Hello Berrak! As you did see by my last comment, now the problem was solved. After reloading my project the Wwise Picker is showing all the thinks you mentioned before. Yes you are right: a typical beginner mistake. But now I am more optimistic to go forward. Now I will follow your instructions carefully and I am keen to see the results soon. But I know, you will explain all the thinks on the slowly and best way. Its fantastic for beginners like me. The only things what I can do for you is, to recommend your channel.
@primebrown74742 жыл бұрын
thank you for your sharing ,Ms Boya. However, I have two question :1 ,if we can actually use the Mesh collider to make more detailed switch collider (but I tried and failed),if so ,can you show more details about it ? 2, how to set transition between the different switch materials ,I think if we could do it ,the footstep will appears more naturally !
@TheMarnoch214 жыл бұрын
AkSoundEngine' does not exist in the current context, Anyone else getting this error message when changing the code? any help is appreciated
@patmanretro9 жыл бұрын
Hi again. Sorry to bug you, I'm hoping you have time to help with my footsteps. I have managed to get footsteps from Wwise playing in Unity, one of the reasons was that I forgot to add the event to the soundbank. Now unfortunately, the footsteps play anywhere, even when not in a box collider. Any Idea why that might be?
@liamgallagher97005 жыл бұрын
Great video, thanks!
@patmanretro9 жыл бұрын
Hi again, I sent you a previous message regarding making footsteps work in Unity, just as you are doing. I have changed the FPC code as you explained (I also got rid of a footsteps script I copied from the wwise Unity demo level which was on the FPC). When I build the script in mono develop I get a build error: 'The name 'AkSoundEngine' does not exist in the current context. Do I have to state somewhere in the code that the AkSoundEngine is a 'thing' which the code can call on?
@berraknil9 жыл бұрын
+Patrick Young Haven't seen your previous messages unfortunately, I think you might also need to copy the scripts to the same folder. Probably giving you an error because the scripts are residing at different folders and not recognizing each other.
@patmanretro9 жыл бұрын
+Berrak Nil Boya Ah woops yes, I didn't send it. Here is my original message: Hi there, I was wondering if you can help me impliment footstps from Wwise into Unity. I am a Game Audio design student and I have a project deadline approaching. I have followed the official Wwise tutorials from scratch on how to make random containers, nested inside switch containers etc. In Wwise all of the concrete and dirt and gravel footsteps play as they should. So now I've moved on to the integration with Unity. I've followed all the steps and have a functioning wwise integration that I have tested successfully with simple event calls. The trouble I'm having is in getting the FPC to play the various switch containers when I walk into them. In response to your reply, what do you mean copy the scripts t the same folder? I have edited the first person controller as suggested, shouldn't it already be in the correct location? Thanks for your response. Patrick
@berraknil9 жыл бұрын
+Patrick Young Your FPSController script is probably still buried deep in the Unity Standard Assets folder structure, move it to a folder you will create in your Assets root (name it something like Scripts) and make sure your Wwise integration folder is in the Assets root as well. That should handle the 'does not exist in the current context' problem.
@patmanretro9 жыл бұрын
+Berrak Nil Boya Yes the FPC script is in the Standard Assets folder. What do you mean the Assets root? Do you mean the wwise folder? Or the Streaming Assets folder? What is the complete file path? Thanks
@patmanretro9 жыл бұрын
+Patrick Young I have moved all 4 scripts relating to the first person controller (FPCScript, HeadBob, MouseLook and RigidBodyFPC) from the First Person Character folder inside the Unity Standard Assets folder, to a folder I created called Scripts which I placed inside the Wwise folder. This is the folder which contains among other things the Wwise Switches folder, Events folder, Actor-Mixer Hierarchy etc. Is this the place you were saying I should put my FPC Script? Interestingly, as you suggested this has solved the previous error I got. Having set up my box collider like you have, I am still not getting any foot step sounds however.