That long journey to the temple itself, getting higher and higher, more and more into the actual sky before getting to it is genuinely so goddamn cool.
@devinsummer583813 күн бұрын
I nearly crapped myself when the boss fight started. It was the most fun I've ever had playing a video game.
@Scott_Silver13 күн бұрын
I played that part after smoking a bunch of weed and it was absolutely bat shit crazy, loved it and that score.
@Chelsea_Universe13 күн бұрын
@Scott_Silver hahaha
@Scramblefred239912 күн бұрын
If only the temple itself was cool
@joannaglasby259612 күн бұрын
This plus the music swelling the higher you climbed and the crescendo as you drop through the clouds was chefs kiss. I wish they put as much effort into all the dungeons
@manda180413 күн бұрын
I'll be honest, I'm not looking for a difficult boss fight. I'm just looking for a fun and interesting one. So I like Colgera.
@danielcurren211913 күн бұрын
It’s Nintendo’s bread and butter: fun boss with intriguing yet fair gameplay mechanics
@darknesswave10013 күн бұрын
It was definitely the most fun out of the temples for me. An air battle with that giant monster wasn't something I ever could have anticipated
@LinkMountaineer13 күн бұрын
I didn’t really find Colgera laughably easy when I fought it. Actually took me a couple of tries to beat, embarrassingly enough. Still my favorite boss aside from the Ganondorf fight.
@MossMothMyBeloved12 күн бұрын
Colgera rocks, it doesn't get any more epic that diving through the boss's weak-spot. I'm a bit sad aerial combat is so underutilized in TOTK, I think it would've been awesome in the sky labyrinths.
@mkjjoe12 күн бұрын
I was happy the gimmick of diving through its weak spots was intuitive to me, I've seen other players who felt it was tedious to aim with the bow without realizing that was the "hard" way... Other downside is that someone who's a bit too efficient may not enjoy the full theme that's meant to make this a truly memorable moment. Having a sense of Zelda difficulty and how BOTW worked in particular helped, I kinda held back when I saw something epic and didn't want it to be over too quickly. Same thing with Ganondorf, I've seen many people rush through phase 1 without hearing the relatively long theme build up, though at least the following phases were epic too. Definitely underutilized the sky mechanics and places, probably the price of such a sprawling scope.
@IyoMaestro13 күн бұрын
The wind temple in itself is nothing that special but the build up when you climb higher and higher with the dynamic music that ends with the climactic jump into the eye of the storm is simply breathtaking. And then there of course is Colgera with the best theme in the game which makes the fight feel extremely epic even if it is a pretty simple fight.
@BlaykeStevens11 күн бұрын
Idk the mucktorok theme claps pretty hard as well. Same with the defense of gerudo town.
@GGBlaster13 күн бұрын
Colgera: Oh, you’re a boss, just not a super one! Muktorok: Oh yeah? What’s the difference? Colgera: PRESENTATION!!!
@HydrochloricAcid163 күн бұрын
Colgera may have presentation, but Muktorok is just a goofy little guy and i love him
@diegogutierrezhernandez46213 күн бұрын
I remember the first time I played TOTK, when I was scaling up to the Wind Temple, there was a moment where I thought "is this the Temple? Well I guess this is the best they could do with an open world" but when I entered the eye of the storm and the music began to pick up and the amazing reveal of The Wind Temple was an amazing feeling, it's one of the best dungeon introductions ever
@lasercraft3213 күн бұрын
Tulin being able to fly is probably a big reason why he seemed to have more involvement in the dungeon quest...
@NintendoBlackCrisis12 күн бұрын
Very true! Though to be fair Sidon is another companion who clearly has the ability to ascend the sky islands so I wish he also joined us in the ascent. Or maybe have the Water Temple be underground or something?
@fatdinosaurfood805911 күн бұрын
@@NintendoBlackCrisisancient waterworks were the PERFECT setting. Imagine climbing up to dive ALL the way down into the whirlpool great sky island style
@Bolt_Chaser9 күн бұрын
They built the ascent to require the horizontal boost as well to bolster the idea that you two are a team. Maybe sidon would be more involved if more things required his shield or splash to get through
@Gyaradosage23 сағат бұрын
@@fatdinosaurfood8059 I was hoping that the waterworks would have been the dungeon! It would have made the dungeons symmetrical. Air temple is obviously in the sky, lightning temple is on the surface (but mostly above ground), water temple should have been in the waterworks (on the surface but mostly below ground), and then fire temple is fully below ground. Air temple and fire temple were super open and vast, so lightning and water should have been confined and sprawling. We could have chased Mucktorok through pipes and underground rivers, unclogging access to deeper portions of the temple. It could have been a throwback to twilight princess lakebed temple if they wanted!
@fatdinosaurfood805916 сағат бұрын
@@Gyaradosage chasing mucktorok through pipes sound sick!
@Croton13 күн бұрын
Watching the segment where you dove into the arc made me feel like I was experiencing it for the first time again ✨ thank you for such a thorough highlight/analysis on one of the coolest segments of the game!!
@NintendoBlackCrisis13 күн бұрын
Thank you for watching man and congrats on getting another challenge run up 🔥
@Croton13 күн бұрын
@@NintendoBlackCrisis Thank you!! a great coincidence we both uploaded for the first time in a while today 😅✨
@junk204012 күн бұрын
Same goosebumps as the first time seeing it
@Thorongil198412 күн бұрын
This video was amazing. Go Twilight Princess!!🎉
@liamruiz319613 күн бұрын
To me, the wind temple was the highlight because it was the point where ToTK, even if for a brief moment, surpassed Botw by being its own thing. The layout, the journey, it all feels like it has that same emotional core that Botw had, only amplified by what ToTK added to the formula, and it works so well. The point where I felt that ToTK hit me with the “woah” factor was when you finish going up the thunderstorm and suddenly you can see the whole world in the distance. The zora quest also felt similar in that regard though not to the same degree as the wind temple and its build up, though that’s just my opinion on it.
@homerman7612 күн бұрын
Yeah, it's unfortunate that the other temples kind of felt like something was missing. They weren't bad, but they weren't on the same level.
@Legoswampert19013 күн бұрын
It would have made SO much more sense to have the water temple inside of a cave. With how you do the waterworks section in a cave it would flow much better to just continue deeper instead of go back up into the sky, plus it would mean that each layer of the map, surface, sky, depths, and caves, would have a dungeon.
@jaidens.g.192013 күн бұрын
I also feel like the water level shifting would be such a good mechanic for the Waterworks as a full dungeon, since TotK Link can't dive underwater and the walls would be too slippery to reasonably climb. It would be a great way to have ultrahand builds play into the dungeon, like to redirect water flows or to dam up certain areas, which I feel would be much more interesting and thematic than "use bullet time to hit a switch"
@Legoswampert19013 күн бұрын
@@jaidens.g.1920 a lot more interesting than 5 platforms in the sky that's for sure.
@Gigi4u13 күн бұрын
No I liked the idea of a low gravity water temple in the sky, it's a very unique spin on the idea. The problem is that TOTKs water temple is a very bland dungeon that dose the bare minimum. It dose not look like a aqueduct or sky castle it's just a set of boring islands that have nothing special to them that you haven't seen in the lead up to it. Every other dungeon has that wow moment were you first see the structure but the water temple dose not have that because it is so similar to its set of sky islands leading up to it. That's why it's a pretty bland dungeon that isn't that memorable.
@vadoslink44613 күн бұрын
@@Legoswampert190 Nah, a gigantic floating spring is better than just having the water temple being in a cave again. It's also not just 5 platforms. The Water Temple belongs to the Wellspring Isles, which also includes the entire sky lead up to it...hence why the aesthetic and mechanics are the same there.
@Allustar12 күн бұрын
Would also be a lot more interesting than it just being another ser of sky islands with puzzles.
@jaredkhan874313 күн бұрын
Genuinely, the dragonroost island motif in the boss fight made me tear up. And the atmosphere when getting to the temple was incredible.
@silverthehero129513 күн бұрын
When I finished the Wind temple, I thought it was kind of short, but then I realized the journey up to the temple was part of the overall experience, and I loved it even more for that.
@homerman7612 күн бұрын
Vs the other temples which just felt short... well, except maybe for the Gerudo town defense against the Gibdos, though somehow that felt distinct from the journey to the temple itself.
@harchadreda85713 күн бұрын
The lead up was so perfect, not only were you ascending higher and higher, but the music also goes with you adapting with your progress and adding more instruments the higher you get. The boat temple was a let down when you got there and we catched our breath doing puzzle... but when the boss came out we got goosebumps again, if they didn't add the boat and made it just us going up and meeting the boss i could still find the section perfect
@c.k.mcknight892113 күн бұрын
I loved the temple itself. That said, though, I would have been happy with the lead-up followed by Colgera as well.
@Warrior-Of-Virtue11 күн бұрын
0:23 I think this section being kind of boring was intentional. It was meant to drive home the fact that Link was a regular guy living a regular, peaceful life. Which makes it hit that much harder when everything goes to Hell.
@tristanneal955216 сағат бұрын
Same concept as the beginning of KH2. It's certainly interesting. But can't really fault players for finding it boring (it is a game after all) and it's a slog on repeat playthroughs.
@equinox-XVI13 күн бұрын
I cannot get over how well the Rising Island Chain theme blends from the usual cold theme into motifs for Colgera and the Wind Temple itself. In my experience, the cold theme is usually short lived because I don't spend that much time in high areas. There might be a thing or two to do there and then that it, off to the next location. But this time it felt like I had the option to keep moving in that direction. (That direction being up, quite literally) It wasn't a dead end like all the other times and the music reflected that. It made the experience super memorable to me.
@lordnaarghul13 күн бұрын
Climing to the Stormwind Ark is one of my top 10 gaming moments in my long career of gaming.
@dclark14200211 күн бұрын
Indeed...and I HATE jumping puzzles!
@Manacra1311 күн бұрын
The one thing I don’t like about the wind temple is the expectation it sets. If all the temples had followed the same pattern of a larger over world quest/buildup to requiring the use of your companions abilities to get to the actual dungeon this game would’ve been so much better. The dungeon designs themselves still need work but that would’ve helped a lot in terms of the story telling and ludo-narrative synchronization. I think Nintendo just needs to realize they can make an open world game with linear dungeons. Like we don’t need the dungeons to also be completely open air. Once they figure that out the next Zelda will be absolute peak.
@CK-iv1lq9 күн бұрын
The lightning temple definitely makes use of this too, but not to the same epic scale. And the water temple does a bit with the climb up the Wellspring Islands. It's the fire temple that really lacks this.
@Manacra139 күн бұрын
@ the lightning temple was interesting with its quest but could’ve been better by actually including Riju. The temple itself was very cool as well that was my personal favorite of the game. Water temple doesn’t count. Especially cuz they set up such a cool ambiance with the ancient zora water works but just used that as a way to get to a generic sky island section. And again, Sidon isn’t even with you on the way up. I think the fire temple is actually one of the better ones cuz you get to actually scale death mountain with Yunobo then fight a boss with Yunobo and descend to the depths with him too. They could’ve had a better build up in the depths itself but the overworld part was good imo.
@jackayers49556 күн бұрын
That's interesting. I did the Lightning Temple first, and I had the same thoughts - that it spoiled the other temples by having a much more interesting build up - the Gibdo attacks, retaking Gerudo Town, the descent into the temple. Whereas I didn't think the Wind Temple was that great. Maybe people just prefer the first one they do?
@Manacra136 күн бұрын
@ lightning temple was good. It was my personal favorite of the whole game. I liked the buildup for that one too I just liked the wind temple better cuz Tulin was there the whole time. I wish Riju had been able to actually come with us on the three pillars puzzle instead of just being basically a mortar for the gibdo attacks.
@Stillo52413 күн бұрын
The ascend to the temple, Colgera fight and even the temple itself.. everything especially the music made me feel like a kid again
@bywayofkpc13 күн бұрын
The ascent to the Wind Temple gave me a feeling I haven't had playing a video game in a long, long time.
@Anoonymous42013 күн бұрын
You need to play more games then
@Ray-dl5mp13 күн бұрын
@@Anoonymous420not the right response. Let people have their moment. If a certain type of game hits their sweet spot, that’s beautiful. You have no idea how many games they play or what does it for them. Beautiful moment.
@Anoonymous42013 күн бұрын
@@Ray-dl5mp Nah, absolutely the correct response. Totk is painfully mid
@Ray-dl5mp13 күн бұрын
@ you’re allowed to have your opinion. I don’t even disagree with that one. I just think the other thing you wrote was short sighted. I see where you’re coming from though.
@Anoonymous42013 күн бұрын
@@Ray-dl5mp mid game
@alliesangalli175713 күн бұрын
I really like TotK's dungeons because the journey to them feels connected to the dungeon experience itself, much more so than previous games where it felt like distinct missions. I think the dungeons being seemlessly in the world really adds to that.
@annabanana458813 күн бұрын
The music. The music was so freaking epic, not just in the boss fight, but all the way from where you hear the small birds sing the Song of the Stormwind Ark, the broken theme of Rito Village, and the entire Rising Island Chain and the dungeon that calls back to the Stormwind song and themes from BotW. AND the boss fight, Gosh, I stayed for way longer than I had to in the Wind Temple just to listen to the music.
@ranferil.17812 күн бұрын
So glad you covered a subject not many did which is the incredible music/ score! The Wind temple was my favorite as well, and on my initial play through I didn’t expect the colgera boss battle music to slap that hard! Overall great take !
@senordivinebeast64613 күн бұрын
I FR just shouted “let’s goooooooo” out loud
@TriNintendo13 күн бұрын
Your editing is always so freaking clean
@benjiblas70812 күн бұрын
Seriously bro. This is so good
@saber753413 күн бұрын
Wind temple is so great, glad to see a good appreciation video of it as someone who loves the games dungeons more than most people. Except for water. I do appreciate the puzzles in the game too, even if that is an unpopular opinion. Not flawless, but no dungeon is On the spirit temple, i say the construct factory is a good dungeon because thats the actual dungeon part, the boss is just separated for story reasons. And in my opinion its a great dungeon.
@vadoslink44613 күн бұрын
Even the water temple is good tbh. The aesthetics and music are absolutely divine and I think the puzzles were really creative. I think it suffers the most from people not realizing that the dungeons starts long before "Water Temple" is actually on-screen. The entire sky island section leading up to it is part of the dungeon, since both of them make up the "Wellspring Isles" on the map.
@Zerolink3013 күн бұрын
Ah, a fellow man of culture and taste. I couldn't for the life of me tell you why the Rito quest was my favorite, but you summed it all up perfectly! I'm also impressed that there is still someone making TotK videos. I figured all Zeldatubers were so disappointed they gave up on trying thanks to the confusion the game's lore causes. Which, to be honest, Zeldatubers are a bit at fault there as they keep trying to place the Ancient Past of TotK before Skyward Sword, and Oof, they shouldn't do that.
@whosaidthat8412 күн бұрын
All these lore whores just have to accept that each Zelda has always been intended to be its own experience. Sure certain games have connective tissue like WW and OoT but they're still their own thing. Either they accept it or they don't.
@NintendoBlackCrisis12 күн бұрын
Oh trust me I still love the game despite the lack of content. I just genuinely find it difficult to find topics to do theories on, especially since some of it is stuff I already talked about in the early BotW days and I don't want the videos to feel redundant. Hoping to get more ToTK theories out though :)
@amandahurley12 күн бұрын
When I think of TOTK first thoughts are always about the Wind Temple and the amazing music. The lead up to get to the Wind Temple blew my mind. I couldn’t believe how long it took me to get up there and the temple hadn’t even begun yet! I was a disappointed that the other temples didn’t have that kind of build up. Which like you said, is why this is the best temple in TOTK! Love it!
@xerohh13 күн бұрын
The Wind Temple skydive OST once you enter the eye of the storm is one of the best Zelda tracks ever. It is by far the best part of the game and almost 2 years on I can't stop thinking about it.
@Diamond_Aura13 күн бұрын
The callbacks to several prior Zelda games, the way it transitions from the ambient BotW style music to the more “epic old style” of Zelda music as you get closer, and of course the Colgera theme itself are probably the most memorable parts to me. Having Tulin stay with you the whole time also felt like you were really working together, and even though you could argue you’re almost “baby-sitting” him from a story perspective, he doesn’t actually slow you down gameplay wise, and in fact is quite helpful. The fact the Sky islands feel like it’s built in the way described by the legends also helps a lot. The Zora Waterworks does have some decent lore but also is kinda like “that’s kinda weird that a source of ‘all of Hyrule’s water’ is in the sky rather than some sort of wellspring in the earth”. While the explanation for the lore can still work, it feels less “clean” of a reason, because of course the RITO should be connected to things in the sky, but why the ZORA? It sometimes feels to me like they just wanted to spruce up more areas of the map that would otherwise be boring. It feels like they thought of the LORE fore the Wind Temple FIRST and THEN designed the dungeon and ascent with that in mind, whereas the other dungeons for the descendants (I’m excluding Mineru) feel like they went “well, we wanna make the sky more interesting, there should be a dungeon there” or “we should try one in the depths!” I dunno, something about the vibes and execution just feel different. But overall, agreed! I love many individual moments of TotK; I think it’s biggest issues is a lack of story cohesion between its plot points, but several of its individual moments/segments are the best in the entire series imo. The lead up to the Wind Temple, the descent to the end and final battles of the game, the Master Sword pull of this game, the reveal of how things happened/what’s up with a certain Light Dragon, several quests where entire groups of people come together to celebrate or express gratitude (such as Lurelin Village or the unification at Lookout Landing)… there’s a lot of moments that I think are so awesome and just needed a bit more of “story filler” to connect the somewhat disconnected gaps. But that aside it’s still an awesome game.
@NaveRellim3413 күн бұрын
The lead up to the Wind Temple was one of my favorite moments from this game. I hate how hating this game is cool now because this is one of my favorite games ever made.
@thiefkingparsley57613 күн бұрын
Skitty has done irreversible damage to TOTK discourse
@ra-music88113 күн бұрын
The game is great. But every Zelda game goes through the "hate" cycle at one point. In a few months we'll probably get the "Totk-underappreciated" Videos. Give it time.
@frstack300613 күн бұрын
Were all ready coming back around on totk dont worry guys 😂
@erikludwig551513 күн бұрын
The hate train is definitely on its way out for TotK. Was a bit annoying, but I’m going to enjoy the journey to people looking back on it for the fine wine it was.
@whosaidthat8412 күн бұрын
@@erikludwig5515 I feel like every KZbinr has gotten their hate videos outta the way at this point.
@Not_that_guy013 күн бұрын
Hearing the boss fight song in the wind temple for the first time is anither type of awesome
@melanieleon209513 күн бұрын
YESSSS!!! I got goosebumps. My favorite temple and favorite song. I would do anything to go back and play it for the first time.
@Drakenwild12 күн бұрын
God, I didn't even know just how much I've missed your stuff. I watched you religiously around the time TotK was announced and you are one of the reasons now I am making my own KZbin content. Great video and amazing editing, as always! :D
@julikrebs13 күн бұрын
I fucking love ToTK. Shoot me. And yeah, black, the wind temple is the best, but I also love how the fire temple is set up for the player to cheat, not follow a to b. 😁
@julikrebs13 күн бұрын
Swear to God, I played the first time completely blind, no online spoilers, so I felt like a shitty player in the fire temple, not knowing it was supposed to be like that. 😁 (Which is also why I spent hours upon hours searching for the lightroots, not having gotten the hint that there is a correlation, or how I somehow wound up on the thunderhead isles, advancing mm by mm in the black and slickness)
@skyrogue197713 күн бұрын
The Water Temple is weird as another temple in the sky, but instead of cold temperatures, you get reduced gravity.
@GossipGeist13 күн бұрын
There it is.
@thetophatguyandroid595913 күн бұрын
I can respect the spirit temple because it's made specifically for botw and totk as games, it feels like a tribute to the idea of those games. The whole temple is about exploration, finding stuff, finding powers that you couldn't imagine that they were possible, exploring more, story progression. The first part has you exploring a small section of the depths like the exploration at the start of botw and totk. Then you have to find ways to get wherever the rooms of those parts are. Most people just skipped everything with zonai devices but it's better if you use nothing. Imagine botw's great plateau with zonai devices it would be nothing. Then you have to build something using the thing you need to carry plus a small puzzle. This is a small summary of totk the ability to build in order to solve. Then in totk style you have to ride the thing you made to the goal. A plane, a car, a boat (and something else i forget). The game even has huge stairs for example to make you feel like you want to build a car and ride them down. After taking all the parts to the goal you have to explore with your new abilities until you get to the boss. Aka the whole plot of totk and botw. Oh you got stasis or rewind yeah go find zelda go to ganon. Along the way you find different terrain and obstacles made specifically for you to have fun using mineru. At the end of the exploration the game teaches you to fly with mineru in order to progress. This happens a lot in both maps of botw and totk, the game teaching you without always telling you directly. I'm not saying the spirit Temple is amazing I didn't have fun playing it for the second time. But the first time was great and I can respect what the idea was for the temple. A small tribute temple to the games they will probably never make like this again. If you have seen any other tribute like temples in other games remind me by replying here it needs a little research.
@nathanapodaca345613 күн бұрын
BOTW was my intro to the Zelda series, and I went in completely blind("Zelda is the girl, right?") I absolutely fell in love with the series because of BOTW, so the lack of linear dungeons wasn't something I found bothersome. My first time through the Wind Temple I was absolutely blown away(get my drift?). And, maybe controversial, but TOTK is my favorite game in the series now. It's not perfect, but it doesn't need to be The climb to the top. The music as you dive down, and probably the best boss battle score in any video game, with Tulin screaming in your ear as the choir of the passed Rito generations reaches crescendo while you take on a monstrosity...the dungeon wasn't perfect. But they captured the feeling of being a hero very well
@whosaidthat8412 күн бұрын
I'm a lifelong Zelda veteran from the NES days. I can safely say that Ocarina of Time and TotK are my favorites in the series.
@nathanapodaca345612 күн бұрын
@whosaidthat84 Ocarina was what I played next after I found BOTW. It took me a bit to get used to the more linear nature of it, but it's what brought me into the classic Zelda games
@whosaidthat8412 күн бұрын
@@nathanapodaca3456 glad to hear that!
@thenerdcatfish11 күн бұрын
Oh, YES! Tulin hypes us so much in this dungeon, he's the best!
@SirLizalfos12 күн бұрын
Definitely agree with you, this video was great! I can't stop looking in awe at that beautiful thumbnail.
@hmon66113 күн бұрын
Dang, I haven't seen one of your vids in a while. Welcome back good sir! Love these videos!
@CaptBurgerson12 күн бұрын
Really loved this video NBC. I think you pretty much nailed it on every point. My god that build up music is nothing short of glorious
@TheYoshiChannel-711 күн бұрын
I like the different style of video you made it feels a lot faster paced then normal, it gets straight to the point.
@Tilda_the_mage13 күн бұрын
Something else, I think the 4 main dungeon bosses are actually drawing power from the secret stones to cause the ‘calamities’ occurring. Colgera, Marbeled Gohma and Mucktorok all reside themselves next to or over the secret stones in the temples, exposing themselves to them. With Queen Gibdo it is little more debatable if she’s doing it cause we find her hanging out at the front of the temple initially, but chances are she is with that sand barrier thing. Would also explain why the ones in the depths aren’t causing similar issues, their powers are much more limited and less able to affect an entire region without the stones.
@Gigi4u13 күн бұрын
Also the sized construct is unique for being the only construct that ganondorf took control of. It's probably because it is extremely difficult for him to do that because the light based zonie technology is fundamentally incompatible with his dark magic. Ganondorf probably In a attempt to stop Link by flooding the spirit temple with gloom and defeated the sized construct to use its shell as a puppet to guard the secret stone from Link. He probably did this because couldn't send a boss monster in to temple because it was seald shut with the exception of seems in the stone cover that the Gloom could seep in through.
@PILARAAVILAКүн бұрын
Fun fact: u can enter colgera’s teleporter(what I call it) and u will teleport with it!
@c.k.mcknight892113 күн бұрын
You've got a new subscriber in me. I love, love, LOVE the Wind Temple and how long it took to get there, going higher and higher. I got the music for the Stormwind Ark song and am playing it on my clarinet. It's beautiful. I love the way "Wind Temple" appears on the screen as you descend into the dungeon. Icing on the cake, if you will.
@mikedelgrande52969 күн бұрын
I love both, slow beginnings that has you living a normal day to day life and ends with you killing god. And incredible beginnings that has you diving off a sky island during the opening segment, and still ends with you killing god.
@nikkirocks1913 күн бұрын
Oh yay, happy to see one of my favourite zelda youtubers back at it, welcome back! :)
@TheDarkFuryKnight13 күн бұрын
The boss was my favorite part of the dungeon, very fun boss to fight, also I actually like the Ganon fight, it felt more like an action RPG fight that you have to learn
@SimplyTrulyNothing9 күн бұрын
Wind Temple is genuinely my favourite temple, the fight and music for Colgera is great even if it’s not a hard fight✨💙💚✨
@shinymk656212 күн бұрын
I haven't watched your content in a while, but I love the added bits of humor here in there!
@ToonTris13 күн бұрын
yesss welcome back king
@HairDeLaCreme13 күн бұрын
The editing is superb!!!!! Thanks KZbin for putting this on my suggested content
@mikado86949 күн бұрын
I loved the build-up for that temple. I was so immersed. The last jump, above the storm, with the music stopping suddenly and the sunset... It was breathtaking. I remember staying still for minutes, just thinking "what happened."
@trinodot811213 күн бұрын
I still think they should've taken an Elden Ring approach. Several legacy style dungeons with mini new-style dungeons sprinkled across the world. Would've been the best of both worlds
@KokiriTheory11 күн бұрын
NBC is back let’s goooo! Awesome video dude!! Love to see some love and analysis for totk
@reyhaninwonderland11 күн бұрын
Great video! The wind temple is the first one I went to in TotK like we are soooo back. so imagine my surprise when the rest didn’t slap as much as this. Atmosphere & music was so amazing, I teared up in the boss battle because it took me back to when I was a kid playing windwaker & at dragon roost island
@BradleyGodlyGovt12 күн бұрын
So glad you’re back, NBC! Really missed your approach to vids lol. The Wind Temple is definitely memorable due to the buildup, even if the dungeon itself is basically a nicer Divine Beast lol. The music is great as well. Can’t wait for your next vid!
@coolsquid2213 күн бұрын
The run up to the wind temple blows anything breath of the wild tried to do out of the water in terms of coolness
@Hurricane36012 күн бұрын
That boss fight was thrilling! The music? One word. "Solid!"
@ZonaiCinnabuns13 күн бұрын
"*Song* of the stormwind arc" -possible reference to the song of the hero sung by the sky whale in SS, "a *god* who *fell* from the heavens" - sky-whale when healed comes up from the bottom of the clouds base in SS, & this part is surrounded by clouds just like the SS area, while Colgera slightly resembles a Skytail which was also found in the clouded region of SS. Then add on the reference boss fight music from *wind* waker . (You could also say you needed a bird to get there in SS x now you need a Rito partner as well) A lot of it seems to be possibly & directly referencing past games' lore, while putting an epic spin on a previous zelda song as the boss fight. If they did each dungeon like this, this change alone would have made dungeons so much better. I will add if they had references to skyloft (and they were going to put skyloft in TOTK, but it didn't make final release, just like the picori & kokiri didn't make it in BOTW), the wind tribe, or occa it would have made the game better. Not even npcs (I wouldn't say nooo if they did though), just something to reference or connect some lore.
@MaskedMajoraYT12 күн бұрын
It’s one of my favorite things when a new Zelda comes out, and you get to hear it’s music in the background of Zelda theorist’s videos. Great vid NBC!
@leol90213 күн бұрын
I'm glad to see you're back! AND you covered one of my favorite dungeons in all the Zelda franchise. What else could I ask for?
@mattchew8mealey92113 күн бұрын
Glad to have you back good video as always
@moreor_less9 сағат бұрын
i agree with the feeling around the spirit temple. I didnt even think of thunderhead as part of the temple until you pointed it out. i ended up going to thunderhead before the game told me to because I was exploring and stumbled on the shrine in the eye, so by the time the game actually wanted me to go there, I just warped and grabbed the stuff. i was excited when i got to the temple because i thought all of that was just build up like the wind temple for the second to last dungeon, only for it to just be a single fight and a room.
@andrewg.328113 күн бұрын
I just wish the boss couldn't be defeated so quickly. I don't actually care too much about the difficulty, I just want it to last longer so I get to hear the dragonroost island/rito village theme section more.
@quintonhoffert652612 күн бұрын
Do the fight without your bow: wait for the boss to shoot off the ice spikes and fall through the weak points to hurt it. Doing that six times takes a lot longer and is a lot more engaging IMO.
@Rudykawa11 күн бұрын
It was refreshing to watch a video about how why I liked this game a lot considering that from the past years the zeldatubers I'm subscribed seems to have focused more only on the negative aspects. Which exists, but arent the whole of the game.
@BoyProdigyX10 күн бұрын
There are just these moments during a Zelda playthrough that hit hard. And you KNOW it's good when you end up GITTY and on the edge of your seat just from watching someone ELSE encounter said moment for the first time. Watching them initially come across Guardians or GloomHands has that same effect. The Ascent was a piece of the game that had me constantly thinking " I HAVE to be there NOW, right?! No? Where's the ceiling on this thing?!". The journey up somehow conveys so much, and it wasn't even challenging, but SO satisfying haha 🤙🏽🌺-BPX
@jacobthompson14659 күн бұрын
I was out of arrows, not sure how to approach finishing off colgera, and I just dropped down on the final part of his circle spot from 100 ft above, not thinking it'd do anything and it was the finishing blow that ended him and I was so awestruck, it was great.
@whoknows478011 күн бұрын
Two points of the game stand out in my memory: the descent into the eye of the storm and the master sword pull. That music goes so hard as you encounter the first dungeon.
@KaiteWDrey12 күн бұрын
I'm gonna admit 2 very personal and quite embarrassing fact about my playthrough of tears of the kingdom: 1) The Wind temple was my fourth temple... I somehow managed to find Mineru as my SECOND sage. (Sydon -> Mineru -> Riju -> Tulin -> Yunobo) 2) During the Colgera fight... I completely forgot bows were a thing, I straight up forgot you could use bows for the entirety of the fight against Colgera. I literally faceplanted link into Colgera's cores over and over until it died. But despite that, or maybe even because of that, the Wind temple still is my favourite temple of them all and possible one of the best gaming experiences I had. I remember vividly the climb to the top of the clouds, suddenly seeing the sun rise greet me as soon as I reached the top, diving head first into the vortex of clouds beneath me! Just thinking back at it give me chills... every single detail was exactly perfect to make it one of the most impressive scene in my gaming career.
@rzbOwO12 күн бұрын
Your editing goes so hard in this video i loved it
@NintendoBlackCrisis12 күн бұрын
Thank you my friend, this one took a very long time to make compared to my other content :)
@Maheli_Seli12 күн бұрын
In my first playthrough i went to the Thunderhead isle pretty soon, investigated and collected the 2 shrines while the clouds where still there. I had no idea that this would clear up later in the story. What helped me a lot was Rijus Ability to sort of scan the surroundings which is a total pain obviously but it loved it.
@Nokyyyyy7 күн бұрын
"Why does the bird have nipples ?" - Deltarune player Also, can we talk about how the fire temple just looks like a Minecraft piglin bastion ?
@thatguywhoanimids4 күн бұрын
I can’t unsee it now 😭
@bandanadeesupremacy33213 күн бұрын
The journey to the wind temple itself was definitely the most notable for me. The other 3 temples, while still good in their own rights, didn’t have as much buildup, both visually and from a storytelling standpoint. With the other 3 temples they just sort of appear randomly once you finish the quest, but with the wind temple you’re given lore about the Arc. My excitement as I was getting higher and was able to make out the silhouette of a ship in the storm was insane. Definitely one of the top moments of my playthrough.
@ShepherdsCreek11 күн бұрын
Happy to see you back, NBC! Hope things in your life have improved
@squiddorito10 күн бұрын
I remember when I was first playing, and I didn’t have enough money to buy enough pieces of Rito armor for cold protection, and I had to keep leaving both the climb up and the temple itself so that I could make spicy food to survive the cold. I remember that part being a little frustrating, but looking back that’s actually one of the parts I wish I could experience again for the first time.
@AvivaKitty13 күн бұрын
I did the wind temple at like 5am, having been playing non stop since the game launched at midnight. The ascent was absolutely surreal, it felt like it went on forever. It was absolutely the most memorable part of my playthrough. Meanwhile I barely remember the dungeon itself, aside from the boss fight. I’m finally replaying the game for the first time since nearly 100%ing it within two months of launch, and am saving the wind temple for last this time. Absolutely looking forward to it, even if I know it won’t feel like it did the first time.
@ChimeraFolfsky11 күн бұрын
I specifically replayed colgera when I realized you could dive in halfway through the boss, I slapped on my zonai skydiving set, a modded headpeice for GIANT HAIR and had max aesthetic it was so good
@newtronvagabonds298512 күн бұрын
The ost playing when discovering the wind temple got to be one of the best ost in the whole Zelda franchise, this is why people love it so much
@LinkMountaineer13 күн бұрын
Everything about the Wind Temple arc, no pun intended, was amazing. This is not just from my strong bias for winter themed areas. Definitely my favorite Temple in TotK.
@Pyro_UH12 күн бұрын
To me, the build up even starts before entering the village: - The bridge to the Rito's Village is broken and you have to find another way to enter (Exactly like Dragon Roost Village in Wind Waker). - Call me crazy, but Frozen Rito Village music gives me Snowpeak (Twilight Princess) vibes. - Seeing Tulin all grown up and genuinly happy to see you again made me want to help the Rito, not only to complete a quest in a game, but out of emotionally investment. - Everything else, this video explains it masterfully.
@grahamwaldo33113 күн бұрын
One of my favorite things about the wind temple is actually the colgera refight in the depths. Specifically, fighting it when you haven’t activated the lightroots in the area. It’s in my top five moments of the game. It’s great because it’s not super hard, but the suspense of not really knowing where colgera is until it’s right on top of you is perfect! If you are reading this and still have one of the colgera arenas unlit, PLEASE try it! I wish I’d left a few lightroots off just so I could go back and do it again!
@magdieljmc12 күн бұрын
I don't know if the Wind Temple was my first by coincidence, or because the games makes it easier to fall into that path as you play the game for the first time. The fact that I thought I was following a side-quest, then ending going up the mythical way to the air ship in the Rito legend was something that shocked me, as I "stumbled upon it without noticing." And I don't say it as a bad thing, but as a capability of impressing the no longer impressionable gamers. Following the whole path to the end of this dungeon (with patience, as it wasn't really my favorite to traverse) and then coming face to face with this boss makes me emotional. It was as incredible as playing the first minutes of the game with that first sky dive. And the moment that music started playing I felt like I was doing something incredible by fighting this fairly easy boss. The company of Tulin all the while made it feel like I wasn't on it on my own, that I could overcome this impossible fight no matter what. It's a feeling that it doesn't compare to the other fight you can have with this boss. This is one of the few boss fights I remember very dearly, as it held so many emotions to me.
@CharmelionZard10 күн бұрын
This was one of my favorite parts of both Breath of the Wild and so far what I’ve done in Tears of the Kingdom, save the final Calamity Ganon fight. The gliding and shooting your bow in slow motion bullet time is so satisfying and feels like the epic fight the lore tells you link has fought.
@dclark14200211 күн бұрын
This temple has my favorite lead up, by far, of any temple in Zelda games. The frozen Rito village soundtrack...legit one of the most beautiful and haunting melodies in any game I've played. Talk about immersing your soul in the stakes! Then the ascent, with the music slowly amping up your expectations as you keep climbing higher and higher and higher and higher than you ever thought possible... ...and then, suddenly, you break through the storm into the clear silence. For me, it happened right at dawn...so there was all of Hyrule in absolute beauty...and then you dive down into the Ark with that piece of amazing music. Simply astonishing. One of the best demonstrations of PRESENTATION! I've seen in a game. I think, too, part of the beauty of that ascent is that you can never do it again. Once you defeat Colgera...the blizzard is gone. Those fantastic musical and visual experiences will never happen again.
@tossingturnips13 күн бұрын
The music on the ascent did a lot of heavy lifting in my enjoyment of it. While I wondered just how long I'd have to climb and enjoyed figuring out how to traverse from one island to another, the music starting out so minimal, cold, and desolate really helped to create the atmosphere. Which makes sense to me as to why everyone mentions the entire space from the ascent to the boss battle as being a cohesive whole of the Wind Temple. It is just so well tied together.
@rzbOwO12 күн бұрын
The slow start of twilight princess actually made me love the game a lot more as a kid, i first played it when i was 5 years old, so i was too scared to fight monsters, whenever I'd get to the part of the game where link gets bonked in the head and transported into the twilight realm, i would just not progress on purpose to keep enjoying the peaceful village and fishing.
@jorjor-f8z13 күн бұрын
Great video. Your points are valid and concise. Worth the wait!
@angelmagickcosplay416211 күн бұрын
I genuinely agree with you. I loved the whole Rito quest, especially the first time I played it. 🥰
@TheVardener10 күн бұрын
I think another good part is how Tulin is not only the most useful sage power, but also that he himself is useful in fights. I remember when Tulin started tagging along, I actively went "Oh great an NPC follower, I hope he doesn't stay around for long," but the fact that he's actually useful in combat, as well as the choice to have his headshots also give the sound effect for when you headshot an enemy, which actually informs you how much Tulin is doing. Especially since a long ranged weapon can be used without him getting in the way of your own fighting, it actually gives the air that he's pulling his own weight, which can't be said for the others as much. I don't think I ever turned on Sidon's ability past his quest line, and I don't even keep Mineru on when traversing the world because of how annoyingly big and in the way she gets for a very minimal gain.
@zacharygoodwin78911 күн бұрын
Good to have you back king
@TheLitman7212 күн бұрын
Agreed, the music and atmosphere with an amazing boss and sound track that made me feel like Link the Viking. Too good.
@Gigi4u13 күн бұрын
My personal rating for the Dungeons quests in TOTK are this. 1st place lightning temple 2nd place wind temple 3rd Construct factory/spirit temple 4th fire temple 5th Water temple 6th hyrule castle
@Jiselus12 күн бұрын
The wind temple is my favorite of game, when I reach the skies and I'm begin to throw fires arrows against colguera and these music. It's so epic.
@NotSpots12 күн бұрын
Honestly that fact that your progress towards the eye of the storm just builds up a massive amount of pressure not knowing what’s inside
@sensunory12 күн бұрын
spirit temple quest looked like RIME: the construct, the music. I felt the devs loved that game and were inspired
@C41N413 күн бұрын
4:46 goddamn you’re so wrong in this one. The Spirit Temple is the END of the Construct Factory dungeon. You go to four spots, solve puzzles, then get you Dungeon Item (Mineru), go fight some enemies, and get to the boss at the Spirit Temple. It even follows the other ones in terms of build up. You go to Kakariko to start the quest, which leads you to solve puzzles to clear up the storm in the Dragonhead Isles, who’d you go up to, open the door, and it takes you to the Dungeon proper. It’s so clear that was the design, I can’t see how some people miss that.
@bloodbane9312 күн бұрын
Because you can skip ALL of that by complete accident. I didn’t even clear the storm cloud on Dragonhead or know about the Kakariko quest with Tauro because I accidentally flew right into the Mask room just wandering around the sky. The Construct factory is admittedly pretty cool and has some fun puzzles, but the boss fight itself is literally just a reskin of the Kohga. Not to mention Mineru, while a really fun and exciting idea, is actually hilariously weak. A lot of times she’s even a detriment to Link to even be on the field. It really feels like they just called it the Spirit Temple just to get people to pog and that’s it.
@hornguy0411 күн бұрын
@@bloodbane93 I actually saw the Kohga fight as being a reskin of the Spirit Temple fight. Guess it just happens on what order you do things in.
@michaellane53818 күн бұрын
Stormwind arc also feels like the 2nd most useful of the 4 quest temples for weapon restocking(water temple has 2 hearty bass respawns and a few guaranteed max Zonai weapon spawns and tier 5's) as it has a max leveled construct bow set spawn near a teleport requiring no kills with free arrows, a leveled max sword weilder on level 2 you can freeze to grab a free ruby. These bows are the best outside Ganon's or the twilight bow that multipurpose for all weather until you can get the thunder helm.
@koolgamerryes812213 күн бұрын
Damn i was watching your old videos the other day and wondering "i wonder when he'll upload again. maybe in two to three more months." And viola, here you are again!
@Hail_Felidae2310 күн бұрын
The Wind Temple was my third TOTK dungeon (first two: water and lightning), and though it was very easy comparatively, there’s no denying it was the most cinematic and the most memorable. Also, it wasn’t mentioned in the video, but I was pleasantly surprised by the Hyrule Castle experience in TOTK, very suspenseful and memorable for me!
@ziyuechen26883 күн бұрын
I get goosebumps every time I play the Wind Temple again.
@josiahbranham115710 күн бұрын
I have been waiting for this video since the release of the game, this is why I love totk