X4 Foundations: 7.0 Beta 1 - Using my best tactic for destroyers vs xenon capitals

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ragnos28

ragnos28

Ай бұрын

Hello everybody,
Well, after many pleads for more AI tests in 7.0, by al means, I shall deliver. :D
Here you have about the best tactic I could come out for destroyers vs xenon capitals:
- put the destroyer fleet in a separate fleet, to have some sort of an formation
- subordonates under bombard role, for the forward X shape formation, nicely spread
- order only to leader to atack, again in an attempt to keep the formation
Welp folks...I think that this is as good as the AI is gonna get.
You decide if it is an improvement, for me at least, I'm happy that they seem not to tangle as much, even tho attempts were made...
Bonus: there is a bug that prevent ships to engage building sites.
About me:
I like to share my X4 Foundations experiences, some because they are really amazing, some because they are really anoying.
Like the video? Why not buy me a coffee?
www.buymeacoffee.com/Ragnos28

Пікірлер: 29
@umahorseman
@umahorseman Ай бұрын
Have you found the new boardable xenon ships? Theyre cool but i dont see anyone knowing how to board/get them yet lol, the xenon F and the capital one (forgot the name) looks amazing
@ragnos28
@ragnos28 Ай бұрын
I saw the M variant, and that's about it.
@redsun9261
@redsun9261 Ай бұрын
I remember when they implemented Xenon boarding in X3 back in 2007 something. Everyone in community was so exited, before people find out the cost of such an operation. It was the most hardcore thing in X3, to board a Xenon I
@egoaut
@egoaut Ай бұрын
The H terraformer looks amazing, and has a lot new weapons and drones.
@liammorris1018
@liammorris1018 Ай бұрын
I find it works better using less destroyers, i run mine in groups of 3 in inverse V formation. Put some torpedo eclipse docked at them as bombard and launch them when needed. (Unless they fixed Ai behaviour for destroyers so if they have docks they act like carriers e.g. launching when the appropriate targets comes in range)
@ragnos28
@ragnos28 Ай бұрын
The thing is, if you have torpedo Eclipse at your disposal, one is better of using those to kill capitals, just like I show in the clip. Also, there is the issue of destroyers not be able to provide auto repairs (or repairs for that matter) for their asign fighters.
@liammorris1018
@liammorris1018 Ай бұрын
@@ragnos28 Yeah but like you say to rearm eclipse assigned to destroyers are a pain in the ass which is why I only manually launch them when needed. Like an oh shit button to save my destroyers. But I tend to run resupply ships in near by sectors anyway so ships generally do go rearm.
@ragnos28
@ragnos28 Ай бұрын
@@liammorris1018 My "oh shit button" are LTs and mines, like in 14:45. Imo, carriers are the only ship types that make sense to asign fighters to, not worth it for destroyers.
@gfjmhmhgcvbnnb6394
@gfjmhmhgcvbnnb6394 Ай бұрын
Improved AI looks impressive! 😅
@ragnos28
@ragnos28 Ай бұрын
"Artificial Intelligence? More like artificial annoyance if you ask me" - actual in-game, boron in combat, voice line. 😁
@krychoke555
@krychoke555 Ай бұрын
@@ragnos28 when devs self aware
@darthtool8131
@darthtool8131 Ай бұрын
Trouble with A.I is you can't seem to get them to aim for Turret hardpoints, if you can hit the graviton turrets on the K its a piece of cake to finish off. 1 Osaka with 3 split L plasma cannons and some flak for fighter defence can rip the hell out of a K in short order, even the A.I does well with it.. but most other ships the A.I seems to be terrible for getting the main battery lined up, behemoth seems to be the worse.
@ragnos28
@ragnos28 Ай бұрын
A.I not hitting turrets hardpoints? They can't hit the bloody ships, let alone hardpoints. 🤨
@spikespike2492
@spikespike2492 Ай бұрын
I think in the new Update you can Board the Xenon K Ships and fly them youself. I hope that now it is possible.
@ragnos28
@ragnos28 Ай бұрын
I don't think that the K is among the bordable xenon ships.🤔
@Revan817
@Revan817 Ай бұрын
I m realtiv new to the game and still looking for coast effectiv ways to deal with xenon I s and stations. I find it realy anoying the the "ai" is unable to stay out of turret range or get in position best suited for the ship. While the Xenon seem to be much better at it. My solution for Ks and Xenon fighter swarns is the Odysseus (compact ,flak turrets for 360°, M Slot for Ship) and 2 Pegasus. 3-4 Odysseus are enough. I fly the Pegasus myself to make a bomb run on approching Ks or Ks in the sector. One run K goes boom. Back to ship and repeat. Still struglling with I's and stations ... I ve a question and would be happy if someone could answer it. I saw many posts that the ai cant handle the xenon and is losing sector after sector. Its just my second start in the game and the ai in my games so far suffers from xenon and lost 2 sectors on the whole map but overall dont realy have any probs with the xenon. Even the raid party 2 Ks 1 I dont stay long alive but hurts the faction it attacks quit a bit. So is there a timer or somthing when they stop skirmishing and go full on war ?
@ragnos28
@ragnos28 Ай бұрын
Xenon tend to send an I + 3-4 Ks and escorts, when those are destroyed, they send another group and so on, that is about as full war as the xenon ever gone get.
@Revan817
@Revan817 Ай бұрын
@@ragnos28 ah thank you :D
@egoaut
@egoaut Ай бұрын
I am dissapointed of the AI in 7.0, i expected too much. Still no use of destroyers main gun, still clumping together, and i bet that M's landing on a carrier still takes ages.😢
@ragnos28
@ragnos28 Ай бұрын
Yeah, like I said, I'm just happy if they no longer do the "mating" dance. 🤤 The AI...I say this is about the best that we are gone get. What was the saying....if something can be fixed don't worry about it, if something can't be fixed, there is no point in worrying about it. 🤓 I think we are in the second hypothesis.🧐
@ginjaedgy49
@ginjaedgy49 Ай бұрын
most of it gets fixed when weapon ranges are increased like in VRO. vanilla weapon ranges are so short the AI cant pathfind close enough range to fire
@darthtool8131
@darthtool8131 Ай бұрын
@@ginjaedgy49 Ah yes, this is something i have noticed with VRO, long range bombardment seems to be rather simple for A.I with the longer engagement ranges.
@AlanCaliber
@AlanCaliber Ай бұрын
ahh no more light bulbs UI 😊
@ragnos28
@ragnos28 Ай бұрын
Yes, a viewer pointed out to me the bloody setting. 😁
@WildHorseProductions
@WildHorseProductions Ай бұрын
Looks like in system they still kind of suck. Perhaps they do better at station bombardment.
@ragnos28
@ragnos28 Ай бұрын
I already have an working tactic for station bombardment, with AI controled destroyers, looks like so: kzbin.info/www/bejne/r5-1g3qMp7R5fKs
@Falk4711
@Falk4711 Ай бұрын
The explosions are much better.
@Aechellies
@Aechellies Ай бұрын
Syn is still the best destroyer, i throught they would introduce some better ones
@ragnos28
@ragnos28 Ай бұрын
He he...part of what make the Syn a better destroyer is also the fact that they can take more punishment when they will inevitable derp out.😜
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