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Vanquish was recently re-released on PC to the delight of the cult following it has developed since 2010. Whilst the experience has remained largely unchanged, however, as a whole it meant something very different to me now than it did back then; all because of the new context under which I was playing it.
This also got me thinking about games whose themes rely on context to convey meaning. Spec Ops: The Line turns five in June, and yet the industry it was furiously reacting against has changed dramatically since then. In this episode of Writing on Games then, I want to explore just how much a shift in context can have on the meaning of a game, and what this means for the future of our medium.
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Nier Automata & How We Define Meaning in Video Games (SPOILERS) - [game array] - • Nier Automata & How We...
Why Sledgehammer's founders wanted to take Call of Duty back to World War 2 (VentureBeat) - venturebeat.com/2017/04/26/wh...
EA turns horrors of WWI into tone-deaf Battlefield 1 memes, quickly deletes them (Polygon) - www.polygon.com/2016/10/31/13...
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Call of Duty WW2/Infinite Warfare footage from Activision
Battlefield One/Army of Two footage from EA
Far Cry 5/Rainbow Six Siege footage from Ubisoft
Gears of War footage from Microsoft
Bayonetta footage from Sega
Devil May Cry 4 footage from Thunder Kat - • Devil May Cry 4 Full I...
50 Cent Blood on the Sand footage from gamesoverdose - • 50 Cent: Blood On The ...
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Thank you all SO much for your continued support. Whether you support the Patreon, subscribed or just watch the video, I just want to say thank you-people like you are changing my life for the better every day.
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