xNurbs in Plasticity - SO SMART!

  Рет қаралды 7,136

Nikita Kapustin

Nikita Kapustin

Күн бұрын

Пікірлер: 24
@TheJsimes
@TheJsimes 3 ай бұрын
Wow! Such a cool model, would you be doing a tutorial on that specific model? Or maybe a course please!???
@nikita.kapustin
@nikita.kapustin 3 ай бұрын
Cool model, agree! If you want a course on that robot cleaner, then you will love my newly released Porsche car modeling course. It goes into much more depth and detail, teaching you very versatile techniques and workflows so you can perfectly use them in the robot cleaner project as an exercise. You can find it here. I can wholeheartedly recommend it 👉 nikitakapustin.com/courses/plasticity-car-modeling/
@Mrflippyfloop
@Mrflippyfloop 3 ай бұрын
Please make a full tutorial for this model. Cheers.
@spencerbigum1309
@spencerbigum1309 3 ай бұрын
Would love a tutorial on modeling this pool cleaner robot - paid of course! I think it would take too long to be free!
@Vanastarr
@Vanastarr 3 ай бұрын
The robot model is beautiful CAD work. I don't think yours is going to be the exact same proportions though - the back end is higher on yours.
@murugan8238
@murugan8238 3 ай бұрын
moi3d vs plasticity which one is powerful?
@Helios.vfx.
@Helios.vfx. 3 ай бұрын
Plasticity is meant to be easier. Both do the same. It's up to the user. I've seen both great artist. Vitaly bulgarov and a other dude Gura ( can't remember his name ) they both used moi3d with stunning prices made there.
@nikita.kapustin
@nikita.kapustin 3 ай бұрын
I don't have a lot of experience in Moi3D, but check out "Kuechmeister Swagger". He has in both a lot of experience and has created comparison videos: kzbin.info?search_query=kuechmeister+swagger+moi3d+plasticity
@nikita.kapustin
@nikita.kapustin 3 ай бұрын
@helios.vfx Agree, Vitaly Bulgarov and Edon Guraziu have created amazing art in Moi3D. There are a lot great artists using Plasticity as well, but not at that crazy level like these I guess...yet.
@murugan8238
@murugan8238 3 ай бұрын
@@Helios.vfx. thanks
@cascadiadesign
@cascadiadesign 3 ай бұрын
I've used both extensively. My choice is Plasticity. However, if scripting is something you want, then Moi. But scripting is used for very specific operations, and certainly not essential for most modelers. And I disagree - Moi & Plasticity don't "do the same". Plasticity (especially the Studio version which includes xNurbs) gives superior surfacing and saves time as well. Not to say many artists haven't made excellent models in Moi, but Moi has been around a lot longer and therefore accumulated more users. I think that is changing. If I look at the work where artists have tagged Plasticity as their software, the growth and quality is impressive.
@태기기
@태기기 3 ай бұрын
Hello Nikita, with your help I was able to purchase an indie license at a discounted price. Is Xnurbs really necessary? I am a person who wants to create game assets. I ask this question because it seems truly amazing how simple it can make a complex problem.
@octocore
@octocore 3 ай бұрын
Definitely not necessary. There are lots of people making incredible work in Plasticity without using xNurbs. Take a look at the forum posts or KZbin videos from before March 2024 (when xNurbs was released). It may make some tasks easier, but you can do just about everything xNurbs can do with loft and patch.
@nikita.kapustin
@nikita.kapustin 3 ай бұрын
Hi, xNurbs is not necessary. It is definitely a lot of fun to use and simplifies the modeling process a lot in many instances, but you can do everything without xNurbs manually as well, as I teach in all my courses & tutorials. If you make some income with Plasticity, then xNurbs is definitely a good investment or if you model a lot of complex/organic shapes. If it's more "Hard-surface" game-assets, then the Indie license is more than sufficient
@태기기
@태기기 3 ай бұрын
@@nikita.kapustin Thank you for uploading many plasticity information videos. As soon as the project is completed, I will start it right away.
@moschidreamer
@moschidreamer Ай бұрын
Aber is so teuer mit XNurbs...
@ckPinson-n4j
@ckPinson-n4j 3 ай бұрын
nurbs were big late 90s early 2000s (i was modeling with them in 2005), then subd and then poly. poly was big mostly because of edge control for animation (face wrinkles and mouth creases) and texturing. funny that it's "new" again- this generation is constantly making old shit new again to make profits, it's getting old
@reddd34
@reddd34 3 ай бұрын
everything you do is great but porsche tutorial is expensive dude.
@igorpavloff
@igorpavloff 3 ай бұрын
Salary of product designer/modeller is pretty high, don't skimp on investing in yourself
@yingsu-c3d
@yingsu-c3d 3 ай бұрын
nice
@salimhammadi8585
@salimhammadi8585 3 ай бұрын
Bro any licence for free 😂 because x nurbes its just for team
WHEN to USE Loft, Patch or xNURBS in Plasticity?
11:29
Nikita Kapustin
Рет қаралды 1,3 М.
Complete Beginner 3D Modeling Tutorial in Plasticity
1:29:31
Nikita Kapustin
Рет қаралды 8 М.
So Cute 🥰 who is better?
00:15
dednahype
Рет қаралды 19 МЛН
人是不能做到吗?#火影忍者 #家人  #佐助
00:20
火影忍者一家
Рет қаралды 20 МЛН
Sigma Kid Mistake #funny #sigma
00:17
CRAZY GREAPA
Рет қаралды 30 МЛН
Plasticity - Complete Introduction to Surface Modeling (6 Hour Course)
6:29:32
13 Plasticity Tips That Have Saved Me Hours #plasticity
13:50
Alexandru Molnar
Рет қаралды 25 М.
Plasticity Tip No. 10 - Snap curves at any random points
5:47
This is the most POWERFUL new feature in PLASTICITY
18:36
TAKE REFUGE 3D
Рет қаралды 6 М.
Why I don't use Plasticity
11:02
Artisans of Vaul
Рет қаралды 73 М.
How To Make ANY Hard Surface Pattern in Blender
26:00
JL Mussi
Рет қаралды 18 М.
Plasticity 2024.1 | What's New | Raise Degree | xNurbs | MatCaps | MORE
16:52
Learn Everything About Design
Рет қаралды 27 М.
Turn photos into 3D sculpts for "free" - Has AI just killed 3D sculpting?
10:41
So Cute 🥰 who is better?
00:15
dednahype
Рет қаралды 19 МЛН