2:00 Funny enough, XCOTA actually maxed out the CPS2 board early on. Tons of frames of animation along with elaborate backgrounds, it's the most animated of any of the VS games. They had to take frames out in order to be able to add more characters in later games (and the assists in MvC1). I guess they also kept the removed frames in MVC2 so the XCOTA characters wouldn't look smoother than the rest of the cast.
@Darknight06816 ай бұрын
That came down to RAM, keeping load times down, and having to load 6 characters.
@sakifahmed219616 күн бұрын
are there any other Capcom games that maxed out the cps2 board?
@Darknight068112 күн бұрын
I’d arguably say Alpha 3 did. The home versions ended up with extra characters. Vampire Savior as well.
@Darknight068110 күн бұрын
It’s especially obvious if you look at how butchered Sentinel is on MvC2. He lost a LOT. Also note that Rogue doesn’t get to steal a move anymore too. And Spiral’s morph super is heavily scaled back.
@rodrigof.r.desouza35873 жыл бұрын
It's quite surprising that the best home port of this game was basically the PC version back then, in a time that fighting games were nowhere near closely associated with the platform. Even more surprising, it ran on DOS!
@Darknight06816 ай бұрын
That’s true to an extent. The PC version didn’t play accurately though. There were a lot of things that worked on there that shouldn’t have.
@theobserver4214Ай бұрын
@@Darknight0681Like what? Never played the DOS port and I’m not a combo master on this game. Maybe it was based on a different revision than you’re used to?
@Darknight068110 күн бұрын
@@theobserver4214 the original release required a patch to fix the lack of chain combos. And even after that, the speed of the game was slower, some move properties either did too much chip damage or were totally wrong, which leads to some combos still not being right or being there when they shouldn’t be. And no arcade revision had the kind of changes that port had.
@MartellThaCool5 жыл бұрын
I like the arcade version and PC version as they're both look so awesome
@eon0015 жыл бұрын
I didn't realise how much I missed the straight simple one on one fighting game. None of the tag team or Capcom vs stuff. I still like the new stuff but I wish there was a simple Marvel mode in the Capcom vs games, that also had a strong story mode.
@tropixx_xlr15493 ай бұрын
We need one on one to return to mvc, there's still fun to be had in it
@natr0n6 жыл бұрын
Love this channels comparisons. Great work.
@thaiden034 жыл бұрын
psylocke is smoking hot in this game.
@thaiden032 ай бұрын
@@IcemanSlim69 hey you stfu. thats my girl.
@NeoGeoNinja815 жыл бұрын
I never knew the Saturn port was so deficient in animation/frames vs CPS2 with animation parity to the PS1. If you play both versions, one after the other though, the Saturn version is still 'night and day' > PS1 release. I really believe Capcom should have released revised Version 2's of BOTH Xmen COTA and MSH in a double pack, to be fully compatible with the 4MB RAM, way back when. That would have been amazing...
@TexasHollowEarth5 жыл бұрын
Yeah. It always bothered me that those 2 games were never made RAM cart-compatible. Oh well, I just emulate the CPS2 arcade versions, now.
@hardcoredelta4 жыл бұрын
Ohhhh imagine that and darkstalkers, street fighter alphas 123 all 4mb compatible be mind blowing..
@NeoGeoNinja814 жыл бұрын
@@hardcoredelta I don't think Alpha 1, 2 + Dash/Gold need the extra RAM. Maybe Alpha 2 for Zangief etc but Alpha 1 doesn't need it as the animation isn't super frame-heavy. The Marvel games proved that Capcom could have been much more generous with their animation for the Alpha titles, if they wanted, but they never were. Not until SF3 series...
@darianflewellen24493 жыл бұрын
Yea I always assumed the Saturn port was arcade perfect like the other Marvel Vs. Capcom games
@Darknight068110 күн бұрын
@@NeoGeoNinja81 Street Fighter had more characters that they had to account for per game within the same 32MB ROM board constraints for storage, hence why they were never animated as much as the Marvel titles. Alpha 1 and 2 had room to spare, but Alpha 3 maxed it out. This also had the side effect of ensuring that the home ports of the time wouldn’t be too butchered.
@pyronfr2 жыл бұрын
Wonder what happened to this channel? 3yrs of inactivity, this channel is good at analyzing 2D fighting game ports. :/
@SaikyoKoutei2 ай бұрын
I think the author couldn't monetize the channel and/or Patreon in the way he liked and just used his efforts in other place, which is a shame but understandable, I remember KZbin annoyed him because his videos weren't voiced, that didn't help.
@CaptainVKanth5 ай бұрын
Remember playing this on my 486DX4. It was super slow on most levels. Framerate was all over the place. Good times.
@kylestyle5693 Жыл бұрын
Wonderful video! I love the dropped frames comparisons. Excellent work!
@retroport93936 жыл бұрын
Hi! Nice to be back. I'll try to make more videos, so let me know on the comments which game you would like next. Some gameplay for each system was removed to make the video not too long (like previous videos), let me know if it's ok. I ended up adding more information and reuploaded the video, thanks to user Félix Félicis Felixis! Thanks for watching!
@dl2119816 жыл бұрын
RetroPort welcome back
@solcreate4906 жыл бұрын
I've always been curious about the differences, if any, between Street Fighter III: New Generation and Double Impact between the arcade and Dreamcast. I'm also curious about ancient Street Fighter II ports, even and including the Genesis and SNES, as well as early PC ports.
@solcreate4906 жыл бұрын
Great work btw. This is the best channel on KZbin for comparisons of 2D fighters.
@BruhChickenTho5 жыл бұрын
Thank god you’re back!
@classicplastic87765 жыл бұрын
Exactly what is the patch for the PC version and where can it be found?
@ConfusionDistortion6 жыл бұрын
Should be noted, the PC port actually supports a couple different memory/color modes, with 8 bit and 16 bit color being an option. It is also a Dos titles. If the plan is to run the game on a actual Windows 98/Dos based pc, the game also has issues with displaying on certain graphics cards. It does seem to display fine with the older S3 cards and oddly enough Kyro II cards. But it can be a pain to get it to work correctly with a Voodoo, TNT or Geforce.
@sickotronic92055 жыл бұрын
Yeah, the DOS version was a headache. I remember running it only with the "Display VESA driver". Awfull port and streched pixels I regret spending money on that crap. In the days i thinked that Saturn version was a far superior port.
@Darknight06815 жыл бұрын
On a PC that ran it fine, it was better than everything else barring the arcade game. And that’s only because of some odd move property changes and such on the conversion.
@VirtuaVillain4 жыл бұрын
Do you know anything about a patch to restore chain combos hinted at in the video?
@Darknight068110 күн бұрын
@@VirtuaVillain I remember it being a downloadable thing on Acclaim’s website way back then, so I know it’s out there. That said, it doesn’t solve the other gameplay inaccuracies it had. The arcade version still played better, and the Saturn was closer on a gameplay perspective despite the cut animations. Basically forced to choose between a near perfect presentation, or a more accurate playing game.
@danram71675 жыл бұрын
Glad you picked up on the animation cuts across the arcade versions of the MvC series. :) Beginning w/Marvel Vs. Street Fighter, Capcom chopped animation frames from some of the Marvel characters, presumably due to space constraints within the maxed-out CPS2 hardware. With MvC2 it was partly due to medium attacks being removed from all of the characters sprites. The other part was laziness as the NAOMI hardware was more than capable of reproducing all of those CPS2 sprites.
@StriderVM5 жыл бұрын
Here's my theory on why there are huge animation cuts in later Marvel games by Capcom. For example, in X-Men VS Street Fighter, the SF characters use the SF Alpha sprites, which when compared to X-Men / MSH characters have anemic animation, so to have parity, they cut the animation of the old characters and then made the new characters have limited animation to have parity in smoothness. Another theory is that I think the CPS2 ROM chips can only hold a maximum of 50MB of ROM Data. There are documentation that Capcom needed to cut Vampire Savior (Darkstalkers 3) into two games because all the characters couldn't be put in a single game. Suprisingly, a lot of Capcoms CPS2 games have a ROM size not exceeding 50MB. Yet if you look at Capcom's fighting games at that time (X-Men to Marvel VS Capcom) all of these games are on the 40MB+ size.
@Darknight06814 жыл бұрын
It came down to CPS2 storage limits. X-men vs Street Fighter was almost totally intact outside of the deformity stuff on hit and a few other marvel specific animations. The two vs. games that came after that however was when the first real cutbacks started coming into play. Now with MVC2, they had the storage true, but it had to also load 6 characters into RAM along with everything else. Sentinel took BIG cuts on there for that reason, along with Colossus losing animation on that throw too. And every transformation of Spiral’s super is one frame for this reason too. That said, in MvC2 Cyclops gained back the pre fight walk cycle from CoTA. This was removed from every other game he was in prior.
@FictionAdinfinitum024 жыл бұрын
Captain America suffered greatly. The captain walked very fluently on his first appearance. However, in later games the movement of his legs is horrible. Lost many frames. Hulk managed to keep almost all of his original frames.
@marccaselle81083 жыл бұрын
The severe animation cuts and general crapola are why I don't have the PS1 version of Xmen cota on my retropie for my raspberry pi 3b+. I will stick with the arcade version.
@pelaaa986 жыл бұрын
Thanks for coming back, this is a very interesting channel
@victorvancouver9104 Жыл бұрын
I had PC version in 1999. The game was awesome.
@djhero00714 жыл бұрын
Now knowing there was a fucking PC port of this game, I now want a Marvel VS Capcom Origins Steam collection.
@Toomnyusernae2 жыл бұрын
If you read the back of the PS1 case, I think it blatantly says it's a 100% conversion of the arcade version? LOL. If you do Wolverine taunt my disc hangs but if it's a mirror match it won't. Still a really rich experience on PS1 in terms of gameplay. Just missing too many damn frames to enjoy when you know the arcade port looks so damn fine.
@totodilefan11 Жыл бұрын
The Triceratops in Wolverine’s stage did not appear on the PS1 but it did in the CPS-II and the Sega Saturn. I am not sure about the PC version.
@michaelromeo95674 жыл бұрын
I'm surprised they didn't noticed the impacts animations on the ground perfect on Saturn and just blinking and dissapearing on Playstation...
@JLMtime Жыл бұрын
The PC port has sharper pixels I like it BUT I know from that time even a premium PC would have weird chops... It's clearly the best, to bad controllers on PC suxd at that time
@gustopheles2 жыл бұрын
Crazy that MvC2 was missing animation frames! Surely the Dreamcast could handle it
@kaams2242 жыл бұрын
They probably did it so the animation of some of the characters (mostly MSH and COTA ones) don't look smoother than other ones
@Darknight06816 ай бұрын
Has to load 6 characters. In the arcade that wouldn’t have been an issue since Naomi had more RAM, but for the Dreamcast that’s another thing entirely.
@SonnyBCreative5 жыл бұрын
this game is so beautiful
@reelFUTURE3 ай бұрын
Edit: Nvm. It IS the superior version on MVC So for the recent MVC collection, it appears that the stage is 3D but the number of frames isn’t identical to the arcade version? Have to look again.
@venomtang4 жыл бұрын
Great video bro
@solcreate4906 жыл бұрын
@ 5:34 notice that there are no light sparks reflecting off of Colossus' metal in the Playstation port. While his hide flashes on Playstation, he lacks the added sparks, such as the two that consistently show on his right leg and left bicep on the Saturn version. /Nitpicking
@jomcfall974 жыл бұрын
Man, what version is that at the start? What filter? it looks great. Thanks for the video
@shemarhoare14223 жыл бұрын
Arcade
@felixfelicisfelixis91716 жыл бұрын
Nice one, good feedback ; D By the way CAPCOM always used native 352x224 in Saturn's ports, and for the PlayStation more variable resolution modes. Anyway, what's next? : D
@DonShotta245 жыл бұрын
That ending theme of VSav and X-men....I need it!
@johndewberryiii99253 жыл бұрын
PC for the win. I wonder if you could use a stick when it was released?
@marccaselle81083 жыл бұрын
Back then the best controller was a gravis gamepad or a gravis gamepad pro.
@thaproduct80k Жыл бұрын
bought this to leave it running on my pc in the background to emulate the 90's feel of my swap meet's "Starcade" at their snack bar, coz nostalgia. ;(
@culturagamergamesever14 жыл бұрын
Top videos! From Brazil!
@Kyo.113 жыл бұрын
This game absolutely blew my mind away back in mid 90's when I was a child fan of X-Men franchise. Animations are so smooth and impressive, Capcom did an amazing work. How I wish to have a PlayStation back in the day.
@pepasjc6 жыл бұрын
Good videos, I like your content a lot, thanks for the hard work
@hitmanmonaghan66332 жыл бұрын
Saw this for the first time at Momma Jackson’s a store in Seattle Central District. (I guess you could call it the hood) fell in love with it.
@nephtalievargas17144 жыл бұрын
Great work, thank you
@afriend94283 жыл бұрын
*One name SEGA SATURN* ⭐️
@Jiterdomer4 жыл бұрын
Nowadays, you have MAME which emulates the arcade version and can go online via Fightcade.
@QuiteNot2 жыл бұрын
Would it be fair to say that the Saturn port was always the better port compared to the ps1 for 2D fighting games? Every comparison I have seen without using the ram cart, shows the PlayStation version had either less background animations, worse loading times, worse frame rate, less going on in the foreground, etc.....but otherwise played very much the same if it didn't have any bad slow downs.....frames of animation was about the same which I was surprised at seeing. It was when games utilised the ram cart that the Saturn version got waaay better than the ps1 ports. And made it seem like it was a 2D power house. But the PlayStation had the advantage with way better 3D games on average without an extra ram cart.....and made it seem like a 3D powerhouse but wasn't exactly true either......
@corsegerspwnd6 жыл бұрын
how did you captured the screens so good from all those consoles ? are you using a framemeister and all hooked on rgb ? wow what an amazing quality !
@capcom234 жыл бұрын
just use emulator and use native settings so it will be as the closest to original hardware and if you have nvidia you can record everything
@mostverticalproductions48085 жыл бұрын
Sounds like PS1 has different sound effects, Psylockes psyblast and psyblade sounds are nothing like the CPS2/Saturn version.
@superarsenal0093 жыл бұрын
So the MS Dos small file size is superior to the playstation & saturn versions? How is that possible?
@THE_MAQ3555 жыл бұрын
Pc version imo is the definitive home version to go for back then..
@fernandozavaletabustos205 Жыл бұрын
Nice!
@pacomikealpha3 жыл бұрын
Good video. Well done.
@espiothechameleon5735 жыл бұрын
In the European Arcade Version when you use Akuma, for some reason, the game crashes when gonna show the winquote of him.
@JornadaGamer5 жыл бұрын
How did you run the PC version?
@marccaselle81083 жыл бұрын
With DOSBOX or a PC running Windows 95. I have the game. If your playing on a PC with DOSBOX you would need a program called joy2key to map all the punch and kick buttons .
@TodoHW4 жыл бұрын
Versão de PS1 mais cagada que nunca, tinha que ser a probe, a mesma que cagou em alguns ports do Mortal Kombat, apesar que a versão de PC ficou ótima e mais bem feita que os ports dos street fighter para PC
@BlackMageLozi6 жыл бұрын
all the rest, marvel, x-men vs street, mvc1, mvc2, and the others of vs series
@probe265 жыл бұрын
Just a FYI. Retroarch Emulates All Versions Perfectly. Playing now
@SuperKokuJin9166 жыл бұрын
Wait a minute... so you're telling me Probe actually managed to port something COMPETENT let alone well?! I would've bought this had I had a decent PC back then... To this day, I still don't understand why they even bothered to release that botched PS port after MSH was released.
@HsienKoMeiLingFormerYANG6 жыл бұрын
Nevertheless, Can’t underspend slowdown framerate to excuse me how PS get laughable port. If so, Probe can just manage to made solid work of 64 port based on Saturn disc version because pulled quick loading time with extra features RAM.
@danram71675 жыл бұрын
I think there's more to the story behind the PS1 port of X-Men: COTA then most of us know about. It was advertised on the launch boxes of the console in the Fall of 1995, and had been announced by Capcom earlier in that summer. The Saturn version's Japanese version came and went in November '95. Digging through old Usenet posts from that time period, the U.S release of the Saturn port was held up until Spring '96 because Acclaim wanted to release it alongside the PS1 port. They eventually released it solo on Saturn, while the PS1 port's release date kept getting pushed back, and back....and then disappeared off the map until mysteriously releasing in early 1998. My impression is that Capcom struggled making a decent port out of it on the RAM-starved PS1, were not satisfied with the quality and then passed on their work to Probe/Acclaim to finish and release. Note how it never got a Japanese release.
@danram71675 жыл бұрын
@@THE_MAQ355 Marvel Super Heroes was a pretty flawed port on both PS1 AND Saturn. Persistent slowdown, long load times and animation cuts...yes they were playable, but far from arcade-perfect. Capcom got better with the PS1 hardware during its lifetime; later ports such as SFA3, Vampire Savior and MSHvSF were pretty well done. X-Men:COTA, MSH and X-Men Vs. Street Fighter were the most animation-heavy fighting games on the CPS2 hardware; even later Vs. games on the same hardware clipped animation frames as the CPS2 had been maxed out.
@kekeke89884 жыл бұрын
@@danram7167 RAM starved? It had only slightly less RAM than the vanilla Saturn for a price tag $100 less. 2 MB work RAM on both systems. 1 MB VRAM on PS vs 1.5 MB VRAM on Saturn, .5 MB of which was dedicated only to backgrounds and not sprites. That's why you see Saturn and PSX having the same exact number of cut frames in both versions of Xmen, but the Saturn having a bit more stuff going on in the background.
@afriend94283 жыл бұрын
*LOL yeah Probe made some stinky games* 😂
@gido04716 жыл бұрын
Cool channel, subbed . Can you do a MvC series comparison?
@aster50313 жыл бұрын
10/10
@Jrocke0720 күн бұрын
Great job thx
@VinDieselXXX5 жыл бұрын
1998....Bronx, New York.....Games Express.....A mom and pop asian game store. I had a nappy head and duffle bag of about 20+ SNES games. The clerk offered me the PS1 port of COTA which had a price tag of $34.99. Yeah right i was a kid but i wasn't stupid. So I begged my mother to take me funcoland for some store credit. I got 3 new sealed games: WWF Warzone, NFL Gameday 98, and Mortal Kombat 4 instead. Thank goodness I didn't trade for that crappy port.
@danram71674 жыл бұрын
Never thought I'd hear about Game Express on KZbin! I miss the hell out of that chain: would frequent their East Harlem and Penn Station locations often in the early 2000's. By that time they were done with cartridges, but their new PS1 selection was dirt-cheap as it was already after the release of PS2. Gentrification did them in; their Penn Station location was demolished and a high-rise stands in its place.
@lazarusproject245 жыл бұрын
Nice job
@apj501st6 жыл бұрын
Yes! Yes! Yes!
@dl2119816 жыл бұрын
Marvel Super Heroes next
@zyrobs2 жыл бұрын
There's a rumour going around that the JP version of the Saturn port has more animation frames than the US/EU versions, do you know anything about that?
@KawaiiMiri5 жыл бұрын
I have ps and Saturn versions, no PC tho. I would like to know if pandora version which I have also and new arcade 1up version are perfect arcade ports.
@RedRanger20014 жыл бұрын
Here are two ways these days-- 1. Use the PCEm with Windows 95 virtually installed. 2. Use MAME with cheats.dat...
@ankd9563 жыл бұрын
Cheats? Why?
@RedRanger20013 жыл бұрын
@@ankd956 I'm talking about cheats.dat for MAME, for the Select Background, and all that stuff...
@hansweiss4695 жыл бұрын
I just noticed the stereo is backwards in the Pc port footage you captured. Great video, otherwise.
@jayr47205 жыл бұрын
where can i get the PC ?
@asdsad62 жыл бұрын
darkstalkers 1....xmen children of the atom...the now loading was large....but its incredible port....almost same frames...so diferent in comparsion with xmen vs street fighter
@BoyStarPower4 жыл бұрын
Which one has the best graphics, lighting, and color out of all the console/or arcade?
@wilder97775 жыл бұрын
Best power hardware ARCADE
@THE_MAQ3553 жыл бұрын
Psx version is plain horrible..they shouldn’t have bothered porting it in the first place.
@cristobalzepeda3044 жыл бұрын
0:19 waht this versión? Que versión o para que consola viene siendo está?
@drumatic3 жыл бұрын
Great video but have to say that your Sega Saturn version of the game looks very suspicious because it plays too smoothly with little to no slowdown... you must be using emulators? And if I'm mistaken, please let us in on the secret as to how you managed to run the game smoothly with no slowdown. I play on white sega saturn japanese edition with japan video cd card installed also.
@needhambunch3 жыл бұрын
Mine runs as smooth as shown in the video on my Saturn!! Not sure what would be different but seems to be on your end!
@unforaskia30285 жыл бұрын
entonces cual deberia jugar?
@gamesretro16xd843 жыл бұрын
La de pc osea la de computadoras
@gamesretro16xd843 жыл бұрын
No se como descargarla
@fXoKDM5 жыл бұрын
The PC and Saturn version are great ports
@kekeke89884 жыл бұрын
The Saturn version is not a "great" port. It is missing half the animation frames from the arcade because there was no cheater ram cart to exploit at that stage in the game. That makes it shit, right? I mean, the PSX ports of Dark Stalkers and Street Fighter Alpha 3 are just as good as this Saturn X-Men port, but you fanboys claim that those are shit ports and terrible and unplayable on the PS because of the missing frames, right?
@DnCtopher3 жыл бұрын
PlayStation plays slow
@sonoman90953 жыл бұрын
Where can I download this gamw for PC?
@wrmaldonado3 жыл бұрын
Can I still get this game on pc?
@artiswilliams147221 күн бұрын
Cyclops theme was too much. Sound like duran duran produced that
@sumiosquirrel3 жыл бұрын
In terms of content, is there any reason to play this over MvC2? Genuinely curious whether I should dish out the money for this or not.
@billbosconovitch7523 жыл бұрын
Just different music and stages, mvc2 greatest fighter ever content wise
@Toomnyusernae2 жыл бұрын
Sentinel can grab you while you're down. Rich stages and music. Multiple win quotes. Juggernaut's debut was something else. When he's on a stage he can grab an I beam from the foreground and whack you with it. Also has an otg grab. Juggs in his prime. Magneto has a move to tear metal from the background (one of them) from his stage to chuck at you. Magneto's debut was also nuts. Kept earning meter automatically and his shield made him impossible to approach. Jump fierce was his air fireball already. Wolverine can heal himself. Lots of other little quirks given to each character. Storm dash is invincible . . . . . yes.
@VirtuaVillain4 жыл бұрын
"You need a patch to have some combos back" that patch doesn't exist, right?
@cybermx88963 жыл бұрын
Yeap it exist, on those old days, I played it on an intel DX4 486
@VirtuaVillain3 жыл бұрын
@@cybermx8896 Oh nice, is it still available anywhere? I couldn't find it
@cybermx88963 жыл бұрын
@@VirtuaVillain I dont thik so, Why dont use an CPS2 emulator?
@VirtuaVillain3 жыл бұрын
@@cybermx8896 I'm waiting for MISTER CPS2 core! :D
@cybermx88963 жыл бұрын
@@VirtuaVillain ja ja, jus use Mame or Final Burn an a Rasp Berri PI, or Xbox 360,PC or PS3.
@waleednasser75755 жыл бұрын
I hope to see X men using 4MB cartridge
@EmersonR66611 ай бұрын
Me desculpem,mas as versões de Saturn sao muito bem adaptadas , loadings rapidos ,som espetacular,frames nao tem uma diferença tao grande é preciso estar observando bem o que na hora de jogar nao faz diferença alguma, sem contar que nas versões saturn vc pode aumentar a velocidade os personagens ficam surreais de rapido como em X-Men vs Street Fighters, este quase nao existe loading algum claro devido a limites de hardware como na cpsll nao se usa disco cd o jogo processa diretamente da placa por isso alem de rapido tem uma melhor gráfica, tenho certeza que com o saroo isso sera corrigido e podera talvez ser possível transformar a versão saturn em uma versão similar ou superior ao arcade
@dgino70494 жыл бұрын
yes but on pc, it's very pixelated, ugly on any pc screen
@shinhiryozenchikiza6540Күн бұрын
😮😮😮😮😮😮
@wilderespinoza97724 жыл бұрын
Sega saturn expansion card ram
@kekeke89884 жыл бұрын
@El diablo da Costa And it's missing half the frames of animation, just like the PS version.
@mikedski9698 Жыл бұрын
X MARKS THE SPOT! X MARKS THE DEFEAT OF EVIL! MARVEL COMICS X-MEN CHILDREN OF THE ATOM! The Arcade Fighting Smash Hit! From Capcom!
@finalboss55455 жыл бұрын
Inscrito
@finalboss55455 жыл бұрын
Inscrito
@crunchsixfoe2 жыл бұрын
They are all garbo compared to CPS2
@adrenalinex45 жыл бұрын
why cant the ps3 play the ps1 port nor the arcade version?
@TexasHollowEarth5 жыл бұрын
Mod your PS3 & run MAME/FBA to run the CPS2 originals. Google it. You can also run PS1 & PS2 disc images via MultiMan or something similar.
@adrenalinex45 жыл бұрын
Rusty Shackleford my ps3 is modded bro. all cps1 and cps2 games work except this 1.
@TexasHollowEarth5 жыл бұрын
@@adrenalinex4 - Even if the shitty PS1 version doesn't run, you should still be able to run the arcade version. You gotta have the correct rom version(s) for the PS3 MAME or FBA. CPS2 games run without a hitch.
@adrenalinex45 жыл бұрын
Rusty Shackleford i tried making a pkg with the correct rom and still no luck...
@TexasHollowEarth5 жыл бұрын
@@adrenalinex4 - The roms are run via an emulator. You can run emulators via MultiMan if there's no install pkg for it. You don't need to make pkg's for arcade games. Just copy over the correct rom versions for MAME or Final Burn Alpha, directly to your HDD via FTP. I set this stuff up on my PS3 5 years ago, so I know it works.
@Pazuzu-3 жыл бұрын
Only the arcade version matters, all other versions are equally bad.
@j.c.s77624 жыл бұрын
Ps1 Wins
@frankgallagher65104 жыл бұрын
🤦♂️The worst version 🤣
@j.c.s77624 жыл бұрын
@@frankgallagher6510 Ps1 wins
@SkalgarXLR8 ай бұрын
@@j.c.s7762Hardly.
@realamericannegro9775 жыл бұрын
Do you have a video comparing Marvel Vs Capcom 1 for Saturn and Dreamcast?
@retroport93935 жыл бұрын
Unfortunately there is no Marvel vs. Capcom for the Sega Saturn.
@jasonhull21635 жыл бұрын
The saturn was more capable than dreamcast on 2d fighting games with the DC first launched.
@TexasHollowEarth5 жыл бұрын
@@jasonhull2163 - Maybe with the RAM cart, which this game & Marvel Super Heroes didn't use. SF Alpha 3 on Dreamcast had its animation intact, as far as I know.
@jasonhull21635 жыл бұрын
@@TexasHollowEarth Ramcart was capatible with Marvel super heros... Alpha 3 on DC was butchered.
@TexasHollowEarth5 жыл бұрын
@@jasonhull2163 - No.... It isn't. I own the Japanese version of the Saturn port of Marvel Super Heroes. It is NOT compatible with the RAM cart. X-Men vs Street Fighter is the 1st game that came with & supports the 4MB RAM cart. I own a copy of it, as well.