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@zanrak392211 ай бұрын
Appreciate that you actually take fitting and somewhat interesting sponsors instead of the generic VPN/mobile game trash
@silvermknight11 ай бұрын
This one deserves a Shovel Knight style remake. Lots of cool ideas here that could be realized now that we are no longer limited by the NES and only want to use its aesthetics and gameplay loop.
@patersonplays11 ай бұрын
As one of your older viewers who lived through the era when Nintendo ruled the world, unfortunately a lack of storytelling was a major feature of this time period. Many games had a single "Congratulations, you win" screen at their end and still focused on arcade style high scores, extreme twitch reflex difficulty and memorizing stages and attack patterns as the main "reasons to play". For a comparison, look at the original Ninja Gaiden. Simple in it's delivery these days, but blew our minds back when it first released and, along with a handful of other titles, paved the way for more immersive storytelling titles.
@DarkwyndPT11 ай бұрын
I really liked the 1st half of the video. Westwood Studios wasn't the only studio that was porting DOS games to the NES. Rare was also doing. And a curious fact was that the developer of Sea of Thieves ported Sid Meier's Pirates to the NES, which became the best 8-bit version of that game IMO.
@jamesmason373411 ай бұрын
it's interesting how out there D&D video games got, You'd think 95% of them would be turn based RPGs but if anything those are the exceptions.
@Bluecho411 ай бұрын
I know, right? Then again, I suppose there's something fitting about deviating from the turn-based formula. If people wanted turn-based D&D, they could just play the tabletop game, right? I have a feeling that might have been a talking point somewhere in TSR management at the time.
@richardkenan289111 ай бұрын
I'm kind of surprised there's not a Spelljammer/Stellaris hybrid game. Or maybe Spelljammer/Battlestar Galactica Deadlock hybrid. But I suppose those games came after the age of truly weird D&D spinoff games had come to a close.
@amelialonelyfart88489 ай бұрын
@@Bluecho4 Maybe they thought turn-based gameplay was a limitation beset of a tabletop game and not something to be enjoyed by its own merits? I can imagine some people thinking that before Dragon Quest and Final Fantasy blew up the turn-based formula (I know Ultima came first but those games gameplay oft left much to be desire) Still, doesn't account for the first Balder's Gate/Icewind games being quasi-RTS's or all the hack and slash's out there. Guess a lot of them want to emulate the feeling you get remembering your games moreso than the actual mechanics of them.
@fandraxx11 ай бұрын
Can confirm: watching SRD try to beat this game behind-the-scenes felt like an Olympic trials qualifier - and I wasn't even the one playing.
@WilliamSRD11 ай бұрын
THE EMOTIONAL SUPPORT WAS GREATLY APPRECIATED
@Empowerless11 ай бұрын
Fandraxx + Williamsrd crossover. Mind blown!
@CrowePerch11 ай бұрын
2:12 God this was so fun to play. The shift in pace in a game with 8 dragons on the field made it so hectic.
@clashofspears813111 ай бұрын
And don't forget all that friendly fire! :)
@davidromeroblaya792011 ай бұрын
"I described Dragonstrike tone as Dragon Staligrand." Don't get me ideas for a setting where dragons are used as an air combat vehicle during WWII, William.
@nikoladedic66239 ай бұрын
Well, there is already Napoleonic version.
@planescaped11 ай бұрын
18:47 "we were courted by many companies, but in the end we knew that EA would provide us with the best infrastructure and support that we need," lol, it's like a horror movie where you see one of the characters taking about how wonderful the serial killer is.
@littleNorwegians11 ай бұрын
Feeling brave tonight? Wait, wrong Dragonstrike.
@Bluecho411 ай бұрын
How brave?
@Insertcoin2211 ай бұрын
Can I be the wizard?
@Unregistered.HyperCam.211 ай бұрын
@@Insertcoin22 You're on. Good thing you wanna be him, cuz he's the only character left.
@deandelossantos16458 ай бұрын
I find it super interesting they kept the "Dragon's breath weapon damage is equal to their Hit Points" mechanic for this game. It's such a small detail that really affects so much of the gameplay
@Plachno8511 ай бұрын
Lmao wasn’t expecting Night Witches seconds into a dnd vid but *chef kiss*
@ShinoSarna11 ай бұрын
I think lack of text is less due to Westwood not caring and more due to technical limitations. Dragonstrike on DOS came on 4 floppy disks adding up to about 7 megabytes. Dragonstrike NES takes up 167 KILObytes of ROM on a cartridge. And remember - one text character is a byte, and so a thousand characters is a kilobyte. And 500 characters is length of a single tweet. You notice this also in RPGs on the NES that they tend to have much, much less text than RPGs on DOS or SNES.
@ShinoSarna11 ай бұрын
That's also why there are NO text adventures on NES and very few visual novels.
@ThoughtyTheWrangler11 ай бұрын
I remember playing Dragon Spirit when I was really young. This other kid at school heard me describe it and said he’d played it too. but he mentioned the Dragon “shrinking” and it confused me. I mentioned getting extra heads on the Dragon and that confused him. So yeah, years later, found out we were talking about different games entirely.
@TKnightcrawler9 ай бұрын
Makes me want to make a game like this on Virtual Boy. All red and black, so I guess you'd be a dragon rider in the Lower Planes.
@Nathan_Talisien11 ай бұрын
This looks like a game I played on Playstation 3 called, IIRC, "Dragon's Horde". Which I really liked for couch co-op, btw, lol.
@houraisheperd972111 ай бұрын
If it’s the one I’m thinking of, it’s just called Hoard.
@Nathan_Talisien11 ай бұрын
@@houraisheperd9721 Maybe...? My memory is far from perfect, and my PS3 has been gathering dust in the closet for years now, lol. *EDIT: I Googled some screen shots and you're right, mate- that's the game I was thinking of!
@Kenshiro3rd11 ай бұрын
0:04 HELL YEAH! SABATON'S NIGHT WITCH!
@z2ei8 ай бұрын
I had this as a kid and I liked it (It's a D&D game where you fly dragons, of course I did) but yeah, it's hard as nails.
@4fives99211 ай бұрын
The Dragonstrike setting is so cool. I'd love to see it utilized again.
@craigh523611 ай бұрын
The title dropping you made just walked me through my childhood.
@injunjoe896711 ай бұрын
Thank you for covering the NES version of a 'DragonLance' game; I want to develop a board game that uses AD&D mechanics and works like the DragonStrike board game- (the TSR one with the video)it had a different theme to the kickstarter one; I stream the Dos version all the time.
@Sashko_Dee11 ай бұрын
@11:54 I mean pushing down to go up on the flight yoke is how you fly dragons IRL.
@AuntieHauntieGames11 ай бұрын
I love me some WilliamSRD in the morning.
@jaymilligan96282 ай бұрын
I still have the cartridge of this game packed away somewhere. I loved this game! I never had a PC when I was young so I never compared this to the original. But I was a huge Dragonlance fan so this game was very exciting to me. And compared to most shooters, this one stands out. It wasn't a vertical scrolling arcade shooter. You can fly around in any direction and decimate the enemies. And as you mentioned, the different altitudes was also unique. I knew the story since I read the books, so I wasn't disappointed in the lack of depth. I just jumped in and played. So, if you don't compare this to the PC flight sim, this is a shooter based on a D&D campaign setting that challenged the genre and did a great job at it for a console that rarely got SSI D&D game ports.
@nazgulsenpai11 ай бұрын
+100 points for the Sabaton in the introduction
@synthetic24011 ай бұрын
I find it funny that dragons should lose breath-weapon strength as they lose hp. In classic AD&D that is how their breath weapons worked; they dealt a flat amount of damage that was 1:1 with their current hitpoints. Fine when you want to kill one and get the drop on it, kind of awkward as a design choice in a videogame where you play the dragon. I wish this game had a melee option to counter the breath weapon damage loss. I could tell from the gameplay shown here that it's hard enough to hit things with your ranged weapon, but it would've be great if you could risk damage by getting close and dealing a killing blow that way.
@ChaseTheVerb11 ай бұрын
babe wake up new William srd video just dropped
@iskende11 ай бұрын
Another banger, though short. Love your stuff!
@Liiineeepiiieeeceee10 ай бұрын
Wait werent you supposed to release a Wraith videogame video before even the previous one?
@miroslavzima885611 ай бұрын
I wonder if this was inspiration for book "His majesty´s dragon". Also awesome review as always!
@jesuschrist967711 ай бұрын
on the topic of the music, this is the first game that frank klepacki composed for.
@swordmonkey663511 ай бұрын
Not influence by Bullet Hell, but by the iconic 1980s arcade game, Galaga.
@gratuitouslurking861011 ай бұрын
Touhou's DOS era would have been finishing up during this era as well, so depending on which side of the ponds you are, technically still coulda been accurate.
@swordmonkey663511 ай бұрын
@@gratuitouslurking8610 Galaga came out in 1981. This game is clearly inspired by Galaga's mechanics (that inspired many, many, many clones).
@mefpazur5 ай бұрын
It would improve your emulator footage by a lot if you added some of the modern "CRT-feel" filters/shaders. What looks like a grainy mess of perfectly square pixels when displayed on an LCD was designed to be viewed on a monitor which had buit-in anti-aliasing and color-blending of neighboring dots, and this is one of the games that where it would make a huge difference.
@lordofuzkulak830811 ай бұрын
0:12 - it’s an NES game. There is no easy mode.
@AmicusVirtutis3 ай бұрын
Dragon Spirit on NES is a total gem
@Bear-co2hb11 ай бұрын
16:55 You missed a chance in calling it Stalin-drag
@WilliamSRD11 ай бұрын
DAMMIT
@sovietdominion11 ай бұрын
Is this before or after warriors of the eternal sun? some sprites look directly taken from that game
@jonothanthrace153011 ай бұрын
Those pixel beholders are adorable.
@Triple_R_9311 ай бұрын
This game was literally my intoduction to D&D as a child lol
@JCLegendary11 ай бұрын
I can see writing in general just not being a priority on the NES. I had an NES before I could even read. Most devs probably thought that was the kind of audience they were creating for back then.
@ninjacat23011 ай бұрын
At least they did one thing right. I don't want to RIDE a dragon, I want to BE a dragon!
@killerbee197411 ай бұрын
If they made this a $10-$20 game on steam with modern graphics it would work as a AA game
@Billy.Bacsko11 ай бұрын
RIP Dragonlance
@popsiclesshubert960911 ай бұрын
A cursory look at WS's wikipedia seems to suggest that DragonStrike was their only game on the NES? (Might be wrong on that) It came out in '92, the SNES came out in NA in '91, one almost wonders why they didn't decide to bring it to the newer system instead. Though, if they were losing interest in making ports I suppose it makes sense why they went for the console that wasn't pretty much brand new
@WilliamSRD11 ай бұрын
By the looks of it they had to specifically work with a Japanese publisher to produce an NES. Might have been part of the Chronicles of Mystara deal between TSR and Capcom, but that's just speculation, really. If it was, that deal was apparently a huge pain license-wise, so It's not surprising that Westwood didn't get another crack at it (in association with D&D, anyway.)
@DrPluton5 ай бұрын
If I want a D&D video game from AD&D 1st edition, I'm going for Pool of Radiance for NES. Dragonstrike doesn't look like a game I would enjoy.
@jakubmakalowski642811 ай бұрын
You forgot to specify this is not related to the 93 board game dragon strike
@melgranger645011 ай бұрын
Hey the face boss before Takhisis do you know what that is supposed to be? For some reason I kept thinking the evil moon god but pretty sure i am wrong
@Frank-Voight-Kampff11 ай бұрын
I miss my C64. Maniac Mansion. The Last Ninja. Zaxxon. Spy vs. Spy. Zak McKracken and the Alien Mindbenders. Sex Games! Could even write small programs with it. Good times.
@joejonsen370611 ай бұрын
What was the song you used while explaining the game at the beginning?
@WilliamSRD11 ай бұрын
At what time code?
@matija191gmaj11 ай бұрын
@@WilliamSRD 01:55 -03:30 🙂
@Thief441211 ай бұрын
@@WilliamSRD0:04 which has the power metal song
@WilliamSRD11 ай бұрын
@@matija191gmaj That'd be this one: kzbin.info/www/bejne/rKW0qoRnpt2Ub5Y
@WilliamSRD11 ай бұрын
@@Thief4412 That one was kzbin.info/www/bejne/Zqmoq2BrZ6d3kKM
@zenqqa11 ай бұрын
Im 26 and I am still playing eye of the beholder 1 & 2 a dungeon master.
@alexrunzel653211 ай бұрын
may as well review the Dragon Strike board game from 1993
@Fenrisson11 ай бұрын
Something I never understood: why would dragons even need riders?
@clashofspears813111 ай бұрын
Ill give you our interpretation. The main value of riders is giving the Dragon a copilot that can see what is happening behind him/her, as well as keep tabs on what is happening in the combat overall. That is before whether they actually help with lance or spell. In our boardgame when the rider is dazed or critically wounded the Dragon can no longer dodge breath attacks from the back for example...
@Fenrisson11 ай бұрын
@@clashofspears8131 That makes a lot of sense, actually. Thanks for replying, I'll sure think about this perspective!
@Wilkidw11 ай бұрын
I miss old school westwood.
@jasonblalock442911 ай бұрын
Speaking of "this hurts me" I'm pretty much raging by proxy at how the gameplay revolves around dodging attacks from offscreen, from enemies with a longer range. This just looks torturous to play. Although I guess the password feature does mitigate that a bit.
@nangld11 ай бұрын
I'm surprised the concept never resurfaced during the ps1 era or later, given the lack of fantasy flying and space sims. Think flying a dragon through Realmspace frying Mind Flayer ships, like BG3 intro. There was like Magic Carpet, but it was completely underwhelming compared to say Ace Combat. PS3 had Lair, which included botched controls and supper bland setting.
@trueKENTUCKY11 ай бұрын
amazing sponsor holy smokes i wish i had friends
@robbvanderberry11 ай бұрын
Alright fair is fair, ya played the Sabaton ya get the like
@emmanuelmercado116211 ай бұрын
Any plans for a video on Spacehulk Tactics?
@WilliamSRD11 ай бұрын
Currently a fairly low priority, but I have such a love of the Space Hulk franchise that I'll get to it eventually!
@craigh523611 ай бұрын
Commodore could have been the world's leader with the Amiga. BUT Commodore thanks to internal corruption and mishandling promoting it screwed that up.
@jam22711 ай бұрын
really dumb and minor point but if you ever have to deal with flight controls that are inverted think of the d-pad as a stick on top of your plane (or dragon i guess) you're taking the top of the vehicle and pulling back not down
@littlecarnage114311 ай бұрын
2:46 - I signed up for the mailing list weeks ago but got no TTS module. So this is not correct William, sorry.
@WilliamSRD11 ай бұрын
Hi there! I spoke with the developer, and apparently you get access through this Discord: discord.gg/BFkeGrgQ They are even run tutorial missions if you want the devs to teach you!
@foxhollowgames11 ай бұрын
Wiiillliiiaaaammmmmmm!
@Sm00k11 ай бұрын
Trigger?
@alexwatts106411 ай бұрын
SABATON! 🤘
@zanmaru13911 ай бұрын
Honestly that's kinda just how NES games be.
@viettrungtran450011 ай бұрын
Dragon Stalingrad strike again!
@Erojagan11 ай бұрын
Here's the thing, I send that E-mail and got nothing from Dragonstrike.
@WilliamSRD11 ай бұрын
I'll send a message to the sponsor and ask tonight!
@WilliamSRD11 ай бұрын
Hi there! I spoke with the developer, and apparently you get access through this Discord: discord.gg/BFkeGrgQ They are even run tutorial missions if you want the devs to teach you!
@attackofthecopyrightbots11 ай бұрын
not the genre i would think d&d would ever go so guess that is pretty weird
@trueKENTUCKY11 ай бұрын
please review new jrpgs your taste is good
@WilliamSRD11 ай бұрын
Haha, best I can do is the Lodoss War games due to their connection to tabletop
@Empowerless11 ай бұрын
Great as always. I am wondering if you have a ko-fi or paypal page? I prefer making one-time donations to monthly donations.
@nakenmil11 ай бұрын
Commenting for the algorithm
@TheFreakDownStreet11 ай бұрын
🎉
@darksaber2k11 ай бұрын
#UnexpectedSabaton
@Simmons851911 ай бұрын
I wanna upvote... but it's at 666!!!😢
@StarshadowMelody11 ай бұрын
one of the shorter videos you've ever made and it's. 20 minutes.
@therealdoomsage11 ай бұрын
I believe the game was intended to appeal to the lower, reptilian brain. Hence all the mediocrity. Also because sky-lizards. huehuehuehue