Thank you! While it is seemingly simple. It is so easy to get your scale completely out of whack. This was a great half hour of useful information. Now I am off to create some new prototype walls, windows and step templates for blocking out future projects. Also a I am a new subscribe. Cheers.
@kalamwahed65252 ай бұрын
This tutorial is a gem 💎!
@Joshua-eu9jh17 күн бұрын
Thank You WorldofLevelDesign! After hours of playing around and following your tutorial i finally built a cube in the correct proportions. I'm making sure i take notes on all the values i have entered in my notes as a quick reference including grid size along with XYZ values.
@maxilakomka Жыл бұрын
This video explains all i wanted to know about scales in UE with no water and good voice! Its sad that this video have so small active, the only minus is white background (my eyes are in pain). Thank you for this video ^_^
@zx-le5tf Жыл бұрын
Really Thank you so much Brother. Understood Easily, This is what Im looking for.
@edwardlakes671711 ай бұрын
brilliant thanks! You explain really well and easy
@Wabb27 Жыл бұрын
It's really helpuful for me! thank you!
@savagestudent1785 Жыл бұрын
Thank you for this, I always struggled with getting the right dimensions.
@samkyclance4371 Жыл бұрын
Thank you for sharing this I needed this one ❤️❤️❤️
@AhriCRose Жыл бұрын
Can you discuss camera perspective in level design and provide insights on optimal camera placement for capturing compelling screenshots of your levels?
@alexlangrell45402 ай бұрын
super helpful thanks
@rachelleb70418 ай бұрын
thanks you ,best tutoriel!
@xylvnking11 ай бұрын
solid video thanks!
@dzedrit5 ай бұрын
Brilliant!
@edh32683 ай бұрын
I'm trying to learn a good workflow to go from Maya to Unreal for architecture visualization, and dimension accuracy is important for the engineers and architects. But as you said, putting it in unreal can feel small. Would it be possible to simply scale down the character and or camera settings to make the look and feel of real dimensions to feel correct? I feel like that would be easier to adjust a couple assets such as camera and character versus scaling a bunch of objects. Or does changing the character and camera settings cause other issues?
@WorldofLevelDesign3 ай бұрын
I think it would work. If you change the height of the camera (pov) view, change field of view and walking speed. I haven't tried it but I don't see why it shouldn't work.
@edh32683 ай бұрын
@@WorldofLevelDesign thank you for the tips! I'll definitely try it!
@hiphighhop Жыл бұрын
Could u make a video about how to make different stairs?)
@Lavonne1 Жыл бұрын
I believe you can change the units in the editor settings
@foodomanthemagnificent26508 ай бұрын
Would there be an issue if I were to set the scale to 1/10 of UR's default size?
@daixtrАй бұрын
Thank you. I tried to layout to exact real world dimensions, and then things appear as smaller in UE5, just as you described. What is the factor by which I have to multiply the real world dimensions?
@WorldofLevelDesignАй бұрын
For this I make the assets slightly larger. I don't have a number that I multiply by. I simply use the human mannequin reference scale as a way to judge dimensions and proportions by eye. And then testing in-game by spawning next to it and looking at it from players point of view. Then make adjustments. You can get this mannequin to be in your 3d modeling app as you model and of course in UE5 as you build. See this video for how: kzbin.info/www/bejne/eGmcd6aEi5t6n5o
@LeftoverAtoms8 ай бұрын
So bizarre how characters are barely even an inch tall.