Good video here! Solid explanations and easy to follow along and you talk at a good speed as well.
@crosbynelson36472 жыл бұрын
Thanks JY! I'm happy it helped!
@shengyuanli7133 Жыл бұрын
Very good tutorial! Thanks!
@StarshipJais Жыл бұрын
Thanks, this helped me out. Cheers mate ~
@davidtambussi3208 Жыл бұрын
Great video!! But... I can't see Reaper's icon on your desktop. Are you sick?
@crosbynelson3647 Жыл бұрын
Haha I have since become a Reaper user!! I made these videos a long time ago and they’ve recently picked up some steam. I’m glad it helped! But yeah I don’t think I’ve opened Pro Tools once since switching
@davidtambussi3208 Жыл бұрын
@@crosbynelson3647 hahaha nice. We all have Pro Tools to open really old sessions lol
@GEORGE.M.M4 жыл бұрын
Hey great tutorial, quick question, I'm new to the audio side of game design and I'm looking to emulate the convolution reverberation of a concert hall, to provide a degree of realness of what that space might sound like in real life, in terms of reverb and sound level as the 1st person character walks/flys through space and gets closer to the stage the louder the sound will get and depending on the direction the player is facing the direction which the source (a theoretical point representing an orchestra) is playing. Any directions on how to set this up will be deeply appreciated, I've just started watching your material and look forward to hear from you!
@the_orcabird2 жыл бұрын
Hey George! Not the guy who runs this channel but I might be able to offer some advice. For the reverb there are a few ways to do it but one is to assign an Auxillary Bus to your SFX bus (or ambient or music bus or whatever) which exclusively has reverb on it, and have the level of that reverb change depending on events being called from the game (big_room/small_room/concert_hall etc). As for emitters, in the Positioning tab you can add custum attenuation to sound sources (complete with that cone rotation head turning dampening effect you want), and you can also create specific attenuation curves in the ShareSets portion of the Project Explorer that you can then apply to objects (for example, a Generic Attenuation curve that would apply to NPC voices, and then a Music_Stage attenuation curve that would apply specifically to the sound source of a music stage). Hope this helps a bit! I'm sure there's plenty of ways that I've missed as I'm also just starting out but this has worked for me in the past
@縁の翼9 ай бұрын
Got this error when i want to add a new platform to my existing project..[WwiseUnity: A class has not been registered for the reference platform: IOS]
@ryan_raus4 ай бұрын
I keep getting a "Completed with Errors" rather than "Completed" after I hit integrate and I'm not sure why :(
@PBoudreau11115 жыл бұрын
Thank you for this. Can you tell me why my open in Unity is grayed out and I can't click on it?
@crosbynelson93025 жыл бұрын
Hey Patrick!! My best guess would be that somewhere along the way wwise lost the file path to your unity project. Did wwise integrate successfully into Unity?
@lucianogonzálezyañez Жыл бұрын
i cant integrate wwise into unity. There is an annoying message that says "you do not have the required permissions to perform the operation" I need help, do you know how to fix this?