Why I'm Grateful For Godot

  Рет қаралды 23,174

Foxid

Foxid

Күн бұрын

Пікірлер: 68
@foxidgamedev
@foxidgamedev 9 ай бұрын
I have never expected this video to get so many views, thank you so much! Btw the game has now been released You can still get 20% OFF for the next 3 DAYS. 👉store.steampowered.com/app/2529290/Dampf__The_Cozy_Tower_Defense/
@amirhm6459
@amirhm6459 Жыл бұрын
I trying Godot just out of curiosity, really surprised how fun it is creating game in Godot. And because Godot is designed for solo or small teams it is not feels overwhelming to learn like other engines.
@michaelthefurrycat2093
@michaelthefurrycat2093 10 ай бұрын
i dont get it
@captainbube1217
@captainbube1217 8 ай бұрын
@@michaelthefurrycat2093 you dont get the engine? watch clear codes "the ultimate introduction to godot"
@Location_unknown_studio
@Location_unknown_studio Жыл бұрын
I have been working in godot for about a 2 months now and am about to release my first game in the engine. I've really like using godot so far it just feel amazing to use. I can't wait to play your game, keep it up
@xpuv37
@xpuv37 Жыл бұрын
How did you learn the engine so fast? I’m struggling to create code and art for my 2d game
@foxidgamedev
@foxidgamedev Жыл бұрын
I can recommand itch.io for getting 2d assets you could use as placeholders in order to focus more on practicing coding skills. For me is the best way to learn new things to only learn things you actually need step by step rather going through long tutorials except they accomplis excatly what you want to create. If someone has a lot of time in a schedule between 2 months you can get very far but we also don‘t know the scope or have any info about his preexperience. Keep it up. One day it will pay off. And its okay if things taking longer for you. What matters is that you have fun a long the way 😉
@Location_unknown_studio
@Location_unknown_studio Жыл бұрын
@@xpuv37 Well I had a few years of using unity under my belt, so I would say that's probably the reason I learned it so fast
@xpuv37
@xpuv37 Жыл бұрын
@@foxidgamedev that would be nice thanks
@GodotNoContext
@GodotNoContext Жыл бұрын
Waiting for Godot.
@rattleheadx
@rattleheadx Жыл бұрын
Currently working on a project with an artist friend and trying to convert many hours of work from our old code base in Godot 3.x over to Godot 4.x. It got discouraging, and when you're the only one who can MAKE you do it, your own motivation is all you can rely on. Stick with it and hang in there!
@foxidgamedev
@foxidgamedev Жыл бұрын
Oh that sounds exhausting. Wish you the best! I already have a steam page, so I guess I have no other choice ^^
@mohamadaljeldeh
@mohamadaljeldeh 11 ай бұрын
I'm currently building on 3.5, is that bad??!
@rattleheadx
@rattleheadx 11 ай бұрын
@@mohamadaljeldehI'm no expert, but if 3.5 has the features you need, feel free to continue using it. If I was starting a new project, I'd use 4.x, but if you're well into your project and don't NEED to move to 4.x then I wouldn't. The project I've been working on has definitely been difficult to bring to 4.x. In fact, I've basically decided to re-create the whole thing from scratch in 4.x. Part of the reason I'm rebuilding it from the ground up is to make adding multiplayer and SteamWorks support easier. And much of it has been pretty easy to recreate, since the assets are already there and I can look at the old code rather than having to work everything out from the beginning. But converting it was just not going to work, so here I am. So, yeah, if you're not just starting out with your project, I'd only move from 3.5 to 4.x if you need something that only 4.x can offer. 3.5 is still a perfectly useful engine! Also, they've continued work on 3.5 to polish it up.
@foxidgamedev
@foxidgamedev 11 ай бұрын
That depends. But I wouldn't say its bad. However, if you starting new projects 4.x would be my prefered choice. But if you already building your game in 3.x and put a lot of work in it I would stick with 3.x for this game/project. Some might use time to migrate to 4.x but that is really not necessary as long you really don't need any 4.x features. The same goes for 3.x. It is possibly that things broke with 4.x which are working fine in 3.x. :)
@mohamadaljeldeh
@mohamadaljeldeh 11 ай бұрын
Thank you my friend@@foxidgamedev
@DavidGillemo
@DavidGillemo Жыл бұрын
My biggest issue is staying motivated. I restarted from scratch too many times :). If it was a day job (in a hopefully motivated team) it would probably be a different thing.
@foxidgamedev
@foxidgamedev Жыл бұрын
I can absolutly relate. I've recently found that it's okay not to understand everything, and not always to understand your own code, project, patterns or structure. Especially when projects got bigger, I was frustrated. I had and still have to much perfectionism. I believe sometimes it's probably just better not to think about whether you feel like it.
@redone823
@redone823 Жыл бұрын
The other issue is too many distractions. You need to be bored and godot can be the only thing you go to.
@redone823
@redone823 Жыл бұрын
You'll never be motivated because you're getting cheap dopamine hits from elsewhere, be it: video games, movies, social media. It's why working out and learning a new subject is so hard. You have to put in a lot of mental energy and effort to see a small amount of result. The way to fix this is: learn the hard stuff first thing in the morning, before work or school if you have to. If you don't, then you have to cut yourself off from social media, gaming or anything with cheap dopamine. If you don't discipline yourself, no one else will.
@Seisry2
@Seisry2 9 ай бұрын
this probably because you don't have a dream game to make.
@ThinkWithGames
@ThinkWithGames Жыл бұрын
I can definitely relate to feeling like "is this idea I've been working on actually fun?". Your game looks cool!
@arturogarcia8742
@arturogarcia8742 Жыл бұрын
Im new in this world of game dev, you really inspired me to continue and start hardworking on it. Wish you the best. You got a new sub here.
@disinlungkamei2869
@disinlungkamei2869 9 ай бұрын
All the best man
@flor18gatar
@flor18gatar Жыл бұрын
Your game looks great! Can't wait to eventually play it!
@GodotNoContext
@GodotNoContext Жыл бұрын
Waiting for Godot.
@postfixnotation9829
@postfixnotation9829 11 ай бұрын
Great content. I'm looking forward to your next video 👍
@bmr_pl
@bmr_pl Жыл бұрын
The editing is on fleek
@KAPGamingStudioLLC
@KAPGamingStudioLLC Жыл бұрын
You got this! I believe in you!
@1mIz
@1mIz Жыл бұрын
u got this man. i see you are a hard working person. keep this up.
@GodotNoContext
@GodotNoContext Жыл бұрын
Devoted waiters for Godot are working hard! 🙃
@AnggaFurasesa
@AnggaFurasesa Жыл бұрын
good luck dude... keep it up 👍🏻
@Fallingoverbackwards
@Fallingoverbackwards Жыл бұрын
117 subscribers? Should have way more.. subbed
@LUCID_Rokka
@LUCID_Rokka Жыл бұрын
Really nice video, wish you the best on your journey :)! Keep on creating. Viele Grüße!
@wentworthmiller1890
@wentworthmiller1890 Жыл бұрын
Hey man! Subbed hoping it'd bring me good luck becoming a self employed solo gamedev myself! Rock on mate! :)
@foolsanticsstudio
@foolsanticsstudio 11 ай бұрын
You'll be happy if you make something for you. I forget who but a celebrity told a story how he wanted to make Ice Cube laugh but never could. So he is flying with the dude and Cube is cracking up watching a movie. The dude wanted to know what was making him laugh so much. It was his movie, Friday. Even after all these years that movie still makes him laugh. That got me thinking about my work. And I really do like my old work regardless of quality. So making something for yourself cuz then at least 1 person will love it, really is the best advice for being happy with your work.
@gyokzoli
@gyokzoli 9 ай бұрын
I just bought your game just before the discount expired. But man, your game is extremely hard. You have to scale down the difficulty a lot. Did you have play testers before you released your game?
@foxidgamedev
@foxidgamedev 9 ай бұрын
Thank you 🙏🏽 Thanks for the feedback! What was the hard part for you? Do you think the perks are making it a better experience when using them or making clear they are necessary for next levels after forest? Yes I had playtesters, but this is literally something to improve as it seems.
@retrojon_
@retrojon_ Жыл бұрын
I've been using Godot since version 2 and couldn't be happier. I tried unity briefly but found that is was too intense for the hardware I had at the time and it was extremely confusing to me. Godot just works. It's certainly not the most powerful engine out there, but it's still very capable if you take the time to do proper optimization. I'm currently prototyping an SRPG game and after 2 short days, it looks very promising. I'm feeling good about it and hope I can make it through the prototyping faze. My previous projects failed because I never got in the habit of prototyping, so I'm trying to change that. Fingers crossed that I finally make something good!
@foxidgamedev
@foxidgamedev Жыл бұрын
Godot 2? That is a long time then. Glad you found a way for you. Wish you good luck 🍀
@GodotNoContext
@GodotNoContext Жыл бұрын
I've heard Godot is designed for Potato PCs. 🙃
@retrojon_
@retrojon_ Жыл бұрын
@@GodotNoContext Sure is! I'm not certain how well Godot 4 would run on the hardware I was using Godot 2 with but I think it would still work okay.
@paluxyl.8682
@paluxyl.8682 5 ай бұрын
I plan to start in the next months with game development. I'm grateful that the Unreal Engine exists and is for free for most of the users ... if all engines would be like Godot, it would be impossible for me to even start with my simplest game ideas. My "Dream game engine" is still not invented (or released to the public, no on can tell what already exists) ... it would be an AI game engine that does over 95% of the work, the game developer just tells the engine the ideas, concepts and decides what's good or not.
@mskdgod
@mskdgod Жыл бұрын
Hey! Doing great! I'm not sure but, It would be helpful to include the name of your game in the titles of your devlogs, if you sure about naming) Anyway, I would like to witness the long journey ahead of us. GL!
@foxidgamedev
@foxidgamedev Жыл бұрын
Thank you! The long name remains, but the branding is still wip. I'll do something about it soon :)
@animationmann
@animationmann Жыл бұрын
Marcel ich wünsche dir viel Glück hast du mal Überlegt auf das Steam Deck zu optimieren viele Indie Games haben dadurch mehr erfolg bekommen.
@foxidgamedev
@foxidgamedev Жыл бұрын
Danke dir! Nein tatsächlich noch nicht. Wahrscheinlich auch deshalb nicht, da ich keinerlei Gamepad-Support geplant habe, da man eigentlich nur mit der Maus spielt. Muss ich drüber nachdenken, ob das bei mir Sinn macht 👍🏼
@collinvisser7108
@collinvisser7108 Жыл бұрын
I see you have improved your second video is a bit more snappy - Keep going - You do not need to talk faster but try get your point across with less filler words - your art style looks cool and the game looks nice. Good luck
@foxidgamedev
@foxidgamedev Жыл бұрын
Yes I will keep practicing on this. See if I will be able to reduce them 😅
@xPumaFangx
@xPumaFangx 11 ай бұрын
I am making this really great game. That I know everyone is going to buy. It is called, Pong but cool. It is being created on Godot and Krita.
@EduardKaresli
@EduardKaresli Жыл бұрын
Did you create the 3D assets yourself or purchase them from external sources?
@foxidgamedev
@foxidgamedev Жыл бұрын
No, I have built them in blender by myself
@EduardKaresli
@EduardKaresli Жыл бұрын
@@foxidgamedev That's great, I always wanted to create games but the main obstacle was dealing with assets... I guess I have to learn Blender after all... 🤷
@foxidgamedev
@foxidgamedev Жыл бұрын
To be honest you don‘t need to learn blender when you can download/buy so many assets from anywhere. But yeah it does not harm to learn blender even if you download assets you may use so you can change objects and textures to fit your game. You do not need to start from 0 then. I guess I always love to do things on my own but I would not call it the best advice though, because it can take a lot of time ^^
@Warpgatez
@Warpgatez Жыл бұрын
music tempo swap and volume makes it unpleasing to watch this
@foxidgamedev
@foxidgamedev Жыл бұрын
Thank you! I‘ve also realized that I should reduce the music volume more.
@Warpgatez
@Warpgatez Жыл бұрын
@@foxidgamedev sorry man!
@unfa00
@unfa00 9 ай бұрын
I agree with this complaint. Maybe if you only made the music a bit louder on the title cards, but kept the same track, it wouldn't be clashing? The title card music just doesn't fitr the mood :D (even though it's cool in itself). Good luck and take care!
@cibularas3485
@cibularas3485 10 ай бұрын
Good shilling. Please more
@dbbuchmann
@dbbuchmann 10 ай бұрын
The point you made about gamers not appreciating the hard work of devs at 2:21 while using the CoD franchise is kind of wrong, in my opinion. Activision has been reusing existing assets, and largely repackaging a game or games that have been out for years, adding very little of substance but still charging AAA big release prices. It's a trend in the AAA industry that's disgusting, and should be mocked at every opportunity.
@foxidgamedev
@foxidgamedev 10 ай бұрын
Yeah that’s true. I agree with you. CoD isn’t actually the best example nor fifa is. Other examples would fit much better. There are so many great games released the last few years and I read lines like „Games getting worse“ but for me it feels more like competition and expectations is much higher than ever before.
@MandyGee000
@MandyGee000 10 ай бұрын
I agree that the competition and the expectations are much higher, which results in, crappier games being put out. Devs are overworked and underpaid.@@foxidgamedev
@pythonxz
@pythonxz Жыл бұрын
I want to be successful with my project to support myself and donate to Godot.
@foxidgamedev
@foxidgamedev Жыл бұрын
Wish you the best! I am also thinking of giving something back to Godot :)
@GodotNoContext
@GodotNoContext Жыл бұрын
Godot doesn't need money, it's driven purely out of love! 🙃
@arocomisgamusclademork1603
@arocomisgamusclademork1603 9 ай бұрын
Grateful Godot does mean make 3d realism game open world sucks interest motivate idea execution? I mean make game immerse instead small project port mobile, console and Pc like Gta series were port console and pc then port mobile
I Used Godot For 100 Hours, Here’s What I Learned
35:09
LazyAlarm
Рет қаралды 1,3 МЛН
i made this indie game and it changed my life
16:51
Jordy Lakiere
Рет қаралды 1,1 МЛН
How to treat Acne💉
00:31
ISSEI / いっせい
Рет қаралды 108 МЛН
小丑女COCO的审判。#天使 #小丑 #超人不会飞
00:53
超人不会飞
Рет қаралды 16 МЛН
小丑教训坏蛋 #小丑 #天使 #shorts
00:49
好人小丑
Рет қаралды 54 МЛН
340 Hours On My Game | How Far Did I Get?
8:47
Foxid
Рет қаралды 4,1 М.
Where Do I Start?
9:38
Foxid
Рет қаралды 2,7 М.
Blender Grease Pencil Reel
2:18
Blender
Рет қаралды 493 М.
Why GODOT 4.3 is going to be wild!
9:50
Saas
Рет қаралды 123 М.
Star Fox goes to the sun and dies
1:33
Jehtt
Рет қаралды 1,3 МЛН
10+2 AWESOME ADDONS for GODOT 4
8:36
MrElipteach
Рет қаралды 154 М.
This Problem Changes Your Perspective On Game Dev
25:51
Jonas Tyroller
Рет қаралды 447 М.
INDIE VS. AAA GAMES #shorts
0:36
FunkyFrogBait
Рет қаралды 4,3 МЛН
I Made the Same Game in 8 Engines
12:34
Emeral
Рет қаралды 4,3 МЛН