Wwise & Unity Part 1: Footstep Sounds and Setting Up Switches

  Рет қаралды 2,945

F. Can Erdogan

F. Can Erdogan

Күн бұрын

Пікірлер: 10
@TD-fi9pr
@TD-fi9pr 9 ай бұрын
Spent ages trying to get footsteps working with wwise and unity thank you very much, easy to follow :)
@antonioterron2252
@antonioterron2252 Жыл бұрын
Thanks for share your knowledge, very useful and well explained video 👌🏻
@malcolmwaters3837
@malcolmwaters3837 2 жыл бұрын
These guides are some of the best around! Keep it up mate!
@fcanerdogan
@fcanerdogan 2 жыл бұрын
Thanks for your nice comment, I'm happy that you liked it
@yumesekai773
@yumesekai773 Жыл бұрын
8:00"There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene"Although I have already added an AkAudioListener and removed the one from the main camera
@captainminecraftist
@captainminecraftist 2 жыл бұрын
in unreal you can just attatch switches to ground materials and it automatically finds the borders of all the objects with that material. Do you seriously have to make a custom object for every single thing you walk on?
@estebancordova8074
@estebancordova8074 Жыл бұрын
What is the Aksoundengine? how do i add that to my project?
@fcanerdogan
@fcanerdogan Жыл бұрын
Aksoundengine is the script for anything related to Wwise. In order to use Wwise with any Unity project you have to integrate the Wwise project into the specific Unity project that you want. You do that from the Unity tab in the Wwise Launcher. Once you do that you can see the Aksoundengine lines in the visual studio.
@codesofdan9182
@codesofdan9182 Жыл бұрын
My game already has sounds, how can I fix it?
@fcanerdogan
@fcanerdogan Жыл бұрын
I think when you integrate Wwise into the Unity project in the Wwise launcher, the game engine automatically starts listening to the integrated Wwise project for audio. Thus the sounds that are already there wouldn't play.
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