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This time, we're covering the XPR-50.
This new semi-automatic sniper rifle rounds out the precision options on offer, and is unlocked for use at level 52.
The XPR-50 is a fictional semi-automatic sniper rifle system that fires the powerful .50 BMG anti-materiel round.
Its closest real-life match is in a prototype Barrett Model 98 Bravo: visually similar but bolt-action instead, and chambered for .338 Lapua.
The M98B was introduced in 2008, and so the XPR-50 - which presumably stands for 'Experimental Purpose Rifle, .50 Calibre' - can be deemed a potential future derivative of this Barrett design.
In-game, damage is high: the XPR is capable of a one shot kill anywhere to the head, neck, arms, upper torso and mid torso.
When suppressed, this one-hit area is reduced to just the head, neck, upper arms and upper torso.
Like all of the sniper rifles, there's no drop-off in damage over range - so you can quickly eliminate opponents at any distance with a well placed shot: and again, like its peers - the XPR's ability to pierce cover is very good.
Fire cap is moderate, limiting your maximum fire rate to 375 rounds per minute.
This is a little lower than the SVU-AS, but considerably faster than the other two bolt-action rifles.
Hipfire performance is poor, and so despite the potent one-shot ability and semi-automatic firemode, you should seek to avoid close-range encounters.
Rapid fire can work as a last-ditch defense, but it's not entirely reliable.
Recoil is moderate, and can prove troublesome should you fire the weapon too quickly.
Instead, it pays to take a slower pace, waiting for the recoil to settle before firing again: this will help ensure maximum effectiveness, and prevent you from wasting too much ammunition.
Aim time is slow, on par with all other sniper rifles except the faster-handling Ballista, at 400 milliseconds.
Your mobility is fairly average, as you'll move at 95 percent of the base speed - the same as a typical assault rifle, as with most of its peers.
Magazine capacity is fair, although the semi-automatic fire will readily chew through your supply if you're not careful.
8 high-power rounds can be put to good use with a degree of precision, however - and Extended Clip will take this count to 11.
Reloads are the slowest in class: at 3.5 seconds, you don't want to be caught empty without a backup plan.
For a typical sniper role a slower reload isn't necessarily a huge risk, however - it's best to employ this weapon from a safe firing location - so backing out of the fight for a few seconds to resupply can normally be done without peril.
Of all the sniper rifles on offer, the XPR is perhaps the most forgiving in tighter spaces - with a much larger one-hit kill area than the SVU-AS, and faster follow-up shots than the two bolt-action rifles on offer.
In such a role, the XPR can shine - and when paired with the ACOG scope it becomes a heavy-duty designated marksman's rifle, perfect for locking down an area.
The XPR-50 is a powerful sniper rifle which retains a good potential for rapid follow up shots, rendering it ideal for repelling multiple enemies in rapid succession.
It offers similar lethality to the Ballista, but you gain the advantage of the semi-automatic fire, and thus don't need to cycle the bolt after every shot.
While you lack the handling speed of the similar yet more sprightly bolt-action, you will enjoy lower reliance on first shot precision, and as such the XPR-50 will prove more forgiving during typical use.
Like most of the sniper rifles, the XPR is slow to handle - you'll find the greatest rewards in taking a prepared position rather than rushing in on an aggressive bent.
However, you must ensure good fire control - else the relatively heavy recoil will carry your shots above your opponent's head, and you'll achieve nothing but a waste of ammunition.
Still, a modicum of patience will reap rewards, and this weapon will earn both the ire of your enemy...
...and healthy amount of XP to boot .