I think it should depend on how the dullahan was created
@grianjuju94383 жыл бұрын
I mean why Not add 3 sub races
@dantedetoussaint2093 жыл бұрын
@@grianjuju9438 might as well
@DaveTpletsch3 жыл бұрын
I say keep it simple and stick with a simple undead.
@beastwarsFTW2 жыл бұрын
The gold thing is probably because gold is pure and can't be corrupted. Also I had an idea for a dullahan who was afraid of the undying executioner that took the dullahan's original head. The executioner can't catch the dullahan because he is unable to ride a horse because he's to heavy for a horse. It's the headless horseman vs the horseless headsman
@funnymonkey39618 ай бұрын
That’s wonderful
@connorscott64793 жыл бұрын
If I am correct and I may not be but in Irish Myth he carry’s a… WHIP THATS A SPINE
@Rookzer03 жыл бұрын
You are correct!
@ariapearl70593 жыл бұрын
PC2: "Let's just get on our teammate's horse and ..." Deep scary abyss Dullahan voice: "You cannot get on my horse ..." PC2: "Wait ... but ..." Deep scary abyss Dullahan voice: "There is another way .." Proceeds to ride away holding his ally by the neck, on the side of the horse.
@Rookzer03 жыл бұрын
That's a solid work around.
@daltonsharp62542 жыл бұрын
Wonder how long his companion will survive be choked out.
@esbeng.s.a97612 жыл бұрын
If the pc is a tabaxie or leonin it would be just as when they were a kid
@xancarter19273 жыл бұрын
In Irish Folklore, the line between the Fae and the Undead is very blurred, so the confusion in their interpretations while trying to blend a Fae headless woman driving a carriage spilling blood on people with a Hessian decapitated in the civil war and looking to take yours, there'd obviously be some issues. I'd run this type of character for niche campaigns based on the Fae Wilde Hunt or for a party of Undead. The power and potential carriage would also make for a good NPC companion for the party by the DM.
@Rookzer03 жыл бұрын
Definitely a good NPC choice. thanks for the insight into the folklore!
I like the idea of using a flail that has my skull as the head of the flail
@Rookzer03 жыл бұрын
Very personal I like it
@Ps1cat92 жыл бұрын
1:50 I’ve heard that in Irish mythology the dullahan are Irish fairy’s are weak to gold
@Rookzer02 жыл бұрын
The gold weakness is a really unique idea. I've heard players just throwing money at them... dm digression I suppose
@thetorkoalsquire83993 жыл бұрын
Now I want to play one of these really bad I love monster/really odd races as playable characters this is right up my alley
@Rookzer03 жыл бұрын
Let me know if get to play as one!
@jonathanmcginley8128 Жыл бұрын
A good idea I think would work for a dullahan player character is that when fully healed, they appear as just a normal person that’s capable of removing their head and remain fully sane but if their hit points go below a certain point, then their body shifts into the iconic headless horseman look and the player looses control over just who they attack be it friend or foe, and if they happen to fail all three death saves or if the other party members are not able to heal them, then the player essentially dies and the dm has a headless horseman to add to the enemies the rest of the party has to fight.
@dannyleo57874 ай бұрын
This build speaks to me for a possible neutral entity with three key factors, type of campaign, circumstances, and reasons. Now with this I’d have this character introduced later as a antagonist first to gauge the current party and if they beat it, then he becomes a member with his own quest so long as it what the group agrees to. However if the creature manages to beat the party on first encounter he becomes the bbeg for his moral into finding his killer with renew vigor but no anchor to keep him from rampaging across villages and lands until the party eventually stops him before further harm is done
@lukeboi86822 жыл бұрын
gold was a thought to be a weakness
@fleamark3 жыл бұрын
Dullahan cavalier? Wouldn't get the crazy lance charge, but go with a scythe, riding around taking all the heads
@Rookzer03 жыл бұрын
9000 IQ right there!
@jennaevangelista9709 Жыл бұрын
Like the art and i love Dullahans ever since I read up on it in my Irish folklore book that one of my friends gave me for my birthday cause i love celtic and Ireland folk tales
@Rookzer0 Жыл бұрын
If you get a chance to play one let me know how it goes!
@dr.random65103 жыл бұрын
Prepare thyself for greatness!
@Rookzer03 жыл бұрын
Woo!
@MurasakiOkami3 жыл бұрын
Okay, so as I watch this, as a dm, the first thing that come to mind is my party's dragonborn paladin and if he ever die, I have an option to bring him back. without them needing a spell. If the worst was to happen. ALSO, GOD DAMN that's a cool drawing !
@Rookzer03 жыл бұрын
ha ha thank you
@patrickslayter9946 Жыл бұрын
Here is how I would build this in 5E. Race: Warforged or Reborn (PYF) Class: 1-3 lvls of Undead Warlock / Conquest or Vengeance or Oathbreaker paladin for the rest. Feats: Great Weapon Master, Tough, Fey Touched, Shadow Touched (Depending on what you want to get out of it). Flavor your warlock transformation as turning into the Dullahan where your head becomes a pumpkin or disappears completely. You could flavor Eldritch blast as you throwing your head at your enemies.
@Timetraveler24113 жыл бұрын
In a campaign awhile ago had us chasing after a noble who we were hired to murder for political reasons. Ended up befriending the noble and the campaign turned into us defending them from our employer as they sent out other people to do our job. Ended up us fighting two headless horse women with a chariot. One firing hoards of arrows at us and the other trying to hit us with a elongated clevis hook.
@Rookzer03 жыл бұрын
That sounds terrifying
@GoblinLord3 жыл бұрын
a good tip if you don't want to go too far into homebrew is to reflavor a Warforged and simply change their resistances out for Fae/Undead, which helps since now you can kind of put ability scores pretty much anywhere
@Rookzer03 жыл бұрын
Good call
@GoblinLord3 жыл бұрын
@@Rookzer0 you really only have to have your DM sign off on the change in species type, otherwise, a Warforged as is still works
@DaveTpletsch2 жыл бұрын
I really love this so I had to come back to it. It's given me ideas.
@Blepsworth2 жыл бұрын
Not sure if the dullahans vision is bad in dnd but if it is then its only semi right because the dullahan has insane sight abilities in the myths if they simply lift their decapitated head up
@esbeng.s.a97612 жыл бұрын
This could be a great worldbuilding thing that cominytes who life closly to fey have middelnames just in case they lose some of their name
@Rookzer02 жыл бұрын
hrmmm but would a fey know about the middle name... interesting idea.
@AvielFlier101 Жыл бұрын
I'm sorry I know I'm late to this vid but to answer your question about gold the game doesn't get it entirely wrong in the mythology they don't really go into why the Dullhan are weak to gold it just seems to be a deterrent It's mainly a method of buying time but they don't even need to kill physically their head is permitted to speak only once on the hunt and it is when it says the name of the person to kill you.
@Rookzer0 Жыл бұрын
Thanks for the info, I'm glad people are still enjoying the video
@dantedetoussaint2093 жыл бұрын
I love it. I can't wait to ask my dm for this
@Rookzer03 жыл бұрын
Let me know how they take it.
@dantedetoussaint2093 жыл бұрын
@@Rookzer0 I sure will! Especially since I was informed on the potential of an inquisitor. I'm already settled
@dantedetoussaint2093 жыл бұрын
Or should I say saddled
@JayNoone Жыл бұрын
Ichabod Crane the Headless Necromancer
@tiffanycales46653 жыл бұрын
Maybe the weakness has something to do with gold being lucky, or in relation to Saint Patrick lol
@Rookzer03 жыл бұрын
Oooh that's not a bad though. makes sense to me.
@xancarter19273 жыл бұрын
@@Rookzer0I have two theories: The Fae are typically weak to metals due to them being a refinement of nature by human manufacturing, or "The bones of the earth being reshaped to suit the will of man, in defiance of nature". In the case of the Dullahan, they are psychopomps, or entities connecting the living to the dead. The dead have a long-held connection to gold, like placing golden drachmas on the eyes of the dead to pay Charon for passage. The original idea may have been that these "ferrymen" of sorts were paid to leave their target alone The other possibility is religious. Werewolves, originally treated as demonic, were warded off by holy trinkets which were typically cast in blessed silver in ancient France, and then the warding was attributed to the silver itself when people wanted to remove the religion from it. Similarly, the Roman Catholics who occupied Ireland typically cast their artifacts in gold, so it's possible the Ancient Celts later re-attributed a similar belief.
@atomicnectar3 жыл бұрын
Money/gold is the root of all evil so showing them gold is like showing them their creators true form so it makes them flee depending on how much gold you throw. Or the gold breaks down the magical enchantments that connect its head to its body
@sadsackkvisling96942 жыл бұрын
Did ye consider that gold, "Aurum", is alchemically symbolic of immortality, thus a Celtic psychpomp spirit's allergy?
@atomicnectar3 жыл бұрын
500 likes and you do a Star Wars themed character?
@warbrush3 жыл бұрын
I love this
@Rookzer03 жыл бұрын
Woo!
@bryku2 жыл бұрын
Is it just me or did all their simplification stuff just make things more complicated. There are so many creatures and races that they didn't really know what to do with.
@Rookzer02 жыл бұрын
Yeah the simplification of 5e is great for some things and horrible for others.
@nauticalproductions41464 ай бұрын
I have a theory that dullahan aren't afraid of gold, but you are able to pay to make them leave you alone. So, its not the fact that you're carrying gold that scares them off, its the fact that you've paid them to spare your life, and if you refuse to pay, you die and they just take the money. (so when people find the body and find no gold on them, they think, oh, they had no gold. Must have been a dullahans doing) cause we all now how easily contorted rumors become over time. LOL. Lots of plot holes, but it's a fun idea.
@GunmetalRaven3 жыл бұрын
Been playing a dullahan for almost a year now. She's a lore bard / bladesinger in a sort of customized campaign that's going to lvl 30 or so. At present she's a humanoid/fey, but also registers as undead to clerics/paladins/etc. Rather than having find steed, the DM sort of homebrewed me up a Fey Steed that has some nice invisibility / plane shifting options that can and have helped the party out a few times. He's also fairly useful in combat - stampy horse is stampy. The DM basically took away the gold aversion because it could be a bit problematic for game play / other characters. I"ve not really done much with the horse as a cavalier, but I really should. XD Did finally get a whip from a balor we killed, but is fire. May ask if I can mod with spines... XD Knock has come in handy too. >:D General theme with her was tavern owner's daughter - went to festival - lured away by fey - and well got taken into the Wild Hunt. Escaped. XD She's on a sort of redemption arc... Very aware of her immortality/situation, and is all about skalding/creating ballads of heroes she encounters. She's going to remember all of them... So she wants to make sure their great deeds are recorded. And well she's trying to teach common people helpful magic via song so they can protect themselves better. The headless trait thing has only come in handy once. The way we sort of have it worked out in game is that her head is usually attached to her shoulders, but there's a never healing wound there that lets her pop it off as needed. She usually covers this up with ribbons or a big red scarf to not scare people. We ran across a situation where we are sort of on a "gather the maguffin to kill this demon" quest... And well, the orbs needed for that are the size of softballs. @_@ Let's just say, being able to shove an item into your neck hole is a very useful skill... And well, now I have Eye of Agamoto powers. Being sort of undying helped there too, as she doesn't really age, so out of the party, I was the only one who could touch the time stone thing without instant dying. @_@ Also sort of helped that I rolled a nat 20 to grab the damn thing. No damage bonuses really, but she is immune to necrotic. So that's one thing going for her. XD (And no... She's not the meme bard who seduces everything/everyone.) She's a mitigation machine though with Cutting Words and Counterspell. The DM sort of hates/loves her. XD May need to see if I can get some more from the Van Richten's stuff tho, since she was created before it's release... And well - I didn't expect her to live this long. XD
@Rookzer03 жыл бұрын
Really cool character! Sounds like you and your dm came up with a great way to play them. Great job and it's good to see players and dm talking to each other!
@GunmetalRaven3 жыл бұрын
@@Rookzer0 :3 It's collaborative story telling , ya know?
@bobbyfartz55918 ай бұрын
500 likes and you do a video on dog people. Not werewolves, but humanoid doggos
@Rookzer08 ай бұрын
make it 1000 and you got a deal
@bobbyfartz55918 ай бұрын
@@Rookzer0 How do I double the likes? I can maybe make 24 google accounts to get it to 500 likes, but that'd be hard enough, let alone doing another 500 on top of that
@Hazslin3 жыл бұрын
Why you should play death knight
@yankovic1002 жыл бұрын
I’m playing my first dnd session next month and I would like to be a dullahan since it is my favorite mythical creature ever. I don’t see a race for it though. How would I go about as playing one?
@esbeng.s.a9761 Жыл бұрын
I know this is too late for an answer, but 1 ask the dm to let you reskin another race to look like one. If that don't work revenant and warforge would be my best advise