imagine a character that action advances the DoT characters when the DoT detonates(manual detonations can't action advance, basically a resurgence window for DoT characters for enemy turns, probably easy to do with a summon) that would be so good
@jerryeljeremy779016 сағат бұрын
Or an Ice Nihility that has Ruan Mei's sakura blossom mechanic (but with more SPD decrease and multiple triggers). This allow an enemy to take turn but then get kicked down in the action bar. Only to get kicked again the second time because it can trigger more than one time unlike Ruan Mei's
@asafesseidonsapphire16 сағат бұрын
This doesn't work well with BS, unless you also give her and Kafka crazy SPD.
@timegame802613 сағат бұрын
Actually just AA enemies instead, but they are strucked by a special type of CC that is similar to freeze but unremovable, it doesn't interact like freeze that can interrupt enemy actions but on top of that extend all debuffs on the enemy
@Stupid-yn8tl11 сағат бұрын
@@asafesseidonsapphire Ruan Mei already gives speed, so might as well. + The unit could extend debuff timers so the debuffs don't disappear before Kafka can detonate them
@CrimZonOnYT9 сағат бұрын
Ngl I didn't understand half of what you said cuz I'm new to the game but it sounds like I accidentally stole your idea 😢
@ogcipher496715 сағат бұрын
It's insane that Kafka is pretty much THE CHARACTER, she's the one even ppl who don't play Star Rail know and she doesn't get the deserved love from the devs. SHAME HOYO SHAME
@blazeyprime447012 сағат бұрын
Lol simp much?
@loreyxillumina11 сағат бұрын
@@blazeyprime4470they are right tho, before I even knew about hsr, I knew about Kafka
@luquier688010 сағат бұрын
@@blazeyprime4470 she's the reason I played 😔 she's just cool
@danielbarnes124110 сағат бұрын
They shouldn't have made her a DoT unit tbh. The fact that her first banner flopped harder than Blades will always kill me. How do you make a playstyle THAT unappealing
@loreyxillumina10 сағат бұрын
@danielbarnes1241 fr wish she was stun support. Where she can stun enemies thus preventing them from taking turns. Which would play into her hypnotic powers
@AevyCh16 сағат бұрын
Apocalyptic Shadow heavily penalizes DoT as a whole. Enemies take little to no damage when not broken, and takes forever to recover from Weakness Break; so DoT can't trigger itself. Here are things that I want to see: - DoT should not be removed after a boss' phase change. - DoT should trigger immediately when the boss is Weakness Broken (this will sort of fix the problem with Apoc Shadow). - DoT can deal Toughness DMG - A character that Action Advances the enemy (including -50% ATK debuff so you don't die) - Crit DoT, but it uses your Effect Hit Rate to determine the Crit Rate. Also the only requirement for a Remembrance Unit is that they have a Memosprite. In other word, it can be just as broad as Nihility's current state (DoT, Debuffer, Crit DPS). Who knows, we might even get a Remembrance Healer.
@asafesseidonsapphire15 сағат бұрын
Also a character which makes any DOT inflicted on the enemy have it's value doubled, while also doubling the amount that specific DOT can stack(so shock can stack two times now), this makes BS way easier to play with enemy AA, while propelling the DMG to a higher level, but in a mechanical way. Also a character which can make debuffs become DOT is an idea that I personally love.
@williamnicolas391214 сағат бұрын
No wonder why my black swan being in the top 7% suck in apox shadow 😭
@lynndylan467414 сағат бұрын
Action advancing enemies is good for dot in general but bad for swan because of the way her kit works
@AevyCh14 сағат бұрын
@@lynndylan4674 One character should not dictate & hold back the entire archetype, especially if it's for the greater good. Also technically there's not much of a point in stacking Arcana past 7. Stacking more will do even less damage than triggering it more often. Here is an example: 14 stacks = 408% ATK 7 + 7 stacks = 648% ATK Not to mention that you don't get ANY of the extra benefits from re-triggering it with Kafka (no AoE & no DEF Ignore). Her Ult Vulnerability also doesn't work.
@lynndylan467413 сағат бұрын
@@AevyCh I’m not saying it’s a bad idea. I love dot in general and anything that can make it good I’ll take it. But those players who sacrificed their resources into swan will feel betrayed as customers if their “dot unit” get left behind in so called “dot meta” which isn’t a good look for gacha game
@OnyxIbara17 сағат бұрын
Here’s hoping Obsidian uses Bleed to heal or buff allies. C’mon hoyo make the vampire utilize bleed
@the_delusional_dreamer17 сағат бұрын
*The monkey paw curled* She is self Bleed
@Ben-v6z3s16 сағат бұрын
?
@mikyeediaz12016 сағат бұрын
@@Ben-v6z3s there's one of the IPC stonehearts named Obsidian. She might be a vampire from the video that has all of them trying to judge Aventurine during trial. I guess that since she might be a vampire, so making her utilize bleed and sorta make it like a vampire, that's what the comment was trying to say actually.
@OnyxIbara16 сағат бұрын
@ there was a teaser about the other members of the IPC Stonhearts. Obsidian is portrayed to be a vampire but not conclusively stated.
@legendoreis297315 сағат бұрын
I don't think she is going to be Nihility (so far), she is most likely going to be Destruction and maybe her DoT kit will be locked behind ger Eidolons.
@mozzapple11 сағат бұрын
Funnily enough, Anaxa MIGHT be a DoT support. He's ice nihility, and ice has an interesting synergy with DoT (frozen enemies get action advanced, which means enemies get more turns, which means enemies take more DoT dmg) If Anaxa is a character whose kit is centered around freezing the enemy, that would be really good for DoT teams
@megagamingrayquaza71379 сағат бұрын
I was just thinking about having a character like that
@spacedorito95929 сағат бұрын
This sounds similar to that blessing in SU
@MegaMaster2158 сағат бұрын
We don’t need a man in dot team…. We demand mommy dot period
@camel68487 сағат бұрын
@@MegaMaster215 ooooh it stinks in here
@whenyounutinhermouthandshe4 сағат бұрын
@@MegaMaster215Go take a shower.
@cyberjeeb15 сағат бұрын
I think effect hit rate in general is a problematic stat that nihility units are plagued by beyond just being worse than harmonies. You have to build enough for your kit to function completely, whereas harmonies are just trying to hit a stat threshold (some don't even need to) and are just weaker if they can't reach it. On top of that if you build too much ehr it's a wasted stat, I could see a "super" effect hit rate effect like super break making dot and other ehr characters shine more. This would probably be after the early 3.x patches if even at all so rip dot enjoyers. I do think they are intentionally holding out somewhat cause they never made a designated sustain for dot so atleast that's for sure coming.
@ArtanBlacknight11 сағат бұрын
One of the problems with dots is that its expire on your opponent turn and enemies are getting increeasingly faster (just take a look at Hoolay) so a support that deploys a field that while active dots don't expire (alongside other buffs) would be pretty good. HSR kits are getting more and more overloaded so of course a new dot unit would have to be overloaded as well to keep up with the current meta. Also because of the current hp inflation, the new dot unit needs to be physical as Bleed scales with the enemy's max hp
@kisukoev17 сағат бұрын
I mean, Xueyi was saved by Fugue and Jingyuan by Sunday, so a very specific support WILL be enough in my opinion, especially seeing how broken the average 3.0 character is
@ShadowFri3nd12 сағат бұрын
As Xueyi main i don't think she was "saved", she already was the best 4* DPS in the game just because she works with the Superbreak comp that got a lot of support in version 2, the only drawback is that unless you put her the Firefly LC, she needs to go hybrid build and that's hard to get in relics (she needs a lot of crit dmg, crit%, break chance and speed while she haves over 2200 ATK bare minimum).
@casualpotato4412 сағат бұрын
Yup. Jing Yuan has been consistently getting mini buffs of new characters synergizing with him for a year, but it's Sunday who actually pushes him to relevance. Same with DoT. We may have Ruan Mei and Huohuo for now, but a specific ultra tweaked DoT support can push DoT to relevance. #hopium lol
@danielbarnes124110 сағат бұрын
Xueyi has been "saved" twice already. She get a buff whenever break does lol
@ShadowFri3nd8 сағат бұрын
@@danielbarnes1241 yeah sure but she wasnt that bad per say.
@RedFlaim17 сағат бұрын
The longer we wait the stronger the buff will be haha…
@maxthefallenangel94014 сағат бұрын
you need so stop inhaling copium
@justrandompeople55514 сағат бұрын
The copium is strong with this one
@digi-stranger023411 сағат бұрын
Blade will get his royalties
@oatstraw7 сағат бұрын
building up the buff slingshot
@user-ip87 сағат бұрын
Cope
@Rzra15 сағат бұрын
They can make DoT more flexible, with a harmony that lets everyone proc their element's DoT. They can incorporate freeze, like a nihility that freezes using DoT procs, and whose freeze triggers DoT. Or they can lean towards Black Swan, make a preservation that detonates DoTs when their shields are attacked. I can see a future for DoTs, just that they're probably focusing on the new fancy remembrance units.
@seaberrysvideodump96029 сағат бұрын
fuck harmonies. make it another nihil char. I'm sick of harmonies dominating every team
@Sncyuki2 сағат бұрын
I feel like a healer will be better than a preservation and idk why. A physical abundance character that has a talent where every time a target is hit by any teammate, a special version of bleed is inflicted on them that stacks, whenever this character attacks, this special dot will be triggered, they're ult gives one or all of their teammates the ability to trigger all physical dots, they heal via their A2 where everytime a dot is triggered on an enemy, the whole team is healed by a % of the damage dealt by the dots triggered. Their skill increases the ATK and SPD of the whole team while healing the team for a set amount
@seaberrysvideodump9602Сағат бұрын
@@Sncyuki omg that's litterally just my idea with some technicall differences and instead of buffing spd and attack, that healing dot has the side effect of dot vulne% per stack like sampo
@masterplusmargarita13 сағат бұрын
There's two mechanics that could be adapted for a DoT support that already exist in the game, in Simulated Universe - there's DoT criting and there's Suspicion, which increases DoT damage when you overstack them - if memory serves, for every DoT stack that you overcap you apply a stack of suspicion that increases DoT damage by 1% and caps at 99, decreasing by 1 every time DoTs trigger. DoT crits are less fun, since they're just a roundabout way of saying "your DoTs do more damage", but they could be implemented pretty easily - The new character, Dot Mei, has a Talent that says "DoT effects on enemies have a chance to hit critically equal to X% of Dot Mei's critical hit rate up to Y%. Critical DoT hits do additional damage equal to Z% of Dot Mei's critical hit damage up to A%". Suspicion would be way cooler and actually change the way DoT plays in an interesting way, relying more on application than detonation, but you'd need to release a strong DoT applier with it because if you're trying to overcap DoTs to increase Suspicion stacks, Black Swan is basically shooting yourself in the foot. Alternatively it could just work on DoT application rather than overstack, but that seems less enjoyable to play with.
@darksplash87316 сағат бұрын
I don’t think it’s time to doom dot in version 3 yet since in V2 we also had multiple different gimmicks. Superbreak may have been the most focused on, but FUA got a lot of love and we saw Acheron, basically an alternative hyper carry team. The fact that they’re introducing a new path doesn’t mean they’ll ONLY focus on it. I hope.
@noahlloyd301215 сағат бұрын
I think the answer to making DOT feel special is pretty simple. They can do plenty of things. Make all future DOT characters detonate their own DOT, make a DOT support allow for multiple detonation per instance, introduce more stacking mechanics or something else to make refreshing DOTs feel more impactful, etc.
@camel68487 сағат бұрын
I agree with this! maybe a tweaked version of that one nihility su blessing where hitting an enemy triggers a dot status thats already applied to the enemy?
@adiquive16 сағат бұрын
nothing will stop me from using dot ‼️
@maca909512 сағат бұрын
10 cycle will be unreachable for you
@BMesa110 сағат бұрын
@@maca9095 I am 2 cycling with DoT, and easily cleared the latest AS. One side of course.
@brasil377810 сағат бұрын
@@maca9095patience i all you need
@sadamiamani7 сағат бұрын
I invested too much into Kafka DoT team 🥲 just for it to be abandoned by the devs and become mid
@jedhraley6 сағат бұрын
@@maca9095krill issue, dot clears svarog in 3 cycles comfortably
@NiaTheMilkTank8 сағат бұрын
That moment when non DOT players say Action Advancing enemies is the fix.... No... No it's not that leads to LESS DoT applied. If anything you want MORE speed on your DoT units instead of the other way around. Why do you think Robin is used hmmmmm There are multiple fixes in the game already. Borehole, Spore, DoTCriting, Nihility Equation, Def Shred, DoT Energy Regen, Make DoTs Super break, shields or heals on DoT damage, Suspicion stacks and it's Upgraded version. And of course more DoT characters with Unique stacks (arcana)
@NiaTheMilkTank8 сағат бұрын
Slight Note, You don't need Enemy Action Advance if you have more DoT detonators special on the skill (aka Kafka)
@dhtytreal77010 сағат бұрын
"HSR filosofy of new and unique 5 stars design". me: Looks at sunday; looks at bronya and sparkle.
@LeftyPencil10 сағат бұрын
Yunli: Clara 2.0..
@BrimCopper14 сағат бұрын
If dots would actually apply Break Damage, that would already be a huge buff ngl. It can't even do that. It literally only tickles the enemy and that is sad.
@seaberrysvideodump960210 сағат бұрын
here's how i fix dot.... I make an abundance char.. but instead of fua healing like lingsha, she has a life steal dot that can be detonated by kafka for on demand out of turn healing aswell as being able to detonate he own dot with an ult and the ability to extend the turn ammount of dot. and then all of a sudden? that's a char that could keep dot going for nearly a year
@Waterbaer9714 сағат бұрын
One avenue they could take is a support that makes ally dots crit based on their own stats. If needed could also make their own direct damage unable to crit to keep personal damage within support ranges. Another route for defensive could be a shielder who leeches dots into shields and those shields can do retaliation damage based on stored shields. Keeps the theme of damaging the enemies on their turns at least. but i'm a dumb idiot so these are just some things I think would be neat.
@Aibadenshi17 сағат бұрын
Unless specific event that require DoT. It's always better to hit the enemy as hard as you can to end the fight quickly before they hit back with whatever effect that could end you. Even if there are buff it still the fact that you have to waste time setting the DoT up instead of just hitting the enemy. Like DoT should be an added bonus not the main damage.
@IdeasAreBulletproof4 сағат бұрын
Even then DOT Trial characters exist
@Kevin-rv8br7 сағат бұрын
Concept: introduce an ice nihility unit, that specializes on freezing, with a detonatable ice DoT, and make it so, that debuffs don't expire upon being unfrozen, giving DoT overall a lot more damage procs.
@ThatOneGuyYaKnow16 сағат бұрын
"Later Babe, new RedFlaim vid just dropped" Also what one of the top comments in the Aventurine video about having a Preservation character with Quake mechanic from SU would probably be good with this; 1. New shielder should have a way to trigger DOTs despite being a Preservation and not Nihility via Quake. 2. The Quake activates BOTH when the character attacks just like the DU Equation thingy and also when enemy attacks. That would give another incentive to both add a new Preservation but also buffs the DOT team by giving them a proper sustain character and also finally officially introducing Quake outside of SU/DU
@kidsIIIII00916 сағат бұрын
I would imagine a dot harmony character that grants all dot and debuff characters double infliction for example Black Swan’s Arcana went from 5 to 10. Especially when HP inflation is about to come, it would make dots Viable
@eleinaedelweiss621514 сағат бұрын
That would make acheron busted beyond belief i dont think hoyo will do that.
@kidsIIIII00914 сағат бұрын
@ I would say one stack as long as the debuff was implanted once per action. There’s a difference One action = One implant debuff no matter the stack Two actions = Two implant debuff no matter the stack
@backtrackx36 сағат бұрын
@eleinaedelweiss6215 it would do absolutely nothing for acheron. Acheron can only get 1 stack per action no matter, (except for her lc). If an enemy attacks a unit holding trend of universal while in jiaoqius ult, acheron still only gets 1 stack even tho different debuffs are being given by different units for different reasons, as it's still only 1 enemy action
@husbandosupremamcy586715 сағат бұрын
I feel like if they want to introduce a mechanic to Dot, one way , though boring, is to make it like superbreak. Basically the Dot Harmony character can give a buff to all allies that will make their attacks to enemies detonate all existing Dots at a certain multiplier when the enemy is weakness broken.
@lybula12 сағат бұрын
That would still leave the problem of the enemies having to be weak to wind and lightning
@husbandosupremamcy586712 сағат бұрын
@lybula Give the Dot Harmany support a overloaded kit, that gives allies weakness ignore (Like Fugue) , weakness breaking efficiency (RM), buffs Spd, Atk, Dmg bonus, All Res pen. Also, make that when an enemy weakness is broken, they will apply the four BBWS Dot to that enemy similar to that one weighted curio in DU. To make that Dot harmony support extra broken, just add energy regeneration to allies and action advance in their kit.
@aqtcnja843010 сағат бұрын
I will continue to say that the buff i want fot DoT is a swirl mechanic creating new DoTs with different effects which can also incentivize running different elements on the extra team slots.
@wellberightback486116 сағат бұрын
I think following the concept of the break units in a whole, there should be a character that either allows DoTs to crit based on its own crit rate with fixed crit dmg , or with a skill (or ult) that gives the team the ability to trigger more than their own DoTs when they attack. I feel like the Divergent Universe equations, outside of being busted, kind of give an idea of what future characters’ kits could potentially look like (even if they’d be extremely tuned down)
@asafesseidonsapphire16 сағат бұрын
Honestly we need a character that allows DOT to deal agnostic Toughness DMG, and allows you to either proc all DOT's on the target when they receive Break DMG by 200% of the multiplier.
@cyberzh0rafm15 сағат бұрын
i don't think dot crit would help. we already need to balance 160+ speed 4k+ attack and high effect hit rate for DOT, it would be too many stats vs like super break where you build 160+ speed and 170+ BE only
@irena492915 сағат бұрын
@@cyberzh0rafm they could just make a dot version of robin that has 100%/150% dot crit and scale more with crit investment on them without needing to build crit on ur actual dot unit
@wellberightback486115 сағат бұрын
@cyberzh0rafm i was thinking that the DoTs would crit based on the hypothetical new unit, not based on the DoTer’s (i.e Kafka or BS), so their skill/ult transfers their own crit rate to the whole team but only for DoTs
@cyberzh0rafm10 сағат бұрын
@wellberightback4861 wait like sunday sparkle give crit dmg?
@alvinittowo14 сағат бұрын
i feel like the odd one out when it comes to liking DoT cause a lotta people got into that playstyle cause they loved Kafka. well, i got Kafka just cause i liked Sampo lol. all guides said "Kafka is good for Sampo" so i got her and been playing DoT since her release. My teams now are Kafka+Black Swan, Luocha/Aventurine as sustain, and for the 4th spot I kept switching between Sampo, Guinaiffen, Robin or Ruan Mei. Fingers crossed that they free Screwllum from the Hoyo NPC basement and perhaps make him a support that makes DoT crit or something (yes im a Screwllum fan too so the copium is extra)
@valtir9 сағат бұрын
They can add a support that changes the main dot weakness: doing the damage during the enemy's turn. They can add the dot turn in the time list, separated from the enemies (like they are doing with the summons) Then, they can scale dot speed with the caster speed or add some advance forward mechanic to dots to buff them (like lingsha's rabbit)
@the_delusional_dreamer16 сағат бұрын
Cipher (the cat girl in the trailer) is said to be a 5* Quantum Nihility that utilizes DoT, they be cooking something alright
@dot261516 сағат бұрын
Wasn't that character supposed to be a quantum abundance or did it change
@santabakure626416 сағат бұрын
I love dots but I hate Cipher😭😭😭😡🔥
@minhtranquoc0116 сағат бұрын
it's just leak, not sure if she is truly DOT user
@asafesseidonsapphire16 сағат бұрын
Honestly currently the leaks about new characters are really vague. I putting my bets on Anaxa as a DOT support.
@irena492915 сағат бұрын
Surely tribble gonna be a dot harmony right? :clueless: :copium:
@pbisverykewl15 сағат бұрын
A cool idea I've thought of for a dot support while watching is what if a character can expose an enemies "soul" in a sense, summoning it onto the enemies side of the battle field and linking its hp to the original enemy. The soul will have insanely high speed like 250 and with a trace could snapshot all debuffs from the original enemy to the soul. Sort of a half baked idea but the intent is to make DoT better in single target which i often find is the archetypes weakness.
@MelvaCross16 сағат бұрын
I hope for a DoT support that freezes the enemy since frozen enemies get 50% action advance upon thawing out. But I'm sure DoT won't be forgotten. Encounter design can help the archetype, too. The more actions enemies take, the more they'll suffer from DoTs. DoT PFs already have Action Advance built in, so that's the obvious thing to do for a future support.
@CrimZonOnYT9 сағат бұрын
I got some GOOD ideas. Imagine a team where the dot doesn't just activate on it's own when the enimy takes a turn, but instead you have a summon on the team, and you have to try to advance his action by gaining stacks. Gaining stacks by applying DoT will advance it's actions and to maximize damage you have to apply as many DoTs as you can in as little time as possible. When the summon takes it's turn you can see a MASSIVE amount of damage. Think of it like a hypercarry but it's not actually anybody on your team, it's a summon. I can see why somebody might not like that idea I mean summons don't have anything to do with DoT and until the summon's action your characters don't do much. So, how about a destruction character that takes VERY little damage from direct attacks but can only deal damage to the enemies by also applying DoT to THEMSELVES. This would count as applying DoT to an enemy and gain stacks for things like Acheron's ultimate for example. Or maybe even a character that replaces buffs with DoT. Think about it that could be really good against bosses that rely on a bunch of buffs, and what if they applied buffs or had a support that applied buffs to the enemies so it again counts as applying effects to them and can hurt them but it's risky until you can pull it off. I personally really like the idea of a destruction DoT character who buffs the enemies and applies DoT to himself only to swap it and deal massive amounts of damage.
@aidan_11055 сағат бұрын
i think a reverse bronya could be cool for dot, a nihility support that delays enemy turns by 50% if they have a dot applied. Maybe their ult could action advance the enemy and apply a huge dot amp. They would only work in DOT comps being that they can only control enemies inflicted with Dot
@superturtle101115 сағат бұрын
The Scepters from the new SU thing with Herta has one of the archetypes DoT so there may be hope yet.
@torynothing47195 сағат бұрын
Imagine a summoner which summons for the enemy team like a cursed floating doll right beside each target. If the target is hit any effect given to the target also given to the doll and every time the doll is hurt by either dot or we hit it ourselves the target also got hurt. It can solve the problem of dot being so slow and aoe dmg dealers also get some buff along the way. Plus new strats to play with.
@Lilunderdog11 сағат бұрын
It's crazy because Fugue introduced exo toughness bar so I feel like the support character , Which I will call K, could have something in their kit that allows all characters to detonate all dots on the character while also applying a debuff that buffs DoT damage, this synergizes well with Kafka's Blast hit skill and ult as well as Black Swan's blast hit skill. This will also help produce more stacks for Black Swan. This will also be able to increase Kafka's 70% dot detonation to at least 90% or higher since it's counted as it's own DoT detonation based on K's Atk + a certain number. Their basic attack and skill would be blast hits so they can deal the maximum amount of damage with their own dot detonation. The ultimate depending on the path of the character could buff all ally atk and dot by a certain number while also advancing the enemies by a small amount.
@JoshKnut3 сағат бұрын
Just a rando here playing since day one who loves DOT and has thought about this a lot- Things I think that would make for a great DOT Support or DPS kits/mechanics (obviously each unit would have a easy DOT application in addition to the other effects- and DOT damage scaling can be attack, defense, speed of enemy, based on unit kits respectively): *DOT Nihility Support: Enables "additional damage" to each individual DOT trigger-(like robin for DOT) and DOTs can reduce enemy toughness bars as well. increase all allies effect hit rate and reduce all enemies effect resistance. *DOT Harmony Support: Enables DOTs to ignore defense/crit/true damage for DOT(Pick one). DOTs produce energy for ultimate's in order to increase ult uptime. DOT's damage buff increases by a X% before DOTs proc and can stack based on number of DOT's applied(the more DOT's the more ignore/crit/damage boost you get). Skill or ULT can "sleep" a target for one turn that they have to "wake up" from. (Acts kind of like Ruan Mei's break extension-but not tied to breaking the enemy just sleeps them for one turn) Random DOT will re-trigger when attacked by anyone in "sleep" state and enemy in sleep state has X% DOT vulnerability (sleep state and cannot be reapplied to same enemy until enemy has recovered) *DOT Abundance: DOTs can Heal, boosts allies defense and Attack stats on DOT triggers, enemies action advances when attacked and 100% base chance to apply an additional DOT stack to enemy based on the attacking allies' element.(The faster the enemy goes, the more buffs you get.) Scales off of Effect Hit Rate. *DOT Remembrance: DOT triggers at the start of every ally turn as well enemy turns and extends duration of DOT up to certain turn count, summon applies random AOE DOT each time it attacks, ult gives all Types of DOT at max stacks and applies to all enemies based on effect hit rate. *DOT Preservation: DOT triggers build small but strong shields that apply bleed when hit by an enemy, high taunt value on unit and when a preservation unit is hit trigger all DOTs on attacking enemy *DOT Hunt: Reapplies all DOT effects on battlefield and additional DOTs to one single target then attacks target triggering all DOT effects and their break trigger effects as if the enemy was broken by every element type (kind of like a rainbow Main DPS Luka) *DOT Erudition: DOTs pass to defeated enemies, have increased stacking capabilities, extended duration, pass from wave to wave. Dots have a "shatter" effect like the MOC buff from a while back or black swans dot explosion at a certain number of her stacks. *DOT Destruction: DOT drains allies HP for high DOT Damage and Attack boosts, HP lost is stored for a massive "DOT Eruption" to restore all allies HP and trigger DOT effects multiple times Basic 4-star DOT kits/traces/talents that would be good (Just spit-balling) *Boost all allies attack. DOT Damage Type triggers Follow up attack re-triggering dot effect at X% of original DOT applied for each instance, like a Herta kuru-kuru for every DOT stack for example. (helps emphasize applying many DOTs as opposed to just one or two big ones and doubles all the effects of DOT) *Reduce enemies Effect res, defense, and attack increase allies effect hit rate, attack, and defense equal to amount reduced like DOT syphon effect (stackable and progressive- enemies weaken DOT strengthens as battle progresses) *Entanglement counts as a DOT and can be triggered by DOT Effects, all DOTs are break DOTs and scale like break damage (hybrid break DOT kits) *A character that simply increases the flat damage multiplier of DOTs by a good amount
@yume37212 сағат бұрын
I think a 5* DoT support like Asta would be great. Maybe even with a Ult that deploys a field which increases speed and allows all allies to trigger the DoT's on enemies for more consistency.
@mattheusspoo10 сағат бұрын
Jiaoqiu actually does fixes one of dots problems that is enemies not transfering their dots to the next wave when they die. He applies debuffs on them as they spawn and as they attack, so even tho he offers less buffs than RM or robin, he has his own personal damage and helps BS stack arcana too.
@luquier688010 сағат бұрын
I think a character that applied a random Dot, whenever an existing DoT is inflicted/ gains a stack(wind shear eg) a random new DoT is applied. Would go insane with black swan. The new DoT would be weaker, but multiple could be applied. Make it a support with an Ult that buffs DoT on an opponent. I think that could make DoT good.
@amitaycohen216516 сағат бұрын
honestly, DOT shouldn't be buffed. the real problem about it is that it just suck as a damage type. it dose regular dmg but can't crit, the break dot scale of BA but regular characters dot dose not, making it want to builds both BA and atk and EHR because it's a debuff. instead of more damage they need to give dot a supportive ability, for example: fire dot can reduce fire res, making Himeko gunifen and Asta better at support and dps. or make lightning characters get energy when dealing damage to anemys with lightning dot, making Serval and Kafka(and her lightcone) better.
@Desu_Noire12 сағат бұрын
I think the best buff that DoT can get isn't on the damage multipliers per se, but on the amount of activations and the utility on them. Imagine another DoT activator, but instead of being a Kafka replacement, it makes other characters activate ONLY the DoT with most charges (Black Swan buff), and each time a DoT activates, it adds charges to either the enemy (WCS) or to the new character (BCS). When certain condition is fulfilled (maybe if the enemy is weakness broken, that would make the low toughness damage good), it basically makes the enemy implode based on the amount of charges. It could, too, make the enemy take a 50% of the total DoT damage at the start of the turn, BEFORE the other DoTs activate (So the Arcana charges don't disappear before this, but also to not use the higher amount of charges that Arcana would get from the other DoTs). DoT doesn't really need bigger multipliers (that would only bring A LOT more Power Creep in the same archetype), it needs better activations, utility, and stacking. And yes, that could mean too that the ultimate stops enemies from losing debuffs, even on phase charge. (in general, to make it at least A BIT useful in other teams), but that would basically make BS have always 50 charges... Wait, no, that's perfect. And yes, most of this things are based on the actually good SU/DU blessings.
@xanogrande122413 сағат бұрын
Man, I’m really feeling DoT getting harder to play each patch. But the fact that it’s such a fun playstyle doesn’t change for me. I remember someone speculating that it appears like Hoyo would only release one DoT character per new region/patch, and I would be fine with that.
@271epicgroup11 сағат бұрын
Imagine a nihility DoT support that allows for a DoT attack to crit (think nahida’s ability to make dendro attacks to crit at a static rate) and also makes it so so DoT attacks reduce an enemy’s toughness bar when that DoT procs, both of these are things I believe would highly assist the DoT archetype
@MrFirecam13 сағат бұрын
DoT in turn based games is either a hit or a miss. In this P2W product the timer is what kills it. Kafka was there to help with that artificial problem but the HP sponge is just too big.
@paulomalley32115 сағат бұрын
i actually think that another kafka but on the support or sustained side would actually be the answer because stacking that effect might actually solve the problem with the low multiplier by actually making it proc more times not taking away but making it a damage over more times kind of thing and stacking more stacks for bs, like per se a healer that heals based on the dmg done by dots and having an ult that procs all dots would boost team dmg severely by giving the dots that are present more potency and if it were physical with high break dmg, if foothill has taught us anything it’s that break bleed is deeeeeeadly
@Timarj15 сағат бұрын
I think a cool support design would either be the action advance idea, credits to the dude in the comments. I also thought about another idea that has a bit of ramp up time but also not that much that its dragged out. skill: teamwide dmg buff that stacks whenever someone procs or implants a dot talent: she has a summon or like numby or whatever na acts independent and shares speed value with the character. whenever said summon takes action detonates all dots for 40% of dmg or some low value. (basically is you have 161 speed its like 4 actions so 160% dmg extra dot dmg per cycle) while refreshing dot durstion and giving a stacking speed and defense ignore buff every followup atk based on the characters speed. ult: just flat out enemies affected take more dmg from dots and every 2 dot procs (different units) gains a skillpoint (dot team somewhat suffers from lack of sp) i think there can be a lot to add and such but i think this would put dot back on the table without making it breakteam levels of broken. We also wont have another robin problem where she is meant for fua but is basically BIS for everyteam. The Character might find success in niche acheron teams but thats it.
@gacharenegade649711 сағат бұрын
I remembered writing a concept kit for a harmony dot character a while ago, though now that I think of it it might be way too underpowered. The concept I thought of was a character who alters the effects of dots depending on what dots were on the enemy, though the dot with the corresponding element won't benefit from the buff (i.e wind giving other dots the ability to stack, fire giving dots aoe, lightning extending a dot's duration and physical giving dots an additional instance of damage within a percentage of the target's hp), her ult puts her into an enhanced state where when she attacks, the target instantly gets fully action advanced while not being able to attack, effectively taking a free instance of dot dmg and delaying their next attack.
@nikyu.1068 сағат бұрын
I think they can gor for a "sustain" that freezes enemies + dissociate (SU mechanic) so they don't attack you. And additionally transform those mechanics into dot so kafka can trigger them
@Digivolution3Сағат бұрын
I feel like Jiaoqiu was so close to being an amazing DoT support, but then he got changed and got spread out to be a support for Acheron as well. Like having someone who (while the ult is active) can transfer the stacks of his dot to new enemies coming in or new rounds, and at the same timing giving an ult buff is so great! Like we need someone who can do that but amplified the dot vulnerability of the enemies like the suspicion debuff works in SU and DU. I looove doing DoT in those bc you can have some insane damage! Also having someone who can heal the team when DoTs to damage like the boon in SU and DU would be great too. It originally sounded like Jiaoqiu had something like that in his kit which would have been amazing! Its sad bc i always focused on break when i started but then realized how good DoT did on bosses in the early game, and was so excited with i got Kafka (especially bc i accidently got Black Swan so them together were unstoppable) then with super break, break just got even better, but now like you said with the HP increases and everything i feel like DoT is getting so hard to use outside of SU, DU and minor battles/boss (its my main team to grind for trace and level items lol) Maybe we need someone who makes it so DoT does like + a % of the enemies max hp so the more hp the enemy has the more potential dot can do! lol
@m.ridzwan-269 сағат бұрын
I think some people would understand by now, hsr meta is its characters banner. If wanna see dot becoming meta again, just wait for new dot 5*, then hoyo will change endgame for dot favors. Instead of balancing the game, they went towards catered meta and increasing hp.
@animesquish43146 сағат бұрын
We still haven't gotten a limited 5-star PHYSICAL Nihility-dot character. Was hoping with the release of a vampire-like character that we would finally get that -- DoT with LOTS of bleed.
@obsidianstar90897 сағат бұрын
Maybe A character that when broken enemies will still take "Action" as if they were not broken, but they cannot have any action until their broken stat turn rolls around if that makes any since?
@bastianokamiro54216 сағат бұрын
How about a unit that deals great toughness damage based on every DoT the enemy takes? For example; DoT damage procs > Summon, as aditional action, deals a lot of toughness damage by every DoT triggered. In E 1 or E2 By every x amount DoT of triggers, the summon turns advances and triggers every proc of DoT once as aditional action. Just the 1st thing that i thought, could be interesting to polish that idea to be more functional or balanced
@lehuyhoang11613 сағат бұрын
Idea for a DoT support: DoT apply by allies is applied back to them (with reduced effect). Everytime allies took DoT damage, reflect those damage onto enemies(with increase effect). Skill will advance other allies by 20%, ultimate grant them buff that let them leech from DoT.
@mr.mtfvsgaming37678 сағат бұрын
Preservation unit that taunts enemies and triggers all DOTs on a enemies that attacks them, but this counts as the enemy taking a turn reducing the DOT turn count. Meaning you gotta be able to stack those DOTs really fast
@rynozilla16 сағат бұрын
Babe wake up, RedFlaim uploaded a new HSR video
@tigransargsyan339812 сағат бұрын
Just make a support that makes the enemies not lose the debuff duration on their next turn. 2 epiphany turns, more arcana stacking, more Kafka damage. Also give them a dot or action advance depending on the path, add some atk, dmg% and dot damage buffs and its the perfect dot support.
@FreeWillMind12 сағат бұрын
One possible solution is to provide a Planar set that can give SPD and ER when DoT is procced
@Gabeatron9002Сағат бұрын
I imagine something along the lines of either DoTs activating on player turn as well (maybe to a lesser effect) or making all DoT caps at 99 with extra damage based on how high the stack is could be a solution to the DoT problem. There's still many avenues to take with DoTs, but there's the issue of making it balanced so it doesn't overshadow the other team comps (like "oh, let's have all DoTs do their max damage proccing once for every stack of that DoT"), like I'd want to see a DoT healer in the game (I'm thinking of a character that applies a DoT and heals the team based on stacks instead of dealing damage, with all the heals applying on enemy turn) but I don't think that will happen soon unless they think of something to help bring DoTs into the spotlight.
@RN-qh2mw11 сағат бұрын
ok so i have an idea of an ability called recalculate that acts like a 3 star blessing in su where is makes the dot do extra damage but it works with detonate and is considered that the dot activated twice so it helps with bs stacking on the enemy turn (so at the beginning of the turn its like the dots detonated so arcana doesn't reset then the actual dots hit so arcana can hit twice) edit: so i saw a person that look like they copied my idea and im not mad but im worried that they misunderstood(if they did copy it) as didn't want to write a long paragraph explaining everything . they extra instance isn't just 2x damage (also 2x damage is not good enough maybe the extra proc can do around 120%-150% of the original dmg so with kafka skill its 154% or 175% but a hypothetical character with this ability should still have an extra dot with a 250% to 300% multiplier with practically full uptime like bs and jiaoqiu and 1 or 2 extra mulpliers like dot dmg increase or something else) but its to work with black swan since enemies are very fast now she might not be able to stack arcana fast enough. but its not a perfect dmg increase since the first proc or the ability with a higher mulplier than the original will have less stacks maybe less then seven so no 20% buff and only the second one which means that it hopefully won't abuse the hypothetical mechanic to much. (also the first proc will have no blast since it works more like a detonate through the idea)
@hoangnguyen072113 сағат бұрын
9:50 so you are saying Super DoT(insert MrPokke voic)
@aliadel147514 сағат бұрын
Dot need A Support that has Full synergy 1 The Need to implant a Dot 2 The need to increase Dot Damage or Def and Attack 3 The also need to help with Dot lasting a little bit longer For example of character Implants Chain Dot this dot is Equal to all other Dot and when using ult the Debuffs on your opponent doesn't count down or disappear for each Stack of Debuff increase Def reduction by x amount.
@noice919310 сағат бұрын
Imagine super break but for dot where if the enemy is weakness broken and you apply dot the enemy instantly takes like 50% of your dots total damage or enemies take bonus damage from all dots applied after your weakness break them. They could also add a harmony character that puts a mark on enemies that enables dot super break or dot amplifying
@triple3slash57 сағат бұрын
I could see Remembrance bring a new platform to buff existing compositions, like what if theres a summon that eschews how DOT typically procks on enemy turns and instead makes DOTs pop in cycles like Lightning Lord? Or there could be a summon that inflicts multiple types of DOTs to increase the number of stacks, creating larger damage spikes when they DO prock? Theres avenues to fix this *right now*, its just a matter of if HoYo is strong enough to do it.
@jerryeljeremy779016 сағат бұрын
DoT is failed FuA. The problem with DoT is their dependent on Enemy's turn compared to various triggers that FuA chars has in their kit. The thing is You CAN'T MANIPULATE enemy's turn because it will be net negative to our advantage. Making them take turns earlier will result to our death and waste the DoT we want to stack. While making them slower will result to our DoT not get triggered anytime soon.
@karmaascendant393612 сағат бұрын
All they have to do is make a support that manipulates the enemy’s turn. If it stuns them and say accelerates the enemy’s turn every time by 10% when they are inflicted with a DOT then that wouldn’t decrease DOT survivability and would increase damage.
@sandalfury8 сағат бұрын
Idea: Abundance character who buffs allies instead of directly healing. Boost allies' EFR, and increase DoT based on EFR. Fire, Physical, Lightning, and Wind characters with the buff apply DoT to any enemy they hit regardless of basic/skill/ult, and the team heals when enemies take DoT. Would be interesting to see EFR get the same treatment break effect got.
@yavnrh4 сағат бұрын
They could decouple DOT damage from enemy's turn and make it its own event on the action timeline just like Robin's song ending event. And maybe the characters could advance this event to trigger DOT more often and more reliably.
@YindigoYangMonk14 сағат бұрын
Not only DOT but, have anyone noticed how they also dropped the basic attack/skill consuption gameplay, too? It is not that Blade, Jingliu, and DHIL are weak and got powercrept. They just never got proper support. Like Jiaoqiu is an Ultimate Support for Acheron.
@egg907111 сағат бұрын
I think a remembrance character that can give their memosprite to a character and the memosprite would change based on the element and gain different abilities. Like if the memosprite was given to kafka the memosprite would buff a stat and gain an new ability when it takes action.
@CinnaGrim0114 сағат бұрын
Okay imagine this. A person that receives stacks per Dot proc and/or application, and their ultimate consumes all stacks to give a dot with its damage multiplier increasing by like 20% per stack max of 20 stacks. Then self proc a skill that applies one random dot not currently on the enemy. And a talent that triggers one dot 100% damage whenever it's one of your characters' turn and that whole stack thing. With a like 1 or 2 energy gain from each dot damage. Obviously with more complicated mechanics, but it's an idea.
@backtrackx36 сағат бұрын
I feel like dot could be easily save 1. Any sort of action advance would help tremedously, wether it be to allow bs to apply more arcana, or kafka to trigger faster, or for the enemies to get hit by the actual dot (not that this would do much as dots reset) 2. Adding sim uni effects into the main game. Simply adding suspicision, making the enemies take more dot damage the longer they have dot for just makes sense, and you could go the easy route by allowing them to crit. 3. Allow dots to break weaknesses. Allowing dots to have rainbow weakness even by a small effect would help by getting rid of the damage mitigation and having more time to attack before the dots get reset, but what if instead... 4. Dots dont reset. After the enemy attacks or they change phase, why not just keep the dots there permanetly 5. Make dots regenerate energy. 6. Just buff them duh. And this is all just stuff already in the game without adding any new mechanics that would make dot so much better
@darkhydra426211 сағат бұрын
Honestly the best answer is to create Super DoT as a mechanic. Make a support that makes enemies take damage from their dots based on their effect hit rate when an ally attacks them. Yes, it effectively turns some characters into mini kafkas but hey it saved break as a mechanic so I think it could work if you balanced the intricacies of Super DoT.
@redrovaeden51439 сағат бұрын
I'm convinced that they have some plans for it when the Trailblazer embarks on that path
@xocreitiz12 сағат бұрын
imagine a physical remembrance unit that advances all enemies and taunts them and when destroyed, applies bleed
@JAMllostthegame3 сағат бұрын
While not fairly unique, one thing I did like about DoT is the multiple hits. When we first got to Penacony we had a bunch of enemies that needed to be hit a certain amount of times before weakening them or doing some damage to them. Of course that eventually paled in comparison to just straight up breaking them, but I thought it was nice. Maybe a future support could double the number of hit counts a DoT does without reducing its effectiveness. Alternatively, the way Remembrance worked in older SU was that it applied Disassociation and a second type of Frozen. I was actually hoping the Path would carry that torch and perhaps include a DoT 2 or something like how we have Super Break. Unfortunate as it is, I guess my DoT team will just continue to use Acheron for most of the heavy lifting and I still find that team funny lol.
@hajiku160614 сағат бұрын
hear me out. a support that extend debuff uptime/ double the possible stack for debuff(every dot but only stackable debuff?) and her/his own personal dot trigger healing based on the total debuff on enemy. def shred debuff and reapplied all debuff on new enemy that shows up every x turn. technically can work on non dot team as well
@miwky4063 сағат бұрын
I'm eager to see how the devs will get a handle on the exponentially increasing powercreep the game is currently facing. Currently, characters only 6 months old are already obsolete. At this rate, it won't be long until you have to pull on EVERY banner to stay endgame relevant.
@BrendenBarlow8 сағат бұрын
I always thought the blessing in SU that allows DoT to crit was really cool. Maybe if there was a support that had some mechanic like that? Idk probably wouldnt fix DoT's issues, but it might help!
@tulipcl730514 сағат бұрын
In reverse 1999 , Tuesday has a kit that helps poison dam (dot) can crit. How about have a nihility character helps all dot can crit
@pulledporc53349 сағат бұрын
Yeah, I think the biggest issue right now is that the current best in slot DoT team feels very complete, with little room for improvement outside of a hyperniche harmony unit designed to boost DoT damage specifically. If anything, the DoT mechanic itself needs some kind of rework or buff. The best in slot team can still clear end game content, but it feels like just barely sometimes. Nowhere near as easily as a less invested superbreak or follow up team.
@Tatertwat053 сағат бұрын
honestly, all they have to do to fix dot is either introduce a support or rework dot such that every damage instance that applies dot continues to stack more dot effects... maybe another unit that applies the dots every time a unit acts as well.
@nepnet990315 сағат бұрын
I sometimes wish the dot was it's own action especially when I break the enemy accidentally and move the enemy in the next cycle but if the enemies would use same dot mechanic then those guys with the chalice would be much more annoying
@0shadowstar07 сағат бұрын
Just take some ideas from Superbreak, and inject some new multipliers for DoT. - Convert EHR into a dmg multiplier (ie: Break efficiency -> SB) - Turn something else into a unique damage multiplier, for the thematic of Do"T" why not the "T" is the dmg multiplier. The AV inbetween each enemy action
@bgammax584214 сағат бұрын
DoT kind of just fundamentally works against Star Rail’s endgame since it requires the opponent to take several turns in a game mode about ending the fight as quickly as possible where bosses can potentially wipe a team in two rounds. DoTs fundamentally wish to go against enemies that can’t realistically be burst down but also won’t really kill you either. If you were to make just one unit the best bet is probably just an upgrade to Gepard. A unit that can protect the rest of the team while using a status like freeze to let you double-dip on DoT triggers. You could almost just make a Gepard that scales with defense and have it work for casual play at least
@seifeldeensameh66616 сағат бұрын
We need one of four buffs: 1. Bleed aoe dot character 2. Dot sustain character 3. Dot extend character 4. Another kafka
@minty_macaron22 минут бұрын
you could have support that makes them crit Or convert crit buffs to other buffs or have some DOT preservation thing where they move between enemies
@jakejake-t1r13 сағат бұрын
A lot of people say make a DOT sustainer. In my opinion there's a bunch of other ways to buff it, one way many people don't think of is a DOT specific ornament. No glamoth doesn't really count, it's our placeholder for the time being. We need ornament that specifically buffs DOT damage not give some atk and dam. Follow-Up have theirs, break, even ultimate, but DOT doesn't? I think all future DOT characters or the mechanic itself should have it where they proc their own DOT for a % but not on the level of Kafka. Sampo, Luka, and Guinaifen have it, but they are 4 stars. Also I think it's stupid how E2 Jiaoqiu is a legit DOT dps, e0 he's not just barely replaceable Ruan Mei for DOT. I have him E2 he's better for DOT team than e2 Ruan Mei and does insane DOT damage. The problem is you have to whale E2 and it contests an Acheron team slot. Action advancing enemies as a DOT buff sounds like a bad idea for Black Swan and getting killed easily unless they release a DOT sustainer. A unique idea is to have DOT deal toughness damage and have the break DOT damage scale with atk instead of break effect for DOT units. I strongly believe they are going to make a DOT sustainer, it's just crazy how the other dps teams got it and ornaments while DOT waits. They had plenty of time to give a us a DOT specific ornament while we wait for a sustainer, but they didn't.
@dulon9015 сағат бұрын
The biggest problem is right in the name, it's damage over time in a game all about wiping the field as fast as possible. The archetype needs both character buffs and enemies designed for longer battles where waiting them out with DoT is effective instead of trying to zero cycle everything like current teams do.
@nonoduh42132 сағат бұрын
"please don't spoil me even if you have the answer to what i'm about to say" i really hope the catgirl we saw in 3.X trailer will use dot she looks like an assassin so she could be a bleed dot ? i would like that personnaly.
@colorlessguard7 сағат бұрын
imagine if the devs turned the “Sin Thrister” SU buff into a support character
@vivid-mq1ht8 сағат бұрын
GUYS, I THINK I COOKED. What if they make a Fugue type character, but Harmony (spoiler: Robin for dot). Talent: Allow Dot to deal toughness damage. If the dot element is the same as the toughness of the enemy, deal x% amount of toughness damage. If not, deal x%. Dot damage and toughness damage through dot regenerates x% amount of energy. Ultimate(high energy cost, so other engine can't exploit this character): Make a countdown with x% speed Give everyone on the team ATK%,Speed and Effect Hit Rate. Additionally, applies dot that deals x% and every hit deals additional damage based on 10%(or something like that) of the dot damage implanted on the enemy. OR Every hit advances forward the enemy, decreases their ATK to 0 for that turn and increases the damage taken on their turn by x% amount. Skill: Depends. Could debuff the enemies or buff allies with dot stuff. Doesn't really matter.
@gaerekxenos15 сағат бұрын
Extra DoT detonators that detonate all DoTs, Effect Hit Rate buffs for existing, extra stat scaling for EHR for damage... idk what else .-. Energy recharge when DoTs activate? More stack limits for DoTs along with push? Something that ignores EHR/resistance or allows for that? There are more than a few things that are possible, just a matter of making sure it doesn't end up going too overboard or you get other problems with needing even more HP inflation if you don't figure out solutions
@kihouou12956 сағат бұрын
The other problem is Kafka is the damage dealer that will never disappear as she just gets better the better DOT characters come out so as Main damage dealer due to how her kit works, no one will be better than Kafka for DOT specifically unless they make her but better which would just break the game for what DOT is. They tend to now make newer characters when a new Main type of dps comes out like Firefly and Acheron. There hasn't been a Main dot dps since Kafka. Kafka is literally the only main 5* dot DPS unit in the game. I dont see Dot getting better unless they figure out a way to make a DOT DPS character that is better than Kafka without completely destroying the game.
@gypsyofthebard20 минут бұрын
1:10 It's not necessarily that it isn't fun at all, but more that the general design philosophy for the game goes entirely counter to DoT with many of its systems actively sabotaging it. Speed is an incredibly important aspect of the game, but DoT is inherently a fairly slow playstyle built around set-ups and payoffs that the game just does not support. 6:16 Well the thing is the answer is pretty obvious here. We need a Freeze focused support so the Action Advance doesn't cause enemies to attack. Freeze is a mechanic that was introduced very early on, but the only one that could actually use it with any level of decency was March 7th with her ultimate, but we already know how the rest of her kit is like. 9:28 Yeah that's a tough one to deal with. There's not really a good way to deal with that issue no matter how much I think about it. DoT is deep into being set up reliant as part of its base appeal, because of that giving them a way to skip the set-up to deal with summons feels wrong. DoT is just going to have that weakness and I think it's fine for the most part
@stanleynente792414 сағат бұрын
I had a crackead idea once where its a 4 star detonator on skill, but so it doesnt powercreep kafka the tradeoff is the way you "Detonate" the dots is by Advancing forward the enemy by 100%, so pretty risky but as for support, i think the best way might be if an enemy has a that has max stacks instead of that dot being refreshed, it would turn into a seperate dot instance instead. Of course like the sin thirsters equation they can just make it possible to crit, probably like nahida E2 where it has a fixed chance and damage
@cheesecake136714 сағат бұрын
We need a DoT character that makes Kafka and black swan together be above that of firefly or acheron teams so they shush for a few patches till an op summon dps comes
@lillyie16 сағат бұрын
meanwhile there's bladie the only high cloud quintet dude not saved by sunday due to his HP scaling nature
@celestia..10 сағат бұрын
As a huge kafka lover i hate how powerless i feel we at least need a new set to buff dot and of a 4 and 5 star support
@megidolaon38411 сағат бұрын
Well given the differnece in power 1.0 characters are facing between 2.0, lets continue that with a 3.0 one :D I would like to see a Nihility DPS/Support that sort of "role consolidates" Ruan Mei + DoT character. Maybe call the debuff/DoT they inflict with Basic or Skill called "Decay" that increases team Weakness Break efficiency by 10-15% for every DoT on the enemy up to a maximum with an Ultimate debuff/DoT called "Miasma" that spreads current DoTs on the enemy to all other enemies and allows DoTs to be triggered by any member for (x) turns and then a Talent called "Necrotize" that works like SU/DU Suspicion, which further amps DoT damage with each stack whenever a DoT is inflicted, triggered, or when the enemy takes DoT damageon their turn.