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Sapphire and Steel can do SO many things! 🔵⚪ [Lorcana Gameplay]

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Winter's Lorcana

Winter's Lorcana

Күн бұрын

What's better than one Captain Hook? Two? Nope! Three Captain Hooks!
Sapphire and Steel can do SO many things! 🔵⚪ [Lorcana Gameplay]
Deck Link: dreamborn.ink/decks/iB3f0CUEB...
Patreon - / wintertooth100
Discord - / discord
Today we're playing a Captain Hook deck featuring Captain Hook Forceful Duelist to make the early game tricky for our opponents, Captain Hook Captain of the Jolly Roger to get multiple uses out of our Fire The Cannons and remove several threats all at once, and Captain Hook Thinking A Happy Thought for a difficult to deal with, high attacking character to help control the board.
Running up the curve we also play Gramma Tala Storyteller as the only potential ramp in the whole deck. We don't need to ramp, but playing Tala on two is both a curve filler and also something that can quest for several points through the turns as our opponent doesn't want to let us ramp with her.
On three we're playing Benja Guardian of the Dragon Gem as a potent quester but also as item removal against those decks that rely on items. Lawrence Jealous Manservant who I will misunderstand his ability in one of these games for sure, comes down as a 4/4 character and only drops to 0 strength after he's damaged. Questing for 2 and having 4 willpower does make him a versitile threat. And The Prince Never Gives Up who quests for two as well, and comes with both the Bodyguard and Resist 1 abilities. He can protect our board and is tricky to deal with.
The four drops are Hiram Flaversham Toymaker, Nick Wilde Wily Fox, Captain Hook Captain of the Jolly Roger, and Eli La Bouff Big Daddy. Running only eight items in the deck Hiram isn't the most potent of card draw but he does occasionally serve the role well and can often act as ink when we need it. Nick Wilde combos with Hiram and the Pawpsicles and can turn the low item count Hiram strategy into something more reliable. And Eli is just a big butt quest for two character. He can act as ink, or is great against aggro decks as he can take out several characters before he's finally banished.
In our five drops there's Beast Tragic Hero who is here for the exact reason you think he is, to draw cards, act as bait, and become a powerhouse attacker once he can't draw anymore. Captain Hook Thinking A Happy Thought, just like Captain of the Jolly Roger have both been explained, but still, solid characters.
In the six drops we'll find Hercules Divine Hero and Tinker Bell Giant Fairy, neither of which can be shifted in this deck, but are both fantastic beaters and questers.
And finally we have the actions and items. Cannons is to remove early threats and combo with Captain Hook to retrieve it and use it again. Charge is a situational card, but sometimes we just need to keep threats while dealing with our opponents stuff. Smash and Let The Storm Rage On are simply more removal. Pawpsicle is card draw, Scepter is mainly Hiram fodder with some occasional utility, and Eye of the Fates is usually ink, but can be the difference between wins and loses depending on how early it can come down in a game.
OFFICIAL GIVEAWAY RULES:
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The winner will be announced on the Discord server February 4th.
#Lorcana #pixelborn #decktech
00:00 Intro
03:24 Vs. Steel Ruby
11:33 Vs. Amber Amethyst
16:42 Vs. Amber Ruby
26:35 Vs. Emerald Ruby
30:15 Vs. Amethyst Ruby

Пікірлер: 14
@ironsfamily6
@ironsfamily6 6 ай бұрын
At the end of the last game you had a play to keep things going. Play the Hook that gets you a fire the Cannons for 4 ink, Cannons the Maui for 1, smash Herc into Snake relatively safely. Next turn you can Smash surfer Minnie for 3. I think that game could have been a lot closer and maybe even a win.
@joinerytherapy
@joinerytherapy 6 ай бұрын
Can you do an Emerald/Steel mill deck with AWNW and Do it Again/Lady Tremaine/Mother Knows Best for massive board control and decking your opponent?
@thelorcanacouple
@thelorcanacouple 6 ай бұрын
If nobody else has said it yet, thanks for being such a cool content creator in the Lorcana scene. Love watching your videos.
@ScubaShawnn
@ScubaShawnn 6 ай бұрын
The ruby Amber match was a really good one. The opponent had some lucky draws! Must be nice👀
@Ryekenhoshin23
@Ryekenhoshin23 6 ай бұрын
37:52 I think the better line would have been the Maleficent as they can’t gain lore with the Maui
@maugzsr556
@maugzsr556 6 ай бұрын
Looks like a fun deck! Question: If you don't have Sad Beasts or Big Tinks, are there alternatives that you can use instead?
@WintersLorcana
@WintersLorcana 6 ай бұрын
Not really, unfortunately
@user-yv3tp2yv9x
@user-yv3tp2yv9x 6 ай бұрын
I’m actually thinking about trying this one. I’m short like 4 cards, but I think I can make it work
@chriscarr2983
@chriscarr2983 6 ай бұрын
Third comment! Friend like me will be great as far as forcing opponents to ink multiple cards but also will benefit them so we will have to see!
@vincent-antoinesoucy1872
@vincent-antoinesoucy1872 6 ай бұрын
Mulan canon over charge for flaversham?
@mikikaoru7111
@mikikaoru7111 6 ай бұрын
First comment! How do you think the announced Friends Like Me card will be in actual play?
@dylanlabon9667
@dylanlabon9667 6 ай бұрын
It seems really strong, but I'm not experienced enough at the the game yet to have a truly informed opinion.
@WintersLorcana
@WintersLorcana 6 ай бұрын
It's an interesting card, but coming from magic I've never been a fan of cards that benefit your opponent. Unless you can take advantage of them ramping in not sure it'll be great outside of blue gray mill. A control deck might really enjoy the ramp but again, you can't do anything during your opponents turn, so it's reactive control, a decidedly worse version of control. But everyone gets the same bottleneck, so we'll have to wait and see
@benbailey8807
@benbailey8807 6 ай бұрын
Here's my thoughts on uninkables. No more than 10. This is exactly 1 in 6. Meaning in your opening hand, you shouldn't wind up with more than 2. And shouldn't draw one for another 5 cards. I personally like to run 8 if I can. But 10 max for sure. (It's like un-mana, in mtg). However, there's a few other things to consider when running them as well. 1st, they MUST be played (with blue being the exception with certain cards). So, if you don't think you'll need to play them 100% of the time when you draw that card. Just don't run them. Otherwise, lean on them hard. I know there are other decks that Don't follow this at all and run well enough, and win like crazy. But they also flop just as often too. It really is a risk/ reward thing. But you can math out that risk, and make sure the reward pays off.
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