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After the release of Metal Gear, Hideo Kojima was satisfied with his work, and moved on to his next project. He actually had no plans to ever make a sequel to Metal Gear… until he was catching up with a coworker of his who had been assigned to the Snake’s Revenge project, with their talks about the game giving Kojima the inspiration to create his own sequel to the original game. And thus, Metal Gear 2: Solid Snake was born and ultimately released just 3 months after Snake’s Revenge. So how did Kojima and his team go about improving upon the foundations laid by the original Metal Gear, and how does it hold up today? Well, let’s talk about it.
Full Metal Gear Series: • A First Timer's Journe...
Metal Gear 2: Solid Snake is a 1990 action-adventure stealth video game[c] developed and published by Konami for the MSX2 computer platform. It serves as a direct sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, PlayStation Vita, and Xbox 360, and was given a stand-alone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console.
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