Workflow Improvements: Create 3D Textures Directly in Cinema 4D | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

Күн бұрын

Пікірлер: 24
@Ricardo-de9ju
@Ricardo-de9ju 9 ай бұрын
Things are starting to get interesting. Want to see more. 😉
@hosseinmahjob
@hosseinmahjob 9 ай бұрын
It's will be really perfect for 3D designers, we can switch from GSG to Substance.
@Andrea-Agostini-9971
@Andrea-Agostini-9971 6 ай бұрын
Great video! Just a question: is this flow available even for other renderer such as Corona?
@wes.mcdermott
@wes.mcdermott 6 ай бұрын
Hi, it only works for Redshift at this time. However, you can manually create a substance node in a material graph and hook up the textures.
@weiyingkao
@weiyingkao 2 ай бұрын
Can you use all the substance assets with C4D subscription along or do you have to purchase the c4d with substance 3d license?
@thedesignguy9203
@thedesignguy9203 9 ай бұрын
Does this work with Octane too ?
@alejmc
@alejmc 9 ай бұрын
Not a C4D knowledgeable person, but I would guess so? If not automatically like here, then by hand connecting each of the Substance output slots to the corresponding shader renderer input: color, metallic, roughness, etc (or equivalent if Metallic or Glossiness workflows of PBR)
@guillaumemeyer4112
@guillaumemeyer4112 9 ай бұрын
Octane will work with the legacy extension within its Shader graph. It will be difficult to integrate this new workflow with Octane, because Octane is not integrated within Cinema4D Node Editor…
@StefanoMahfuz
@StefanoMahfuz 4 ай бұрын
for some reason when I try importing it creates the standard cinema4d engine and not redshift, any fixes for this? I updated both RS and C4D?
@45likYankılar-j9o
@45likYankılar-j9o Ай бұрын
Same here
@FredKennedyIV
@FredKennedyIV 10 ай бұрын
YASSSSSS. Thank youuuuu!
@azedadofmars4248
@azedadofmars4248 9 ай бұрын
can we do the same method for Vray
@guillaumemeyer4112
@guillaumemeyer4112 9 ай бұрын
We wanted first to make it work for Redshift. Ideally we would like to support the same workflow for all the renderers available in the C4D “Node Editor”.
@marijnkarsten7323
@marijnkarsten7323 9 ай бұрын
Somehow I can't add the Substance Shader node in the node editor. All sbsars work in Redshift Shader Graph but can't get it to work in Node Editor..anybody?
@tommarquis
@tommarquis 6 ай бұрын
When I drag .sbsar into C4d some turn black and some work. Any ideas why some import as black? (When you open the node editor all node preview thumbs are also black)
@wes.mcdermott
@wes.mcdermott 6 ай бұрын
Hi, we are talking with Maxon about this issue. This is a known bug.
@Antonio0703
@Antonio0703 9 ай бұрын
Does this work with Arnold too?
@guillaumemeyer4112
@guillaumemeyer4112 9 ай бұрын
Not yet, we wanted to make it work for Redshift first. But Arnold/Vray support is on the roadmap for sure.
@mistertamura6190
@mistertamura6190 9 ай бұрын
nice
@ikbo
@ikbo 3 ай бұрын
what if i want to use it in arnold render?
@wes.mcdermott
@wes.mcdermott 2 ай бұрын
Hi, It should work with Arnold. You can manually create the Substance SBSAR node in material node editor and then hook up the outputs to Arnold Shader.
@AlFatal1982
@AlFatal1982 9 ай бұрын
Any idea why I´m not seeing any materials under the Substance 3D section in my asset browser?
@guillaumemeyer4112
@guillaumemeyer4112 9 ай бұрын
Substance Materials are available in Cinema4D 2024.3 and later
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