IMPORTANT INFO - When creating a new asset using the Cube Grid tool, make sure to select the viewport and press ESC, otherwise you will be adding to the existing selection (and you may get errors)
@steve_rico11 ай бұрын
Extremely useful, well paced and relevant detail. Thank you
@elganzandere Жыл бұрын
I've been working on converting some GeoScript tools into Spines. This series is precisely what I've been looking for. Please hurry!
@veith3dclub Жыл бұрын
Man!!! your channel has many gems!!! Thank you for your time and energy -- have learned so much
@retromancer8262 Жыл бұрын
Thanks for this series. This is very helpful for someone just getting started with UE5.
@sanketnidavani1157 ай бұрын
This is one of the best tutorials for creating quick prototype using modeling mode.. Thank you so much for your time and effort. Lots of love from India!
@jairo56864 күн бұрын
Thank you so much! This was so well explained :)
@springcar10 ай бұрын
Awesome explaining and lifesaving tips. Great find your chamnell. Hey i wish we could save at runtime created structure or object to like fbx file or so
@BrianSmithgrumpygit Жыл бұрын
Thank you finaly someone who covers everything.
@areokh350 Жыл бұрын
Exactly what i was looking for! Keep them coming!
@argus-ek5xn Жыл бұрын
Just what the doctor ordered. Much appreciated.
@drumandbassob0007 Жыл бұрын
not watched this vid yet but followed the last snow level series and that was great, so looking forward to this series especially the procedural stuff thats coming its something i am trying to learn
@dale65981 Жыл бұрын
Amazing tutorials! Thanks for providing these for free.
@PetrJericho Жыл бұрын
Thanks for the great tutorial! Very useful information for a level designer⚒
@Ionut-l7c6 ай бұрын
this lessons is well enough praised to add mine
@nusamedia3 ай бұрын
Super useful tutorial.. Really appreciate this.. TQ sir
@davidecantalupi3000 Жыл бұрын
Thank you so much, amazing tutorial 👍😁
@Wabb27 Жыл бұрын
Can't wait for this tutorial series!
@natachalada6 ай бұрын
Thank you! Can’t wait to try this 😊
@TPDeneАй бұрын
Why did you copy the floor 3x times to have 4 of them? Is it not smarter to just change the dimensions of the floor to 20x20?
@raistlincan2 ай бұрын
thank you! learned so much
@Ares9323 Жыл бұрын
I really wish they add a search box in the modelling tools panel 🤯
@unrealitybites763 Жыл бұрын
Yes I know what you mean. There are a lot of tools to wade through to find what you need
@ВладимирЛящук8 ай бұрын
I met a problem with making doors, hitting CTRL and dragging works only in one direction to pull geometry, but if I want to push it only the grid moves backward and nothing happens with a wall Would be grateful to anyone for a solution and thanks a lot to the author for the video!
@gabrielmacarron7 ай бұрын
Same problem here
@gabrielmacarron7 ай бұрын
Solved. In my case the exterior walls have to be selected before the extrude of the oom walls, and I guess it wasn't.
@NikolajProtasevich Жыл бұрын
Thank you very much. Great tutorial! I subscribed to you and will be watching from now on)
@grit-mike10 ай бұрын
So you are defo in my top 5 "teachers" of Unreal together with the likes of @3dJC I promise that's great company! /Michael at Intercut AI
@kasenglui58798 ай бұрын
very helpful tutorial🎉👏👏👏👏👏👏
@franklingamedev Жыл бұрын
Amazing! Thanks.
@Evangelos_Bl5 ай бұрын
Thank you!
@HelenLateral6 ай бұрын
Great! Thank you!
@ModelWhatYouSee6 ай бұрын
Do you happen to know any tutorials for doing spline roads? Your roads look like they are a spline, but I can't figure it out. Thanks!
@htcemployee9 ай бұрын
this video was so good
@An0therR0gue Жыл бұрын
the creating new grid mesh with the "CubeGr" was a little buggy for me. it did not say "creating new asset" in red like yours did. it said something like "edit existing asset". it may have been hitting Esc, then selecting the "CubeGr" that fixed it. (you do actually mention this later in the video around 11:16, for those that get stuck, but don't carry on watching until you mention it)
@unrealitybites763 Жыл бұрын
That's a good point, it's an annoyance that caught me out a few times as well. I will pin a warning comment at the top of this section
@archcast5550 Жыл бұрын
Sir Thank you so much! Subscribing!
@Patryk_Jaron6 ай бұрын
Hello. Great tutorial :) But I have one problem. When I move a mesh created with Grid Tool and want to use it again, the grid is not aligning to the mesh properly. Basically it extends outside the mesh border or not reach the border or not even align with the surface (It will create new cubes below or above the mesh). Any way to fix this? If I for example make a simple building with a Grid Tool and move it somewhere else on the map, I wont be able to add new elements with the tool with the same precise position as before (before moving it).
@MsRyzu7 ай бұрын
I can't find "Modeling" in UE5 03:07
@unrealitybites7636 ай бұрын
Should be there by default but check in the PlugIns that modeling tools are switched on
@smitteree Жыл бұрын
Love your video's, better that most paid courses out there. So, I had to rotate the roof tiles material in order to get them looking correct. (I used a different roof material) But when I added the newly smaller protruded angled part and add it to the "original" angled roof with the material edit, the newly protruded part is rotated to the original material rotation. So the protruded part is now horizontal, while the "original" roof is vertical. When I go to the roof material that I used, to rotate again, the top part and protruded part both rotate in the same directions, always having a 90 degree difference. How do we fix that? Cheers *edit Found out that if I portrude, then select the top faces, and THEN angle the protruded part, the rotation stays correct.
@unrealitybites763 Жыл бұрын
Yes, I discovered the same thing which is why I reselected the faces in my video. In an upcoming tunnel video, I will show how you how to fix material rotation using the modelling UV tools.
@smitteree Жыл бұрын
@@unrealitybites763 Ah.. must have missed that you selected the top face as well XD Oh well, after trouble shooting myself for a little while, at least now I will never forget. I see pillars and doorways/windows in the walls, are we also going to be able to select a different static mesh in the details panel, in stead of having to change it in the blueprint. Would be nice to have 1 blueprint and be able to drag and drop a different mesh to use immediately. I mean, sure I can duplicate the BP and put a different mesh in it, but to avoid having more BP's for different walls would become quite a hassle after you have 20+ different walls or god forbid, 100+ I know you said 3 video's, but I think I speak for most viewers when I say, I would love this one to go deeper, to where it gets more customizable like the one you reviewed. Cheers
@smitteree Жыл бұрын
@@unrealitybites763 Found out how to choose a custom static mesh through the details panel.. and how to set collision, you probably know how to do it yourself, but if you want my BP just let me know
@jimandre4598 ай бұрын
can this Building Series be used to add these functionalities into a game? e.g. player in game can drag to extend walls and curve them.
@Historymotion Жыл бұрын
love your tutorio
@pedronogueira218 ай бұрын
thanks!
@Novatoman94293 ай бұрын
Top!
@peter4864 ай бұрын
final content thats like a box with another box ontop of a box lol
@saadkhan38195 ай бұрын
For stairs, i generated one but then a new one appears. How do I only edit one?
@KiwiHawk-downunder-nz Жыл бұрын
The Cuba’s National Art Schools would be a neat project to build using this if one was clever enough, sorry YT deletes my links
@KiwiHawk-downunder-nz Жыл бұрын
Shame Epic didn't add a walk to their default characters. Always running is not allways great indoors.
@unrealitybites763 Жыл бұрын
This is easily changed. Open up the BP_ThirdPersonCharacter and select the character movement component. On the right hand side are various details you can change, including the walk speed. Change it from 500 to 300 and voila, your character will now walk instead of run
@KiwiHawk-downunder-nz Жыл бұрын
@@unrealitybites763 Thank you, I use mostly the HumanBase character asset by Quang Phan as a starter which comes with a walk, run and jump animation
@HiraethGame Жыл бұрын
Hello @unrealitybites763 ;) Great works! Can you contact with me please? Thank you in advance!