Wow! Many years using Octane and I did not know that magic. Thanks, magician.
@sikliztailbunch9 ай бұрын
Have you had a look at the OSL-library that comes with Octane? There are really useful shaders like carpaint with procedural flakes. You find those in the octane material node editor top menu > OSL. Many don´t know. Another extremely powerful OSL shader takes your tileable texture and shuffles the content in a way that it tiles but doesn´t look repetitive any more. I use it all the time. It perfect for ground and wall textures. With GPT-4, you can even try to create your own OSL-scripts although the success rate is low. But still a very interesting thing to play around with
@mattheusmacedo9542 Жыл бұрын
Hey man, thank you for the explanation on this. Nodes are sketch and you walked us through how to tackle this greatly.
@NojsGraphics Жыл бұрын
Thank you, man! I love seeing comments like that!
@charisbci74452 жыл бұрын
that was sick! thanks🫡
@SalahDemeer0078 ай бұрын
amazing tutorial and pretty straight forward, thank you very much!
@IVNDRR2 жыл бұрын
great tut as always my dude
@sikliztailbunch9 ай бұрын
3:38 Habe you tried feeding in a zero via xpresso? Just a suggestion. Haven´t tested it myself, yet
@llhossam4172 жыл бұрын
sooo good bro
@辰-m1u2 жыл бұрын
I really love your tutorial!!!!! It's helpful!!! Tks a lot🥺
@MrParn12 жыл бұрын
really helpful what about the tires? dusty and scratched ? that would be pretty cool!
@NojsGraphics2 жыл бұрын
I think tires are quite easy so I don't think I will cover it, I will do tire material and see if there is anything hard people might struggle with.