This is awesome! Reminiscent of vihart's drawing style which I love!
@Rahmations2 жыл бұрын
Thanks professor hydrant
@warmCabin11 ай бұрын
1:55 I'm betting it checks the held ones because of delayed autorepeat. Mega Man 2 has the _exact_ same bug in its menu code.
@Naverb2 жыл бұрын
40+ HZ Double killscreen TAS incoming?
@crazilycrazy292 жыл бұрын
Do TAS videos edit out the pause gameplay or is it just so fast we don't notice.
@hydrantdude36422 жыл бұрын
It's very rare that you need access to pause buffered movement so you probably haven't seen it at all.
@KitaruTC Жыл бұрын
The TASes avoid pausing as there is a lot of lag between pausing/unpausing -- it's unfortunately not 30Hz as the simplified diagram drawn by Hydrant here at 1:00, you have to wait longer between each Start press. Very old TASes did still use pausing for RNG manipulation, but in newer TASes this was replaced with using a bug with Left+Right+Down that is effectively like pausing/unpausing at 60Hz.