Damn, your stuff is gold! Writing a visual novel right now and your advice has been invaluable. Absolutely underrated channel!!
@_purplewinter_7 ай бұрын
Lovely to see a new video of yours!🎉
@davedaddy1014 ай бұрын
Hey man. We haven’t heard from you in a while. Do you have any new videos coming up soon? I like your stuff. Hope to see more soon.
@CraigPerko4 ай бұрын
I don't particularly use KZbin these days, so I haven't been struck with the urge to make any videos. Hahhh, if only Google wasn't destroying themselves on purpose...
@CraigPerko4 ай бұрын
I really appreciate the concern and interest, though!
@davedaddy1014 ай бұрын
Hey no worries man. I’ve learned a lot from you. When you feel inspired please post!
@metarapi5 ай бұрын
I feel that entire Star Trek DS9 is what you're describing here.
@juamibenito25586 ай бұрын
loving all these writing videos! ive been trying to incorporate your outer wilds exploration techniques video ideas into a citizen sleeper/disco elysium esque resource management/skill check narrative-based game where the player might see a screen with a dropslot for any item the player might want to submit, they put in the obvious solution and move on, but they are still allowed to backtrack to that screen, and following exploration techinques, that dropslot actually does accept a secret 2nd solution item which opens up an entire hidden region of the game, would you have any first impressions and thoughts on how to go about applying exploration techniques from a realtime exploration game into a more visual novel kind of narrative game? hahaha
@CraigPerko6 ай бұрын
The problem is that the way people interact with the game is completely different. In an open 3D environment, the players can notice something, look at it, walk over to it, judge it in relationship to everything around it - all automatically. A VN has to use different techniques to have the same impact, and I don't think I've ever seen one that does that.
@juamibenito25586 ай бұрын
@@CraigPerko oooo that sounds exciting to figure out whether it's viable or not at least hahaha, i imagine players wouldn't want to try every possible combination of item submittals to find the secret, tho good players can pick up the subtler clues to figure it out early, but yea thanks for pointing out the specifics that open 3d has for automatically interacting with level entities intuitively, ill prolly just make a 3d visual novel walking simulator if i cant figure it out but at least the discovering portion will be enjoyable hahaha
@CraigPerko6 ай бұрын
@@juamibenito2558 Keep at it!
@cristianleoni68526 ай бұрын
Despite having the possibility for creating interesting situations I believe this approach might be too adversarial for player character, especially when repeated over the course of the game. As such I believe this falls more into the operational side of storytelling rather than strategical level