Even if it's not replacing cycles, it's gonna be so useful for people to preview stuff a lot faster with pretty accurate viewport. :)
@valk_real5 ай бұрын
I love modelling / vertex editing in Eevee over cycles! Perhaps now I will stay with Eevee for the whole process, do you stick to 1 for a .blend start to finish?
@Ericaandmac5 ай бұрын
for preview purposes, old eevee was enough, only good side now is u can preview objects with displacement shaders
@sentinelav5 ай бұрын
It's also perfect for rendering long sequences quickly. I don't use Blender but I picked up Unreal a few years ago for that reason alone.
@FlameRat_YehLon5 ай бұрын
But like, Cycles is already plenty fast on RTX cards. And I'm taking about 20 series cards. If the work ends in Cycles I don't see much point using Eevee. I can see it being a good option to simulate videogame rendering but that's it.
@zeicanofficial5 ай бұрын
@@FlameRat_YehLonpersonally, I use Eevee to get a rough preview on how the scene will look with lighting and materials, cycles can still take too long to preview bigger scenes. I still prefer Cycles as the final renderer though. Also using volumetrics is a no-go for me when using cycles, as it is way too slow for the quality you get. Eevee can also look better in some instances.
@StudioKelpie19935 ай бұрын
Eevee 2.0 really does looks like the next step in rendering faster for those with weaker hardware
@yasunakaikumi5 ай бұрын
you'll still need to use at least a GTX1080 as the minimum to actually manage the raytrace part, going under that spec basically you just want to go back on the old Eevee method because RTSS is quite heavy on much older GPU
@HarryClipzFilmz5 ай бұрын
@@yasunakaikumi I can manage it on my 1070 but I think anything under that isn't going to work. I have a 4080 i am still in the process of building my next PC hopefully soon
@Deliveredmean425 ай бұрын
@@yasunakaikumi Isn't a 2070-2080 a better fit for the minimum?
@JokaBoka5 ай бұрын
@@yasunakaikumi nah, 1060 and almost all fine )
@realxrust5 ай бұрын
@@yasunakaikumiGeForce 660Ti here 💀 Still figuring out should I upgrade to 4.2 at all
@TheDucky3D5 ай бұрын
i love EEVEE for motion graphics! this is gonna be big!
@SouthernShotty5 ай бұрын
Your stuff already looks amazing, excited to see what you do with this
@likeyouknowwhatever28115 ай бұрын
Your materials are going to look 🔥 dude!
@playwithmaulana3 ай бұрын
Fr
@EdLrandom5 ай бұрын
I'm so happy eevee finally got some love, it's been my main renderer for 3 years it's just that you need to know a few things to get the most out of it.
@alocrisis5 ай бұрын
Same 🙌🏾🙌🏾😌
@Poly-A-A5 ай бұрын
As a cycles fan eevee is a champ you can get crazy results even without global illumination
@Gadalac5 ай бұрын
Great tutorial but 7:28 my ears!!
@valk_real5 ай бұрын
LOL
@minerkey6825 ай бұрын
made me jump LMFAO
@sicfxmusic5 ай бұрын
To make sure you're not napping in the class 🤣🤣
@homborgor5 ай бұрын
Tinkletinkle hoy!
@Yoliver13015 ай бұрын
hahahahahha
@Optimus975 ай бұрын
Quick note: Fast GI Approximation settings (aka "horizon scan" mode) are working at Max Roughness values from 0.0 to 0.8, and it takes light probes into accounts. From 0.8 to 1, Eevee Next transitions from Fast GI into pure raytracing mode, and if I remember correctly, in this mode it stops using light probes. Or maybe they changed that, not sure
@epicjonny1555 ай бұрын
what are you talking about?
@Optimus974 ай бұрын
@@epicjonny155about fast GI approximation settings. They won't work if you set Max Roughness to 1.
@felipecouto97265 ай бұрын
I can hear my laptop crying when i say im turning cycles on. Since it aint the most powerful thing. This is a great step ip on eeve and helps a lot to set it up before hand. Great video
@TUKMAK5 ай бұрын
Cozy ass channel I love it. Could listen to this guy Blender all day
@blenderdiscord5 ай бұрын
Eevee 2.0 looks amazing. Thank you so much for reviewing it and creating a tutorial showcasing all the new features. Also congrats on making it in the 4.2 Showreel.
@musings_from_eternalmoor5 ай бұрын
Thank you for this walkthrough. There are somewhat few out there who are focusing on settings for animations, rather then rendered stills. Much appreciated =)
@BrockCreative5 ай бұрын
This is amazing! A huge win for anyone who struggles with cycles renders. Great video my friend! 🔥
@markam675 ай бұрын
I really appreciate your knowledge and ability with Blender I am just not into the style of your work. Don't misunderstand I think what and how you do it is amazing I am just not into it aesthetically. Thank you for all your hints, tips, and recommendations in how best to use Blender.
@valleybrook5 ай бұрын
Best video so far on EEVEE 2.0 settings!
@smepable5 ай бұрын
Oh wow these comparison Images in the beginning really show how big the jump between Eevee 1 to Version 2 ist, and how close it gets to Cycles quality. In this example shot I would absolutely go for Eevee.
@Ericaandmac5 ай бұрын
dont believe too much in images because not much difference they have.
@smepable5 ай бұрын
@@Ericaandmac ? Did we see the same Video?
@Ericaandmac5 ай бұрын
@@smepable Test urself, video doesnt matter, if u know how to use both eevee well, u can see difference urself and see the downgrades. Eeevee next is nothing different if u used SSGI version of old Eeevee. Screenspace Global illumination is not a new technology, it should have been in old eeevee, thats finally added but its still screenspace so it will cause inconsistency in videos (screenspace transmittion improvement is good because old eevee almost lacked it), Only unique and nice thing added is Shadows from HDRI but u could give some shadows by adding ur own light to where sun location is before as well , and VSM shadows, the technique UE5 uses, its very good new technology in terms of being future proof, also now it has displacement but u cant still use many displacements without ruining GPU, what we needed was parallax displacement for Eeeve but its still not here. but if u look overall u cant say Eeevee next is some much better looking. Its faster in the bake lighting aspect but Someone who know old eeevee can get same results by knowing how to use it.Or if someone use SSGI eevee build, they already had results like this. So it cant be compared by images but can be compared by time taken to reach same things. Plus Old eevee was better in UI aspect cuz it allowed u to seperately enable reflections GI and ambient occlusion or refractions . now they put them in same section and call it raytracing but its not RTX yet, its still same screenspace
@smepable5 ай бұрын
@@Ericaandmac oh ok
@epicjonny1555 ай бұрын
@@Ericaandmacdoes the ssgi version cost money though cause when i went to the download page it cost money. edit: checked the page again and it costs 0 dollars. i guess i clearly went to the wrong page or something
@ShizzleTech5 ай бұрын
Can I just say I love the no bullshit opening. Just a straight up answer, no it won't replace cycles, but is a great option and worth learning about.
@Tertion5 ай бұрын
This is such a step up for those using UPBGE !
@aldurinpictures5 ай бұрын
It's really nice seeing Eevee get some significant upgrades now. I remember being so excited for realtime rendering back in 2.8 when it was introduced and with this update it's getting closer and closer to being a genuinely usable thing for final renders without having to compromise quality. Obviously Cycles is still better for most things, but there may come a day when the difference is very minimal, and that's super exciting.
@alexk47095 ай бұрын
excited about the changes - I've pretty much switched to using EEVEE for everything because I realized the feedback cycle on Cycles was killing my momentum and enthusiasm - the instant feedback is really helpful
@lm250715 ай бұрын
i really appreciate, that you do answer that title question immediately xD
@CarlosAMaldonado5 ай бұрын
This new eevee 2.0 is amazing, it's closing the gap for emerging artists who don't have a high end pc but don't want their movie to look like a play 2 videogame (i'm exagerating, eevee 1.0 can look as good as a high end unity game without rt, and eevee is the #1 choice for NPR pipelines and will be for a long time)
@Otakubro65 ай бұрын
Well blender still should build a new engine completely for npr rendering and only for npr since evee is catch up with cycles in realism
@CarlosAMaldonado5 ай бұрын
@@Otakubro6hope for it, npr has been on 3d long since its beginnings in videogames, like the awesome style on wind waker, but it wasn’t until into the spiderverse that npr became a thing on animation. Right now there’s a team making a fork of blender “goo engine” that focuses on npr (especially in 3d anime) and adds some interesting features to eevee like artistically controlled mesh shadows and light linking (it is a thing in blender now, but it’s exclusive to cycles in the main branch) but since eevee is being developed 100% towards pbr now they’re working on a render engine from 0 focused exclusively on npr and maybe add it to main branch once it’s done (they’ve said that right now they’re not adding the eevee features bc of eevee 1.0 being deprecated)
@Otakubro65 ай бұрын
@@CarlosAMaldonado yet blender doesn't have an engine dedicated to it which it does need to fit both pbr and npr based workflows maybe call it toon engine or something
@chidorirasenganz5 ай бұрын
Eevee works just fine for npr and even better now with raytracing and shader displacement
@Jon_dog4 ай бұрын
@@CarlosAMaldonado You must be really new to think that Into the Spiderverse was the first time NPR became a thing
@KonvictionTV5 ай бұрын
I don't know if it will replace cycles all together, cycles is great for things like baking and all that but I will say.. I did update to the experimental 4.2 branch to try it out... Cycles has always ran like crap on my 1660 Ti. Even with a relatively small viewport, my FPS is terrible and I can't get it to look super crisp without the camera not moving forever. My PC is just outdated... I tried out the new Eevee and even if I have to use cycles for my final products, I will say using Eevee up until that point was really nice. It was really nice being able to move the camera and objects in the scene around and I could see everything relatively crisp and clearly, even with my entire screen as the viewport. The lighting and everything did look much better. I'm excited to see where this goes in the future and the improvements they continue to make!
@H.KAnimationStudios5 ай бұрын
I'am using Eevee and this Update ist HUGE 🤩
@MrSheduurАй бұрын
Evee can look very similar to Cycles when you turn on Raytracing and use high ray and precision settings, along with either disabling Fast GI Approximation entirely or only letting it handle very rough surfaces that are pretty much already more diffuse than anything, say around 0.85 ... But the one BIG mistake many users make when trying to make Evee look more realistic and closer to Cycles : They ignore AO. It makes such a difference to add AO into your materials. Almost EVERY Material other than glass and refractive materials should have an Ambient Occlusion node in them which you can tweak to your desired look. Contact shadows are one of the biggest giveaways when working with Evee vs Cycles because often things just do not look grounded in Evee. Adding a bit of AO to skin materials also makes them have more depth than they normally have with Evee. Oh, and also setting the SSS radius way too high makes most ppls characters look like plastic dolls, but that is an entirely different topic :)
@ValorCatStudiosinc5 ай бұрын
When Spectral Cycles arrives - Cycles will be so scientifically photo-accurate that way fewer ppl will ask this question. The accuracy bar should constantly be moved: rasterized -> raytraced-> pathtraced -> spectral pathtraced -> wave optics
@zaow5 ай бұрын
Good video, but the sound is really badly balanced
@sergejbozinovic60964 ай бұрын
Yeah the music blows out my speakers lol
@steprockmedia5 ай бұрын
Amazing. Even if it's not a matter of slower hardware, it's nice to just be able to render faster.
@Hbal20305 ай бұрын
Make lag like cycles?
@dimitrilalushi46935 ай бұрын
This was very needed. Thanks!
@PrimitiveBaroque5 ай бұрын
I could see animators just using Eevee just for rendering by importing their work into it from their favorite external software.
@mertyavuzciftci6025 ай бұрын
ıt looks realistic enough for me even if its not good as cycles, ı cant even imagine the time its going to save. thats a great one
@KevRyanCG5 ай бұрын
It will be a while still until something can fully replace proper rendering, but it's fantastic that we're getting so close now!
@LawfulGreen5 ай бұрын
Awesome breakdown, but by god those title cards (ex 7:28) are LOUD compared to your voice. Please adjust the volume between elements
@hansolo15e5 ай бұрын
1:39 Note: EEVEE next uses screen space ray tracing, unlike cycles, which does pure path tracing
@RANDINTER4 ай бұрын
emission lighting was in previous versions, just that you had to bake it
@1ups_155 ай бұрын
I did not open blender for maybe 6 months as I only use it occasionnally, raytracing in eevee got me excited so I opened blender before I even finished your video and made a cornell box setup to test cycles vs eevee, and the results are very good unfortunately I've noticed that they've removed a lot of features from eevee and replaced some of them with their equivalent in raytracing, I liked the bloom effect a lot in eevee for example. and it sadly broke every single one of my old eevee projects :( Either they look extremely bad with a lot of noise everywhere, or they simply just don't work at all
@Lilly_PK5 ай бұрын
@SouthernShotty at 1:52 you say the numbers are misleading. its a 𝙧𝙖𝙩𝙞𝙤 which mean its a ✨fraction✨. how it works is that if you want full resolution, its 1 out of 1 meaning its the same, but if its 1 out of 4 than it will be a quarter resolution. 👇who went to middle school
@DanielZanSalazar5 ай бұрын
For clamping (when active AKA not 0), you should use HIGHER values, like 10, and not small values like 0.1 since that will clamp any ray with an energy higher than 0.1, darkening the scene.
@Nicolas-of6li5 ай бұрын
alright thanks for the quick answer
@dghzrm5 ай бұрын
path tracing realistic render engines almost became realtime with recent hardware especially with realtime denoisers, even pc games started to bring path tracing option. Now game engines or realtime engines started to look like created with path tracing render engines. The line is blurring so quickly so eventually they all will be merged into one and the same
@anticstudios5 ай бұрын
>eevee 1.0 render is just material view render >eevee 2.0 render has tons of love and effort put into it >"yeah guys eevee 2.0 is better" yeah no wonder obviously rendered view will look better then material view
@mikealbert7285 ай бұрын
Nice video. You didn't mention the difference in render times between Eevee, Eevee next, and cycles. Thanks
@fisherman101015 ай бұрын
great video, thank you for the indepth look at the new eevee, seriously though by the time I make all the adjustments you've mentioned the render time blows out to be much slower than cycles.....and cycles just works without alot of the tweaking thats required with eevee next. I suppose people may be able to find some sort of compromise between quality and render times that works for them.
@jocosesonata5 ай бұрын
I swear, once I get my first paycheck, half of it will go to Blender for being so awesome and free.
@cowslaw5 ай бұрын
0:57 shallow depth of field! high would mean the exact opposite (more in focus)
@heramaaroricon47385 ай бұрын
I'm still waiting for 4.2 to release before I continue any hobby work with Blender.
@bromoboy5 ай бұрын
without comparing them side by side, i'm fine with evee
@genesis23035 ай бұрын
You need to put some warning for people with low ceiling to wear their helmets because who would bother with sound normalization 😅 Other than that, really nice overview 👍
@avinashsoren95235 ай бұрын
Excited 🤯
@DarrinNoNAME5 ай бұрын
This is so awesome to see. Huge fan of this. So is it Eevee 2.0 or Eevee Next?
@UrLocalMarshmallow5 ай бұрын
whatever you wanna call it
@lesterlauritzen2 ай бұрын
Hey, be careful with your little music blurbs. They are at a much higher volume than your VO. With headphones on it was painful every time the music popped in. Great video though. Thanks for all the info.
@Seth5285 ай бұрын
I feel like that gif of caseoh after saying shrimp alfredo
@DrCaptainMorgan5 ай бұрын
Eevee 4.0 will look realer than real life.
@absentspaghetti45275 ай бұрын
And run in real time as well!
@goodloser16165 ай бұрын
i think in future we will get cycles 2.0 too since we got better eevee
@lcgluciano155 ай бұрын
I can see eevee getting closer and closer to lumen quality
@Otakubro65 ай бұрын
Blender should build a npr render engine next for the people who want 2D styled renders similar to the malt engine
@UrLocalMarshmallow5 ай бұрын
Cycles was my main renderer, now it’s EEVEE Next
@irfanhossainbhuiyanstudent37575 ай бұрын
With this much devlopment in evvee,Maybe blender game engine is coming in the future.
@poorme1art5 ай бұрын
Thank you! Very informative, even for a complete beginner like me. Just one thing about the editing though, the music in the transitions is WAY too loud. It actually hurt my ears ;-;
@UrLocalMarshmallow5 ай бұрын
GYATTTTTTT
@melodyflute29995 ай бұрын
Ducky 3D be really happy after this
@gordonbrinkmann5 ай бұрын
One of the downsides of Eevee (and still also Eevee Next as well what I've seen so far) is how transmission has to be set up and that emissive materials don't just simply work like in Cycles. It's good to have a quick render, but since my GPU is much better than my old one I stick to Cycles most of the time instead of thinking how I have to change my materials to get them to work as desired.
@viipeditz5 ай бұрын
Caught u in just 48 secs It's my 1st time & it's biggest achievement of my life 🙃😅 Keep growing 💗
@SanOcelotl5 ай бұрын
For me, eevee next is here to replace other tools like chaos vantage
@efeozturk52535 ай бұрын
I'm not against eevee getting raytracing, but now simplest renders get stupid amount of noise for no reason even when raytracing is off. I am sticking with my 4.2 alpha release that had both eevee renderers. not gonna move until they let me install the legacy eevee.
@hipflipped5 ай бұрын
Cool story bro.
@dat_Rasta5 ай бұрын
Imagine this video exhisted before i started a 100 hour render
@WaterShowsProd5 ай бұрын
Low depth of field, not a high depth of field. A high depth of field would mean the background would remain in focus as well as the foreground.
@darkknight43535 ай бұрын
What graphics card you have
@drinya885 ай бұрын
Shadows... I need transparent, colored shadows!
@valleybrook5 ай бұрын
In testing so far, at least for the scene I'm working with, I cannot see any big difference between high and low resolution settings. I use 1:16 for both Raytracing and Fast GI Approximation and low number of rays and steps, and I cannot see any difference. So I don't agree on that you should crank up the settings
@Ericaandmac5 ай бұрын
yes I fully agree, as long as its screenspace it always feel half quality and cranking up doesnt help much
@valleybrook5 ай бұрын
@@Ericaandmac After some more testing with other scenes I would say that cranking up GI is important in some scenes (Resolution at least at 1:2, 5 Rays, 40 steps) but settings in Raytracing can still be very low
@Ericaandmac5 ай бұрын
@@valleybrook yes also it depends on the samples, if u put more samples that cranking up GI will work better, so maybe thats another reason why it doesnt change much in some scenes with low samples
@bird91885 ай бұрын
is eevee next here though? after every update they say the next update will have it and keep pushing it further every update
@chidorirasenganz5 ай бұрын
It’s coming in 4.2 (or 4.3?) or whichever is coming out this month
@Y3DS5 ай бұрын
Nice look on evee, actually its like unity from few years back 😂😂
@mjdevlog5 ай бұрын
Question, do i need an RTX gpu to use the Ray tracing feature? Can my GTX 1050 Ti use the feature?
@FolivoreNugget5 ай бұрын
It requires OpenGL 4.3+, anything as early as 2012 would probably work
@Ericaandmac5 ай бұрын
u shouldnt be decieved by that new word ''raytracing'', its not RTX or that new hardware raytracing that we see in UE4 , its same technieuqe, its screenspace raytracing, so it doesnt need any RTX thing. Screenspace reflections and refraction are all same logic, they just added Screenspace Global illumunation and made code better and updated, and they added shadows from HDRI and changed shadow technique, naming of raytracing is not accurate in blender UI, so dont mind that naming,
@RaadMambles5 ай бұрын
I hope 5.0 has some tech like unreal 5s
@lapkicorporation88273 ай бұрын
👍👍👍
@hongquiao5 ай бұрын
Can you do a fisheye lens in EEVEE 2.0 ? Or is that effect still exclusive to Cycles ?
@bme42855 ай бұрын
Well, this time around, I sincerely hope this turns out to be for real cos I remember you once did a video, some months back, seriously hyping up Eevee Next, which turned out to be pretty bad when we tried it😂
@EPeltzer4 ай бұрын
These renderers sure have a lot of complicated settings and yes it's nice to have a video like this explaining what the cryptic titles mean. But it sure would be nice if you could save all of this setup under a profile, and just have some presets and set a number of custom profiles. Very much like the way color printers drivers have presets for different kinds of paper and color black and white etc hypo sorry. And then if it could actually look at your scene and the kind of lighting and objects you have and your hardware, and adjust itself. I mean God bless the blender devs but man oh man is this a complicated program and it's only getting more so. There must be some simple ways like this to tame the madness.
@stoatsnhoney5 ай бұрын
What exactly does the Max Roughness do?
@SmoothBrain235 ай бұрын
Am I the only one that likes the original version
@camel18305 ай бұрын
glass reflections were better and overall the engine was faster aswell
@Ericaandmac5 ай бұрын
me too, the UI was better, u could adjust ambient occlusion and reflections and refradtions seperately, now they put all in raytracing which is not even real rtx its just scresnspace, and it doesnt give ability to disable AO or refractions and reflections seperately, UI is more like a markettingx technique to decieve users who is hyped by that big raytracing text
@JonathanK135 ай бұрын
Me waiting for cycles 2.0 🗿
@JonathanK135 ай бұрын
@technoober8352 Ray Tracing 2.0
@SophiaWoessner5 ай бұрын
@technoober8352 more ray more trace
@Beryesa.5 ай бұрын
We already have the Cycles X ❤
@JonathanK135 ай бұрын
@@SophiaWoessner Hahahah yess
@Yonjuko_Furtilab5 ай бұрын
Гораздо лучше купить видеокарту 2.0
@MammanAnimations5 ай бұрын
im worried about eevee next not having bloom
@aimenzaied5 ай бұрын
not sure if this is the right place, but for a while now im struggling with bloom/glare in animations, how to render that. ik you use sequencer but that just works for one frame at a time (image render) and not an animation
@F1dg3t5 ай бұрын
Does Eevee 2 have projection spotlights tho?
@cainefamily35475 ай бұрын
How did you get 4.2 early? It's not supposed to come out until the 16th.
@Ericaandmac5 ай бұрын
beta experimental version.
@Mike-Bell5 ай бұрын
You didnt explain how to get to the raytracing settings. I can find it ...
@kaigorodaki5 ай бұрын
Bird gyatt 🔥
@RamesTheGeneric5 ай бұрын
What beta branch/build is this in?
@HadjFilmz5 ай бұрын
Is it out now evee next
@lazydude56815 ай бұрын
I do very complex procedural textures in blender to bake for gaming, Cycles is magnitudes faster than Eevee for that when the shader goes more complex... Does Eevee 2 fixed this?
@Stimes2 ай бұрын
The fun fact is even you using Raytracing new method you must use light probe ! 😒😒😂😂😂😂
@zayarnaing74965 ай бұрын
Your sliders in UI are orange color. How can I change that look?
@thiogarces5 ай бұрын
Hey yo, I have question what about refraction behavior on glasses and kristals?
@lukayz13635 ай бұрын
When's 4.2 being released?
@caretakergamer2 ай бұрын
Tried to test some render, but the rendering in Eevee Next takes way too long. For now, I need to stick with the old Eevee. Also, some really bad fireflies in animations.
@mptest74615 ай бұрын
Resolution: you said "lower the _number_ ..." but focusing just on the one factor of the value X:Y. Still, _value_ 1:1 is greater than _value_ 1:16 so it's not that misleading.
@nicholaspostlethwaite95545 ай бұрын
Thanks for the run through. If I ever use Eevee I will look at this to see those settings. But even now I can't be bothered with all the messing about for trivial variation to save a bit of render time. Just use Cycles click and wait, go do something else for a while. (ok some few will be so desperate to save time, good luck to them). Oh what just struck me is this Eevee system needs a simple slider single button. That alters the parameters automatically to fit the time it is taking. So you set it to 30 secs and it sets all their things so the scene just renders in that time as best it can.
@Babiii-g8n5 ай бұрын
is Eevee same quality as Iclone render?
@FruitZeus5 ай бұрын
Is it just me, or is Eevee kind of slower than Cycles in some cases. I know viewport performance is nice. But when you go to do the final render, I’ve always struggled with getting a 4K render to be fast using Eevee. Sometimes it’s as much as 10 - 20 seconds per frame. For that time, I’ll just render in cycles and get a better looking image anyway.
@riotechmod5 ай бұрын
I hope one day Blender Evee will beat Unreal Rendering quality 😅