Definitely the longest video and script I've ever created. I went over a lot so please let me know what you enjoy and didn't. I'd love some critiques on the video and script so comment what you'd like. I plan on the Cortext Strike's Back video in the future if there someone that enjoys this video PS. There’s a tier list at the end I’m making for Crash Games as we go through videos
@aslan72324 ай бұрын
I have memories of playing this with my dad as a kid, I forgot how difficult that boulder level was for 12 year old me! This retrospective was great, I never would've thought this was your first long form video.
@TheEKdude4 ай бұрын
Man this is actually my favorite game in the entire series for one reason: its environmental storytelling. What i really like about this game is its way it uses its levels to tell the story of Crash on his journey. Like he starts on the sandy beaches of N. Sanity Beach, then travels across the quiet jungles and rolling stones, to ending up in abandoned dungeons and temple ruins, to finally stepping foot in the industrialized third island where wildlife mightve been harmed and toxic waste pollutes the island of its clean air. The final boss fight is a truly great conclusion to the story as the castle and its industrial buildings are set on fire which really shows how much Crash really "crashed" his way to the top to save his girlfriend.
@Vaguer_Weevil4 күн бұрын
Even at the start, it's just a regular beach that has an old boat on it, hinting that there's civilization nearby, following the path leads up to a temple that might be a checkpoint/lookout that the natives use, so then Crash continues on through the jungle on the other side, as you keep going you start to see a bunch of the traps they set up to ward off intruders, meaning you must be close to the village now. Then eventually Crash finds himself at their gates which are obviously locked up and there's no way to go around the island, so he starts to climb along their walls trying to find a way through while fending off their patrolling guards, you see some of the wildlife also hang around outside the walls too. Crash finally finds a way inside and run into the village's biggest, most dangerous trap yet: a rolling boulder. He barely avoids that and finds himself at a river and follows it, this is probably where the village get their drinking water from too, following it leads to the main town and Crash realizes he's not too welcome, so is chased and he hides inside a nearby hut. Which turns out the be the chieftain's hut. He's not too happy being woken up so you give him the ol' Crash Bandicoot Handshake and quietly exit through his thatch roof. On the other side of the town are more traps between parts of the village, but nothing as dangerous as the boulder here, perhaps the village possibly expect raids from rival tribes coming from the beach side and set up their more lethal traps over there. This side is significantly less refined, almost like the village isn't finished being built yet. But Crash is at the last stretch now and the path is mostly clear besides alot more huts, he gets the bright idea to make a quick exit via freeing one of their captured boars and using it to mad rush right through to the other side, this area is likely where they keep their livestock and prepare food for the whole village. Crash then finally gets to the other gate, which is also locked, and so has to climb up and over the wall again to leave, here being a massive totem that maybe acts like a marker of the village, almost like a lighthouse, or even a status symbol between tribes... And there we go, that was alot of detail and that was just for analyzing N. Sanity Island.
@TheEKdude3 күн бұрын
@ you had me so enthralled with this comment, thanks for the little recap :]
@afriking2566 күн бұрын
21:06 In Crash 2, the areas around the portal of each level have environmental effects to hint at what type of setting the level may have. It may not be a very good preview of what’s to come be it is charming
@seka1nix4 ай бұрын
I completely agree with your points about the progression. As a kid I remember being so excited to reach each level because it felt like a journey and I was exploring these cool islands. I totally relate to trying to piece to together the lore of these temples and abandoned structures lol. Also agree with Cortex's fight in 1 being peak. It felt so epic with the background and everthing.
@TheBennyester9 күн бұрын
Hey dude! After watching this video and the one on Crash 2 I really get the feeling you apreciate how games feel among other things which is something I often feel like I'm alone in. When other's talk about Crash Bandicoot they often praise the visuals, criticise the difficulty in certain levels and so on... but they never talk about how the games feel. Sure you do that too but you don't stop at that. I'm sure Crash Bandicoot 1 - 2 are the reason I enjoy tropical island settings in games so much, I'm certain Crash Twinsanity is the reason I love all these island inhabitant tiki stuff and I'm positive that if Crash Bandicoot: Warped wouldn't have ended up in my hands back when I was like 6 years old I wouldn't still be gaming and enjoying it to this day. The impact this franchise had on me is nothing to scoff at and wumpa island is still the first place that comes to mind when someone tells me to think of my "happy place" because it simutaniusly feels like the most relaxing and peacefull place anyone ever came up with and like one big outdoor-adventure park that offers all the fun in the world.
@FoXMaSteR0016 күн бұрын
Same advice, I remade the whole first game on Minecraft just to see how the leel would look from distance...
@HeartOfAnICD4 ай бұрын
Most underrated crash bandicoot review video out there! Earned a subscriber!! I’ve been playing crash bandicoot since I was 3 😂!
@sheeplenk2 күн бұрын
Crash 1 has always been my favourite. Slippery Climb is one of my favourite levels in any platformer, and the gem collecting difficulty is just right as an optional challenge.
@goldboy833813 күн бұрын
Legendary youtube recommended pull
@Ivan210bluboi3 күн бұрын
real
@BoredMan04 ай бұрын
This video made with heart Truly speaks volumes about how I and others feel about the this adventure and journey in crash 1 seeing the cortex castle from the first level and getting close more and more as you continue through levels, the change of environment as traversing from living jungle island with it Residents to abandoned lost cities where left you question what happened them to factories of machinery of robots and toxic waste and reaching the castle is really REALLY Unforgettable journey that set crash 1 for me apart from the sequels You really expressing the feeling of every crash 1 fans this retrospective is just amazing
@darwinespinoza34402 күн бұрын
Thanks to your videos I went back and started playing again. I’m playing the OG disc and it’s extremely difficult. However, in that difficulty I find my family and I are having lots of fun when we die so many times with crash and then finally pull it off and we celebrate. I think with an action replay option, this game would be a lot easier to complete 100% imo.
@fizwidget11 күн бұрын
Emulation & save states are a real blessing for Crash 1 these days I reckon. Not sure I’d have the patience to replay it without them 😂 Great video btw, hope you’re planning a Crash 3 one too!
@Yorm_10 күн бұрын
Yes the series will continue!
@fruitlion83 күн бұрын
As mentioned this game has the perfect sensation of feeling like a journey, but there's also something else that OG Crash 1 did well but N.Sane dropped the ball on. There's a big feeling of satisfaction in this game when you realise just how athletic its platforming can be. Take Lights Out or Road to Nowhere for example, you can just blitz the level and do full jumps without needing to stop.
@amkirby1014 күн бұрын
Great video man, really enjoyed it. Crash 1 is also my first video game and lives in my heart as such.
@kingski99974 ай бұрын
Man what a goated game! You still the best crash player I’ve ever seen in my life 🐐💯🔥
@dusk3612Күн бұрын
I love this tipes of vídeos were people give they expirence and Memories with the game and not Just say Uuuu game good or game bad also I love that you talk about thoes details in the enviroment we normaly dont think about things like this, amazing vídeo Man
@BlueJay7534 ай бұрын
First off really well done and well organized video 👏 Second based on your last statement towards CB 4 IAT I agree with what you said on Crash not being a hard platformer. What made him a success is the fun experience throughout every game. With the exception of CB 1 only being hard because it’s the first and every first game is like testing waters for what’s to come in a game. The sequel if that said game is where the developers usually fix the issues with the controls or other things people complain about. Which brings me to my third notion. I have a theory that CB 4 IAT was only hard because people would complain about the CB series being too hard but honestly with all respect it sounds like a skill issue. Then TFB took those “it’s too hard” reviews/statements from people into consideration thus making CB 4 IAT a really really really x’s 💯 a hard game!
@yungJenny3 ай бұрын
great video, keep it up!
@SFDinossauro5 ай бұрын
I couldn't agree more with the discussion about how people perceive Crash Bandicoot to be this hardcore plataformer when in reality it never was. Even tho i love Crash Bandicoot 4 i really wish it didn't go the frustratingly difficult route just because some youtubers and journalists created that perception. Good thing they didn't make a sequel to that turning crash into a souless pvp game that died in a couple months at least heh Great video mate 👍
@capercrusader71294 ай бұрын
Yes!
@nanticool14 күн бұрын
This is peak
@JessieBananaКүн бұрын
Not me watching this to justify if I should purchase this game as a 36 year old lady returning to gaming because it was a fave from my childhood…and I lowkey can’t believe it’s still a thing.
@Yorm_Күн бұрын
Never a bad time for some Crash Bandicoot!
@BoredMan04 ай бұрын
I also agree on controller difficulty crash floating is the least frustrating but the others are really bad spin sliding and SPECIALLY the D pad (I know in ps1 there controller use analog but not the ps3) it is 3D platforming and dying to D pad jumping section is frustrating and unfair
@Mr.NA-zm9js4 ай бұрын
crash bandicoot and rayman actually have some interesting similarities: 1. the first games in both series are extremely hard 2. the second and third games are liked better than the first 3. the second and third games are significantly easier than the first
@PiePie4535 ай бұрын
Z axis. Y axis would be back and forward right?
@Reigndolph4 ай бұрын
Unpopular opinion-i never cared for the original Crash Bandicoot game on PlayStation
@Adamtendo_player_15 ай бұрын
Crash Bandicoot is cool an all but Mario stomps all over Crash Bandicoot, there is a reason why Mario has endured and Crash Bandicoot has stagnated but with that said, the original Crash Bandicoot is nostalgic and I own the N Sane trilogy on Switch.
@chef_boysauce43994 ай бұрын
However, I might add that popularity doesn’t always indicate quality.