we need more course about OSL shaders.. it seems more powerful to do thing proceduraly !! thank you Eloi ^_^
@itsthatYEStoogoodguy3 жыл бұрын
Damn man 3ds Max is killing it in every aspect!
@JB-hb1iv3 жыл бұрын
woah that’s pretty cool. definitely gonna try this in my next project
@WarexAnimation3 жыл бұрын
Excelente Eloi, muchas gracias por este tutorial
@eudgirarman3 жыл бұрын
thats cool!, please show us more of OSL Shaders.
@teratronwrx13 жыл бұрын
Great tutorial thanks!
@F.Grinder3 жыл бұрын
Well that was awsome.... Thank you very much for sharing.
@Jaybee_r3 жыл бұрын
Hola Eloi! Very good tutorial as usually coming from you. Btw, there is other methods in max to accomplish this parallax effect in a plane?
@John-mz8rj3 жыл бұрын
Nice, can you randomise the the emissions with osl.
@TRC_3D_viz3 жыл бұрын
These textures are great, I've just followed along on your tutorial, thanks so much! This is the beginning of my exciting journey with OSL shaders. I have a question - how would I apply all these randomisations to elements rather than objects? I want to apply it to a railclone object, so that it randomises the texture on the elements within it.
@andvfx2 жыл бұрын
you need to create first with DCM a value per element, so you can use it in OSL to drive whatever you want
@timurbakht10 ай бұрын
How export glb file osl sharders?
@jatinvadgama91203 жыл бұрын
Thank you
@JagoJGK19813 жыл бұрын
Is it possible to use the same method to export it in game engine like unity or Unreal?
@estebandobrasil38023 жыл бұрын
CAN we insert vidéo or still image only ? And yeah ! Nice introduction to osl ! Thx very much !
@andvfx3 жыл бұрын
You can enter sequence images with OSL.
@syahti Жыл бұрын
where free link parallax file?
@atasafarzadeh71103 жыл бұрын
what a handy trick OSL! Does it ok with CORONA RENDER 🤔
@andvfx3 жыл бұрын
As far as I know Corona has basic OSL support, we should check if the windowbox OSL will work or not.
@atasafarzadeh71103 жыл бұрын
@@andvfx I check it out...it seems yes
@changsooeun3 жыл бұрын
Any CPU renderer should be ok. It is max that takes cares OSL map. Not renderer.
@iamsimranwadhwani3 жыл бұрын
@@andvfx is it work for vray
@Mokmaheim3 жыл бұрын
Thank you!!!
@TodorVankov3 жыл бұрын
very good tutorial thanks!
@sevenseven313 жыл бұрын
nice thxs
@nov30003 жыл бұрын
thank you .for vray please
@andvfx3 жыл бұрын
For vray, you just change the renderer from arnold to vray. All what I show here will work on any renderer supporting OSL
@aiuhejvwvud8c99rjej3 жыл бұрын
OSL is good, but VRAYCPU doesn't support it And if you modify the OSL in CME, it is not immediately displayed on the screen. This may seem trivial, but so I don't use it.
@andvfx3 жыл бұрын
I guess you mean Osl doesnt work in vraygpu, but this is a limitation from vray. OSL works fine on arnold gpu. For the inmediate display on cme, you need to be on realistic mode. This way its doing an hlsl conversion and its displaying inmediatley. If you are in standard viewport mode, material needed to be baked, and will get alower based on your settings for the baked resolution on viewport.
@aiuhejvwvud8c99rjej3 жыл бұрын
@@andvfx Changes made by CME will not take effect immediately. SME is applied immediately. This has nothing to do with the viewport mode (I test it in high quality mode).
@aiuhejvwvud8c99rjej3 жыл бұрын
@@andvfx vray gpu. I don't think it's an OSL problem But anyway, it is very inconvenient to not be able to use it on vray gpu. So I don't write.
@changsooeun3 жыл бұрын
@@aiuhejvwvud8c99rjej VRayGPU supports it in VRay5.
@aiuhejvwvud8c99rjej3 жыл бұрын
@@changsooeun vray gpu now support osl? (in vray5)
@iamsimranwadhwani3 жыл бұрын
Parallax doesn't support domelight doesn't support vray sun what's the fuck it is😭😭😭😭😭