This is one of the greatest Cinema 4D tutorials I've seen.
@SilverwingVFX2 жыл бұрын
No way...😯 Thanks a lot for your kind words.
@ATOMVISUAL2 жыл бұрын
Another masterclass!! I was using octane scatter for that kind of stuff and always have that scatter problem! Now lets use cloner instead :D Thanks men!
@FLXD2 жыл бұрын
As I vaguely remember, Cloner (Render instance) is still less efficient than Octane Scatter. I could be wrong tho! I'm sure Raphael knows the correct answer.
@SilverwingVFX2 жыл бұрын
Thank you so much 🙏 Octane Scatter is the most performant with lots of clones. But you can choose a Cloner with Multi Instances to come closer to it. Its a "choose your poison" situation I guess. Best would be an Octane Scatter that would work with moving meshes, and has e.g. Poisson Disc distribution.
@FLXD2 жыл бұрын
@@SilverwingVFX Aha! Good to know my brain can still remember something.
@Sleezy.Design2 жыл бұрын
I've been waiting for this for so long 😍
@SilverwingVFX2 жыл бұрын
😇 It finally has arrived ☺
@abelo2 жыл бұрын
Finally!!!!!’……I had been asking for this since 2017!
@SilverwingVFX2 жыл бұрын
Oh boy. Sorry it took so long 😇
@abelo2 жыл бұрын
@@SilverwingVFX I never stop believing brother!, respect 💪
@tekomalaco2 жыл бұрын
Thank you Silverwing. You are the best! Keep sharing your knowledge.
@zemengwang30912 жыл бұрын
Congratulations! 8,000 subscribers have already discovered this amazing channel~🤣
@SilverwingVFX2 жыл бұрын
Not sure if sarcastic. But thank you very much!
@zemengwang30912 жыл бұрын
@@SilverwingVFX Sorry I'm not a native English speaker, I just wanted to say that these tutorials you produce are really masterful~
@SilverwingVFX2 жыл бұрын
@@zemengwang3091 Hey, no need to be sorry at all. I am very glad you like the content 🙏 Cheers and an awesome Day to you!
@foureyez2472 жыл бұрын
Another great quick tip! Keep up the good work.
@bulba15612 жыл бұрын
yea its over after this tutorial. been waiting for this forever. cornelius used to blow my mind with that shit before i watched this.
@hihihing7302 Жыл бұрын
I've always wanted to know this!!! Huge thanks
@SilverwingVFX Жыл бұрын
Thank you very much for your super nice comment. Much appreciated!
@upowlnight Жыл бұрын
That's brilliant. Thanks for the inspiration!
@SilverwingVFX Жыл бұрын
Also thank you for the nice comment. You are very welcome!
@coledorais30972 жыл бұрын
thank you legend!!! wonderful info once again
@SilverwingVFX2 жыл бұрын
Thank you very much.
@itsknowone2 жыл бұрын
Thank you so much for all the videos! These are amazing tips.
@SilverwingVFX2 жыл бұрын
Thank you very mich. Great to hear you enjoy them!
@yasirjaved66772 жыл бұрын
Great Tutorial Sir i am big fan of your work. please keep it up God Bless you😇
@SilverwingVFX2 жыл бұрын
Hey, thanks a lot. Appreciate that you like the content. Cheers and have an awesome Day!
@MGrillo3D2 жыл бұрын
Wow Great tutorial Raphael! I will explore this method using Redshift! Thanks again for sharing your knowledge! Mine you I have OTOY installed as well but use RS more, will do something simple in RS and post my outcome.... Thanks again!
@SilverwingVFX2 жыл бұрын
Hey there Manuel, thank you very much for your nice comment. Should be no problem in RS as well. In the "old" material there is "Back-Lighting / Translucency". In the new "Standard Surface" its a bit hidden. You need to turn on Thin walled and then slide up the SSS slider. In RS Energy Distribution works differently. If you put both sliders to 1, the distribution is Diffuse to Translucency is 50/50 So the diffuse does not have priority like in Octane.
@ArgoBeats2 жыл бұрын
Perfect tutorial, thank you Raphael!
@Rimey2 жыл бұрын
Great tutorial, very clear explaination ! Thanks a lot :D
@SilverwingVFX2 жыл бұрын
Hey, thank you very much Rimey. Glad you found it useful!
@Jebesniper2 жыл бұрын
Thank you so much for this tutorial 😍🙏🏻
@SilverwingVFX2 жыл бұрын
My pleasure!
@chickenkombo2 жыл бұрын
Awesome tutorial, Is there a way to clone dust onto an object with a displacement texture?
@SilverwingVFX2 жыл бұрын
Thank you very much. Its a bit finnicky but there is. You could use the texture you use for the displacement also in a texture field of a plain effector. You have to make sure you move the objects in the right direction (normal of the object) and also to the right amount. If you do so the dust will match up with the displacement.
@chickenkombo2 жыл бұрын
@@SilverwingVFX🙏
@SilverwingVFX2 жыл бұрын
@@chickenkombo P.s. I just checked the setup. You can simply use a texture effector instead of a plain + texture field. That is more simple and should get the job done as well.
@chickenkombo2 жыл бұрын
@@SilverwingVFX Rad, this is super helpful, thanks for the feedback. 🎉
@imakegreateggs2 жыл бұрын
Superb tutorial! I'm sorry for asking here, but how do you mitigate the Octane denoiser clean effect on surfaces with fine details? I'm doing animations and I can't render without denoiser. Increasing resolution is not an option for me. Thank you.
@SilverwingVFX2 жыл бұрын
Hey thank you very much. Unfortunately I can´t really help you there as I never use denoising. well not in Octane at least. Usually I use Neat Video in Comp. But I render my animations to a point where they are barely noisy usually. One Idea would be to render both denoised and beauty and then render masks (AOV-Passes) for the details you want to preserve and use those as mask between the denoised layer and the original beauty.
@imakegreateggs2 жыл бұрын
@@SilverwingVFX Thank you.
@dhidavidhuys84872 жыл бұрын
Thank you so much ! Amazing
@SilverwingVFX2 жыл бұрын
Thank you. Glad you like it!
@pixelasm2 жыл бұрын
Great tutorial, sharing lots of insights and tipps on several steps during production. This format hits a great middle ground between a quick tip produced with minimal context and a full fledged empty scene to final render tutorial. Personally I prefer your format and quicktips, but this might also be due to me having some experience with #C4D and #Octane already, albeit not as deep as you ;-)
@SilverwingVFX2 жыл бұрын
Hey, thank you very much for your feedback. Yeah its a bit of a odd mix. I sort of assume that people know C4D and Octane basics. But the tuts themselves are not that high end either. As you said its more or less production practices. Hopefully there are more like you that enjoy them!
@pixelasm2 жыл бұрын
@@SilverwingVFX similar to life, a mix of different flavours creates are richer experience. Therefore I think it is good that you do try and produce different formats. Also as the target audience has a diverse taste and different topics are better suited for different formats a mix also makes sense from that perspective. Regardless of that it is just nice to see and hear new stuff from you :)
@bulba15612 жыл бұрын
i was wondering if it was possible to use substance anchor points in correspondence to the improved vertex map support in octane to achieve a "wiped dust look." do you think thats possible?
@georgeyeor9579 Жыл бұрын
Another amazing video! On one of your photos there was a spider's web.. Any chance to make a tutorial also for this one?
@SilverwingVFX Жыл бұрын
Hey George, I actually did a tut on cob webs once. Not full spider webs though... Its somewhere around the middle of the video: kzbin.info/www/bejne/m6fJi5SOYtKIgsU I am sure that nowadays with the new dynamics there are more possibilities to do this even simpler (more easy setup) Maybe I will have a look at spiderwebs again in the future!
@georgeyeor9579 Жыл бұрын
@@SilverwingVFX wow I wasnt aware about this presentation.. Would be great to see an updated version of this one if your time and mood allows of course :)
@simontrickfilmer2 жыл бұрын
Ugh. Why now: should I watch this or HotD? :)
@SilverwingVFX2 жыл бұрын
Go watch HotD. It probably has more production value 😇😅
@alex.motiondesign2 жыл бұрын
danke dafür :) Ich musste nur 1x danach fragen
@SilverwingVFX2 жыл бұрын
Ha ha nice 🙌
@FLXD2 жыл бұрын
Oh no! What have you done? Hairy renders incoming!! Jk :) From this point websites are gon be flooded with dusty renders. Prepare the vacuum cleaners!
@SilverwingVFX2 жыл бұрын
Ha ha ha. I had to genuinely laugh about your comment. Lets see what happens. I am ready *Dyson charged and handy*