So this is the reason why when you see LegendofTotalwar force the AI to waste their ammo that the Balance of Power shifts. CP is the stat that is causing the game to do that.
@SteveSimi4 жыл бұрын
Yeah Legend calls it balance of power
@davidlee98704 жыл бұрын
@@SteveSimi I mean, a man's gotta make bread. Balance of power is a lot more descript and doesn't get one in trouble.
@l0kk0164 жыл бұрын
@@SteveSimi and the Balance of Power is the CP calculation, so he's right.
@JB-xl2jc4 жыл бұрын
Balance of Power is the bar at the top of the screen on any difficulty except Legendary. CP is the calculation that forms the values for that bar
@Stoneforge15014 жыл бұрын
And it's why you get "Close Victory" even though you only lost 40 compared to the enemy's 700.
@Achillez0984 жыл бұрын
Wow, I have over 500 hours in this game, but it's mind blowing to learn things the game never tells you
@johnclayton49463 жыл бұрын
They're not important because you cannot use them to your advantage! The AI cheats a lot when you start to get strong and they begin to attack you with huge elite units out of nowhere just as soon as you begin to create big armies and take over many settlements!
@danaloveall63382 жыл бұрын
@@johnclayton4946 noob
@Sputnik57904 жыл бұрын
I love that he uses "elves killed" as a measurment unit
@sparioch98414 жыл бұрын
foolish Mon-keigh
@shigerufan13 жыл бұрын
Bob Bifford would be proud
@kubaGR83 жыл бұрын
Ah, another grude settled.
@dyinginfashion25582 жыл бұрын
With this much CP don’t call your army, call the FBI
@dupree98814 жыл бұрын
So what do we learn: Make sure you always use up all your ammo, so the killing keeps going on for longer. Blood for the blood god!
@UnreasonableOpinions4 жыл бұрын
So this is why Undead factions can fight so effectively with their lord and some chaff left - a fully juiced-up Vampire Lord or Tomb King is worth well over the 22% by itself, between toughness and healing are very hard to drop below the minimum 22%, and takes a lot of army to measure up to 2.6 times that force.
@potatogeneral40724 жыл бұрын
That's why I just have a few hero's to smoke the enemy lords.
@Connor-yx4tv4 жыл бұрын
So this is why if units are damaged at all the auto resolve can get wacky. Great video!
@Luke_Danger4 жыл бұрын
Legend of Total War refers to this as Balance of Power contributions, but it's nice to see this explicitly explained in a more technical way. And also why missiles are so powerful in part: they have all their combat power at a distance and ammo counts for it and thus contributes to balance of power, so effective ammo use is vital.
@cinder89264 жыл бұрын
Also is why single entities are so powerful while they may lose health no models can be lost so combat potential always remains the same excluding fatigue. I remember playing a Eltharion campaign using only the ranged Mistwalker units in his army and every battle was 95% auto resolve cake walk.
@Lopsinho4 жыл бұрын
He doesnt cheese in sieges and empties the units ammo before using another , I wonder if it would affect my sieges.
@sjonnieplayfull58594 жыл бұрын
@@Lopsinho winds of magic are not counted.
@sjonnieplayfull58594 жыл бұрын
@@cinder8926 untrue. Check his feral Carnosaur example. Half health = half combat potential. It uses health points, not model numbers.
@cinder89264 жыл бұрын
@@sjonnieplayfull5859 If you take a group of 120 archers they will fire off 120 arrows. If you then killed 60 archers now only 60 arrows can come your way halfing the damage they can do in a volley, and so half combat potential. If you take a Carnosaur and lets say it can kill 5 soldiers per attack. If you then half its health it will still be able to kill 5 soldiers when it attacks. It can do that at full health and half health or at 1hp. The only thing that negates its damage output is fatigues debuffs. If you gave a Carnosaur perfect vigor it would always be able to do the same amount of damage no matter its remaining health. While its survivability may be lower it can always deal max damage. This is something no other unit type can do. Hence why single entities are so good.
@user-fs2io2dc6w4 жыл бұрын
Good luck getting this video monetized lol
@voyager99594 жыл бұрын
I had three mobile game ads pop up. It's monetized alright. 😂 Edit: Four. The last one was from some stocks app.
@thesuperginge13484 жыл бұрын
Why shouldn't this be monetised, I feel like I'm missing something
@Samsunaattori4 жыл бұрын
@@thesuperginge1348 there's a very different meaning for cp in general real world terms
@asneakychicken3224 жыл бұрын
Nörttiliiga I must be oblivious then
@Kc40k4 жыл бұрын
aSneakyChicken Continue to be.
@tincano-beans21144 жыл бұрын
So I'm seeing that I should never conserve my ammo so I can kill more high elves?
@labagzance20064 жыл бұрын
Am I the only one that immediately thought about Command Points ?
@SwissSareth4 жыл бұрын
The Emperor protects.
@TheNicoBozo4 жыл бұрын
I had casualty points. Like how you use to check who won in 8th edition Fantasy
@predwin19984 жыл бұрын
I thought combat power.
@Ishabaal4 жыл бұрын
I was getting all smug, then he said Combat Potential ;_;
@LL-ce4ro3 жыл бұрын
I thought either Command or Control
@ahmadtarek77634 жыл бұрын
I always thought the "army losses" was based on the balance bar, but I think we can use the whole 45% ammo thing to get really quick wins especially if you cheese sieges.
@blacklight47203 жыл бұрын
"so here you go, the magical world of CP" 😂
@sushanalone4 жыл бұрын
The question is does healing and summons increase the CP? Also what about Winds of magic?
@clefsan4 жыл бұрын
Ratling Gunner in Ikit Claw's campaign army: "What is this 'using up your ammo' thing you talk-speak of, man-thing?"
@brandonfrancis19413 жыл бұрын
more like "what is ammo man-thing? I just pull trigger and it go brrrrrrr."
@colinpoo53 жыл бұрын
Imagine having ammo problems as Ikit claw
@MercytheMad4 жыл бұрын
Fantastic video, informative and well explained. I think I already knew pretty much all of those things affected army losses, but knowing the SPECIFICS and HOW MUCH is something else entirely. Great resource, thankyou!
@mariooshx59474 жыл бұрын
This is this moment when you realize that "cheese" tactics LegOfTW is realy high rank general tactics.
@briancline73494 жыл бұрын
No... I will never acknowledge that for him. 😛
@jmills65864 жыл бұрын
Conserving ammo to make your enemies run away faster flips the fundamental mindset of 99% of players. It's usually "I need to use up all their ammo to get my money's worth," now we're learning it's really "I need to use up half their ammo and then sit back and let the game win for me." CA pls
@kubaGR83 жыл бұрын
One year later because it took me this long to realise it: Making an enemy run away instead of killing them isn't that good in campaign. Sure, you've won the battle, but that doesn't mean much if the enemy army is still intact. You notice this especially when palying as the Dwarfs, as the greenskins love to run super early, making you need a follow-up attack to wipe the army out.
@trixon21182 жыл бұрын
@@kubaGR8 4 months later because it took me this long to realise it: you're right
@kubaGR82 жыл бұрын
@@trixon2118 6 hours later
@Crochu892 жыл бұрын
@@kubaGR8 But if You have enough move to get them down, then it's better. Second time they will wiped out. And You will have again full ammo + full mana to crush them fast. Just not fun when they will escape a far far away. The strategy has been choosen after looks on the worldmap wider.
@kubaGR82 жыл бұрын
@@Crochu89 Big "if"
@alexf13534 жыл бұрын
Imagine if TWW40K comes out and Zerkovich has to publish another "What is CP?" video.
@pancytryna93784 жыл бұрын
TWWH40K? Doubtfull
@thephoenician95974 жыл бұрын
@@pancytryna9378 Yeah, I doubt there'll be that many of them
@davidlee98704 жыл бұрын
@@thephoenician9597 you made me exhale sharply.
@andy44554 жыл бұрын
A Wh40K or a Star Wars one would be awesome!
@berthold644 жыл бұрын
never ever. We will get TWWTOW instead
@sirmitri66664 жыл бұрын
15:55 that´s the problem with the CP, single entity units when the are damage they still can put the same damage outpout, I have seen a lot of time when the CP is just drunk because yeah those archers can do decent in mele, but they can´t penetrate armor, so i have to fight that battle manuallu. Of course I´m refering to singleplayer against the AI because it is when you actually have to think of it.
@RoulicisThe4 жыл бұрын
That's not entirely wrong in multiplayer either, I lost count of the number of battles I've seen turned because of a half-dead carnosaur of thanks to a hydra who obstinately refused to die. The game treats single large monsters the same as melee units, yet their dps doesn't go down with their HP : a 20% HP carnosaur still dish out as much damage as a 100% one.
@sirmitri66664 жыл бұрын
@@RoulicisThe and wordt with life mages or if they can regenerate, at the end of a battle you can't damage then, that's why archers are so popular, to target monster And also why in Troy héroes are hated, they are human, so you can't focus your projectiles against them like you woyld against kholek for example, they just don't shoot cause of friendly fire
@YourBestFriendreally4 жыл бұрын
I didn't think this would be that important of a video, but now so much more makes sense. I think a real big strategy to take from this, both campaign and multiplayer, is to use your missiles effectively, while doing your best to get rid of the enemy's as fast as possible. I can fully see the strategy now, ranged infantry to combat most of the enemy army, but dedicated artillery/monsters/cav ready to scare away and destroy the enemies ranged. Without their fire support, your own units can use half their ammo to decimate their intended targets, and then just sit on their ass/chase routing enemies in melee to keep them away. Bam, absolutely destroy their CP, while keeping yours way up. Anyway, thank you for making these videos, even as a goon with thousands of hours in this game, I always learn something new with these. Good job!
@sjonnieplayfull58594 жыл бұрын
Use ranged units in the back of your fighting units to give the enemy the 'stronger and faster units nearby' debuff, or keep them close to the enemy rear for the 'threatened flank' debuff. Doing a rear charge only when they are about to break and go down in a few sec, but remember : loosing a model also means loosing all its ammo. Edit: also use ranged units on close combat to chase routing enemy units off the field, freeing your melee units.
@kaloyanradkov89624 жыл бұрын
Ikit claw replenishing ammo units be like BRRRRTT and 0 loss of Cp xD
@osurgrimm Жыл бұрын
So nice, you never stop learning about warhammer total war
@adriltythorin67024 жыл бұрын
So what I'm seeing for campaign is that those +ammunition skills and abilities are much more useful than I had ever thought. Not so much because I'll use it, but because by having more to use before this magical 50% I've been helping myself win battle quicker.
@tecker694 жыл бұрын
drinking game: take a shot every time he says CP.
@J0krswy1d4 жыл бұрын
what's the prize if you're still conscious by the end of the video? :-P
@sjonnieplayfull58594 жыл бұрын
Uses in campaign: preserve ammo against Tomb Kings, Vampires and Vampire coast to make them crumble faster. Also usefull against an army caught in march stance, since it is destroyed once it looses, as well as siege battles and minor settlement battles. Dodging artillery and ranged units with a mounted lord to get the enemy combat potential down before the real battle starts when it will be a hard battle. Waste as much ammo on skaven and goblins to keep them in the fight longer and you can bleed them more, before they run away without any units lost and come back with friends. Snipe a few Tomb Kings and princes and watch hundreds of skeletons crumble.
@killtacular44444 жыл бұрын
19:00 I demand Iron Harvest army guides now Zerkyboi >:)
@nilscoussement2 жыл бұрын
Oh, that ammo cp explains a lot After setteling a village, I sometimes loose cause they all route, even if I shot up most of their army ...
@tigermuppetcut4 жыл бұрын
Does the amount of magic points left affect a caster's CP and similar question about items / abilities (e.g. potions / breath weapons) with limited uses - does using them drop CP?
@Mish8444 жыл бұрын
afaik winds of magic also contribute to cp
@Inquisitor_Redacted4 жыл бұрын
Wow Warhammer 2 sure has a lot of CP in it.
@Tommy98344 жыл бұрын
@BANGLA BOY or Netflix
@HexManiac-nf1yg4 жыл бұрын
@BANGLA BOY wait theres cp on Twitter? I hope they don't take after Tumblr and nuke nsfw stuff from orbit. Though knowing how most people on Twitter can't tell a drawing isn't real I wouldn't be surprised if they nuked it like Tumblr
@mrfriddles3492 жыл бұрын
Finally understand why my battles end up the way they do! Thank you so much for this knowledge I can know battle a lot more effectively :)
@Qladstone3 жыл бұрын
Ammo CP needs to be linear. It's not like the last 50% of ammo does more damage than the first 50% of ammo. Relative to the remaining army size, perhaps, but then again the proportion of CP lost will already be higher due to the lower CP towards the later part of the battle. It's kind of broken logic that you can stop firing and win easier.
@BlueSapphyre2 жыл бұрын
The first 50% should do relatively more damage though since you're hitting dudes before they get to you. That's why I like 'good at melee' ranged units. I can use ~50% of ammo as the enemy army is closing in, and then switch them into melee combat to conserve the balance of power.
@johnvanniekerk40684 ай бұрын
Playing Warhammer fantasy, we used the name "Combat points". This is used to determine the army rooster. ie if you were playning a 2000 point match you were allowed a lord and both teams could field a 2000 point army.
@8eewee4 жыл бұрын
I have no idea what CP could possibly mean and I'm very confused about all these comments. On a more serious note, this explains why I have to exterminate the enemy to a last man in sieges. I spend all ammo on my ranged units.
@LachNetSoDumm4 жыл бұрын
the fbi comments are because cp also stands for child porn
@SteveSimi4 жыл бұрын
@@LachNetSoDumm thank U sir I was so confused
@thesuperginge13484 жыл бұрын
@@LachNetSoDumm damn, that never occurred to me. Why is that the first thing on all these people's minds?!
@thehistorians52314 жыл бұрын
@@thesuperginge1348 cause thats the more common use and definition online i personally think people have there minds where gutter runners normally hang out but hey its the internet so what do you expect
@managarn80384 жыл бұрын
It stands for Cheese Pizza ;)
@AliothAncalagon4 жыл бұрын
Thank you very much, you basically answered all the questions that were left from the last video regarding this topic.
@lindalobstadefenda4 жыл бұрын
I didnt know that last part about it stacking and that is what is causing my troops to whine about stronger units. You are goblins! There is nothing stronger around.. wait.
@mrk22104 жыл бұрын
That testing shows that ammo is pretty unbalanced. The whole point of this system is that CP should roughly equal a units offensive/defensive/support/whatever potential. If conserving ammo means you save more CP than the amount of damage you deal in enemy CP lost, that would imply that that last 50% ammo is overcosted in CP. That being said there are probably other good reasons for the ammo curve you showed, so it's probably an unfortunate consequence of playing around a mechanic which is normally kept behind the scenes.
@TrveBlackMetal14 жыл бұрын
i recon the reason is that in MOST battles where you bring equal force your ranged unity rarely ever use up all their ammunition and stay just as dangerous. In single player at least. I don't see this making sense in multiplayer in any way.
@RoulicisThe4 жыл бұрын
That because "CP" means combat POTENTIAL. Basically, it's not about how much damage/value the unit deliver, it's a theorical value of what it's supposed to be able to do at this very moment. A melee unit's CP goes down accordingly to it's HP because the more damaged the unit is, the less damage it's supposed to be able to dish out before dying. For ranged units it's the same thing, but tied to the ammo : as it's all about POTENTIAL, if the unit still has a load of ammo remaining, that means it could POTENTIALLY do a lot of damage. But if said unit spends this ammo, the "potential" damage is being spent over time, thus decreasing the unit's value, as a ranged or artillery unit becomes pretty much useless without ammo.
@TrveBlackMetal14 жыл бұрын
@@RoulicisThe if you listen to your explanation of POTENTIAL, one might assume the POTENTIAL would POTENTIALLY have a linear correlation to a units ammunition or health. You talking about POTENTIAL, in no way or form explains why the POTENTIAL for ranged unit stays the same at around until 50% and then significantly drops. The problem was about this very exact nature. Not that CP means combat POTENTIAL. So take your POTENTIAL, and chill tf out.
@RoulicisThe4 жыл бұрын
@@TrveBlackMetal1 The reason why it stays basically the same bove 50% ammunition is because, due to how missile units are balanced in this game, 50% ammo, for most range unit is enough for them to get their theorical value. You take a high elf archer and shoot at a high elf spearman, the archer will wipe the spearman with more than 50% of it's ammo remaining (unless shot from the front, cause the shield will waste a bit of ammo). Thus, when it drops below 50%, the damage POTENTIAL of the missile unit drops from "acceptable" to "dangerously low" pretty fast, cause under 50% ammo, spent ammo becomes more and more critical. The first 50% ammo can be considered a "safe" margin for the missile unit. Oh, and by the way, if you watched the video "CP" is litteraly abreviation for "Combat Potential" as he explains so himself at the start, so you can shove your condescency up your ass and sit on it :P
@TrveBlackMetal14 жыл бұрын
@@RoulicisThe The only one thats condescending is you. Hence i pointed out how stupidly you used the wort POTENTIAL. Everyone watched the video. Everyone got the point. Everyone understood the abbreviation. This in no way shape or form explains the "curve" the devs used for the CP of missle units. I literally made a similar point, that in most single player battles where you bring equal forces missle units almost never lose their actual potential because they basically never even get to shoot all their ammunition. The same doesnt hold for multiplayer though as the playstyle there is quite different and a lot of matches come down to the last couple of man still standing. This kind of balancing is non-sensical. Especially if you additionally consider units like single entities, that lose health, thus CP, but are still able to dish out the same amount of damage. A topic that's been brought up by the community time and again, and with mods like SFO trying to balance this. The whole point of OPs comment was that CP isnt balanced. And he is right. It isnt. So go home.
@BECTHNK1193 жыл бұрын
it will matter only in multiplayer, but in campaign you always want to deal as much damage as possible no matter how long will it take.
@MrGonzo5004 жыл бұрын
i wish the game would just tell you this stuff
@adammclaughlin8454 жыл бұрын
I suppose it would only be more encouragement to head straight for doomstacks of elite units, rather than a fluffy (lore-related), balanced army.
@Emperor_Atlantis4 жыл бұрын
I just realise that Skinks with Javalins are super bad when it comes to these CP points since they only got 3javalins ammo.
@artje904 жыл бұрын
well they still have decent melee CP. bit similar to shades like zerk also showed
@Emperor_Atlantis4 жыл бұрын
@@artje90 but the score is based on total CP % loss, so once you shoot its gone regardless of their melee CP. Don't mean to diss them since I always love skinks with javs in the early game (especially against those fast routing rat cowards).
@thehistorians52314 жыл бұрын
@@Emperor_Atlantis jav skinks have 400 cp 300 melee and 100 ranged skins without javs are 300 jav skinks are identical except they also have javs javs worth +100 gold = only 100 cp
@sjonnieplayfull58594 жыл бұрын
@@Emperor_Atlantis with 3 ammo they can not do much damage, so it does not count for much combat power
@Lopsinho4 жыл бұрын
Sometimes if you have no balance of power you get army losses with a tickle from the enemy. Sometimes routing before combat.
@Wolf-yl9tk4 жыл бұрын
Cp is where your would-be glorious heroic or decisive victory with only a couple losses and a devestated enemy army ends as a close victory.
@Jolly99882 ай бұрын
Great video thx! Great info for campaign. dwarf engineers will replenish at less than 50% and will value ammo buffs way more. first ttime ive seen faster and stronger explained too
@Arvissss4 жыл бұрын
I wouldn't want my Greatswords or Princes to have CP fucking lol
@nikogoos89724 жыл бұрын
HAH those Demigryphs got the short end from the auto-resolve gods.
@UllyrWuldan4 жыл бұрын
Wow... I am in awe of this function. I've been wanting to know how this works for 5 years now.
@alexanderoakland26074 жыл бұрын
Absolutely loving this Secret Stats series. Keep up the good work!
@tomblack20644 жыл бұрын
Zerkovich the wise. Does all the digging into these things so I don't have to xD xD Thank you though, seriously
@overlordttvi20642 жыл бұрын
At 13:15 if u kill more obviously enemy will suffer more and thats good benefit for you giving u more time to waste but also more exp / gold and more recovery time for enemy !
@twimisize2 жыл бұрын
That dwarf in the second row at 2:30 or so pointing his gun at his mate's head. Must be a grudge he's considering settling, haha
@Srab234 жыл бұрын
CP stands for cerebral palsy
@TheIpwnkyle4 жыл бұрын
So this is the mechanic that causes older total war purist to get the butt pains. I honestly like it, stops fights from dragging out like in Medieval 2 where you'd just have 1 or 2 units trying to hold out against 4 to 5 times there numbers.
@DavidtheGiantSlayer10 ай бұрын
Dude this is amazing. I kept wondering what the hell was going on when I had more guys than them. Now I know why.
@artemrusskikh2796 Жыл бұрын
Thank you very much for the video! Are there any meaningful changes in CP calculation in Total War: Warhammer III in comparison with Warhammer II?
@BeefIntoCake2 жыл бұрын
18:06 My Boiii jumping STRAIGHT into a SPEAR and shrugging it off like it didn`t even happen
@guilhermetheodoro57599 ай бұрын
So, a correction in Warhammer 3: Army loses happen when your relative CP(your CP/your CP at the start of the battle) is 2.6 times higher than your opponent relative CP, not when your absolute CP is 2.6 times higher. Not sure how it was in warhammer 2, but you can make tests in Warhammer 3. Take a really high value army against a weak one and make 80% of them flee, army loses will trigger.
@Wineblood3 жыл бұрын
Ok, make lothern sea guard go into stabby mode after a few shots, got it.
@DreamerXX4 жыл бұрын
What about CP for single entity units that get damaged? How much CP does a half healthed stegadon have compared to a full health one? Does it behave the same as melee infantry? How much damage potential is lost for a half healthed stegadon?
@Kilen_BE4 жыл бұрын
What remains of a troll unit CP after 2 routs I wonder... 🤔 Not much, that’s certain lol Thx for infos, always useful to know. 👍
@alancrandall38633 жыл бұрын
So, extra ammo for missile units allows them to maintain their CP longer. An army, with a majority of missile units, could break even though their units were still pretty healthy if they used up all their ammo and dropped the army CP strength to get the leadership penalty. Not too manny missile units in an army and as much ammo as you can get for the missile units you have would be wise methinks. Wasting missiles on fleeing units would be a dangerous waste of CP in a close fight and could cost you the battle.
@razetheking4 жыл бұрын
So much CP it might as well be DP to my sense of EP
@martenkahr33654 жыл бұрын
7:08 Except Thorgrim Grudgebearer with the right artifacts and skills on Very Hard/Legendary difficulty. Saw that surprise a while ago, when LegendofTotalWar fought a settlement defense and Thorgrim was continuously wavering, with no hard Unbreakable stat and the full Army Loss penalty on the mouseover, but refused to retreat.
@ocadioan4 жыл бұрын
A lot of undead units won't disintegrate with the army loss until you get close to them.
@coaiemandushman10793 жыл бұрын
I'm glad this CP is not the kind Bill Clinton likes.
@SpriteAndSmite2 жыл бұрын
This is such a dumb system for campaign, because 1) balance goes out the window when one army is even a good bit cheaper than the other as it will start the battle on its backfoot. This leads to 2) The inability to beat a much more expensive army with a cheaper army due to starting off with a major handicap and no way to pick up the slack due to worse stats, but this should be a possibility in any strategy game to minimize your own resource losses and maximize those of your opponent. Even if you manage to hold your ground and inflict heavy damage, the enemy will easily count as 2.6× stronger with its expensive units, making your units rout off prematurely despite them being in good health. This is especially true for monster and single entity units who never really lose CP during the course of a battle as long as they don't take major damage. Any sturdy expensive monster unit can thus easily overwhelm a faction that doesn't get monsters or has no way of easily dealing with them. Not only does this system lock you out of winning a battle with basic units and good tactics, but it also makes high leadership and most leadership buffs entirety redundant if your enemy has more higher tier units than you do.
@almostontimehero54154 жыл бұрын
I did not click on this video because I saw CP. I clicked on this video because I was scientifically curious.
@michaelswagson44574 жыл бұрын
CP is what you shouldn't have on your computer, unless you want the FBI to show up on your doorstep.
@badgerbane2 жыл бұрын
Zerk: what is CP? Me, a former 4chan degenerate: erm... well I think I know what it is, but I don't think you think it's what I think it is.
@TheChristopherJack3 жыл бұрын
Ah, this explains why I've lost many matches with ranged cavalry spam in campaign- used all my ammo & even though I can easily charge cycle the enemy remnants, still lose- not to mention my ranged infantry losses, losing matches that should have been in the bag.
@sparioch98414 жыл бұрын
have to say, this was Brilliant! Thank you !
@mattcorr55974 жыл бұрын
This is some good CP
@idrananou18364 жыл бұрын
ish you had discussed a little bit about summon units and their effect on the balance of power.
@Daxter2504 жыл бұрын
11:00 those straight lines look very juicy for specific spells ^^.
@happyoblap4 жыл бұрын
RIP monetized video Great as always
@MultiEpicnezz3 жыл бұрын
FBI should be knocking on his door any minute now
@dussasthebrigand-poet60544 жыл бұрын
I actually see chicken porn before I sleep, so I thought CP was a reference to it.
@jakobschoning73554 жыл бұрын
That autoresolve though...
@liamcullen30354 жыл бұрын
IT ALL MAKES SENSE NOW. Thankyou! ❤️
@maxthemachine38949 ай бұрын
I am suprised there are so few CP jokes in comments
@illumin4t1524 жыл бұрын
somehow it makes no sense that a single monster loses 50% CP when lost 50% health, since the dmg output of it is still the same
@andrewdelaerranz96484 жыл бұрын
You know you fucked up the moneys when there is no yellow dots on the video bar.
@justdracir81974 жыл бұрын
Me watching this video: Really intersting. Me watching the comments: Eeeeehm? dafuq?
@Celadil3 жыл бұрын
pls do a video on auto resolve, you're killing it mate!
@zoomforlife3 жыл бұрын
take shot for every time he says CP
@TheBenirons4 жыл бұрын
so in terms of campaign takeaway.... healing and ammo boost (for missile heavies) is very strong
@akumaking14 жыл бұрын
This is why the Vampire Coast needs the Gunnery Wight.
@wolfsruhm3 жыл бұрын
i'd argue your example for CP depleting would be more like 530 CP, since there are still 53 Gretswords alive of a unit of 90, but that is my guess. Even though their HP is half of the maximum, since there are still 8 more guys alive then the half, they are still be able to do damage, so the CP should be higher
@lucasgasparino61413 жыл бұрын
Cornholio is triggered that you don't have TP for him... XD
@WhirlwindHeatAndFlash3 жыл бұрын
Gotta love how absurdly favourable the game is for armies consisting of mostly ranged units LMAO
@garrettmccullough22497 ай бұрын
So in other words increasing ammo capacity and replenishing ammunition is pretty huge.
@KingMikkey Жыл бұрын
I now understand why the Dark elves are so strong against me
@arcadius25694 жыл бұрын
Nothing crazy but it will help me manage crumble armies that little bit better.
@jyhor52254 жыл бұрын
Does vigour influence the CP, furthermore, do different units have different values of vigour?For example, does an empire spearman unit have the same initial vigour as a high elf spearman? Id honestly be interested in such stats
@Zerkovich4 жыл бұрын
I believe all vigour is a universal number, so same for everyone. The only exception is units which don't suffer vigour loss. Like Grail Knights. But not 100%.
@jyhor52254 жыл бұрын
@@Zerkovich Hmmm, ok, but then the whole squad gets tired if any member of it is fighting right? Which would make vigour more "efficient" per say in lower count units that can actually all engage at once, which would also punish (in a way) vertical formations,its just seems oddly implemented. Appreciate the answer cheers
@ataitful4 жыл бұрын
This is why Lothern Sea Guards are so good in auto resolve. :P
@kilroy82634 жыл бұрын
I feel like he made this video without even thinking about other meanings for cp. Lol
@Sputnik57904 жыл бұрын
Capture Points?
@solareclipse93794 жыл бұрын
Child Parties 🌚
@sjonnieplayfull58594 жыл бұрын
@@solareclipse9379 close. Do not think too far, when you realise the truth you might throw up
@atheonbanan15183 ай бұрын
19:22 yeah I think an army of like 5000 goblins would actually be worse than a giant lmao
@Kuddochan4 жыл бұрын
Kinda makes you wonder why the ammo curve is as asymmetrical as it is. Is there any particular reason why it wouldn't just be a linear slope? Seems a lot more logical to me
@sjonnieplayfull58594 жыл бұрын
To prevent ranged units from becomming a risk. Use your ammo, loose the battle. Most are squisy enough to be a liability anyway. If protecting them isn't enough to keep their combat potential anymore.. . So use half ammo without thinking about it. After that, you should have won, and get a penalty for not commanding better. This is to prevent players who kite others from dominating completely.
@Kuddochan4 жыл бұрын
@@sjonnieplayfull5859 I mean that's fair, but you could still at least make it a reverse exponential slope if so. That'd make it matter very little for the first couple volleys but still at least be a consistent trajectory from 100% to 0%. The way it currently goes from no change at all to a sudden free fall of a curve just feels unintuitive and arbitrary
@Qladstone3 жыл бұрын
@@sjonnieplayfull5859 Or maybe just half the ammunition in the first place if you don't want them to use all the ammunition? It makes no sense. Already at the end of the battle, the last of your ammunition is more precious because it is running out and every bit counts due to the smaller armies, no point making it even more disadvantageous to use it.
@Wardemonxi4 жыл бұрын
I wonder how zerk found all of this out.
@datswassup990210 ай бұрын
interesting but I think for most engagements you want to maximize army losses of the enemy so that they can't come back for a second try