Why Is Doom Like That?

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Sandy of Cthulhu

Sandy of Cthulhu

Күн бұрын

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Finally, many thanks to my patient production team for helping turn my somewhat bizarre imaginings into reality!
Lincoln Petersen, Producer
Edgar Munguia, Editor

Пікірлер: 760
@dudleyvasausage7879
@dudleyvasausage7879 3 жыл бұрын
I love the random reverb on his voice.
@kduhtdkzrt
@kduhtdkzrt 3 жыл бұрын
Holy crap, Sandy Petersen has a KZbin channel? How the heck did KZbin not deem this relevant to my interests for the past 2 years? Thanks so much for the first person insight on Dooms creation Sandy!
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
thanks! I have a twitter feed too for what it's worth but obviously I spend more time perfecting the KZbin stuff.
@kduhtdkzrt
@kduhtdkzrt 3 жыл бұрын
@@SandyofCthulhu I know and am subscribed, but thanks to Twitters stupid algorithm, if you're not a native english speaker and are subscribed to more that a couple dozen people, all the english channels get completely drowned. Haven't seen a tweet by you, John Romero, Tom Hall or any other english tech/gaming related channel in weeks.
@timothyritchie5290
@timothyritchie5290 3 жыл бұрын
Was just thinking the same thing! Feel a youtube rabbit hole coming on 🕳
@The8bitbeard
@The8bitbeard 3 жыл бұрын
Same. I was like "Sandy of Cthulhu? Wait, THE Sandy? As in Peterson?" Clicked, and sure enough, there he is. Less than 10k subscribers. Happy to add to that count.
@Strawberry92fs
@Strawberry92fs 3 жыл бұрын
right. the algorithm just blessed me with this today. I guess rewatching all the civvie 11 ID and Apogee/3d Realms episodes in a week cause the algorithm to open its mighty eye.
@pastathedoomguy2905
@pastathedoomguy2905 3 жыл бұрын
It's amazing to see that legends like Sandy and Romero are still very active in the Doom community after so many years :)
@vagabundorkchaosmagick-use2898
@vagabundorkchaosmagick-use2898 3 жыл бұрын
I hope they're doing well.
@ChronoWarrior1996
@ChronoWarrior1996 3 жыл бұрын
@@vagabundorkchaosmagick-use2898 this is accurate
@HDramboDwango
@HDramboDwango 3 жыл бұрын
Yes its so fucking great!
@vagabundorkchaosmagick-use2898
@vagabundorkchaosmagick-use2898 3 жыл бұрын
@@ChronoWarrior1996 Best meme of the year, hands down.
@trundlethegreat4682
@trundlethegreat4682 3 жыл бұрын
It's their legacy. I'd be pretty damn proud and want to talk about if I shaped an entire genre of gaming.
@MarphitimusBlackimus
@MarphitimusBlackimus 3 жыл бұрын
But why doesn't Into Sandy's City play in your city map?
@kizmetmars
@kizmetmars 3 жыл бұрын
Why don't you do an analysis about... smarph ass.
@valletas
@valletas 3 жыл бұрын
Truly a worth question for the doom philosofer
@DoombringerFPS
@DoombringerFPS 3 жыл бұрын
@@disturbly Nah it was just such a big map that it was nick named Sandy's City. They had to make it smaller to fit the limits they were working under at the time. Or so I've been told anyway.
@Lugbzurg
@Lugbzurg 3 жыл бұрын
I like to imagine that The Spaceport/Starport is located in a place called "Sandy's City".
@kayeplaguedoc9054
@kayeplaguedoc9054 3 жыл бұрын
You know the answer #HackFraudery
@etansivad
@etansivad 3 жыл бұрын
The reason that Doom broke networks is that Carmack used the IPX broadcast packet that is supposed to announce network topology changes (Like if a new computer is plugged in, if a switch goes offline, etc). Broadcast packets are supposed to be received, and forwarded to every listener, so as each player was added it increased the amount of chatter exponentially. This is what happens when game programmers write network code without understanding the paradigms :) A patch was issued to have updates sent as discrete packets to each player, not broadcast to the entire network
@rakohus
@rakohus 3 жыл бұрын
Hi Sandy, hope you're doing well.
@sandypetersen6935
@sandypetersen6935 3 жыл бұрын
fine thanks!
@pixelcat29
@pixelcat29 3 жыл бұрын
I thought sandy is suppose to be under water plus they look more man then female
@Jacket430
@Jacket430 3 жыл бұрын
@@pixelcat29 it took me a minute
@womandibles
@womandibles 3 жыл бұрын
This joke isn’t getting the credit it deserves lmao
@returnofbeaux
@returnofbeaux 3 жыл бұрын
@@pixelcat29 He is a bit of a squirrel, though.
@Balla_Bo
@Balla_Bo Жыл бұрын
I just want to say - pistol starting Doom has given me such a renewed appreciation for those old levels. I’ve played Doom on and off since ~1997, but I only started pistol start since 2021. I have missed out! It’s so much fun finding the best route based on weapon progression, and I see the care and craft that went into that part of the design.
@lsb2623
@lsb2623 3 жыл бұрын
"OOH... and speaking of the Pain Elemental..." *sandy's head explodes and 2 lost souls appear*
@singletona082
@singletona082 3 жыл бұрын
... why do I find this absolutely appropriate.
@johnarmstrong5533
@johnarmstrong5533 3 жыл бұрын
For the record, I really like the "find the weapons in a hostile world" puzzle design which a player encounters when they're pistol-starting the levels. It's kind of odd how for a decade I didn't even know that that game mode existed, and now it's my favorite way to play.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
I take my hat off to you sir.
@MakotoIchinose
@MakotoIchinose 3 жыл бұрын
I am aware about pistol starting, but since 2006 (I was 7 years old at that time), I wasn't pistol starting by default until this year when I started to practice speedrunning.
@dmas7749
@dmas7749 3 жыл бұрын
i pistol start becase i'm -terrible and too lazy to save- pro mlg gamer
@Jay_Sullivan
@Jay_Sullivan 3 жыл бұрын
@@dmas7749 , that's my thought. I only started with a pistol when I died. I saw it as a punishment.
@dmas7749
@dmas7749 3 жыл бұрын
@@Jay_Sullivan not unlike how you lose your weapon in the Contra games both games are similarly brutal for me, except i actually find Contra games easier
@DudeWatIsThis
@DudeWatIsThis 3 жыл бұрын
Hey Sandy. The first time I fought the Spider Mastermind, I pistol-started and ended up killing her with the pistol after using up all the ammo scattered through the level. Really intense stuff. Stellar level, well done!
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
Yay SOMEONE else did it! besides me.
@robertmcknightmusic
@robertmcknightmusic 3 жыл бұрын
@@SandyofCthulhu I did that just the other day!
@mina86
@mina86 Жыл бұрын
Infighting is your friend. Get the goat in line between you and her and wait for fun to start. Tomatoes can help too. While she is occupied you can shoot at her with impunity. E4M8 is even more egregious (yes, I know it’s not Sandy’s map) since you can get her killed without firing at her once.
@baccy81
@baccy81 3 жыл бұрын
You guys changed my life back in Middle School, I will be forever grateful
@AaronLitz
@AaronLitz 3 жыл бұрын
"So now you know... the Mancubus isn't talking about your mom, he's just a pig." This is exactly why I watch your channel, Sandy. You're always so full of wonderful, fun, interesting, and funny information about all kinds of things connected to Horror and Lovecraft. As always, thank you so much. :)
@HDramboDwango
@HDramboDwango 3 жыл бұрын
WOW YES SANDY BOMB AS FUCK!
@StefanReich
@StefanReich 3 жыл бұрын
And all this time I thought the mancubi were insulting my mom. And boy did I make them pay for it.
@DoomguyAV
@DoomguyAV 3 жыл бұрын
He’s accurate
@NoobixCube
@NoobixCube 3 жыл бұрын
I never knew it was a pig grunt. I’ve always thought it was one of the devs saying “mancubus”, highly distorted.
@sorrenblitz805
@sorrenblitz805 3 жыл бұрын
"Which isn't some weird complex Civvie has"
@Hellseeker1
@Hellseeker1 3 жыл бұрын
Sandy Peterson? Dude is a legend, and we owe just as much praise to this man as the 2 Johns, thank you sir, for all your work.
@blockboygames5956
@blockboygames5956 3 жыл бұрын
absolutely agreed. :)
@Chuked
@Chuked 3 жыл бұрын
Agreed a gaming legend that inspired so many shooter games
@Chuked
@Chuked 3 жыл бұрын
@@avae5343 id never declined, have you played doom eternal?
@SuperGreenqueen
@SuperGreenqueen 2 жыл бұрын
oh yes fo sure
@KartoffelnSalatMitAlles
@KartoffelnSalatMitAlles 2 жыл бұрын
wanted to like your comment, but then it wouldn't be 69 likes NICE
@tedankhamenbonnah4848
@tedankhamenbonnah4848 3 жыл бұрын
Speaking of deathmatch, I remember my engineer student friends hooked up 4 computers so we could play DOOM. It was like magic.
@HDramboDwango
@HDramboDwango 3 жыл бұрын
I saw the first time DOOM in 1992...a place in Austin Texas called AVG...I went there because I wanted to play Fighting Falcon F-16! I asked them what were the other dudes playing..they said DOOM! Seqwaying into....PRE HDrambo went to IVS DWANGO in 93-94 and was Blessed by DWANGOBOB made me the FIRST MODERATOR! The rest is HISTORY! HDrambo Shabash!
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
did it crash your university network?
@trem0lo
@trem0lo 3 жыл бұрын
In 1996 I installed shareware Doom on all my high school computer lab’s Pentium 75 machines. Seemed like the right thing to do.
@rvaughan74
@rvaughan74 3 жыл бұрын
"The Lost Soul we now all know and love." That's seriously overstating it, Sandy.
@zatozatoichi7920
@zatozatoichi7920 Жыл бұрын
))
@noxbutcher5470
@noxbutcher5470 3 жыл бұрын
Thank you Sandy Petersen
@Foxxorz
@Foxxorz 3 жыл бұрын
Feels like I've died and am receiving the secrets of life
@sirbattlecat
@sirbattlecat 3 жыл бұрын
2:19 I remember being impressed with Quake and telling my friend that you could see the corpses from all angles. That was amazing to me. This was great, I love hearing the "war" stories about games I love.
@gameenthusiast3790
@gameenthusiast3790 3 жыл бұрын
Doom 1993 is still my most favorite game of all time
@DrMurdercock
@DrMurdercock 3 жыл бұрын
I see a man of culture.
@rcx9681
@rcx9681 3 жыл бұрын
Yes
@achtsekundenfurz7876
@achtsekundenfurz7876 3 жыл бұрын
awww come on, DOOM: Pinata Edition ain't _that_ bad... XD
@robertrada4783
@robertrada4783 3 жыл бұрын
Masterclass in level design.
@GRORGvideot
@GRORGvideot 3 жыл бұрын
experiencing for the first time in 1994 the part where you take the (red?) keycard and the lights go out and the imps come, was so memorable and terrifying.
@ToddHimself
@ToddHimself 3 жыл бұрын
I think the cacodemon never got a model because i believe its sprite was edited from the head of the astral dreadnought art from a D&D book.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
I don't remember ever seeing a Cacodemon model.
@FFKonoko
@FFKonoko 3 жыл бұрын
That could be effect and cause the other way around. Never made a model because they had a starting face forward sprite based on that art instead....or they based it on that art because they didn't have a model to reference?
@Trowelhands
@Trowelhands 3 жыл бұрын
Gregor Punchatz did an amazing job on building the latex models. He's a ridiculously talented monster maker. All you guys are. Rip & Tear~
@NGill-pt1vr
@NGill-pt1vr 3 жыл бұрын
I'd be super curious what Sandy thinks about some of the player-designed maps that have come out since Doom's original release since he was so involved in much of the original level design. There's so much incredible creativity and detail as Doom mapping has evolved over the decades.
@DodderingOldMan
@DodderingOldMan 3 жыл бұрын
Seconded. I honestly believe that the best level design talent these days isn't found in any actual game studio, but amongst the Doom mapping scene.
@Skullkan6
@Skullkan6 3 жыл бұрын
There's even a few Lovecraft themed ones. R'yleh is nice but way too hard
@HDramboDwango
@HDramboDwango 3 жыл бұрын
HELLZ yeah!
@Silverflower351
@Silverflower351 3 жыл бұрын
Hey I would like to make some doom maps but where should I start and first of all where I should learn?
@NGill-pt1vr
@NGill-pt1vr 3 жыл бұрын
@@Silverflower351 No idea how to make them, I just play them. Doomworld is probably your best bet for info, there's a thread on the subject here: www.doomworld.com/forum/topic/112092-how-to-get-started-on-doom-mapping/
@tankermottind
@tankermottind 3 жыл бұрын
*Sandy Petersen:* "A ranged invisible enemy might be problematic." *Descent developers:* "Hold my beer."
@kevgmei
@kevgmei 3 жыл бұрын
I would have thought they would be not too bad because you can track their projectiles until I fought the arachnatrons protected by complete darkness in Doom 64.
@tankermottind
@tankermottind 3 жыл бұрын
@@kevgmei Descent has cloaked *hitscanners*.
@spooky5787X
@spooky5787X 3 жыл бұрын
@@tankermottind I bet the devil himself has nightmares about descent game developers.
@kveller555
@kveller555 3 жыл бұрын
@@tankermottind The worst part is that your homing rockets won't track cloaked enemies, making the best strategy for taking out the hitscanning bastards useless.
@papayer
@papayer 3 жыл бұрын
Spectre Whiplash: _slowly slithers out of frame_
@BlazingOwnager
@BlazingOwnager 3 жыл бұрын
I truly think this is why Doom's artwork stands up so well compared to most other sprite-based games of the day, that they used images of something "really" there. It's like movies that used models in the 70s and 80s versus pure early CGI of the 90s and how one holds up but not the other. It made Doom age extremely well throughout the years.
@subtledemisefox
@subtledemisefox 3 жыл бұрын
Yeah a lot of the Bond movies from the 60s-80s have actually aged better effects wise than the ones from the 90s and especially Die Another Day (that one had the worst CGI), especially watching them in HD or 4K.
@BlazingOwnager
@BlazingOwnager 3 жыл бұрын
@@subtledemisefox Fun fact, the submarine car in The Spy Who Loved Me was a real submarine built out of a Lotus. It couldn't transform like the film, but the sub car was real. A couple found it years later on a blind storage auction and sold it to Elon Musk.
@subtledemisefox
@subtledemisefox 3 жыл бұрын
@@BlazingOwnager I didn't know that! Interesting. I always assumed it was a miniature model
@BlazingOwnager
@BlazingOwnager 3 жыл бұрын
@@subtledemisefox The other interesting one is the jetpack in Thunderball was a 100% real jetpack piloted by a stuntman. Though there's no way that thing was folding up in the trunk of a car like in the film.. hence the jump cut. (It was known as the Bell Rocket Belt)
@LangleyNA
@LangleyNA 3 жыл бұрын
I love your "Dead Simple" map, "MAP07," and Bobby Prince's "Shawn's Got the Shotgun" piece that goes with it.
@alexconner3958
@alexconner3958 3 жыл бұрын
3:20 holy cow all I can pay attention to is the onslaught of Pinky Demons and I'm getting anxiety
@BF-Gator
@BF-Gator 3 жыл бұрын
me: "THE DEMONS ARE DODGING MY BULLETS!" John Carmack: "No that's just my bad ai"
@VentoliN13
@VentoliN13 2 жыл бұрын
Jusr remember this. . . The Chasm map might be one of the most hated map designs in Doom history. . . But I bet it blew everyone away back then in the 90s. 😌 Thank you guys for everything and for the greatest video game ever! 💞
@wesleyfilms
@wesleyfilms 3 жыл бұрын
Played DOOM back in the 90s when I was a kid, and started playing Call of Cthulhu in high school. Still gaming was the same group all these years later. Funny how I didn’t realize what an influence Sandy Peterson was on my life, even if it was a small part :)
@JediMB
@JediMB 3 жыл бұрын
So, regarding the difference in sales between Doom 1 and 2, my personal story is this: I live in Sweden, and my first exposure to Doom was through the shareware version distributed on CDs. I believe I had one disc that was distributed for free at an expo of some sort, and another that came with a computer or gaming magazine. I was literally 9 years old at the time, and had no idea what that mail order stuff meant, but eventually I saw the fancy cardboard box for Doom II sitting on a shelf in a home electronics store managed by one of my dad's friends and got that, assuming that "Hell on Earth" and "The Shores of Hell" were somehow the same thing. It didn't take too long for me to be proven wrong, though, as someone eventually handed me a CD called "EasyStart" with a bunch of pirated games (a concept I didn't understand at the time) including the full version of Doom. I don't think I ever saw the boxed store version of The Ultimate Doom for PC, but I did buy boxed copies of every other id PC game from Doom II (1994) through Doom 3 (2004), plus Quake IV (2005) if you count that. It wasn't until 2006 that I got my first legit copy of Doom 1, through the 2006 QuakeCon pack on Steam.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
Millions of others had your experience, which is why piracy hurt id Software. Not blaming you - you were 9.
@JediMB
@JediMB 3 жыл бұрын
@@SandyofCthulhu Thanks, but I was mostly trying to comment on how accessibility is an issue. The shareware model was fantastic for making people aware of and hooked on the game, but the sequel was bound to sell better when there were fewer hoops to jump through to get it. And... I just got curious about how Quake did, comparatively, since it went with both the shareware and retail models, and I had no idea about the issues surrounding its release. I can see how someone would hold a grudge after that...
@QuantumParticle
@QuantumParticle 3 жыл бұрын
Love this video, Sandy! In particular that story about the networking contractor who scammed you is wild! The fact that Carmack got it working in time is testament to that guy's raw programming talent.
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine 3 жыл бұрын
Wouldn't mind hearing about Downtown and The Chasm. I've seen an early draft of Downtown among some developmental material Romero published a half dozen years ago, featuring wharfs/docks at the back of the level rather than alleyways. Also, I like The Chasm, for what it's worth.
@tiefighter3445
@tiefighter3445 3 жыл бұрын
I like chasm too.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
Yes that's right. Originally Downtown was supposed to be a port city, with an ocean at the edge. But it was too obviously a shoebox, so eventually I gave up on the port idea.
@Lugbzurg
@Lugbzurg 3 жыл бұрын
@@SandyofCthulhu Do you still have the WAD somewhere? No doubt computers can run it effortlessly, now!
@0neDoomedSpaceMarine
@0neDoomedSpaceMarine 3 жыл бұрын
@@Lugbzurg D2TEMP.wad exists, you need to load it with doom.wad with doom2.wad as your iwad. The level order is different, and a lot of levels look different from the final. Some aren't even in the finished game.
@frangoos5557
@frangoos5557 3 жыл бұрын
Man, I feel like a groupie. Your maps were the SOUL of Doom.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
I am a happily married man, sir or ma'am.
@frangoos5557
@frangoos5557 3 жыл бұрын
Haha no problemo. My romantic feelings goes towards the maps itselves!
@DarkOvus
@DarkOvus 3 жыл бұрын
Awesome story man, I'm glad doom 1 and doom 2 were created by you guys.
@bannisray3683
@bannisray3683 Ай бұрын
You are the best level designer in the world.
@brunocolin960
@brunocolin960 3 жыл бұрын
Carmack trully is a genius at progamming, and you are an incredible designer, Mr. Petersen! For just basically six people to pull such an incredible game amazes me every time.
@destinysaiyan014
@destinysaiyan014 3 жыл бұрын
I always thought the mancubus was saying "on your mark" Additionally for some reason I though the death cry of an arch vile was "oh my hemorrhoid"😅
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
I never questioned Bobby about the arch-vile death.
@tailfin6595
@tailfin6595 3 жыл бұрын
Decino did a deep dive on the origin of a lot of classic Doom’s sound effects. The Arch-vile death is an interesting one to say the least
@Silverflower351
@Silverflower351 3 жыл бұрын
@@tailfin6595 isn't suppose to be a girl screaming??
@LeadMilkable
@LeadMilkable 3 жыл бұрын
I can never get tired of hearing about D00M
@zeeveestudios
@zeeveestudios 4 ай бұрын
What I think is really cool is that your original idea for the lost souls actually ended up getting into the official Legacy of Rust expansion!
@BrentWalker999
@BrentWalker999 3 жыл бұрын
So strange... This guy made his mark on most parts of my childhood. Thanks!
@IloveOtherPplsMsry
@IloveOtherPplsMsry 3 жыл бұрын
Nothing can possibly top Romero's story about the Icon of Sin.
@generalesdeath5836
@generalesdeath5836 3 жыл бұрын
Sandy. Thank you. You helped make something special, and it will always be special. You changed my life.
@lordterra1377
@lordterra1377 3 жыл бұрын
The guys that built Doom including Sandy are my heroes. They are single handlingly responsible why I wanted to learn about computers. Also they helped open a new door in my head, which led me to explore the fanatic world of PC gaming. You guys will forever be Giants in my eyes. Hearing you guys open up about the development process of Doom is like hearing a story of a fantastic legend, but it's all true.
@rebelrouzer5318
@rebelrouzer5318 2 жыл бұрын
Ive always thought the Mancubus says "gonna fuck u up"
@ghoulsarefree
@ghoulsarefree 3 жыл бұрын
I for one think Map24 The Chasm is a great change of pace from the rest of the game and an awesome high-concept challenge. I think the hate it gets is rather silly. If it wasn't hard it wouldn't be fun! And other than Map28 The Spirit World it's the coolest looking level in Doom 2. Love the Doom stories. It's no surprise at all you playtested with UV pistol starts, because your maps in particular are perfectly balanced for them.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
The Spirit World was actually adapted from a dungeon map created by my 10 year old son.
@Scypek
@Scypek 3 жыл бұрын
@@SandyofCthulhu Interesting! John Romero released a pre-release version of the Doom 2 levels, and among them was an early version of The Spirit World. It was ridiculously labirynthe and undecorated compared to the final product - it certainly makes a lot more sense as a dungeon layout...
@dshift2225
@dshift2225 3 жыл бұрын
Subscribed instantly when I realized you had your own channel! Your resume reads like a best-sellers list of all of my favorite childhood games and always loved your unique style of level design (tricks and traps for example is objectively the greatest Doom map ever). Thanks for helping make the golden age of PC gaming shine a little brighter.
@MichaelODonoghueMOD
@MichaelODonoghueMOD 3 жыл бұрын
I'd like to know who thought up the Archvile. There's so much to that Denon. The way it sets you on fire when it sees you, it's cackle, the way it resurrects other monsters. Definitely my favourite
@I_Punch_Demons
@I_Punch_Demons 3 жыл бұрын
I didn't know Sandy Peterson had a youtube?! That is awesome.
@koopanique
@koopanique 3 жыл бұрын
So you're telling me that *this guy* is the Sandy guy from the "Into Sandy's City" song? Woa... so cool. So informative! Especially the process to create the sprites. Really glad KZbin recommended it
@ryandgarland
@ryandgarland 3 жыл бұрын
amazing behind the scenes commentary on how Doom was made.
@eulerian9693
@eulerian9693 3 жыл бұрын
I just want to say how cool it is that in this day and age we can interact directly with people who contributed in a major way to our childhood - I never could have imagined it!
@Requiem100500
@Requiem100500 3 жыл бұрын
"Unless a pig is talking about your mom" How can I be sure it isn't???
@DoomKid
@DoomKid 3 жыл бұрын
12:00 So glad you guys got Deathmatch in and working well by the time it released! Doom was a true pioneer in international multiplayer gaming!
@maximummatt73
@maximummatt73 3 жыл бұрын
My man
@mikejones-vd3fg
@mikejones-vd3fg 3 жыл бұрын
Very true, Its basically the grand daddy of all multiplayer fps's and you could even argue all online gaming, Doom 2 had co-op mode for the campaign, i still remember playing it with my buddy via the modem all night and barley being able to stay awake at school the next day and couldnt wait to get home to play some more.
@Wobbothe3rd
@Wobbothe3rd 2 жыл бұрын
@@mikejones-vd3fg Doom 1 also had co-op.
@walterw8223
@walterw8223 3 жыл бұрын
You guys did a fantastic job. Amazing considering the restraints and limitations at the time. A few days to write network-code from scratch is completly insane. When it comes to levels, weapons, enemies, multiplayer, graphics, sound, music, gameplay and mechanics in generel, you guys set a whole new standard. In a lot of ways, Ultimate Doom toghether with Doom 2 has never really been topped.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
and all just 6 of us.
@Asmodeus_6_6_6
@Asmodeus_6_6_6 3 жыл бұрын
Thank you for what you made! Doom has been an important part of my life for close to 30 years now. I'm glad that it's still relevant, through the new games, and that the originals still enjoy a thriving mod scene. The original game series is such a handcrafted piece of art, and those little "artist marks" you see everywhere in the assets and levels make you feel so involved in the creative process of the games. It's the heavy metal of games, before the heavy metal scene blew up; indie, innovative, and powerful. Doom is like your favorite B-movie where the passion and creativity of a small team of artists radiates from every aspect of the production. Doom is like your favorite first album you were listening to before the band became superstars. I love that you and other creators are still talking about how you made the game, and there are still stories to tell about how this legendary series was made. From a lifelong fan, a sincere and heartfelt thank you!
@andyl8055
@andyl8055 3 жыл бұрын
You made the Pain Elemental? You bastard!!
@Optimus6128
@Optimus6128 3 жыл бұрын
7:06 That was the thing I noticed on E2M7 that I found really cool, in the start of the level the lighting comes from the door and makes a band of floor brighter, it's interrupted by the pillar in the corner so there is another darker sector behind to create the illusion of shadow. That starting view made E2M7 very memorable to me (and the rest of the level, I personally love it, even though many people in the Doom community don't have it in high regard as far as I know) 8:48 I hated that secret, it was on MAP27: Monster Condo. It took me so long (and opening Doom Builder to inspect) to find this one. Whenever I play a map, I don't just rush to the next area. I make sure I clear everything from the beginning area. It was highly unlikely that playing this map I would ever avoid a lot of the starting areas and rush to the next big area (with the arrow in the wall) in less than 30 seconds. Btw,. there are some other mysterious triggers that I don't know where they were use, for example one that says "After 5 minutes, door opens and then closes". I know this one was used in Eternal Doom (A 1996 megawad, not the modern commercial game) in MAP05 where a computer monitor greets you, it says "come back to me after 5 minutes". So at least they let you know this time ;)
@DrGonzo123456789
@DrGonzo123456789 3 жыл бұрын
Thanks for all your hard work Sandy. I play the original Doom to this day, which is a true testament to how good the design is...it's timeless. If I could rewind to 1993 and imagine that one day I could thank one of the developers via the internet, it would blow my mind.
@blackbeardbarkbark
@blackbeardbarkbark 3 жыл бұрын
I remember playing doom when it came out...I was 8 or 9. I would watch my dad and brothers play it too. My neighbor was really good at it and beat the game and showed us the ending. Classic 90 stuff.
@Proudtrekkie96
@Proudtrekkie96 3 жыл бұрын
Hey, Sandy, I just want to say thank you for being part of the team that created this franchise. My dad introduced me to Doom when i was 3 years old and taught me for to play. i have wonderful memories of us taking turns on the pc everytime when either us us died or pass to the next level. We still play the game and nevere stopped. i'm 25 now and i play doom almost on a daily basis the same with my dad. there is a wholesome irony that i know teach him how to play it on the switch. it never gets old for us.
@MixedMartialHelp
@MixedMartialHelp 3 жыл бұрын
Sandy thanks so muchfor this, I love hearing all these bits about the history of a game I grew up playing! You guys literally laid the foundations for games I play and enjoy today!
3 жыл бұрын
Came to this channel via KZbin recomendations... I can't believe this is Sandy Petersen! Man, your Call of Cthulhu game made me... it really entertained me for years! Congratulations you are still in the biz and kicking!
@tobykassulke2385
@tobykassulke2385 3 жыл бұрын
Hi sandy, hope you're doing well
@Darth_Yersinia
@Darth_Yersinia 3 жыл бұрын
This is accurate.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
sure!
@emilyding2496
@emilyding2496 3 жыл бұрын
@@SandyofCthulhu , a quick question if you don't mind, but did you mess up Doom ll's final boss textures? SInce there was a gap between the wall sprites
@ScarfKat
@ScarfKat 3 жыл бұрын
man i love hearing people who worked on classics just talk about it like this. it's so fascinating to learn about. thanks for the video dude, i really enjoyed it
@ForgetfulHatter
@ForgetfulHatter 3 жыл бұрын
doom was released the same year as me. i used to always play it at my grandparents house doom 95 windows 95 keyboard control only with ....no speakers. i never knew what the monsters sounded like until 10 years later :) . even now im playing a modded version of doom and i always say that. you make a game easy to mod. it'll stay alive for years to come.
@garethjones2746
@garethjones2746 3 жыл бұрын
You were part of the doom team? You are an instant hero to me. Thank you so much for getting me through college :) Absolutely loved it then and love it equally now.
@masheen_
@masheen_ 3 жыл бұрын
8:46 I knew I wasn't crazy. I could not for the life figure out how to get back there again. Now after 20+ years I can get there.
@wspraze
@wspraze 3 жыл бұрын
Thanks Sandy! You are amazing!!!
@floverdevel
@floverdevel 3 жыл бұрын
at 6:36 that «STOPPED» with echo effect has really got me by surprise ! WOW 🤯😊👌🏻
@casedistorted
@casedistorted Жыл бұрын
Decino did an amazing job with his doom sounds KZbin video showing that the Mancubus came from stock pig sound effects. Sadly though a lot of sounds from Doom 1 and 2 are still unknown or missing, which makes it hard for the HD sound mod guy to find them.
@mikfhan
@mikfhan 3 жыл бұрын
Oh man what a treat! Someday when I'm retired and old I will still remember DOOM - retirement homes are in for a shock in 15-20 years :D I still remember playing coop with a school buddy and little brother, one of them fired a rocket at an imp but I got it first with a shotgun blast. Rocket flew right over the imp and blew my face to ribbons! We all went into a massive laughing fit - legendary games by legendary people.
@foxd1e722
@foxd1e722 3 жыл бұрын
There was 6 of us making Doom. CHILLS.
@bruceparker4849
@bruceparker4849 3 жыл бұрын
You guys are legendary. I really appreciated how simple yet complex your levels were
@UrbanS_69
@UrbanS_69 3 жыл бұрын
My Tech Ed class in high school might as well have been Doom Deathmatch 101. Great memories!
@DrMurdercock
@DrMurdercock 3 жыл бұрын
We need more of the crazy stories!!! Names can be changed or left out. We need that stuff Sandy!!!
@DudeWatIsThis
@DudeWatIsThis 3 жыл бұрын
"So, uh, _Jeff_ was making the engine while _Burt_ was being a lazy rockstar and _Matt_ was also lazy and was kicked out and made a shitty Wolfenstein clone."
@DrMurdercock
@DrMurdercock 3 жыл бұрын
@@DudeWatIsThis That's shit we all know lol. I want more of the untold shit
@DudeWatIsThis
@DudeWatIsThis 3 жыл бұрын
@@DrMurdercock But my point is it would be obvious to know who's who.
@DrMurdercock
@DrMurdercock 3 жыл бұрын
@@DudeWatIsThis It's still better than saying something like, "One time Romero got piss drunk, ran down the road naked with a demon tail stuck up his butt" It could be "Bob" lol
@DudeWatIsThis
@DudeWatIsThis 3 жыл бұрын
@@DrMurdercock I'm not sure ass-tail fetish was as big in the 90's as to warrant something like that, but I see what you mean. Surely that could be fun, yes.
@metalmayfantasy
@metalmayfantasy 3 жыл бұрын
I'm so glad I found this channel, I'm just eating up everything you've been talking about from D&D to game development (when I was in college I realized I wanted to be a video game designer, but that passion slowly left me after I graduated and I got into MMA - I still have those creative passions every now and then though).
@glaubertbarros
@glaubertbarros 3 жыл бұрын
I actually like The Chasm, fond memories of playing Doom 2, thank you Sandy Petersen
@sverrekvernmo
@sverrekvernmo 3 жыл бұрын
Same here, The Chasm offered something unique from a design perspective & I highly enjoyed when I first played through the game. Saame can be said for Barrels O Fun, unique design.
@HDramboDwango
@HDramboDwango 3 жыл бұрын
Yes that level hard as fuck! I fell so many times! HDrambo Shabash!
@Choco-sk2gj
@Choco-sk2gj 2 жыл бұрын
Love to your role in history, I've heard a whole bunch of people talk about your contributions over the years but its nice to hear the details from the horses mouth :) Great stuff Sandy, so cool
@LeCharles07
@LeCharles07 3 жыл бұрын
These kind of stories are invaluable to understand how video games are *actually* made. Thank you for sharing. I subed in hopes that you do more talks like this.
@Mikeanglo
@Mikeanglo Жыл бұрын
I would KILL for one of those models...
@HavocGamingChannel
@HavocGamingChannel 3 жыл бұрын
As soon as I saw that Sandy had a YT channel, I instantly subscribed. Super cool
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
thanks!
@HavocGamingChannel
@HavocGamingChannel 3 жыл бұрын
@@SandyofCthulhu Been a huge fan for a long time, I'm honored that you'd even reply. Godspeed, and thanks for the awesome work you've done - keep it coming
@thommekm
@thommekm 3 жыл бұрын
I love those tiny (fun) facts and postmortem stories about games I love - especially Doom. I can't get enough of this stuff.. Thank you Sandy!
@fukei1182
@fukei1182 3 жыл бұрын
I just want to say thanks, DooM is one of my favourite games - it's had such a massive impact on me and I still enjoy playing it all these years later.
@vulturius7664
@vulturius7664 3 жыл бұрын
Love how the networking part came about
@2005sam
@2005sam 3 жыл бұрын
the fact that the og id software people are still around, and are socially active, i find that interesting and fun to know, why the fun to know part? they might be able to show modern doom modders some of the things that made the core of dooms levels (either doom 1 or 2) cause im sure there are many things that modern day doomers are doing wrong that make the og id guys cringe
@INFILTR8US
@INFILTR8US 3 жыл бұрын
Actually, there are thousands upon thousands of user-made projects that blow the original DOOM games out of the water.
@ArcaneAzmadi
@ArcaneAzmadi 3 жыл бұрын
Actually I think the fact that OG Doom is still a relevant game today even after the second reboot is amazing in itself. I can't think of another gaming franchise where the original installments have remained so eternally beloved even in the face of the things that came after them other than Sonic the Hedgehog.
@Peterplayingguitar
@Peterplayingguitar 3 жыл бұрын
It's really cool how you make these videos for the fans. Thank you Sandy!!
@TheVileOne
@TheVileOne 3 жыл бұрын
Sandy is giving us insight on gaming history here.
@DoomKid
@DoomKid 3 жыл бұрын
Sandy, WHEN will you be blessing us with new maps? Even just one would be awesome!
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
The current community makes such amazing maps. I am shy of sticking my oar in.
@emkajeej
@emkajeej 3 жыл бұрын
@@SandyofCthulhu What's interesting is that levels nowadays get judged in part on their lighting sectors; the exact thing you guys decided wasn't worth using because the player wouldn't be looking at it.
@DoomKid
@DoomKid 3 жыл бұрын
@@SandyofCthulhu I hope you decide to give it a shot sometime. Romero’s recent wad was really not that “modern” in style, but people still loved it!
@Jay_Sullivan
@Jay_Sullivan 3 жыл бұрын
@@SandyofCthulhu , everyone wants to see your oar!
@DarkElfDiva
@DarkElfDiva 3 жыл бұрын
​@@SandyofCthulhu It's a big lake, there's always room for another oar.
@Goto10Gaming
@Goto10Gaming 3 жыл бұрын
Omg this is awesome, so cool to know you have a channel where you share this info!
@technologic21
@technologic21 11 ай бұрын
I just started Sigil 2 after a long Doom campaign. If you made new maps I'd totally play them. It'd be cool to have a complete ultimate Doom in my library with maps made only by the original crew.
@Yellowswift3
@Yellowswift3 3 жыл бұрын
I especially enjoyed your levels in both Doom and Quake. It's great to see you have a YT channel. Thanks for all of your hard work. :)
@johnyendrey5590
@johnyendrey5590 3 жыл бұрын
I knew Sandy worked on DOOM, but I had no idea he made so much other stuff! And was on youtube! This man made so much of my childhood!
@zachkiss8870
@zachkiss8870 3 жыл бұрын
This is so great! Doom2 is the only game for me. I can’t imagine how good it could have been if the team had more time. It’s an honor to have found this channel
@BILLTHORPE
@BILLTHORPE 3 жыл бұрын
This is Fascinating! Thanks for sharing!!
@juagoguago7961
@juagoguago7961 3 жыл бұрын
Really awesome stuff you put out Sandy. You might just be the last guy open to talking about the development of Doom, the death threats are definitely something I've never heard from anyone else lol.
@SandyofCthulhu
@SandyofCthulhu 3 жыл бұрын
I think I'm able to be more honest about Doom because the Doom community is no longer vital to my career. I mean I like y'all but I am more into board games and such, so I don't care if I offended people anymore.
@danem2215
@danem2215 3 жыл бұрын
"You're all Satanists!" -Wacko to people who made a game where you kill demons in Hell
@PiesliceProductions
@PiesliceProductions 3 жыл бұрын
I always heard the mancubus chanting ”on your mind!” when it launched the fireball attack
@TosothYaKnow
@TosothYaKnow 3 жыл бұрын
So much fun to hear from peeps that basically locked me into videos games when I was a young lad :D
@JohnSWeekley
@JohnSWeekley 3 жыл бұрын
Very cool!
@josedorsaith5261
@josedorsaith5261 2 жыл бұрын
It sounds like you were really good to work alongside, Sandy. I'm glad I found your channel!
@nigelhill74
@nigelhill74 3 жыл бұрын
To us in Australia we thought it sounded like the Mancubus was saying “Undie Bum”. Undies is slang for jocks (underwear) so undie and bum went well together.
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