Players who don't like hand holding didn't realize how much hand holding their favorite games did because of how well it was done.
@EricN731583 жыл бұрын
The Super Metroid tutorial was one of the best games for this. I feel like game designers should play it and understand how it was teaching players how to play.
@guyincognito56633 жыл бұрын
Or maybe you just cannot comprehend that way of learning because different people learn differently, noob.
@Mrdest2113 жыл бұрын
I have no clue what that means in the context of this comment
@EricN731583 жыл бұрын
@@Mrdest211 Yeah same. I was wondering if he was talking to me but I just did not care enough to say anything about it.
Little did anyone know this game would break new ground with the first melee combat tutorial delivered via a phone call from a dude baked out of his mind.
@tenapex77913 жыл бұрын
I was getting strong MGS vibes with that radio talk.
@SyntheticFuture2 жыл бұрын
Talking about phoning it in xD
@garethwilkins67442 жыл бұрын
What if you swing your weapon at an enemy and... you don't hit them with the blade, but you hit them with the hilt. Imagine it man!
@mkaleborn2 жыл бұрын
420 Likes. This guy wins!
@funnyanimalworld75792 жыл бұрын
:D :D :D
@Kreiser_VII3 жыл бұрын
"You can do whatever you want!!!" I remember one day just going outside thinking "I'll do whatever I want in search for my own adventure!", then I thought of what to do and how complicated everything was to do since it requires resources, effort and a ton of systems that are already in place so we can make things efficiently even for our own amusement, and thus I returned home after drinking some cola and played videogames.
@BigPuddin2 жыл бұрын
Well, it's way easier to have players do the devs' jobs for them, isn't it? Then when the player count drops, they can whine about how the game is too "hardcore" for the casual masses or some such shittery.
@BJGvideos2 жыл бұрын
Sometimes going to get a cola can be a sufficient adventure.
@Yurikon32 жыл бұрын
As cheesy as it sounds, it makes sense to have some clear goal in mind. Makes traveling through options more feasible when one does know to ask right questions.
@blockhead1342 жыл бұрын
In the words of Yahtzee "I don't want to make my own fun THATS WHAT IM PAYING YOU FOR!"
@insensitive919 Жыл бұрын
Sounds like a highdea.
@CaptJABRONIE3 жыл бұрын
I'm new to the channel and late to the video, but as a Souls fan I freaking HATE that people consider maps "hand holding". Jesus guys. Go outside. Maps are a real thing that exist in the real world.
@AdamOwenBrowning3 жыл бұрын
so are guides, tutorials, etc also in the real world, but maps aren't *built in* to real life, you're not born with one always accessible. Maybe for younger people who have never not had a smartphone in their pockets. The last RPG I played (Disco Elysium) makes you purchase a map before you can look at the map, which is reasonable enough for me. you could say giving the player a map of every area they have never been to with an object (the map) that they didnt get themselves is a bit handholdy.
@ariannadravis39343 жыл бұрын
@@AdamOwenBrowning If your going on an adventure, why would you not buy a map before going at all? I do like the idea of buying Maps - Kinda like Hollow Knight tbh - but i feel you can easily give your player one map because they are going on an adventure and it makes logical sense to do so. No map system at all is absurd, and for modern games or futuristic ones, having an automatic world map makes sense
@ariannadravis39343 жыл бұрын
@@zidawn-alex Why would not having a map be immersive? Again, your exploring, adventuring - having a map IS more immersive because in the context of your character, they would obviously buy one before setting out. It's one thing to have a Hollow Knight system - buying maps as you go along, it's another to not have a map at all, that is unimersive.
@youtube-kit94503 жыл бұрын
Having no map for "Immersion" is not only untrue, but stupid as hell. You don't want an automatic map? K, let me buy one like in the real world. Let me buy a piece of paper to draw on like in the real world. Let me get up onto a tall tower and draw and mark stuff like in the real world, letting me level my "drawing" and "vision" skills to draw better maps and see further. Let me draw onto said maps and set markers any way I want to find stuff easier like in the real world. Then let me sell it to either other players or NPC travelers for money, like I would be able to in the real world. Let me draw pictures on blank pieces of paper, like in the real world. But oh, I guess it was easier to be lazy to say "No map is totally immersive and not stupid as hell" instead of putting effort into an actually immersive map system that rewards exploration, curiosity, skill, enthusiasm and all that stuff I thought those people cared about.
@nottobyadams3 жыл бұрын
Totally valid points. I also think having no map system just to be "immersive" is lazy. If devs want the game to be actually immersive and somewhat realistic, they could always craft a system that would reward exploration and your skill. Going on an advanture without buying or copying a map from a book is absolutely stupid in the first place. If they don't want players to have a map since the beginning since it would be too "hand-holdy" they could always make players work for it, buy it, copy it down from a book like I've mention before or just let players slowly "update" their map on a paper the more you've explored and move around in the world. There is actually one game I've played that employed the same system (can't remember the name off of the top of my head but it's a single player) the map is basically a blank piece of paper when you spawned in and it shows more and more as you explore. It's basically the same as player drawing a map down on a paper as they are going around. Now that's doing it right to be immersive.
@the_furry_inside_your_walls6392 жыл бұрын
Honestly, respect to the devs for at least admitting that they were in over their heads with this game's development and started/released it too early. A lot of indie devs of hardcore games aren't willing to admit they did something wrong and instead try push to blame onto other stuff like while also treating their critics like trash.
@Nyxnik2 жыл бұрын
If we take into account that MO2 which will release in 2 days looks like pretty much the same game, does that mean they didn't learn their lesson?
@cobyskrilla1192 жыл бұрын
@@Nyxnik yes. It does seem to mean that. :/
@DemothHymside2 жыл бұрын
Sadly, MO2 has had a disastrous launch with 95% of the players unable to play the game proper because they overestimated they ability to create a server structure.
@zaferoph2 жыл бұрын
@@DemothHymside Well that and also they are making the exact same mistakes this time.
@WlatPziupp2 жыл бұрын
@@Nyxnik It looks like they kind of knew how much it sucked shit when I tried a beta release. All gains of skills and resources were multiplied by 10 or so, and it was still a boring slog. Everything takes ages and there's nothing to do. You walk at a stone's pace so walking the wrong way makes quitting more and more appealing. The only thing that happened at any speed at all was the general chat, which was filled with apparent veteran players whining about new people trying the game and asking how it worked. It didn't seem like anyone were enjoying their time. Just a bunch of newbies asking if that shit was all there is, and a bunch of long time players bragging about how much shit they were eating and how much hostile and uninviting game design they endured to gobble those turds
@Nightkrowler3 жыл бұрын
When I tried this game players used to wait for me to attack NPCs, just to step in front of my weapon at the last moment. This way I got flagged for pvp and they could kill me without penalty. People are dicks. Especially Online
@oliver_twistor3 жыл бұрын
Yeah, I agree. Therefore I tend to avoid playing with other people who aren't my friends, which makes me not playing online at all since my friends don't play (PC) games. :( I don't care if 99 % of the gamers are super friendly when you have that 1 % that ruins the game for everyone.
@aidam61523 жыл бұрын
ahh, classic karma/morality system open world pvp stuff
@do38073 жыл бұрын
Dude, I burst out laughing at that
@jacksepticeyesdadisburning79823 жыл бұрын
The same thing happened in Fallout 76 before they changed the way pacifist mode works. Griefers would team up together, fast travel to an other player, wait for the player to attack an enemy, jump in front of the bullet/laser/weapon swing to get him pvp flagged, then mob him while stealing all his scrap. Luckily they changed pacifist mode so that accidentally attacking someone doesn't flag you anymore, much to the chagrin of the griefer crowd.
@Corrodias3 жыл бұрын
I used a similar technique to harass a bot that I once spotted grinding in World of Warcraft. Its handler eventually noticed and ruined the fun, though.
@MushVPeets4 жыл бұрын
This game doesn't have a UI, it has a "you... WHY?"
@masterplusmargarita2 жыл бұрын
Been binging these for a couple days, and one of my favourite things is when Josh manages to have a positive interaction with another player. I can't put my finger on what, but there's something that always gives the impression he's happy about it and values the interaction, and that always makes me smile.
@insensitive919 Жыл бұрын
Strangers in the night...
@JaczSolar3 жыл бұрын
I don't think that a day/night cycle NEEDS any gameplay mechanics. It would be nice with mechanics of course, but just the day/night cycle can be good for the atmosphere.
@rileycorrigan55933 жыл бұрын
Yeah, I think he's being hypocritical there. Even when the day night cycle *does* have mechanics he finds that bad. I think the better take would be that the devs didn't need to do it, thus they should have invested that time into the more important parts of the game.
@Nerobyrne3 жыл бұрын
best example was Risen 1. The nights were so dark, and there wasn't really much in terms of a HUD, so you more or less saw what your character would see. That means that if you were foolish enough to walk through the forest at night, the ONLY source of light was your torch. And you needed both hands to fight, meaning you had to drop it. It didn't go out, though, but instead created a circle of light for you to fight in. That was one of the most atmospheric games I've ever played. No real mechanics about the day/night cycle other than lighting, but that was more than enough.
@Nerobyrne2 жыл бұрын
@@thomaswilliams6690 yeah, but I just realized they also made people go to bed at night because there was a whole thieving system
@ignitedrowlets57762 жыл бұрын
yeah this is a point that I thought was odd that he brought up as a negative, it's not bad too have it in a game if it has no mechanics tied to it
@maxwellsterling2 жыл бұрын
Much as I love this man, sometimes he gets a bit carried away with stuff like that; it's like "we thought it'd be cool" sometimes just isn't a valid answer as to why something's in the game, for some reason.
@ZorotheGallade3 жыл бұрын
The fatal mistake this kind of games does is assuming there will be a large enough player base to create content, teach and mentor new players. Skimming over the simple fact that those players would need to have enough knowledge and enjoyment of the game to not quit out and stick around to teach new ones.
@skullkid3253 жыл бұрын
Also skimming over the fact that 99% of people who play these types of games are dickheads who are just going to grief and run off any new players even when the game is literally on life support.
@SwagbobKushpants3 жыл бұрын
@Macho Sancho that's a dead game, why are you saying it like that's a lot of people?
@noblesage583 жыл бұрын
Believe it or not, there is. They will just kill you before they help you
@youtube-kit94503 жыл бұрын
@Macho Sancho Not sure if you're being sarcastic or you're actually deluded enough to think 90 people is a lot.
@Mashangi3 жыл бұрын
@@youtube-kit9450 Hey that was a thriving MMO community....in the 90's
@Cyrillius13 жыл бұрын
"the suicide button is quite large so it's like the game knows the players will, at some point, think about it" - lmao
@Nerobyrne3 жыл бұрын
honestly, the best suicide was in Postal 2. If you pressed the button, your character would put a grenade in his mouth and put his hand on the pin. Then you had to press "DO IT" or something like that, and .... yeah Honestly, Postal 2 is an amazing game for just dicking around. Also, if you've ever been annoyed by the lack of edge in modern AAA games, this is the game for you ^^
@alexvillain15403 жыл бұрын
@@Nerobyrne hggggg
@Shmandalf2 жыл бұрын
@@Nerobyrne Postal 2 10/10 would pee on people while flipping them off again.
@Nerobyrne2 жыл бұрын
@@Shmandalf also peeing on yourself if you're on fire ^^ Although I think my favourite part was where you could throw a donut on the floor, then pee on it and a cop would come by and eat it.
@Shmandalf2 жыл бұрын
@@Nerobyrne the cat shotgun silencer was maybe the most memorable for me
@AIsForMan3 жыл бұрын
I played this game A LOT when I was younger. Spent many days selling tamed donkeys in the main city. Ended up being a tamer in a guild and going on trips to the jungle to tame big lizards. Surprisingly fun and engaging game - albeit a complete crapshoot to play.
@mattallred3 жыл бұрын
Frequently you hear about people finding their MMO niche as a healer or tank or just grinding non-combat to make tons of money, but never have I heard of someone finding their niche taming donkeys and lizards.
@AIsForMan3 жыл бұрын
@@mattallred they called me the jackass whisperer
@mattallred3 жыл бұрын
@@AIsForMan that's amazing haha
@eyoshinthemaximum3 жыл бұрын
@@AIsForMan wonderful
@oddvoid3 жыл бұрын
I remember this game being an insane amount of fun. Granted I spend many, many hours as a ass-naked thief standing in the bank stealing other peoples gold before they could put it into the bank.
@shizanketsuga86963 жыл бұрын
25:29 Dude, that's not swimming. That's slowly drowning in a mostly horizontal direction.
@alexreilly61213 жыл бұрын
.....With style.
@bigmclargehuge82192 жыл бұрын
God dammit I lost a sneeze cause I started laughing at this comment.
@shizanketsuga86962 жыл бұрын
@@bigmclargehuge8219 I am sorry. I hope you find that sneeze again. ^^
@scintillam_dei Жыл бұрын
I swim like a dog because I never learned to time my breathing right, being scared I would inhale water instead of air. But backwards I can swim right although my legs are buff so they sink.... One time I had a gringa swimming instructor who told me to just let go at the surface of a deep pool. I told her I would sink, but she said to do it anyway. I sunk, and she had to help me get back up. She underestimated my muscles. It's weird to have scrawny arms but buff legs. One time a robber thought I was weak everywhere. My pants hid my strength, and I used my legs to put that shithead in his place. DEVS VVLT
@enzy50023 жыл бұрын
"Crap we need a voice actor for the combat tutor!" *looks out window* Hey you! Wanna try some voice acting? "I could give it a try.. I'm a little baked though" "Sounds great. Could you possibly mix our audio too?"
@SpydersByte2 жыл бұрын
that last line, lmao.
@hazukichanx408Ай бұрын
Accurate summary of the actual flow of events.
@dingerdanger15702 жыл бұрын
My favorite thing about this game was that if your character was overweight you did more magic damage. The meta of fat mages on little fast ponies casting earthquake was actually pretty hilarious to behold. Great times. It was kind of a unique experience going out guarding caravans or planning ambushes on their supply routes to the mines and what not
@darinpringle5611 Жыл бұрын
Maybe mana is stored as fat?
@bricecube320 Жыл бұрын
@@darinpringle5611 Makes sense.
@W_0_W3 жыл бұрын
I eat water every day. My mom learn me that when she spawn me.
@baneblackguard5843 жыл бұрын
learnt... she learnt you that 8P
@DsgSleazy3 жыл бұрын
@@baneblackguard584 imagine correcting someone and you both get it wrong
@baneblackguard5843 жыл бұрын
@@DsgSleazy imagine being too slow to catch something flying over your head
@黒-l9s3 жыл бұрын
@@baneblackguard584 ooo are you talking about mosquito? i tried several times and still fail. Got any tips?
@PflanzenChirurg3 жыл бұрын
@@黒-l9s someone will teach you hopefully. PUN INTENDED
@Bozemoto4 жыл бұрын
Before the game launched I helped kickstart it cause I'm Swedish and was studying game dev at the time. Solidarity etc. Then after the game launched it automatically started taking subscription payments out of my bank account. Stopped it after one but they said I couldn't get a refund. Never been so angry at a company, this was at a time when I had no income. Scummy company.
@RMeitzen4 жыл бұрын
Oof, this is why I don't support kickstarter and early access games. You either release a finished product or you don't. People should learn to not spend hard earned cash on a promise.
@Bozemoto4 жыл бұрын
@@RMeitzen I didn't mind spending the money on the kickstarter. I minded the predatory money grabbing.
@farlonmuentes60044 жыл бұрын
They could do that? I've never helped kickstarting anything. I thought it was just a one time type of donation.
@Bozemoto4 жыл бұрын
@@farlonmuentes6004 To sign in to beta test I had to fill out the forms etc. So I beta tested for like an hour and then didn't touch it for like 6-8 months after which they charged me money. Wasn't even on my radar.
@kuroiaima4 жыл бұрын
@@Bozemoto that's weird cause i remember i had to enable my subscription once the closed beta test ended
@rolfs21653 жыл бұрын
4:27 "You see a difference?" Yes, 'sprinting' has twice as much camera wobble.
@MuffinMous3 жыл бұрын
The combat tutor in this game sounds like hes going to teach me how to pick up women like a true sigma male.
@hazukichanx408Ай бұрын
"Step one, get a forklift. Don't bother getting certified, it's way faster and cooler just to hijack one. Step two, find your lady of choice, make sure you're riding the forklift for this. Step three..."
@DE-wq8cp3 жыл бұрын
As a band kid. leveling up your breathing technique is a real thing.
@DsgSleazy3 жыл бұрын
Tell em
@NdieCity3 жыл бұрын
Okay but this game is not about being a band kid
@dlunas813 жыл бұрын
@@NdieCity isn't it, though? Maybe that's the sweet endgame.
@gingercore693 жыл бұрын
Horn?
@dlunas813 жыл бұрын
Coming back for a second, due to notifications. What better game than a skill based grinder sandbox to set up a band nerd? What better world for marching than a barren hellscape of mediocrity? I'm also pissy that I paid for a subscription and they have no easy way to make it work.
@tayloraldridge30633 жыл бұрын
That voice over would be great for communication through a radio between pilots in a sci fi game. Absolutely horrible here. I do a better job in my office
@AunCollective3 жыл бұрын
It's like trying to decipher a weak SSB voice signal in a low power, long distance HF amateur radio contact.. with loud classical music playing in the background. Such an odd issue to make it past QA but it seems they were resource-strapped over the last 1-2 years .
@dorderre3 жыл бұрын
honestly that voice is pretty awesome, I like it very much. The voice "acting" tho is just horrible, it's like he's just reading out some manual or phone book
@Midgar883 жыл бұрын
@@dorderre Sounds like a history collage student reading out his speech on ancient combat. The fact that its one of the few or maybe only voice acting and it cannot be skipped and must be listened in its entirety tells me one this. Whoever made this game made that voice over and it really was a disservice to the game.
@ironrose63 жыл бұрын
I've taken conference calls in bathrooms with better audio.
@maxmogavero9523 жыл бұрын
Literally phoned it in
@Graylord88 Жыл бұрын
I love how the developer reflects on their mistakes and the validity of the game as a concept in of itself. Then immediately turns around and makes the exact same game again.
@Leaf__22 Жыл бұрын
Lmao yeah
@justdrop Жыл бұрын
I hope every day they wake up they step on Legos.
@basedshaman61833 жыл бұрын
Being a new player on mortal online is like being a new born in a world that doesn’t want you...
@PflanzenChirurg3 жыл бұрын
You mean its ultimative realistic?
@BlackjackN73 жыл бұрын
So it's pretty much like being born a girl in china.
@SquaulDuNeant3 жыл бұрын
@@PflanzenChirurg no.
@swishfish88583 жыл бұрын
So it's like being born.
@mechanomics26493 жыл бұрын
@@Zarryon12 Believe in Planned Parenthood? What does that even mean? Planned Parenthood is an organization, not a god.
@Zman148883 жыл бұрын
"Maps are for wimps!" -Some lost guy
@AghiTron3 жыл бұрын
Also the guy with a jpeg of the map in an incognito tab
@BigPuddin2 жыл бұрын
Even fucking Ultima Underworld had maps. And the whole point of that game was that you were lost in a hostile environment and had to take your own notes and make your own reference points to find your way. Here it's just...wander around with no points of reference or obvious landmarks until you stumble upon some bullshit.
@theForgottenMelodiesRecords Жыл бұрын
Learning a game map from landmarks/just exploring is actually not a drawback. I do this in real life all the time, and both bring satisfaction.
@Guimhj4 ай бұрын
@@theForgottenMelodiesRecords only works in a game with distinct landmarks and features, which this.... Isn't
@-0rbital-3 жыл бұрын
Can you play a necromancer in this game? I imagine they would be a key part of any zombie-head-based economy.
@saltee84603 жыл бұрын
Mo2 is unfinished so no, necromancy is planned and might come within the next couple months. They plan to have around 30 magic schools.
@-0rbital-3 жыл бұрын
@@saltee8460 Sounds like the class to be if you want to make a lot of money.
@GodOfPlague3 жыл бұрын
You can wear a players skin if you kill them if I remember right though
@-0rbital-3 жыл бұрын
@@GodOfPlague That’s pretty cool.
@Nerobyrne3 жыл бұрын
@@saltee8460 sounds needlessly complicated, just like the rest of the game ^.^ At that point, why not just make one school and have levels for every spell?
@Tweakey3 жыл бұрын
The voice acting sounded like someone talking to you through a medieval discord.
@AwareWolfOnWheels2 жыл бұрын
So.... Teamspeak then.
@nobodyspecial15533 жыл бұрын
My friend years ago coerced me into playing this game with him. "It's like a hardcore Skyrim," he said. As soon as the game loaded in I knew I wasn't going to like it. I definitely tried to like it, but a fun game this is not. I think the failure of this game is not due to its "hardcore nature" that we "casuals" just can't appreciate as many might say-as Dark Souls proved that to be false with its success-but it was rather due to developers who hadn't the foggiest on how to actually make this style of game fun... as you basically said in the video...
@ToastyWaffle4563 жыл бұрын
This game in a very large way fails because of it's hardcore and full-loot nature. This in combination with what people experience at the surface level, clunky gameplay and highly different mechanics that also interact in unique ways forces them out because they can't stomach the game, which is understandable. There is little to no information to discover online for much of the game's activities and mechanics as well but that is what aided in the experience for the people that enjoyed it. When the new players feel lost and can't research their questions while simultaneously dealing with the constant threat of PVP everywhere and pickpocket thieves running around the two main cities they very often leave the game but the people who persist find something special in a weird way. There is no other MMO I have played with the same sense of discovery and when you meet other people going through the same experience it is so enjoyable that the overall clunky feeling of the game becomes almost irrelevant. The skill system wasn't a grindy waste of time like most other MMOs are when it comes to their leveling systems either which means the pace of early gameplay is very high once you get over the initial learning. Most MMOs make you spend 10s to 100s of hours to reach a point where the gameplay actually matters in terms of the value of items you acquire and content you engage with etc. With this game you can reach the skill-caps of 100 within one to two weeks depending on your total hours invested each day. This means in Mortal the end game starts almost right away so there is a rush of excitement at the rate of character progression while learning the game, especially when done with others. This 3D, first-person only Ultima-like game combined with the lack of information created such a unique experience. There was value in learning what resources came from where, such as plate scales and in what they could be used for and how they compared to others in terms of hardness and weight for armor and weapons. Even something as simple as the learning of routes from people who lived in particular areas was useful. Magic such as elemental or necromancy wasn't well known either so when you saw someone with an abomination or creating ice golems and affecting the weather of the local area it had meaning to the solo players and players in less connected groups. I just wished the surface of the game was far more well done, along the lines of Skyrim or Mount and Blade so the game could've managed to grow to be far more healthy. One of the biggest detractors for new players was that ugly surface-level that further kills their morale when they don't have a grasp of what they can do in the game yet. Mortal II seems to fix that so the current issue that remains unfixed is the lack of content for highly progressed PVE players which to me is crucial for the game to sustain itself above 1000 players. Without a healthy PVE community in a game like this the PVP wolves lose their content as well.
@nobodyspecial15533 жыл бұрын
@@ToastyWaffle456 You make many valid points though the only thing I'm worried about from what I've seen from Mortal 2 so far is the cities still seem obnoxiously big with not much in them, I hope they get better at doing cities over time because they're not fun to traverse. I definitely plan to at least try Mortal 2 at some point as it looks pretty promising.
@MoonMoverGaming3 жыл бұрын
Hardcore Skyrim is Skyrim with the Frostfall and Campire installed, and fast travel disabled. Seriously, I may never go back.
@nobodyspecial15533 жыл бұрын
@@MoonMoverGaming I may just give that a shot.
@mineuser53953 жыл бұрын
It is very enjoyable if you get past the casual aspect, it takes time and effort to get into. Don't shit on the devs because you can't handle the game. It's not their fault you are incompetant. This game is the best sandbox mmo, it died but it had it's run. Don't talk shit on something you didn't get too far into.
@exactinmidget923 жыл бұрын
i remember playing this game not knowing what to do and getting killed in the starting zone by some dude in full plate armor and a horse.
@connorwaples6467 Жыл бұрын
That's a strange weapon.
@justdrop Жыл бұрын
@@connorwaples6467 Tell that to Kenneth Pinyan
@LunaProtege3 жыл бұрын
"Full loot" MMOs immediately have several problems they need to solve if they want to avoid alienating players immediately: The two that come to mind are having a sense of progression that remains even if you lose all your gear, and a means by which early game players can avoid being predated by higher level players. My first solution to these problems are that in addition to levels, the players should be able to obtain a form of property other than gear that is difficult (if not impossible) to loot, such as a business investment; and the latter can be partly dealt with by having the game pay out bounties on anyone who steals player gear or attacks another player without jumping through a few hoops. Obviously, there are more problems, but it may create an equilibrium.
@d0k0night3 жыл бұрын
But the more you add these kinds of systems, the more it'll actually alienate the core audience, which is - let's face it - the kind of audience that takes pleasure in griefing. The more they can reset your progress back to zero, the better.
@zomgl2pnoobffs3 жыл бұрын
One of the things I have to repeat to newbies in Eve Online: ships -- analogous to gear and bag contents -- are consumables. But in Eve you do indeed keep your business investments, cash balance, etc. You take a risk when you undock. There should be room for more MMOs like that.
@Poldovico3 жыл бұрын
Maybe make killing a newbie more or less worthless to a higher level player. Set it up so the value of items starts out low and doesn't increase much initially, with a fairly sharp ramp a little later in the experience, once a player can be expected to have found their footing and pose a reasonable threat to even a higher level attacker. Or do something like EVE's security levels in different zones so attacking someone in the starting areas will get the OP police after you. Move to the more dangerous areas, and it becomes the wild west.
@yaboi25002 жыл бұрын
@@d0k0night That core audience consists of about 1k people total, so any game that is too hardcore dies almost instantly.
@sir_slimestone37972 жыл бұрын
Albion does something like this well, every piece of a gear has two levels associated with it, it's own level and then a level for it's gear category, the higher they are the more effective that item is, if you die you keep your levels, and your money. You only lose the gear and whatever was in your inventory. It also helps that T4 and T5 gear is pretty cheap(I can earn enough for a T4 set in 15 minutes) while being decently effective and that there are safe zones where full loot is disabled(with less reward in said zones). This keeps the full loot aspect from being too punishing and still keeps the fun part of killing someone in a full loot zone.
@ugib8377 Жыл бұрын
As a Mortal Online vet watching your review of this game was both hilarious, and melancholy. I had the fortune of getting to this game when it still had life, albeit it was in the process of dying. But there was enough of a population to have functional and stocked markets, wandering groups of adventurers and murderers alike. In my time playing I've clocked over 2700 hours on steam. It is a very niche game, the crafting system is probably one of the most complex and fun crafting systems I've ever seen. Armor/Weapons/Foods and pretty much anything else you can create can use a myriad of different ingredients. For instance, you can scrape a living as a sewer dwelling bandit. Kill players who wander down there, butcher their corpses for skin/bone/flesh. Use the bone to create weapons, skin for armor, and flesh for food. Repurpose or sell their gear as well. Mining isn't just smelting ores. There is a complex system to breaking rock down to ore, crushing ore for minerals. Refining these minerals with a catalyst to yield metals to work with. It has an incredible breeding system in the game. Multiple different types of horses all with different strengths and weaknesses can be bred. Where the babies take on random traits from either parent, with some time (It takes 4 irl hours for a breeding session to complete) and a lot of gold to fund it. You can breed mounts capable of faster movement than any naturally occurring mount in the game and with some skill you can breed in high strength and endurance too. It also doesn't end with horses, as there are a Lizard mount (Lykiators) and pack animals (Molvas) that can be tamed and bred for different purposes as well. This game also has a thievery skill set. The ONLY game I've seen that actually allows you to pick items out of other players inventories. I spent a LONG time as a thief in Tindrem. Cultivating your actual pickpocket skills are only a fraction of what was needed to succeed. As being able to run/jump/ and out stamina your pursuers was just as important. You needed to know every nook to hide away in, every roof you could jump to that someone in full plate armor could not. If you were fortunate enough to band with a few other thieves, you could stage distractions so your comrades could pick the target and slip away undetected. Or even plant the picked loot on you, who had no criminal flag for stealing. Easy money. The devs definitely fucked up on this one. It is a sad story. There came a time where they just threw their hands up and said fuck it. Then Mortal 2 was announced and it was more of the same honestly. In less than a year it went from 10k active on steam (To the point where the server couldn't handle the load) to an average player count of around 1k per day. Which is even worse than it was when I started playing the first game. I will miss this game. I still pop on every now and again and roll a toon or two in Haven to get my nostalgia fix, before the lack of players drives me away again. So many great stories and memories on this disjointed mess of a game. My only regret is that I didn't have more time to play before it died completely.
@theForgottenMelodiesRecords Жыл бұрын
relatable
@CaspianNomad Жыл бұрын
So much failed potential it's sad.
@mikesol11624 жыл бұрын
"Time to tactically advance away from the enemy" LOL! Thanks for the laugh.
@drummerboy7374 жыл бұрын
The idea of anyone criticizing this game knowing how to "tactically advance away from enemies" is intensely comedic. I might get a hernia.
@mikesol11624 жыл бұрын
@@drummerboy737 There is no reason to actively defend any game or any game company. The game designers don't know you. They do not care about you. You are just a credit card number to them.
@drummerboy7374 жыл бұрын
@@mikesol1162 clearly you don't know the history of mortal but to follow your argument you're right in any other case and in that event I would point out I'm defending a game and an idea and not a group of people. Just so happens to be this group pf people are the only ones with the continence to follow through on their vision and stop bending over to every single crying whiner that can't figure out what a good game actually is. I'll defend this game, and this type of game in this decade or the next so better keep your stam high bud🥱
@mikesol11624 жыл бұрын
@@drummerboy737 I care only about final product, not ideas, not visions, only final product. And this one looks terrible. If it isn't, then I will just have to miss out then.
@drummerboy7374 жыл бұрын
@@mikesol1162 I never care what a person whose never played a real product thinks, for sure not ten years later. critics never learn how to do much let alone have a valid opinion of complex combat, commerce and community systems, none of which can be learned ten years after the fact. Yes you completely missed out. The only way you won't now is luck and a developer completely ignoring people's advice like this which is why I get tired of repeatedly seeing untrue opinions. This video is pretty much more proof people don't recognize good games, why they don't know, and why they keep paying for bad games when they could have payed for good ones. If it had been offered 10 years earlier there would be a bunch of people actually correcting it.
@CLOCKWORKWARMACHINE2 жыл бұрын
man that guard ran in like he'd been waiting for that dog to slip up
@MidnightSt3 жыл бұрын
actual plans of actual medieval castles are... about 10 to 20 times smaller than people think. the interior of the keep was literally about the size of a medium apartment.
@notoriousbig3k3 жыл бұрын
Ever seen the lounge house of the vikinge? They has huge mead halls
@MegaRagingBunny3 жыл бұрын
that is false, there is a difference between a castle and the keep. The keep could be small, the castle could hold a village.
@Nerobyrne3 жыл бұрын
@@notoriousbig3k well, mead halls are very different from castles. Mead halls were basically our modern town halls. You didn't occupy them when they weren't needed. But castles were for year-round living, which is why many rooms in the keep were small. Smaller rooms are a lot easier to heat if all you have are fires. Also they didn't have air-tight windows, meaning it was basically always drafty.
@SquaulDuNeant3 жыл бұрын
it depend on what your talking about.
@MidnightSt3 жыл бұрын
@@SquaulDuNeant i am talking about medieval castles.
@corsaircarl95823 жыл бұрын
This is the kind of game that designed for people who would love if looting was "Click your mouse for every finger on your hand."
@commentsforthealgorithm3 жыл бұрын
Dude...thought my phone gamma was down XD it's just that dark
@xChaosFlower Жыл бұрын
I love how every MMO that claims to be hardcore either removes useful and basic features or makes features unnecessarily complicated to to simulate being difficult.
@trevorweisberg84703 жыл бұрын
I do appreciate when the developers admit to their mistakes instead of trying to spin their shit sandwich into being gourmet.
@DustinBarlow8P2 жыл бұрын
I would honestly just buy the game on pure principal when the developer is that genuine/transparent.
@BigPuddin2 жыл бұрын
@@DustinBarlow8P Don't. They're disingenuous pieces of shit, and Mortal Online 2 is barely different from this one.
@teirdalin2 жыл бұрын
"They are making Mortal 2." >Literally makes the same exact mistakes in Mortal 2.
@jacksepticeyesdadisburning79823 жыл бұрын
I feel bad for the archer guy, saying that he was playing on his third character. It's sad that people get so involved in shitty games that they cannot make themselves to leave, as they have already invested too much time into it. This is why dead server-bound games should close down their servers and free the trapped souls that are unable to leave by their own accord.
@OldSpaghettifactory893 жыл бұрын
But then devs couldn't drain them for cash
@GodsDumbLamb3 жыл бұрын
Not really. Its a fun and cute little mmorpg, with a big world and lots of stuff to do. The goals you make are what progresses not what the game tells you to do. The majority of the playerbase is playing MO2, but theres still enough cool things to keep you occupied. In the end it fills a niche
@randygross52173 жыл бұрын
well he must like the game if he has 3 toons it doesn't seem shit in his eyes I wouldn't want to shut the game down on him that seems selfish just because other people who don't play don't like the game and think someone should play what they think they should play. lol
@randygross52173 жыл бұрын
@@sanctumsomega nah
@Cevanth2 жыл бұрын
@@GodsDumbLamb this amount of copium should be illegal, are you okay buddy?
@IamCoalfoot3 жыл бұрын
Seeing that hub city kind of makes me want to see a game that builds exactly that city... with little slum houses clogging up all the streets. Like the city was planned, but then failed, and people just dumped their houses wherever they would fit. Sounds cool.
@noricoco46954 жыл бұрын
The mumbling, unaffected Canadian voice acting is 🙌
@jeffreywood9243 жыл бұрын
The VO sounds like it was done over a land line phone in 1993....
@scintillam_dei Жыл бұрын
Canada is the home of libtardation.
@dean.4784 жыл бұрын
I was worried MO would should up in one of these reviews. I bought this game at launch. I've still got a 'loot bag' edition on the shelf. Bought it on the promise of a spiritual successor to the Ultima Online type sandbox with a refreshing fantasy setting... it managed to head in that direction but never quite found its way... it really is a shame. I sincerely hope MO2 succeeds. But I'm not paying $$$ to test it for them and I'm certainly not paying for a copy at release this time. My sub lapsed a couple of months ago and that was the last MMO I could be bothered with anymore...
@kenobi95323 жыл бұрын
But MO did deliver.... maybe if u stuck around a lil more after launch, cause the game got amazing
@andrevonthyssen40863 жыл бұрын
Mortal online 2 Combat is much fun ! kzbin.info/www/bejne/rZ2bf2SBnqt7gbs
@DeosPraetorian3 жыл бұрын
@@kenobi9532 no
@kenobi95323 жыл бұрын
@@DeosPraetorian ?
@cactuss33ds2 жыл бұрын
@@kenobi9532 is your cope still keeping this piece of shit and its sequel alive?
@Psycked4 жыл бұрын
This is a pretty on the nose, no beat around the bush review ha. You make very valid points and most will agree... even the developer has acknowledged this. The charm of this kind of game does have real potential for those of us of the UO days. Yes they are making MO2; it is all on them if it fails again, you want to say optimistically they will succeed this time around. Let's all hope for the best! Looking forward to your future review of MO2 =)
@JamesOKeefe-US2 жыл бұрын
God there are so many gems from JSH in this entire series. I genuinely find myself laughing out loud repeatedly throughout these. Masterpiece.
@RailfoxStudios2 жыл бұрын
10:00 Thank you for your sacrifice, Josh. It was all worth it for this moment. Dormag be with you.
@jonrath47314 жыл бұрын
I find it fascinating. I’ve never heard of this game. As shown, it clearly has bad game design, but there seems to be a number of people defending it here in the comments. Just goes to show, it comes down to what grabs you. Some people are looking forward to the sequel, so it will be interesting to see how that turns out.
@charlessmith69644 жыл бұрын
Mate people like me played it for like 7+ years non stop, its unrivalled
@jonrath47314 жыл бұрын
@@charlessmith6964 Yeah, exactly. It just comes down to what grabs you. It's like a game called Fallen Earth. That was very Mad Max with lots of crafting and stuff. I enjoyed it, but only played it off and on. Eventually died because of low player numbers. Different people enjoy different things.
@andrevonthyssen40863 жыл бұрын
Mortal online 2 Combat is much fun ! kzbin.info/www/bejne/rZ2bf2SBnqt7gbs
@xursed79903 жыл бұрын
Mortal Online was actually amazing.
@thiswebsitesucksTBH3 жыл бұрын
bet those people will get their account information stolen by hackers again LOL
@alexandermiller44382 жыл бұрын
Watching this after FFXIV's endwalker expansion. No one show him the grapes from the initial launch
@inquisitorwhitemane97223 жыл бұрын
"You can have any colour you like. So long as it's black."
@MasticinaAkicta3 жыл бұрын
This MMO looks like one of those "works of love" The heart is there, but they are way out of their league! Half of the ideas could have worked, for a smaller RPG game. I think many game designers would do best at starting with slightly simpler ideas at times. Things you can quicker get running, keep running, and offer you quicker feeding back in potential improvements.
@protestthebread10463 жыл бұрын
You're not wrong, but the dev's were always upfront a 'work of love' is exactly what they intended it to be. The population was never very high, but the game wasn't built to make a profit (AFAIK), really. I'm sure the dev's appreciated any one else willing to throw some money their way, but they just wanted to make the game they dreamed.
@CommissarMitch3 жыл бұрын
The "move mouse for different attack arcs" they took from Mount and Blade. There every weapon have a long swing so even if you do not do a direct hit you can still deal big damage.
@Nightweaver12 жыл бұрын
Holy shit, it's literally the meme of "You Have Researched Breathing," the Game.
@TheBassAckwards3 жыл бұрын
Why all the dislikes? All the masochists crying that you mocked their terrible game? I agree with you 100%, on every point. This game was abysmal.
@Garward3 жыл бұрын
not really just had a terrible new player experience and a huge amount of bugs its one of the few games were the average play time is hundreds of hours
@TheDragongod11283 жыл бұрын
As someone who played this game "back in its hay day" it was just as bad. It had a lot of great ideas, which is why I sunk around 300 hours into it, but I couldn't get past the toxic community. When you give players the "freedom to do anything" they only end up becoming assholes and assholes will kill a game faster than bugs. I'm sure this game was good for people with no life outside of the game with near endless hours to sink into it, but if you had a life you wanted to live outside of the game, or a job, you couldn't be asked to try because it would be a waste of time. The game has a lot of great ideas, but the team behind it, it seemed, couldn't keep the players interested. Such a shame, MO2 looks like it could improve on the first one, but I wouldn't hold my breath, though I'm happy to be suprised if it is fantastic. I hope all the furious defenders of the game aren't looking through rose colored nostalgia glasses like it seems they are.
@chazdomingo4752 жыл бұрын
@@fitz394 It's a fun game.
@nikalasnalter44312 жыл бұрын
lol go play fortnite!!
@justdrop Жыл бұрын
@@nikalasnalter4431 People like you make me glad both games died.
@evilfrenchguy3 жыл бұрын
Dark Messiah of Might & Magic has a very similar combat system and it felt pretty good IMO. The weapon animations had more natural weight to them though--daggers were quick and springy while the staff had more wind-up and flourish to balance the range. Not a perfect game at all, but it employed this combat system to good effect.
@chazdomingo4752 жыл бұрын
I played this game with a spear and it felt good. And feels better as you level up your skill. He wasn't quite getting the "rhythm" of the combat and also he had no skill so the game is intentionally clumsy when you have no skill. The problem with this game is it had terrible netcode and desync and lag would just eat a lot of hits.
@pumpkinicing Жыл бұрын
This is my comfort series, and I do love how Josh just sometimes runs into people who love the terrible little games they're playing and who offer to help him out. It's one of the best things about MMOs- random acts of kindness from people higher level than you- and its always nice to see people who genuinely love these games despite their flaws. Like sure, I would never play this, but this guy has 5600 hours in it and he's clearly having some fun, and that makes me happy.
@HappyBeezerStudios10 ай бұрын
Those random moments are what I spend a lot of time with. In one MMO I played for quite a while we always had a group of high level players at the end of the first island, close to the first dungeon. The enemies there are scaled for players around lv 10-15, so having a couple lv 100+ players around seems intimidating at first, but all we did was standing around talking. And ressing and buffing new players. But also cultivating a positive player culture. Nice people and teaching new players not only how systems work, but also that being nice will be rewarded.
@s0dramatic3 жыл бұрын
I love your humor, subscribed for that :D
@JoshStrifeHayes3 жыл бұрын
Thanks for the sub alex, hope you enjoy the content :)
@Shachza3 жыл бұрын
Josh, I just want to say that I appreciate the pain you go through to do these. I really do. Somehow, through all that suffering, you find those weird nuggets of funny hidden between glitches and ill-placed scenery, and they are all the more glorious for it. Thank you.
@anormalguy84074 жыл бұрын
not gonna lie. lving skills sounds like a cool thing to have in a mmo
@stevenedwards73983 жыл бұрын
then play ultima a good mmo with this mechanic not mortal online lol
@malachishaner6903 жыл бұрын
Wow classic professions are pretty dope
@DoorknobTheOgryn3 жыл бұрын
Everquest...several basic skills level in the same way . Use them to get better, even resting but it's called meditation. You cant just expect to go from a one hand slashing to a 2 handed blunt and perform the same.
@geezy123103 жыл бұрын
Play black desert online and be good for a few years
@geezy123103 жыл бұрын
@@sonfable8809 you play? My gs 480
@robertdeelen66852 жыл бұрын
i am actually impressed at the honesty and self reflection of the developers, THIS is how you improve! I also think, that the flaws of mortal 1 are too many and too fundamental to actually justify fixing them, i hope the devs learned from their past mistakes and mortal 2 shows that.
@FlaxeMusic2 жыл бұрын
They didn't learn a thing. I have 700 hours in MO2. Like most, I have now exited for good. It's a pile of dogshit and we were lost in the sauce waiting for it to get better. It still hasn't, to this day. Sold 100 thousand copies, 10 thousand people active in the discord on launch, now? 600 avg concurrent players this week, dropping steadily, dead as an MMO could possibly be, and they deserve it. They learned nothing.
@roadsidecamper3 жыл бұрын
There's actually an auction hall to buy weapons near where the naked guy was. Funny but truthful review. The one plus I would give it would be the variations in crafting materials. The down side to that however is that you HAD to use certain materials for those items to be any good. Yet another example of being you can do what you want, but if you don't do it this way your just wasting your time.
@HappyBeezerStudios10 ай бұрын
If I'd use cooking as analogy, it's like making pizza. You can put basically everything together, but there are some combinations that taste great and other combinations that are just a waste of food.
@Kilmoran3 жыл бұрын
That castle/keep in the side of the mountain you died at actually is occupied by bandits. You just cannot see the living while you are dead.
@Leispada3 жыл бұрын
I did NOT expect that huge sprawling city after all of that time on the empty island
@andrewsipich97623 жыл бұрын
I like how the ground is so dark it’s hard to gauge distance
@schinzo_music3 жыл бұрын
the moment the suicide button came into play, i was sure of the way this video was going to end xD
@PKAdventures3 жыл бұрын
ya, i last played this game a little over 4 years ago, so before the starter area. if i remember correctly, it was way easier to figure out back then, and there was always at least a few hundred people on that would answer any questions you had. also, there was a good amount of things to kill near the city you were at towards the end of the vid, but that could of changed for some stupid reason. there's also a noob area out a different exit of the city that has places to mine, chop down trees, hunt, pick flowers herbs and mushrooms... you can also train animals and have them fight for you. o, and you can spend hours farming, then run back to town, sell everything off, and instantly have some prick pickpocket you and trade your stack of cash for an apple. but now you know that pickpocketing is a thing, so you decide "ok, i'll buy premium for 1 month so i can steel other people's shit, because someone stole my shit. also, after spending days chopping down trees, mining, and taming pets you have maxed out some skills and need premium to advance any further.". so you get premium, you lvl your skills, pickpocket all the things, and get bored as hell of the game and decide to quit and move on to something better. so you cancel your subscription and move on with your life. about a year later you're checking your finances because something doesn't seem quite right, and you notice that that shitty game has still been charging you for premium, even though you canceled your subscription. so you spend weeks arguing back and forth through emails with their garbage customer service people that take days to reply. finally you end up canceling your credit card, because not only did they refuse to return the money they illegally took from your account, even though you sent them a screenshot of the confirmation page stating that you had canceled your subscription and a screenshot of steam showing when you last played. but now, 3 weeks after their first reply to your original email where they had promised that your account had finally been canceled, they have charged you for the next months subscription. the game was fun for a little while back then, primarily because of the community, and we believed that they would keep working on it. i personally spent a few hundred hours on it. but i will *NEVER* play it or any other game that has any connection to that team ever again. unless it is 100% free, and does not require as much as an email address to play. the whole thing made me feel kinda like a Chronicles of Elyria backer, except i actually got to play the game. but ya, to sum it up, *fuck that game and the people who made it*
@WhispTheFox3 жыл бұрын
Actually, as a grammar and writing student, saying, "I will learn you," is acceptable. It's an archaic verb synonymous with teaching. The reason it feels out of place is because none of the other language used is archaic. As such, use of the old verb makes little sense and sounds out of place.
@cashnelson23063 жыл бұрын
The phrase being so out of place pretty heavily implies it's just bad writing that just happened to stumble across an actual archaic phrase
@WhispTheFox3 жыл бұрын
@@cashnelson2306 yeah
@willnottel55983 жыл бұрын
"I will learn you" actually did strike me a normal phrasing, it's something you might hear from someone with some types thick US southern accent. I just figured Josh wouldn't know that since he's from the UK. Really cool to hear about it having archaic roots though, very neat!
@Snerdles3 жыл бұрын
Seeing the admissions of the mistakes of the original just make me want to try MO2 even more. They have an open stress test coming up on March 25th. You should do a comparison.
@merchination1633 жыл бұрын
Mo2 is identical with a graphics overhaul.
@Snerdles3 жыл бұрын
@@merchination163 I played the MO2 stress test and am having lots of fun. Looking forward to trying it out once it launches. I think I might get in to cooking, gathering, and moving goods. I'm not that great at PVP games but the constant threat always makes games more fun for me so MO2 might be right up my alley.
@saltee84603 жыл бұрын
@@merchination163 They plan to change the game up a bit but of course it isn't going to be a completely different game dude what do you expect.
@AdamOwenBrowning3 жыл бұрын
@@saltee8460 when people release an entirely separate game with "two" on the other end, some sane customers actually expect what is promised: a sequel. A second game in the series; not a repolished and re-released version of the same game.
@Garward3 жыл бұрын
@@AdamOwenBrowning it was more a mass rewrite of the entire game than an actual sequel and they have been doing a really good job with it
@louhodo57614 жыл бұрын
I spent way to much time in that game back when it released. It was good at being bad. Best review to date.
@mightylink652 жыл бұрын
omg, the combat tutor was literally phoned in by some guy from an office...
@FlorenceFox9 ай бұрын
Based on the overall quality I doubt it was intentional, but "learn" being used in place of "teach" is actually a thing in certain regional dialects, like in the American South.
@metricpwnz3 жыл бұрын
As much of a shit show as it is. I have some of my fondest mmo memories in this game. Everything is player driven. This is the game's best and worst trait. The crafting system is brilliant. The way materials were used is so unique. For example, there were entire toons dedicated to metallurgy alone and they would develop their own secret recipes for metal alloys. They would then transfer or sell these ingots to blacksmiths who would then make unique weapons and armor with a wide variety of stats unique to the skill of the smith and the metal alloy used. All of the stats are incredibly vague so it was essentially impossible to exactly reverse engineer the materials used. The economy was entirely player run, so you had to learn which people sold quality products and which ones didn't, since you can't really rely on the stats. Some may call this bad design, but I found it fascinating and very immersive. You could make a name for yourself in this game which was so refreshing. There were infamous bandit's and armies that were despised by the common folk and rulers of towns who were kind to the average wayfarer (although uncommon lol). All of the jobs were player driven. I remember my friend and I decided to become bounty hunters, tracking down brigands or "reds" and bring their heads to their salty victims for payment. Or if we needed some more reliable and safe cash we would be hired security for caravans of steel running between towns. I could go on and on about how much of a hidden gem this game really was. Needless to say I am very excited for MO2.
@lynxk93723 жыл бұрын
well spoken brother
@turtolelegs68313 жыл бұрын
omg that sounds so amazing
@notsae663 жыл бұрын
That sounds very interesting, but also incredibly fragile and likely to be opaque and exceedingly harsh to new players. I can see why this game, for as interesting and ambitious as it is, never really caught on; the longer the game goes on, the more intimidating for beginners it becomes and thus the less new people would join and stay. With the certain fact that people will stop playing, having a system by which it gets progressively harder and harder to get new blood is all but suicidal as a core mechanic.
@alanaran15753 жыл бұрын
UGGGGH I bought into this back in the day. I pre-ordered and everything. I loved Wurm Online and my buddy happened upon a group (that later became Aegis Imperium, a big clan/faction of Mortal Online) though we only really played with them for a week or so while building a big ass castle and deforesting a mountain on Wurm's tutorial Island. We played until MO came out but I couldn't keep up with MO's updates. My internet was so bad that 1GB was about a day of downloading and they wouldn't just PATCH the game, we had to download the entire client for every update. So I had to give it up. The skill system was similar to Wurm and I liked that. But, once we got into Mortal and played, it was WAY more complicated. I loved the IDEA of Mortal, but the execution was terrible. I just went back to playing Wurm until the community got so spread thin it was like playing solo. I still remember a forum post something along the lines of: "My dad's sending me to boot camp because I stayed up late to download the alpha and he walked in to see a dozen naked men running through the forest together with bare flopping dicks.... So, I wont be able to play anymore..."
@notmewtwo40443 жыл бұрын
Lol yeah the boy wont see any flopping dicks in boot camp at all.
@kikukuki13 жыл бұрын
so many salty fanboys in the comments this kind of people believe themselves hardcore players for playing unbalanced ugly games
@kikukuki13 жыл бұрын
@dyneol someone have a sensitive anus
@Koijn2K3 жыл бұрын
@dyneol dont waste ur time trying to talk sense into a 14 year old
@JH-zs6vh3 жыл бұрын
All I can think of is Classic WoW and TBC Classic, both of which are atrociously bad looking games with extremely limited content once you hit endgame. And only the best of the best will ever make it to endgame. You’re essentially paying to relive a hollow experience with even less populated servers, it makes no sense but Blizzard know nostalgia is like a drug to their fans. I havent heard a single person say Classic actually felt like Vanilla
@columbidaze-p Жыл бұрын
In some English dialects, 'learn' (as in 'learn you a thing or two') is actually used to mean 'teach', though I don't know if it was purposeful here
@NoraIconiq3 жыл бұрын
Honestly my reaction to them announcing mortal online 2 was never ever again. My overall experience with the original game before its steam release was so bad and I gave it a fair chance too. But overall it was so bad and the skill system was so limiting you are capped at how many skills you can learn at once. So unless you put down a monthly subscription you can only put 60 points into a primary skill which affects your secondary skills. Ontop of that the effectiveness of your skills is determined by your stats and if you dont consistently eat foot to stay healthy you will become underweight which is the games way of calling you a malnourished weak skin on the bones even if you dont look it oh and your stats will be readjusted to reflect that and it will happen while your offline. So you can log off as the incredible hulk and lot back on months later as bruce banner. This mechanic alone killed the game for me because it can take weeks to months to get your weight up and you have to be online every day for many many hours just to get it back up. So at this point Im probably not gonna try mortal online 2 and even if I do its only out of morbid curiosity.
@Poisonjam73 жыл бұрын
I leveled up my seeing to level 27 and my hearing to 24 while watching this video. Sadly, my breathing remained the same.
@Midgar883 жыл бұрын
Howdy! Just found your channel and want to say you a treasure to all nerds/gaming culture. Watching your content has really hit a cord in me to not take things so serious and having fun/laugh takes just as much energy as being frustrated. I know this is a channel for you to communicate and have fun however its definitely a personality thing. Keep up the amazing content, this has reminded me much of the departed total biscuit and has been a total joy! All the best and keep on nerding it up!
@sl-corp8425 Жыл бұрын
fun fact .... i live in one of the biggest Cities in my country (bulgaria and the City is Varna) and we have a graveyard in the middle of the city .... for the sole reason that it was choosen as a place many years ago and technically was outside the city at that time but ..... 50-70 years later the city devoured it
@mr0ash2 жыл бұрын
20:06 HOW DID YOU GUESS I WANTED A CAR RACE IN THIS GAME? This is fckn magic!
@hotaru83093 жыл бұрын
That wasn't "voice acting" that was just "voice."
@ErraticPT2 жыл бұрын
Tried this game a few times over the years, the devs never delivered on their promises. Surprisingly it did have a reasonable population at one time but still felt dead. No-one was interested in anything other than partying up for an overpowered boss in a boring dungeon.
@SplendidDog3 жыл бұрын
1:30 This is slowly turning into Jojo's bizarre adventure the game-
@calemr2 жыл бұрын
Leveling Everything as a skill is something I've seen in 1 other game series: Rune Factory. A very niche series, that I personally love. You could level sleeping, eating, walking, talking to NPCs, getting hit by debuffs... and all the weapons, spell elements, and crafting types of course.
@HappyBeezerStudios10 ай бұрын
You can level up sleeping in the game? I'm a pro at sleeping IRL, I'm so good, I can do it with my eyes closed!
@BrutalJambon3 жыл бұрын
Well damn, kuddos to this developper admitting everything they did wrong and owning it. Let's hope them realizing all of this means it won't be repeated in Mortal 2.
@skyesfury85114 жыл бұрын
I love the ongoing Mensa jokes. Please keep this going through the rest of these videos! Also, a note on the dev reply and MO2.... The dev acknowledges and admits that Full Loot PvP is not a model, too few people like such a system. So what's the best thing to do when creating Mortal Online 2? Not take your own advice!!! I'm sure MO2 won't be a colossal failure because of this........
@drummerboy7374 жыл бұрын
look at this guy. You think you're saving the world of MMO's or what? apparently you know something Starvault doesnt and you have the mensa points to prove it. what a laugh.
@skyesfury85114 жыл бұрын
@@drummerboy737 Wow... you must be one of the devs. Butthurt much?
@drummerboy7374 жыл бұрын
@@skyesfury8511 lmao u WISH!!! hahahaha yeah I am mad you kids ruin all manner of games!
@skyesfury85114 жыл бұрын
@@drummerboy737 No, what I wish is that you weren't a complete idiot. But, sadly, wishes don't come true.
@drummerboy7374 жыл бұрын
@@skyesfury8511 guess those are your FEEEELINGS. Good thing I don't care about those lol Neither did mo1, probably why you hate it
@marlysalt Жыл бұрын
The "Learn you good" or "learn you" as a phrase is a rural southern american dialect thing. Used with intent and consistency, it can paint certain stereotypes onto characters and help add depth to an accented one. I don't know if it was intentional character building or not in this case.
@TheDapperDragon Жыл бұрын
Doubt it. Since a lot of the time, it's used as an ironic, post bad thing line. For example: playing Mortal Online and expecting a good game? That'll learn ya.
@godspeedhero36712 жыл бұрын
The tutorial section had me rollin'! lol 16:42 : A brit encounters American Southern Vernacular English
@xenxander Жыл бұрын
I almost thought you would create "ming the merciless'" but we can be happy with Heihachi
@tickledpickle5671 Жыл бұрын
Josh, I'll have you know that there is only one kind of beautiful grape in gaming. The grapes in Sharlayan in FF14, pre 6.2 RIP those beautiful grapes. :(.
@merrickbryan853 жыл бұрын
Omg you had me cackling and my side splitting for for the entire video. Thank you so much for the great comedy
@kuystalheim54273 жыл бұрын
The game is dead, the fact you could go into the graveyard and stand outside tindrem gates without witnessing a murder, go near the bank without someone checking your pockets etc. When they announced MO2 the game immediately died, and it just doesn’t work without the player base. The help button is a meme xD
@akimbofurry21793 жыл бұрын
Best meme, I wanna play 2. I cant wait for it to come out. 2 is the only resion I am hear, cuz I was wondering about the 1st, looks dead.
@kittykaidoodles796 Жыл бұрын
All of these 3D indie games always have the worst fucking lighting. They make the classic artistic mistake of "nighttime and shadows means things are more BLACK"
@Veladus Жыл бұрын
Josh: I stole the priest's life savings and ran away before he realized. Textbox: [Skill] Intelligence increased to 40 Fair enough.
@LimitedHandles2 жыл бұрын
That bit with Haven for new players is actually a feature that was in Ultima Online. It was named Haven as well. Thanks for giving me another reason to comment about UO on your channel.
@bswearingen2 жыл бұрын
It was Occlo in the early days. There was a UO demo where you could play a single player version of the game that was self contained on the island too
@LimitedHandles2 жыл бұрын
@@bswearingen wow, that's interesting. I didn't play that early. Very cool
@MrEatSomeBrains2 жыл бұрын
If you've ever been in the military, you know resting is a skill.
@rolufe17564 жыл бұрын
Press Z to unlock mouse... or go into settings where any movement will remove the mouse. A lot of this is good points for them for their upcoming game. Honestly a lot of the stuff you pointed out to me being a old player of the game and spent many thousand hours in it. I agree with you, but never even considered as bad. I gotten so used a lot of it. Even played alot of other modern games. But modern games usually are bad cuz there is 0 depth in them just well polished counter strike games. The arrow system on equipment and food. A lot of that stuff is made so no one can be certain of the stats or effects so players can test and research the things and there by knowledge is power. So you can find out a unique health potion receipt and sell it to other players that dont wanna spend the same time researching it. Most of the fun gameplay comes trough being in a guild. The game isnt like EVE where you win by spending time paying for game time and skill points to get ahead of everyone else. You just lvl your character up in a few days and then you are at the end game. You do whatever you want from there on. You wont be gimped forever cuz you will never catch up like EVE or like WoW where you cant kill a person since you miss most attacks and their passive health reg is higher than any damage your able to dish out. Sadly this newbie island was made by the quality assurance guy and he didnt really get much support. He did way better dungeons and cooler map layout then what is in the rest of the game. Reason he didnt get much support is cuz at this time they already started working on MO2 and focused everything on that. The keep is the bandit HQ on this island and its the closest thing to UO you will find. It has everything needed for people to live there except a toilet area i think xD
@protestthebread10463 жыл бұрын
I'm excited for MO2. I played sporadically since the game's launch, a few months here, a few months there. Never gained a name for myself within the community, but I always could find someone helpful to teach me whatever newest thing had been added. It was a game that spoke to my heart, though, and for despite not playing it all that hard core, I kept up a subscription for probably 8 years in total, just dreaming that the dev's would be able to make it. Can't wait for MO2, though!
@rolufe17563 жыл бұрын
@@protestthebread1046 shouldnt be long now until we can all get in and play :)
@rhawkas26373 жыл бұрын
32:13 "You say: ty for being naked, makes for good footage" XD
@SknCommonLisper2 жыл бұрын
"They made a game without researching into who would play the game" Actually, they did that. They made a game, that they themselves ( imagined they ) wanted to play. But therein was the issue. The game they ( and others like them, including me ) wanted to play, is not a game to make money, and a big game like an MMO ( especially an over ambitious one, like Mortal Online ) needs to be able to make money.
@Varakar13122 жыл бұрын
So the developers of a small MMO admitting the following: They aimed way too big, they released way too early, used the wrong engine or didn't understand how to use it, they didn't do market research for who was actually going to play their game and they added far too many needlessly complicated systems. This is the developer of the game admitting they've made all the mistakes i've tried to tell people about for literal years. PLEASE GOD, IF YOU ARE MAKING AN MMO THINK LONG AND HARD ABOUT ALL THIS POINTS. Too late Josh ... way, way too late ... we are already living in it. Maybe for Life2 we can get your updates ...
@Zalikor_Gaming3 жыл бұрын
Omg... the combat instructor sounds like his voice was coming through a darn microphone