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2024 seems to be going through a bit of a multiplayer game renaissance. With the huge launches of Helldivers 2 and Content Warning, the sustained prevalence of Lethal Company, and even an indie gem like Enshrouded, it's pretty stacked with games you just have to convince your friend group to play with you. Abiotic Factor has elements of almost every one of the games, yet feels quite distinct. I could point out thirty different places where ideas in it come from other games yet it never feels cynical. Abiotic Factor is a game made of games because it just loves games. Already, I've said the g word a bit too much here. You should think about picking up Abiotic Factor and here's why
Normally, when I play an early access title, I go in with a bit more charitability in me. I understand, due to the circumstances of its launch, that I need to cut it a bit of slack when I come across problems. After all, putting that money down is closer to an investment to many than just purchasing a product outright. It's putting a little less cash on the table now to get something much bigger in the future, and you get to watch the game grow while you play. However, early access can also be a risk. When you analyse it, you have to take what you have in front of you, whilst being aware of where it will land in the future, without ever fully believing the game will make it to its end point until it does. Abiotic Factor hasn't just set expectations early on but has given me a sense of fun and adventure rivalling any full release out there. You just need to be prepared for its quirks
An Abiotic Factor is a part of an ecosystem that affects things in the ecosystem but is not itself living. It could be your source of water to keep you hydrated, food to keep you sustained, or those little things that keep your mental health in check. It is what keeps you happy and content. Being what is essentially a mumbo-jumbo faux scientific way of saying the things that keep you alive, this is honestly a perfect name for the game.
It's a survival crafter where you play a scientist who is both trying to keep themself alive and figure out what is going on in the facility they have found themself in. Though, naturally, one might want to compare Abiotic Factor to Subnautica, The Forest, or Don't Starve (For its story-driven elements, spooky creatures, and grim aesthetic respectively), the single biggest influence here appears to be Half-Life and Abiotic Factor thrives because of it.
Starting with the textures and the general aesthetic, there's a certain polygonal charm to everything, blurry enough to let you piece in the gaps between what things look like and what they are, yet distinct enough to make things out from afar. This is key to a survival game that allows those hectic moments to feel freeing, rather than oppressive. It doesn't feel like a game designed with realistic rock movement as you stop on them, or flashy animations to water that you wade through. It's minimalistic by design, and this allows you to pick up the language of the world almost instantly. With nothing but a very basic tutorial, you are taught that you can use nets to trap enemies, weapons to break boxes, and electricity to power the most important tools and crafting elements. Perhaps the most important thing you are taught is to attempt a way around the problems in front of you.
Though not as complicated or intricate as an immersive sim, Abiotic Factor encourages you to think about your approach as you will die without proper prep work. Despite this, death isn't so punishing that you don't want to immediately get back out there and start searching once more.
Just after the tutorial but before entering your first world, you have to finish creating your character by choosing their career and traits. Each career type comes with certain stat increases, and even some unique items. Some classes are based on damage, while others are based on healing you and your friends. It's a fun bit of character-building that not only works to explain some of the game's systems but works especially well in multiplayer games as it encourages players to be the guy you go to for certain skills. Why waste your time growing plants when the dedicated harvester can grow plants quicker and more efficiently?
My Twitter: / jamesmbentley
Thanks, Abi for letting me hit you with a forklift: / abigaileshannon
Code provided by publisher for critique purposes