World of Warships - The Verdict: USS Johnston

  Рет қаралды 1,080

SeaRaptor

SeaRaptor

Күн бұрын

Пікірлер: 31
@ggkavlos
@ggkavlos 2 ай бұрын
@SeaRaptor thanks for your work 😍
@hallasnackbar1865
@hallasnackbar1865 2 ай бұрын
They should have given it the french damage saturation gimmick.
@SeaRaptor
@SeaRaptor 2 ай бұрын
I think honestly this would have been the best option. Giving it a heal makes it a bit TOO much like Kidd. Giving it the French damage saturation mechanic makes it truly unique among American DDs.
@woodchips908
@woodchips908 2 ай бұрын
​@@SeaRaptorAnd thematically consistent with the real boat
@TheBigGiant_SpaceChiken
@TheBigGiant_SpaceChiken 2 ай бұрын
What I don´t understand is the loooong torp reload. The burst fire mode to me doesn´t justify the long reload on the torps because it´s not exactly OP. If they had a reload similar to the one on the Kidd, I would get the boat. But as is, for the moment it´s a hard pass for me.
@MattBKn
@MattBKn 2 ай бұрын
With a full gun build, her reload is 3.8 seconds and her burst is 1.17 seconds between salvos with a reload of 7.5 seconds. If you have fearless brawler, her reload is 3.5 seconds and her burst is 1.05 seconds with a reload of 6.7 seconds. Johnston gets her 4th salvo out without burst at 11.4 seconds; whereas, with her burst gets her 4th salvo out at 9.86 seconds (without accounting for fearless brawler).
@SeaRaptor
@SeaRaptor 2 ай бұрын
Exactly. The burst fire makes sense in MOST situations, all things being equal. But it doesn't change the fundamental flaws the ship has given the playstyle she is incentivized to chase.
@vitezslavlorenc3479
@vitezslavlorenc3479 2 ай бұрын
Yeah you got some more demage from burst over time but I think the best value is in timing that burst fire. Cos when you met with other DD you both mostly gonna try turn out and you both are broadside and before he does turn out you will burst fire him with SAP and chunk him for solid demage. You can chunk him for like 8k in one burst salvo. Also these longer range torps are more meta then standard fletcher 10.5 torps. You have lot of 12km radars and with these longer range torps you can still use them against ships than are far away without going into radar range. Also you can use normal Gearing build with torp reload skill and RPF dont need some special build with FB and other stuff. FB is not really great for USA DDs that wanna farm from smoke. Is it better than fletcher? I think it depends on situation. When you wanna stop push with lot of ships without radar so you can use your better torps reload with shorter range, than yeah fletcher is better. If you wanna kill the dd fast than johnston is better. SAP also does great demage to cruisers and BBs and all ships that have armor less than 36mm.
@frosty3693
@frosty3693 2 ай бұрын
I think WG knew there was demand for the ship and people would buy it regardless, so they didn't have as much need to make it good. Kind of like they did, to a much greater degree, with the Kitakami. (PS: I'm still waiting for a good version of Sigure with Hara as a special captain. LOL probably not in my lifetime.)
@CCM1199
@CCM1199 2 ай бұрын
The Johnston needs to be played with the funny button only and have a pure gunboat build to be effective thats using Basic firing training, Fearless brawler and reload mod. You dont need the extra range because those rounds are a little floaty. because you have a quick reload of the funny button its best to play with it full time and engage targets that you can strike quick. Much like I do with the sherman, I start fires first then swap to SAP to do more damage on top of the fire damage. to me Johnston is a misunderstood ship but very potent in its own right. Each of the fletcher class destroyers in game have their own little gimmick. I call the Johnston the mini Austin because it acts the same way or in a similar manner when engaging with SAP. I like the Johnston and will play it for sure.
@FormulaZR
@FormulaZR 2 ай бұрын
Johnston should have been given French saturation or a heal and a potential damage funny button that lowered the heal cooldown. And maybe moved to T10 like Wisconsin vs Iowa/Missouri.
@sickfix2107
@sickfix2107 Ай бұрын
I like the johnston alot. Counter to alot of other players thinking. I play very well in this ship, and i love the burst fire. Last game had a kraken with the thing. Long range hard hitting torps, great guns, great detectibility, great speed, and all the goodies. But i might also be biased bc i got the johnston just from buying one wings of freedom container. I didnt necessarily want to get the dd in the first place but when you dont need to spend 85$ for it it seems a little bit more attractive lol.
@SeaRaptor
@SeaRaptor Ай бұрын
Don't misunderstand me: just because I have criticism for the ship doesn't mean I don't want people to play and enjoy it. That's 100% never the case. I want every ship in the game to have fans. Mostly I did this little review because most of my regulars know I'm a sucker for all things Fletcher and wanted my opinion.
@8RedBear5
@8RedBear5 2 ай бұрын
What we wanted was the USS Johnson that struck fear into the Japanese Center Force in the Battle off Samar. A ship that fought so hard and bravely Her enemy thought it was a Cruiser. USS Johnson should have come with an increased hit pool and a Heal, as well as Smoke, SAP and Burst. And if I can be picky, not cost half a days wages to get.
@Powerhaus88
@Powerhaus88 2 ай бұрын
Fletcher is best built for torpedoes. No matter how well you build for guns she's just not gonna out-duel some of these power creeped fantasy paper stains. But if you build for torps, woah mama, 81 sec reload, 19k damage/fish, 73 knots. She's a little monster.
@SeaRaptor
@SeaRaptor 2 ай бұрын
I mean, that's how *I* play the ship, but a gun build is equally valid if you want to go that way. She can't sustain it for long in the open and will likely want to sit in smoke and try to play like a Sherman would, but it's doable (if boring).
@Mr_Secondaries
@Mr_Secondaries 2 ай бұрын
Lack of damage mitigation or heal is stopping me from opening my wallet. The burst fire is interesting, but for a ship thats history performamce is ultra aggressive, i feel, gameplay wise, the Kidd and Fletcher reflects this better.
@waynelawrence5220
@waynelawrence5220 2 ай бұрын
IMO to keep the spirit of the history of Johnston it really should have been given a heal. That aside what really torks me about the ship is the garbage 170s base torpedo reload. For me It really kills running the ship as a torpedo build. I agree is it a good ship but it really could have been so much better.
@SeaRaptor
@SeaRaptor 2 ай бұрын
I have tried the torpedo build, and it just isn't worth it. Even maxed out the reload is too long.
@mikehenthorn1778
@mikehenthorn1778 2 ай бұрын
we wanted to taffy 3 some ships. we can't in this.
@rizkisoekartono454
@rizkisoekartono454 2 ай бұрын
I wish this ship just like Kidd but in Tier 9, Fletcher with a heal is a lot more comfortable to play
@YOk-e7e
@YOk-e7e 2 ай бұрын
Great video. I'm still new to the game and having a hard time playing Fletcher. Of all the ships I have so far it is my favorite to play. Radar is murder though
@SeaRaptor
@SeaRaptor 2 ай бұрын
You eventually learn how to play around most radar; the Russian 12km stuff is challenging, but at least it's shorter duration. The American and British radars are nominally worse because of how long they can be made to last.
@sickfix2107
@sickfix2107 Ай бұрын
Also i get your comment, but if they kept making great "well rounded" fletcher class dds then nobody would want to get it bc you already have the free tech line fletcher. You got to do different things, bc everyone has different tastes. Many people may not like the Khab, but for some it fits perfectly how they play. I like that WGs makes some goofy things bc it keeps it interesting. People complaining that every new ship that comes out isnt this awesome super well rounded monster. You got to have weird in the game. And your crazy taking this over a behnam btw. Thats just nuts. Benham can launch 8 torps every 30 seconds and the guns are still good, not great. I mean, the behnam is literally up there for one of the best dds in the game. But i guess to each is own right?
@ahtong1014
@ahtong1014 2 ай бұрын
Looks what Soviet had done to this legendary destroyer!
@alexander3364
@alexander3364 2 ай бұрын
Why not just give Johnston a heal?
@SeaRaptor
@SeaRaptor 2 ай бұрын
It would have been a good option; I think giving the hull the same damage saturation mechanics that the French DDs enjoy would have been a better choice.
@vitezslavlorenc3479
@vitezslavlorenc3479 2 ай бұрын
What you say about being careful is true with every dd. Even with a Smaland or Lushun, you can't just drive into the unknown and start shooting at the first ship you meet without knowing the positions of the ships, where the radar is, etc. Such a Smolensk or DM doesn't care at all that you have some heal on your Kidd.
@SeaRaptor
@SeaRaptor 2 ай бұрын
@@vitezslavlorenc3479You aren't wholly wrong, but my criticism of this ship remains. Kidd is a better gunfighter. Given Johnston's reputation and the design choices made for her, that makes no sense.
@vitezslavlorenc3479
@vitezslavlorenc3479 2 ай бұрын
@@SeaRaptor I am not really sure about that. I just murder Fletcher like it was made from paper. That SAP burst really gives you the edge in those fights. Yeah you have to be more carefull about what ship you are fighting and what other ships are shooting you but that SAP burst is no joke. I think that worse players will be better with Kidd cos you can get into bad situation and heal your demage back and good player will be better in Johnston cos you can avoid that demage and those bad situations and give more demage back with your SAP.
@mikehenthorn1778
@mikehenthorn1778 2 ай бұрын
if Johnson had damage reduction against 6" and above guns. maybe sam B roberts will get it. looks like Johnson is a hard pass for me at that price. WG found a way for me to not want to spend money on a ship i have been hoping for for years.
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