most fun option then people will keep using it but will not enjoy it as much anymore. That was the biggest problem with Helldivers 2 where they just nerfed the fun out of things. Biggest focus should always be to make things more fun.
@wholetyouinhere18 күн бұрын
The solution to the Helldivers 2 nerfs was to simply turn down your difficulty. If you were playing on a higher difficulty because you were relying on overpowered weapons, then your ascension was fool's gold - you were never as good as you thought you were. But people's egos can't handle that kind of revelation. And because it's not a good look to come right out and admit it, people hide behind the excuse of "I was having fun, why you take away my fun?". You were "having fun" because you were trivializing the content with OP guns.
@raspberrian889417 күн бұрын
@@wholetyouinhere oh god not this dogshit take again
@svenbernhagen632017 күн бұрын
And they are Not allowed fun? Is that your argument?
@thegreycrusader14 күн бұрын
@@wholetyouinhereyou're simply just wrong. Helldivers suffered from way more issues than "You're not good enough, turn down the difficulty!" The weapons were just bad. Not enough armor pen, too many enemies, too many heavies, long ass cooldowns, unreliable damage and hitboxes, heavy devs could shoot behind themselves, through their shields and even some walls! It was never a skill issue it was balancing in favor of the enemy instead of the players.
@shemsuhor876312 күн бұрын
@@wholetyouinhere this is completely wrong. Helldivers 2 suffered from a combination of nerfs that were largely based on the existence of game breaking bugs that appeared to cause things to be "op" when, in fact, the game wasn't actually working properly. Once the bugs were fixed, the weapons then remained completely useless, leaving very few options to actually play the game with that didn't feel like smacking a grizzly bear with a fly swatter. You're gonna tell me that the Spear, for example, was good? Or the old version of the Liberator Penetrator? Or the old version of the Purifier? I propose to you, Mr. "people are trivializing content" - why don't you then, God gamer, run basic armor, basic frag, liberator, peacemaker, stalwart, OPS, smoke eagle, ems orbital and rocket pods every mission? YOU Can choose to do that, and play single player, and make the game "as hard" as you want to. Just as much as someone else can "lower the difficulty." Denying this means you agree that a load out like that sucks, and you would choose better options. The preference to "choose better options" or even just "having more options" is why the 6 month buffs happened. And, by the way, inside of those 6 month buff patches, there actually were several nerfs and buffs to enemies and even player HP. It's not like they just said "every gun now has penetration 5 and does 1000000 damage per shot." That said - at least in the context of HD2 having a real money shop - AH does have a considerably more substantial reason to nerf/balance HD2 than GFG does with Remnant 2. But, even that kind of falls flat, because the ideal way to farm SC is to run level 3 or lower missions so caches do not contain rare samples, something that AH has as of yet not removed from the game. Even bearing in mind that AH has a more justifiable reason to be worried about "trivializing the content," than GFG, AH still undermine themselves in this regard. Nobody gets any bonuses from completing missions on Diff 10, it's purely for fun and to have more stuff on screen to destroy. What's the point of playing on Diff 10, though, when only a few options actually make enemies go boom? The most effective way to play the HD2, as far as MO completion goes, is to run low diff missions very quickly. A team of good players can rattle off enough diff 2 missions in the same time it takes a team of good players to clear one diff 10 mission that they have the same or more planetary impact and also farm probably 500 more SC than the diff 10 players. Since planetary impact is based on all factors like deaths, speed of completion, number of objectives completed - the consistently fast diff 2 team WILL have higher planetary impact than a diff 10 squad, unless that diff 10 squad is made up of absolutely cracked players who are no death 20 minute full-clearing the maps. Very few - if any - squads are doing that on diff 10. Even the best players and squads like SPIKED take 30+ minutes to full clear diff 10 maps and they aren't always deathless runs. By the time you've done that one 30 minute mission, my squad of shitters has perfect cleared an entire operation, found 200 SC, logged +14 planetary impact, and we're halfway done our second mission already. None of this argumentation about "trivializing the content" makes sense when game breaking bugs are why HD2 weapons were getting nerfed. And in the context of Remnant 2, it still doesn't make sense to nerf one "op" build but the leave the other 5 "op" builds alone.
@vainrover11717 күн бұрын
I absolutely agree. It's super annoying having been playing the game since launch and experiencing the nerfing of players/builds and weapons every single dlc or major update drops. I remember when they nerfed crit builds. Why? Because the majority of players used that specific build? Then why did you not compensate that for other builds? Nerfing is not correct answer when you want to balance games. Players will notice almost immediately. Helldivers 2 was definitely the wake-up call/reality check for me when it comes to nerfing players. (And buffing enemies).
@shemsuhor876312 күн бұрын
People really out here like "lowering the TTK on crit build by 10 seconds means less people will use crit build" when the reality is most of the builds that have gotten nerfed (other than COMPLETELY gutted things like spectral blade) are still the best builds, they're just slightly less good now which is annoying. Rather than enabling other options to compete or have powerful niches, everything is the same flat curve. AKA, everything is the same.
@Neverstorm18 күн бұрын
As a Havoc Form main, the nerfs to first Havoc form and now to Nebula and Monolith have killed my interest running the game again. I don't want to be negative and I have other builds that are fun to use, but Havoc is my bread and butter. It just sucks. But hey I'll keep watching your videos! Always a good watch! :)
@powerduck820918 күн бұрын
i don’t know why they keep nerfing archon. it’s by far the hardest and most tedious archetype to get but it’s been getting nerfed ever since people originally found it.
@Draegloth6618 күн бұрын
Feel that bro.
@skeletonwar444518 күн бұрын
@@powerduck8209 Well it is also one of the most broken Archetypes and has been across the base game and all 3 DLCs. Havoc, even AFTER the nerfs, is one of the strongest and most low-effort builds to clear Apoc Boss Rush with lol.
@DAYager18 күн бұрын
I only have like 103 hours but I have had only like 2-3 crashes and they were random, not from anything listed here. Sounds like you are having a LOT of issues with it. Sorry that your experience is so difficult.
@timkosten522818 күн бұрын
The only real game breaking bug i ever encountered was on my first Nightmare playthrough. Got all the way to Annihilation just to die in second phase, locking him there and preventing me from fighting him again to complete the run, meaning start all over. As far as I know, this bug is still active.
@kizmo231717 күн бұрын
They need to ask Arrowhead Studios what getting on the nerfwagon did for Helldivers 2's player count. Edit-I called the nerfs on reddit and tragic tried to lecture me about how wrong I was.
@Awiatar17 күн бұрын
Helldivers Community are the biggest cry babies of the all time. You're gonna call something that is stupid, broken or underpowered they will trash talk you for how much you're wrong and tell that there were recent buffs so whats the point of your post. One time at TheKknowley (Payday content creator) channel some crybabies were calling me out because I didn't had fun before Escalation of Freedom update came out with the common responses "Skill issue, learn how to play or but there were recent buffs that were so little you wouldnt even notice them. I really fucking hate that community
@sPaCe_NiNjA18717 күн бұрын
I did the same awhile back and my account got banned.
@kizmo231717 күн бұрын
@@sPaCe_NiNjA187 They're a bunch of fragile little bitches.
@SheenShots17 күн бұрын
Trying to convince anyone of anything on reddit or the discord is like talking to a brick wall.
@kizmo231717 күн бұрын
@@SheenShots Truer words never spoken.
@GoodVultureКүн бұрын
remnant 1 was so much better its crazy, doubly so with the excellent "from hell" mod for it.
@partyrd48718 күн бұрын
I’ll always be grateful for R2 helping me gain an education regarding APRG damage stacking & mechanics. I loved gaining every item through Season 2 & the colors & feels of that DLC. Too bad this DLC seems to have caused more harm than good. I’ve avoided it for now, but I’m eager to jump in once the game breaking issues get resolved. I have faith in the team for always getting to the right thing. It just sometimes takes longer than I’d prefer.
@kranolive17 күн бұрын
Nerfs and buffs I’m not as bugged about but I do think there was no huge reason for the nerfs. I agree with the bugs as my legendary got bugged as well (figured out how to fix it but still) I still would say roughly only 5% of my playtime or less is actually effected by bugs but I get what you’re saying. Overall yes they need to redirect their focus on optimization as that is what we are asking for. Everyone wants the game to run smoother and yet no one was asking for every gun in the game to be buffed or nerfed. They just need to listen to the community, the dev team made a game they love and you can tell but that isn’t enough to keep a game alive. I think some of your points were exaggerated but at the same time they need to be when they haven’t been fixed for this long. Solid video my man, hoping to keep you in the community in the long run so hopefully the devs listen. 🤝
@SheenShots17 күн бұрын
Ya overall the buffs are great. And nerfing items for the sake of balance on its own is a thing devs have to do. But this is the 5th patch in a row nerfing fun stuff I actually use. On top of it breaking my prism which I had previously not run into I think its time we get the game in order. The game is still amazing don't get me wrong, but there are way too many busted builds in the game for us to be nerfing nebula twice in a row. I would not have even complained had it not been for the bugs and crashes. So hopefully that is tended to first and foremost.
@alixvapp15 күн бұрын
I have about 250 hours into Remnant 2, I've started the game after the last DLC came out. I absolutely live the game but oh boy the game is so frustrating to play, between bugs, lack of QoL, the RNG and the difficulty itself, it can be tense. I'm playing a status effect build with Alchemist as sub archetype, using the elixir of life talent. Occasionally, my character doesn't revive because the timer of the buff timed out during that fall animation, it feels so bad when it happens. The game certainly could be polished... Anyway great video man !
@tejmistry232817 күн бұрын
For anyone questioning the Devs motives, they spoke about it during a livestream of the world record run. What they try is to make it so weapons can be strong, but not mandatory. If 300 of the strongest builds will all use the same thing like monoloth because its jsut too good to not have, thats a problem. They want their PVE game to have varienty in their builds and i dont think thats such a big problem.
@thegreycrusader14 күн бұрын
Well when you have bosses like Lydusa that are just DPS checks then maybe they need to rework the way they design some bosses so more builds are viable, especially on higher difficulties.
@shemsuhor876312 күн бұрын
If every build has the same TTK, then there are actually no different builds. Many devs, not just GFG, seem to misunderstand this. Further, they misunderstand what makes a build powerful or good. It is not necessarily the damage that can make a build the best build. Some builds make you nigh invincible in this game. They don't seem to have a problem with that. Why are players allowed to build "unkillable tanks" but they can't build "insane glass cannons?" This is completely arbitrary and shows they don't actually have a design philosophy, they are just out to create a flat curve that has "100 options, that are all actually the same in the end."
@denisd518217 күн бұрын
Im glad im new to game and did not waste lots of time in it wasting time playing boss rush for it to crash at the end and dont get a shit is annoying
@NamashaGames17 күн бұрын
That was fixed a couple of patches ago, just fyi
@MCPBA00017 күн бұрын
Rather than bringing any of the *fun* guns down to bring them in line with the lamer guns, how about bringing the lamer guns *up* so they can also be fun? Wild concept, I know. The only time they should nerf something is when they screwed up an integer in the code somewhere that's making something do 10 times the intended damage or something along those lines. Let us have fun.
@DDuBB48918 күн бұрын
Don’t stop the content Sheen. You’re one of the best.
@kidgen209718 күн бұрын
Honestly, was going to criticize... but you made very solid points and pretty much related to my personal views of video games. I understand and agree with your opinion because I recently got my 2 bros back on it🙏🏾🤙🏾. I'm not ready to give up on the game either because it is a beautiful game.🙌🏾
@Eight-Bites18 күн бұрын
It's kind of sad how much missed potential this game has, the actual game and whole aesthetic are both so good, but between the poor optimization, the game breaking bugs, and all the balancing issues, they just really mishandled the fuck out of this game.
@R.Kardos17 күн бұрын
Love how Tragic will reply to the other YTbers videos but ignore this one. Almost like surrounding yourself with sycophants and yesman on discord results in terrible balance choices.
@mattnamikaze788717 күн бұрын
Damn are you really having these issues? I play pretty casually on PS5. I have never had any bugs like these. I have about 700 hours and I’m pretty happy with it. But it sucks to constantly face game breaking bugs like that. Hopefully they get it fixed up soon.
@fhm417 күн бұрын
im on PS5 too. I got to know someone on Remnant 2, and he got bugged on meat shake. Since we buddies, i decided to create a new character, and he'll speedrun with me to get meat shake on my save. did it work? NOPE. because as soon as he joins me, my character save updates to his. and i immediately can receive mudtooth hat on a new character, for example. i ended up creating a third character, solo played for 8 hours until i almost got meat shake, then made a backup save. And i'm glad i made that back up. Because as soon as he joined, Duane refused to give meat shake. finally, after 3rd save download, i managed to talk to Duane before my buddy's character loaded in, which gave him meat shake too.
@noobeternal971810 күн бұрын
@@fhm4 yeah the Duane quest was broken and they had to make a quick fix for that. I was stuck too and finally got the meatshake after the last patch. It was really infuriating.
@creid18 күн бұрын
Never a fan of nerfs but can eventually get past it. But it's also been one of the few games in recent memory that the performance has only gotten worse with each update for me, it's baffling. It's the major reason why I've stopped playing a game that I truly loved.
@dininelbourne18 күн бұрын
I'm glad you put this out. This game comprises 99% of all my crashes. I blame the decision to go with Unreal 5 while it was brand new. The game doesn't even look that amazing and it runs like shit. Nothing worse than crashing near the end of a boss rush and losing everything. And like you said, some shit obviously didn't even see playtesting. It's a testament to how much this game does right that were still willing to play it despite its myriad shortcomings.
@christophersanders787717 күн бұрын
The only UE5 game that i have played that looks very good and has decent performance was Lords of the Fallen, to this that Remnant 2 runs worse then it did for me on launch. The more then UE5 games get pushed out undercooked, the more I wish devs would go back to older engines and just make optimized games. Lies of P and Dead Island 2 are perfect examples of AAA games that did not make the UE5 jump, look very good, and even better run very smooth. Remnant 2 would be a top tier game for me if performance was good, better game balancing was done, and these bugs were not so prevalent.
@GuitarsAndSynths16 күн бұрын
and I thought that Cyberpunk 2077 was bad but this takes the cake!
@Nero_PR15 күн бұрын
About Helldivers 2, it's nowhere near buggy as it was a few months ago. I can count the last time I was booted from the game crashing on me in one hand in the last month. It was 3 times, which is a far cry from the constant crashes I had in a single session a good 3 or 4 months ago. And beyond they fixing performance in most cases, the balance patch they done after the massive community protest about buffing stuff instead of nerfing made the game extremely fun to play again. All of these changes are very different from the experience I've had with Remnant 2 since launch.
@shemsuhor876312 күн бұрын
Basically all of my complaints from the game's release are still valid: >tying difficulty to weapon upgrade level was a strange choice. >removing passives from armor sets was an extremely boring decision. If they wanted armor to just be cosmetic, then they should've just committed to this 100%. >probably 40% of the passives are nigh unusable or worthless. Things like "reload 5% faster for 3 seconds if you empty the magazine." Oh. Wow. Can't wait for that buff to my gameplay experience. Then you compare that to "explosions deal bonus fire damage" or "dodge no longer consumes stamina, also has bonus s, and ignores armor weight class" (I know that's a secret, technically, but let me cook) and it really makes you wonder who the hell thought these were comparable uses of the players limited item slots. >The cap on trait points. Along with this, HP and Stamina being "trait point sinks" at all. If we have a cap on traits anyway, we should've just been giving a bog-standard hp and stam amount to balance the game around, and then more interesting traits to put points into. As it stands now, unless you no hit everything or always run one of the 2 super heavy armor sets in the game, you WILL drop at least some points into HP, and more likely, you'll drop points into Stamina. Why do these even exist as options, I can't think of anything more boring. >there aren't very many weapon mods that are actually good or usable. I found myself going back to the same weapon mods over and over on apocalypse because so many of the options are just terribly useless and aren't worth the squeeze. It's not just that they nerfed all the most fun or best weapons rather than buffing the bad ones, no. They did that, but they also kept terrible encounters in the game like that ridiculous executioner spawn in the tiny water-filled corridor of the Fae realm. I know you're supposed to bail and you can just cheese it in the door at the end, but it's such a toxic encounter, just make that a regular enemy, not an aberrant. Then rather than alter a horrible fight like aht, they nerfed the best boss fight in the game to be easier (Anni) but also left multiple other bosses with their OHK abilities intact? Huh? None of this makes any sense. It's such a shame because this game is really good. It could've been *incredible* if the devs weren't so stubborn and up their asses about "muh game has to be hardz." This whole "GaMe HaS tO bE hArD" mentality that the industry has adopted post-Souls is not only the WRONG takeaway from the Souls series, but has stagnated game design and created this shitty and toxic focus on "competitive balancing" that takes away fun. The amusing thing about this, though, is often these teams don't seem to understand how to balance their games even though they have this peculiar fixation on difficulty. There are always items and choices that CLEARLY shit on other options because they're more practical, and time and time again various developers choose to "nerf that which performs well" instead of "buff the hell out of niche options to justify their opportunity costs." Remember earlier where I mentioned a pithy reload speed buff versus a gameplay defining dodge change? It seems to me that the only explanation for such dramatic differences in gear slot use is because they wanted the players to be able to choose to be "super strong" or "kinda mid" if the players wanted to do so. ASSUMING that to be the case, then, why are we nerfing the options players can voluntarily choose to be "super strong"? They were purposefully put into the game that way, and other items were purposefully put into the game being virtually useless. If it's such a big deal to have power gaps like this, then they fundamentally failed at designing their game. Nerfing the numbers a bit won't fix that, it's just annoying for the people who have builds they enjoy playing. The "superior build" will still always be superior, even if the TTK goes up by 10 seconds.
@qwksilver2216 күн бұрын
Lost my save file on Xbox due to a game crash. Cloud save corrupted. What a waste of 100 of hours
@laughingmute60818 күн бұрын
I have as much time in the game as you and to be honest the previous patch before the 11/5/24 patch was when I put the game down until they fix all the issues. Memory leaks, items not working, prism system, crashing while in the inventory, etc... I really do hope they fix the bugs and glitches because I love this game too. Hell I love this game so much that even after I screwed my self with an OS update and messing up my backup losing a lot of my progress (basically all of the Yeasha DLC and Hardcore rewards) I still went back and found everything again.
@ZinaidaUrsu-n1w9 күн бұрын
Dopamine is the pleasure hormone that can lead to dependency. They say Normotim reduces its release, which helps in the fight against habits.
@laughingmute6089 күн бұрын
@@ZinaidaUrsu-n1w Think you messaged the wrong person there
@LynnwoodK15 күн бұрын
There isn't a single game I play that doesn't have bugs in it, tbh. I'm not being technical, nor am I picking shit with you mang... but yeah. I'm in my late thirties and I'm so very tolerable to bugs because the reality is that tempering oneself for them will make gaming a lot better. *However*, I think it's important... everything you said (I love Helldivers btw). I think the push back to devs to stop nerfing shit is the best approach now. The devs for space marines listened whereas the ones in Helldivers did not for months which probably cost them a lot of money - what did it get us? A lot of our love back eventually. Anyway, this was just a wall of crit and I apologize. I hope people can find a middle ground rather than a ball of meaningless hatred in all of this - just a reminder from a fan of yours that I support you and maybe it's time to fire back at the industry like all of us have been doing.
@DEEDSNOTWORDS13 күн бұрын
I miss your medic Summoner build pre-nerfs. I had a blast with that. It helped a lot in getting myself and my friends through the game. Now it's only useful to me.
@davidneraas7508 күн бұрын
It happens with single player games too the new remake of silent hill 2 crashes to desktop everytime you die and many times when you try to boot it up unreal engine 5 games looks amazing, but the crashes just ruins everything.
@keawesome118 күн бұрын
They nerfed Anguish too for some reason
@fine_ol_chap11 күн бұрын
Monolith: Get's nerfed Plasma cutter: "Sucks to SUCK, haha!" I used both weapons equally, so I don't hate Monolith. It's just a thought that crossed my head that Monolith was (might still be) the better laser rifle option, until now. I'm also saying I saw way more people using Monolith than the Plasma cutter, and for very good reason. But let's not pretend that the Plasma cutter can't be as equally strong with the right build.
@westcornbread327515 күн бұрын
I think a big part of the reason we see so many bugs in the game is due to the use of outsourced devs, poor QA'ing, and lack of developer skill in house. Another factor could be some of the libraries they're using are outdated, and swapping to another library may take too much dev time and cost vs how it is now.
@dwupac15 күн бұрын
I'm a Remnant 1 Completionist apo, hardcore, every item, it was so good. I think I never hit the same enjoyment from Remnant 2. Performance is a big thing. First game I had a rig that was couple of generations behind and the game ran almost flawlessly constant frames no micro stutter, connecting those headshots felt so right. Now I feel we went from precision gun game to wizardry stuttery mess with 400 items to choose from. Enemies and fight design a lot of times is so unfun very punishing in cheasy ways just to make it difficult. Now, the regrind of prism, as if I hadn't spent hours of rerolling to get mythic shards already. They have lost their way.
@light8193 күн бұрын
I've always loved the balance of remnant games They haven't reached the tedium of modern fromsoft where enemies are incredibly tanky yet you go down with all the resistance of a single piece of straw. Remnant 1 in particular struck a really good balance where enemies will hit you really f****** hard but you could hit back hard too so they didn't feel absurdly tanky and the guns still felt good. Remington was the same on launch and still mostly is depending on the build and difficulty. But I feel like they're trying to change the game to where that's not the case. They're there nickel and diming the damage away because they are scared of making players op but the cost is that players feel weak or useless when the builds they invest or love get nerfed. The nerf to the corrupted savior rifle for example still really stings me all this time later even though the gun is still usable because now it's still is basically just a trade-off for the blackmaw ar maybe even a step down in comparison. Call me crazy but the gun you get for besting the game on. Hardcore mode in veteran difficulty should be at least a little upgrade above the ar you can literally buy from the first 5 minutes of the game.
@JoyTuub14 күн бұрын
Ya, it's a really big bummer. The gameplay is fun, but it's best during the honeymoon phase when you are collecting. A bunch of new toys to play with. Then you find the load outs you love and they consistently get nerfed. Now I run adventures just for the fun of it, but that fun is slowly whittling away. I love what this studio made, but it's choices like these that sour the experience.
@joeym342514 күн бұрын
Monolith and Nebula with Feedback, Harmonizer, Archon primary, wearing the Catalogers jewel was in fact god mode
@biggusdiccus95556 күн бұрын
I never usually look at nerfs, but that explains why havoc felt even worse when I came back to the game again. Don't give us the option to float with lightning hands if you don't want us to use it that badly 😂
@Ralloris8 күн бұрын
My issue with Remnant 2 right now is that the game has too much artificial difficulty (instead of interesting and difficult mechanics, numbers go brr). If I don't use a community build guide for survivability or damage, I can't play the harder difficulties. Everything needs to be buffed up to the point that it becomes viable in, at the very least, the second hardest difficulty. I don't mind Apocalypse requiring meta builds, but not being able to play half of the difficulties without a meta build is pretty bad balance. Plus if everything is op, then nothing is op.
@OwlShapedCeramic4 сағат бұрын
I’ve got slightly over 500 hours in and haven’t ran into a single bug you’ve mentioned.
@Leffi314 күн бұрын
I got the game on both pc and ps5 day one and kept playing on my ps5 since the pc performance is horrible Honestly now that I got the ps5 pro console I won’t touch the game on pc anymore, especially after hearing how many issues you have with the game Great video and agree with the part about how the developers need to stop nerfing everything every single time they patch something
@FlyingAlligatorJet10 күн бұрын
I'm honestly looking forward to when support for the game ends so that we can get community made balance patches that actually make the game fun again
@jasonvrba464412 күн бұрын
Been crashing a lot during boss rush. Swapping loadouts is like tossing a coin every time
@DexiduousRose16 күн бұрын
I've been asking for more build slots and build slot crash/lag fixes since I started playing right a little before the first DLC release. 8 build slots is an absolute joke. I've had the most fun on Remnant 2 when I truly started to understand the game. Theory crafting crazy builds, finding funny bugs that don't actually break anything. Then it's exactly stuff like this video. Game breaking bugs thay ruin the game completely. Nerfs that deliberately try to kill specific builds. I hope they start caring like they did before
@jamessage907016 күн бұрын
I'm glad, though sadly, that I'm not the only one whose prism got bugged I've failed it, I mean it failed itself because of randomness no matter how well planned it was, and yet still as I find the strenght and motivation to reroll it...I can't. Options are all grey. I've tried unstalling and reinstalling the game, still wouldn't fix it, it's like my update slipped through...
@fubararbitur17 күн бұрын
I understand where you're coming from, nothing wrong in a PvE game to have 'OP' items/builds and defo since most can only be made/acquired after putting quite a few hours into the game (I'm a 100% completionist myself and enjoy creating and testing out new builds). Defo with the new prism system (if working properly) the amount of power fantasy builds to be made are a great addition. I guess I'm either lucky or you're very unlucky, I haven't had any major crashes, did have some bugs. I only have about 300h playtime compared to yours so a lot less chances to have crashes but thusfar no prism 'drama', no save corruption, .... I do hope they revert some of the nerfs (love Nebula and Monolith) but I enjoy they buffed other weapons for more viable alternatives. If you'd ever be interested buddy I can link you my version of a HUGS build with corrupted savior, has great offensive and defensive aspects making it great for Apoc? Hope you enjoy R2 again soon, also an all time fav of mine! :)
@DracoTheBlack7 күн бұрын
You should have seen R1 where they completely revamped items to have completely different functions. Made a build around a specific item? Too bad, it functionally no longer exists.
@SheenShots7 күн бұрын
I remember that actually. Several mods today don't even remotely do what they did before. Its kind of insane to think about.
@DracoTheBlack7 күн бұрын
@@SheenShots It's been too long to remember the details but I remember putting together a summoner type build and then they completely revamped how summons worked and the game had been out for a year or two at that point.
@blazing_pyro6716 күн бұрын
I agree these massive issues have got to be FIXED! Falling through elevators has been another issue that has also been happening since day 1, but every single patch it's gotten a little more common and NEVER gets fixed in the slightest! I have lost 19 apoc gauntlet boss rushes to it, lost a HC run because of it, in fact that is the sole reason I quit playing HC. These issues need fixing yet all we have ever seen is new content added bringing more bugs, or we see nerfs and sometimes buffs that do what? Oh yeah bring more new bugs and never fix any of the existing bugs/crashes but sometimes do what? Oh yeah make them happen more often. This is inexcusable at this point... C'mon Gunfire this is one of the greatest games to ever exist but PLEASE WE ARE BEGGING YOU FIX YOUR GAME!
@Zaneous_6 күн бұрын
I know I’m a little late but Roboquest’s soundtrack is an absolute banger, one of if not my favorite soundtrack of all time. Thanks Noisecream (No idea if it’s supposed to be pronounced Noise Cream or Noise Scream).
@Sangka17 күн бұрын
Needed a break from Remnant after falling in love with it instantly. After the honeymoon phase though I couldn't let the stutters, freezes slide while farming prism xp resulting in failed boss rush runs. Felt my time was being wasted. Playing Wayfinder now and been having a blast. I'll return to Remnant but absolutely not anytime soon
@malcadorthesigillite254117 күн бұрын
Thank you so much for making this video and saying what must be said. Balancing the game shouldn't mean destroying ppls favorite weapons and builds into oblivion. It should be making under performing weapons, mods and builds on par with the good stuff. They ruined my 2 favorite builds. Havoc build Gunslinger/hunter glass cannon. I'm considering playing something else. They killed my joy, fun and happiness. Great video, nothing but facts.
@DarkKiller-017 күн бұрын
I feel for the people that got a corrupted save file. On my platform PlayStation I don’t blame anyone for not assuming you should manually upload your save to the cloud to avoid a corrupted save file getting automatically uploaded. You shouldn’t have to worry about things like that. Can’t imagine the feeling of losing hundreds of hours just like that. Love this game, but yeah there’s issues
@Pfuetz418 күн бұрын
I just started playing (like 70 hours maybe) and I already had the Queen on the throne in Yesh not spawn for me and the full moon circlet didn't spawn, something I had spent considerable amount of time rerolling and running around trying to get blood moon.
@UmmItsMJ12 күн бұрын
Bugs are obviously a valid complaint, I just got back into the game recently and no bugs so far but unfortunately I know I’ll be disappointed when and if they happen. But as far as nerfs go, people don’t understand some games are NOT meant to be just super power fantasies where you just slaughter everything. As long as you can still have fun a few nerfs aren’t a big deal
@Crimsondragonblade17 күн бұрын
Yeah I agree, I hated this patch....it screwed with my build....(Love nebula and monolith...)
@thesecutor16 күн бұрын
In my opinion it is always best to balance around the more common players, some people will break the game just by looking at it funny and most will never even think to try some of the stuff others do. That said, balancing should prioritize recognizing the problem of a weapon or ability then balancing it accordingly. Sometimes devs will just nerf things without realizing that it was the best weapon because the other weapons are either useful only in very special circumstances or simply have too many cons for what they bring to the table.
@BeardGrizzly17 күн бұрын
Meanwhile, Helldivers has fixed almost all of their issues, and can usually fix personal crashing with some "Verify File Integrity." I also keep in mind that Remnant and Helldivers are AA dev studios, and are putting more heart in their stuff than AAA ever will again. Doesn't make the bugginess ok, but it gets a small pass once things get under control.
@shuckletv760918 күн бұрын
Completely agree with everything said. If the dev team wants to nerf stuff in a pve game they should stop it from crashing. I'm someone who loves messing around with a lot of builds, so every session I crash at least 2-3 times just trying to switch between builds. And I love using havoc form so it's so frustrating how much the devs want to nerf it to the ground.
@Rishain18 күн бұрын
i do agree, they are too nerf happy .its why i stop playing path of exile
@estebanfarina586317 күн бұрын
Can recommend a good build for Havoc Post Path?
@ZomgLolPants15 күн бұрын
if you want to low-stress grind things out, 7 wave boss rush on survivor with a 10% exp buff from like, mudtooth, scholar or sagestone will give you the 50k exp you need to reroll a legendary trait
@mikeYXiong16 күн бұрын
I still don't understand how or why they added the prism system. The regular system work way better! They just wanted us to do more thing and spend more time in a agame that's gearing towards the end😂
@brettfoss931812 күн бұрын
You arent kidding with the load outs. If im anywhere but ward 13 at least 50% of the time my game crashes when i swap loadouts
@bert-tv886517 күн бұрын
I quit playing a few weeks ago because the prism system all they had to do is put a spot for those legendary talents and leave everything else alone they nerf everything and expect people to grind months to just get back so they can enjoy the game again the last time I commented on remnant 2 video people thought I was saying I couldn't beat it or I was struggling somehow I was simply saying it's not fun the legendary talents are what people wanna try out let them make the game fun and people will play
@mitchelraziel306217 күн бұрын
Ya.....I've been maining Havoc Form and had a problem with it being nerfed until I went crit chance and damage. Now I'm clearing Apoc just as fast. Also by using the prism to go for cooldown and using spellweaver with Stat Shot makes it so you regen you skills while using havoc Form allows you to refill mods. Use Starkiller with Kinship and Havoc Form eats the explosion. Strait Damage!
@shaypeleg781217 күн бұрын
I totally get it - these nerfs are frustrating. It feels like each balance patch is tipping the scales away from that sweet spot between challenge and fun. It’s almost like the devs are prioritizing perfect balance over player enjoyment. What’s the harm in letting a solo player who’s reached a high level feel a bit overpowered? If we want a challenge, we can always start fresh with a new character. I still love this game, but it's losing that fun factor, and I've started exploring other games as a result.
@Sgt_Tormentor13 күн бұрын
At moment what is frustrating me is rolling 30 times the same legendary and never got what i want but got 10 times Dark Omen ffs. This is made me crazy About the nerf, i feel confy with that, making new build is no problem.
@3R3B0S17 күн бұрын
I can't tell you how many times I've played the gauntlet boss rush just to be disconnected as anni dies so i get absolutely no exp.
@spzm366516 күн бұрын
Havent even really played this new dlc bc every time i log on something i like to use has effectively been shit on somehow, even if indirectly.
@gmazing8217 күн бұрын
I don't play at a high enough level to care about the nerfs. The things they buffed will add dozens of hours just to try them out in different combinations with the new legendaries. Any shortcoming the game has, if you're on PC, just mod. If you have hundreds of hours in the game and everything unlocked, you have nothing to prove to anyone. RemnantSaveGuardian to backup saves. Add resources if boss rush crashes and cheats you. Its not worth hours of your life just to be butthurt. Modding doesn't have to ruin the game, it can instead preserve what makes it great and let you continue enjoying it for its strengths. I'll speak primarily about prism leveling and xp. A better way to do Prisms would be to have you be able to bank the perks and fusions you make and be able to reassign them freely. Having things permanently unlocked and freely swappable is what the game is founded on, the Prism system resembles micro transaction/gated games, it's such a confusing choice. Until such a drastic change is made to Prisms, I do not feel guilty at all using the xp mod to level a prism in minutes. I did the first 2 legit, had the experience, now I'm doing it this way and am very happy with it. Even with the xp mod, it'll take you about 10 minutes to get the legendary you want. Again, there should be a way to unlock these legendaries permanently and put them into a library, then Prism would resemble every other system in the game. Devs lacked the foresight to have a quest attached to unlocking each legendary, maybe lacked the time or resources. It is what it is. But I hold to my point that everything the Prism has to offer should be permanently unlockable/swappable/equippable (just like the fragments can be swapped in their 3 slots, Prisms should be swappable for their 5 slots. No sacrificing mythics horseshit, no cleanse/rerolling pigshit. Until the betrayal is over, mod mod mod.
@fredbegin385017 күн бұрын
You are not alone
@DvSOne797914 күн бұрын
I enjoy this game a ton too! My most played game on PS5. However fixing bugs should be priority above all else!
@ovsyankagrisha17 күн бұрын
I was writing a really big poem here but my PC decided to crash so... I'll just make a quick recap of what I've wanted to say. Developers don't seem to realize that at the end of the day a player who plays a PVE game wants to have fun and it's not developers' right to tell us what is fun and what isn't. For some having fun is having a tough run and proving yourself. For others it's just cheesing through the game as much as they can. Developers CAN'T and SHOULDN'T decide what is fun in a PVE game regardless of its tone, setting, difficulty and etc.. If anything, they should buff stuff which is completely unplayable or useless, yes, I'm looking at you, hunting sword from Kingdom Come:Deliverance (love the game, just had to give an example). It's the PVP games which need constant changes to keep it fresh and let players go out of their comfort zone (read as playing one character/gun), because these games are competitive, unlike their PVE brothers. And the last thought, I don't want to spend another 30 minutes writing it, so I'll just say it in a really cramped way: trying to repeat From Software is useless and counterproductive, think yourselves, don't try to copy others... hell, it's not even copying the right thing, it's copying the difficulty... hell, it's not even copying!!! It's trying to copy the difficulty but instead making a fake one.
@rickywinckler398317 күн бұрын
Helldivers 2 is in a really good place if you haven't played in awhile I recommend picking it up again
@christopherkappenman643517 күн бұрын
I think nerf to nebula made no sense however the nerf to monolith made perfect sense. Making expose a primary function the guns ammo was a change I figured would happen. it made the gun useless outside it's mod
@curliousoakshield28894 күн бұрын
Nerfing ANYTHING on a single player(non pvp) game is literally dumb.
@Baradiele13 күн бұрын
Dunno...seems to me the classic rant of "I can't use the meta I'm used to, weh-weh". Guys, if you're not good at making lesser weapon work in a build it's YOUR problem, not the game's. Also, all bugs you mentioned never happened to me in over 600 hours except for the prism one. When the patch released I was in the process of looking for the perfect legendary perk and the patch just yeeted my exp so much that even after choosing the trait (and it was the wrong one) I could not undo the legendary trait so I had to flush the whole prism...guess what? The game supports mods and I used one simple script that modified my exp gain from the ring and the elixir to give me 1k% more exp and levelled up the prism back up again in less than 20 minutes and made it perfect, not seen that problem anymore. I actually prefer Devs that compile data and do precise modifications in order to not let the game stagnate instead of listening to youtube elitists...that way you end up like Destiny :x The weapons nerfed were made so in order to make the biuld diversity viable. Even I used ONLY the World's edge because it was simply too good. Deceit...I actually never liked Deceit. And so on. Nerfs to just nerf something are bad, nerfs to put weapons in line with the rest USUALLY are a good thing and, for what I've tested and seen, in Remnant 2 they are doing a great work. P.S.: Not to be offensive but you sound like one of those that laments that a game is too hard, they make it easier and then you cry because now it's too easy...and vice versa ad infinitum.
@SheenShots12 күн бұрын
Nah I get why you would think that but you don't know me clearly. I love this game and have beaten it while taking 200% more damage, with pure ranged builds, literally everything. The problem is there are builds FAR STRONGER than what got nerfed. So that right there deletes any justification for these nerfs. Also meta is cringe don't use that term.
@TheRiz120517 күн бұрын
I don't have a problem with the game, aside from performance, HAVOC form and Anguish needed the nerf honestly, before the latest patch, it requires little effort to make it work, so I'm fine at where HAVOC form sits, same goes for Anguish, 700hrs and never once crash but I do agree performance is s****, RX 6700XT with R7 5700X at 1080P. Overall I enjoy the game. Sorry to hear you are frustrated hope they fix the PRISM system for you and the other who had issues with it.
@Memnion17 күн бұрын
I stopped playing after the 2nd dlc drop because they keep doing this. I don’t look for op builds or follow the meta. I make cool themed builds. Devs need to stop thinking every stat needs to be fined tuned down to the decimal so they can control how we play.