Wood Floor PBR in Substance Designer

  Рет қаралды 83,402

Jaakko Saari

Jaakko Saari

Күн бұрын

Пікірлер: 79
@robwilson2605
@robwilson2605 5 жыл бұрын
My father used to work as a forester and I used to help him out when I was a boy. When pine trees are pruned, the branches are cut as close to the trunk as possible. This eliminates or greatly reduces the branch knots so if the floor is pine or a similar tree that is why :) Great tutorial too!
@kjetilmyhren358
@kjetilmyhren358 7 жыл бұрын
25:19 hahahaha xD that made me smile. Love this texture Jaakko. Great work, and thanks for the walk through!
@konradk1066
@konradk1066 7 жыл бұрын
Great tutorial! I’m pretty new to Substance Designer, but I’m learning so much, and am still able to tweak your approach for different wood effects. Awesome stuff!! I’m about 12 minutes in to your tutorial, and to answer your question: on fine wood mill work, the boards are generally cut above and below the knots, to get as much “un knotted” length of board as possible. A shop will order boards in 10-12 foot lengths (usually), and whatever widths they need for a project (4-8 inches is most common)They’ll specify a minimum “usable” amount to get quality boards with fewer knots. Sections with knots will be cut, and sometimes boards will be glued together and sanded down so they appear to be one one solid board (the only visible clue is that the wood grain doesn’t match, but a skilled millworker will match boards as closely as possible for tone and grain density). The primary reason is that knots are ugly. But another comment or mentioned that also reduces the integrity over time, which makes sense. I’ll ask about that. For rustic barnwood styles, knots are kept because they add to the look.
@yaschan99
@yaschan99 7 жыл бұрын
Thank you for watching and for your comment. I am glad if my tutorial is helpful. And big thanks for explaining the wood mill work and about the wood knots. Its very interesting topic and I think knowing this can help us to make more realistic wood texture. I’m glad to have you here.
@Screamie3D
@Screamie3D 2 жыл бұрын
ah got halfway through this tutorial just to find that the pixel process planks tutorial video from Allegorithmic is gone T_T
@cyber797
@cyber797 6 жыл бұрын
Great breakdown of the material. I think you do a great job of breaking down each node to a level where it's understandable how you used it, without making the video drag by going in to too much minute detail. Thank you!
@yaschan99
@yaschan99 6 жыл бұрын
Thank you so much. I really appreciate that
@natebaird
@natebaird 6 жыл бұрын
'Branch Spots' aren't commonly seen in word floors or good lumber because they compromise the structural integrity. As they dry, they become smaller and pop out.
@CinematographyDesign
@CinematographyDesign 7 жыл бұрын
I followed along until the Pixel Processing part and then watched the linked video. Failed. Then read the comments on this video and he recommended this which worked really well and very simply "Sorry for the confusion on this. Actually, I don't think the pixel process works well for this case. The better solution is to just use a directional warp. Feed in the noise to warp in the top input, then the pattern in the bottom input. Now you can set a high intensity value and adjust the angle to offset the noise for each plank."
@murilojonesarruda8061
@murilojonesarruda8061 3 жыл бұрын
This just works if you have only one row or one collumn of tiles. In Cases that one of the two are higher than one, it's gonna look terrible. You will either see a lot of repetition on the tiles, or, you will see breaks where there is no divisions.
@JVShark999
@JVShark999 7 жыл бұрын
Is it me or did you just skip the bottom part that handles the roughness ?
@luxxeon3d
@luxxeon3d 7 жыл бұрын
Beautiful work, Jaakko.
@yaschan99
@yaschan99 7 жыл бұрын
+John Malcolm big thanks!
@MoraCnd
@MoraCnd 6 жыл бұрын
Can anyone explain how’d he do the color please?
@BledsoeBluvd
@BledsoeBluvd 6 жыл бұрын
Great video, very informative and detailed :)
@Josecitox
@Josecitox 2 күн бұрын
Does anyone have the materials tutorial files to follow this tutorial? the artstation link is dead :(
@Rubberglass
@Rubberglass 6 жыл бұрын
Very nice! Thanks for sharing!
@ulus2109
@ulus2109 4 жыл бұрын
i just want to create a wood floor why is is to complicated :( its so demotivating
@saleh_afkhami
@saleh_afkhami 4 жыл бұрын
hi. I can't find wood-fiber in the new version??????!!!!
@yaschan99
@yaschan99 4 жыл бұрын
It was changed to another noise, just use a similar looking one
@RakizFarooq
@RakizFarooq 7 жыл бұрын
Thank you for this excellent tutorial. I'd just like to add instead of creating the pixel processor you could use the Vector Warp node. Internally it does the same thing.
@yaschan99
@yaschan99 7 жыл бұрын
+Rakiz Farooq oh!! Thanks for that!!
@fodderfella
@fodderfella 5 жыл бұрын
oh man saved my life. tile gen with random luminence --> gradient map red/green --> vector warp works a treat
@CinematographyDatabase
@CinematographyDatabase 7 жыл бұрын
Great tutorial thank you
@yaschan99
@yaschan99 7 жыл бұрын
+Cinematography Database thank you for watching
@RH3D
@RH3D 6 жыл бұрын
I dont have wood_fibres for some reason? im in 2018 version
@yaschan99
@yaschan99 6 жыл бұрын
That has been renamed to directional noise.
@AlexB-nt8bg
@AlexB-nt8bg 6 жыл бұрын
Very nice tutorial. I have a question about the output images that this material designer can export. I am in need of some diffuse (seamless) materials in order to render them in vray. I see that the base color is flat, but the diffuse material needed for rendering has to be with depth and shadows. How can i obtain such a diffuse output material?
@yaschan99
@yaschan99 6 жыл бұрын
If you want me to do that for you you can buy this material and I will send you customized one. But that's easy, just add ambient occlusion to the albedo. I recommend HBAO node. Just drag the height to it, then in the right area before the output, create a blend node, and use multiply, and adjust the strength of that. If you want to add extra output for your diffuse you can just add that and choose "Diffuse" in Usage section.
@yaschan99
@yaschan99 6 жыл бұрын
Thank you for the comment and for watching. I really appreciate it.
@AlexB-nt8bg
@AlexB-nt8bg 6 жыл бұрын
Thank you for quick response. I'm still rendering using traditional texturing with the diffuse map. I usually make it in Photoshop, but i would like to switch and make it in substance and I was wondering if there is a tutorial on that.
@AlexB-nt8bg
@AlexB-nt8bg 6 жыл бұрын
I use diffuse mapping instead of base color. So i do not understand why the diffuse output is not generating material with more depth and contours. Thank you !
@yaschan99
@yaschan99 6 жыл бұрын
I can do that
@alberthawkins9964
@alberthawkins9964 5 жыл бұрын
In substance 2019 what is the replacement for Wood Fiber 2?
@RobotChimkenLegs
@RobotChimkenLegs 5 жыл бұрын
Albert Hawkins directional noise it seems
@maschinelab8598
@maschinelab8598 7 жыл бұрын
HI Jaakko, very good tuto. I am missing something or maybe I just overlooked at it. The gradient called Wood Color, how do I set up this? have had no luck. Thx
@yaschan99
@yaschan99 7 жыл бұрын
Just use a gradient map node. It takes monochrome input.
@lucianovitorio836
@lucianovitorio836 7 жыл бұрын
hi man...thanks for the tutorail...butt could you show the aplication into the scene??thanks
@yaschan99
@yaschan99 7 жыл бұрын
+Luciano Vitório into scene in which app? Its basically very easy. Marmoset Toolbag and UE4 support .sbsar file directly. In Blender I just used the PNG with a simple PBR shader.
@LaurentLaborde
@LaurentLaborde 7 жыл бұрын
having wood knots in the plank will weaken the structure integrity when aging
@yaschan99
@yaschan99 7 жыл бұрын
+Laurent Laborde thanks!! that's very interesting to know
@LaurentLaborde
@LaurentLaborde 7 жыл бұрын
haha you reply before i even managed to finish watching the video :D (lot of pause, i'm chatting on irc at the same time :p )
@rezaVfx
@rezaVfx 7 жыл бұрын
Amazing tut mate! btw I got a problem with Referencing output from another work.(Just like you did with that grayscale node).I created an Outpu node,still dose not work!any tip? THX
@yaschan99
@yaschan99 7 жыл бұрын
+Reza Shahsavary what is the problem? You dont get output?
@rezaVfx
@rezaVfx 7 жыл бұрын
Actually My problem is referencing that node from different networks.just like you did with graysale node from woodfloor and importing into WoodPattern Jaakko network(in 00:11:13).how can I make a reference node ?
@yaschan99
@yaschan99 7 жыл бұрын
Ahh. I understand. It's easy. Just just drag and drop the graph into the other graph. The outputs you have defined will show up and you can draw out connections from them.
@rezaVfx
@rezaVfx 7 жыл бұрын
I tried a few time,not working,I dnt know where do I mess,THX btw!
@yaschan99
@yaschan99 7 жыл бұрын
I made a tutorial on how to use and reference custom nodes / graphs in SD. I hope you find this helpful ;) kzbin.info/www/bejne/f5bPZ6ZtrdeLiMk
@kristmundurthorisson9469
@kristmundurthorisson9469 6 жыл бұрын
You often forget to show what you changed inside the nodes
@yaschan99
@yaschan99 6 жыл бұрын
Thank you. I will do that better next time.
@pavelsrytr3376
@pavelsrytr3376 7 жыл бұрын
Hi, i like your work but when you more deeper and deeper you are skipping more and more stuff, variables. I really like it, its looking so cool. Please fix that, Better to show us how are you creating it instead of just showing project. Good luck and keep it up;)
@yaschan99
@yaschan99 7 жыл бұрын
+Pavel Šrýtr thank you for your comment and feedback. I will keep that in mind for future videos!
@kristmundurthorisson9469
@kristmundurthorisson9469 6 жыл бұрын
I spent such a long time trying to figure out how you did the branchspots, and then you say "yeah don't use those"...
@yaschan99
@yaschan99 6 жыл бұрын
You can do whatever you like
@MichaelGaidamaka
@MichaelGaidamaka 6 жыл бұрын
I had bought that substance file on gumroad web site, but they didn't withdraw 5$ from my card. Payed via card directly, not from my PayPal account.
@yaschan99
@yaschan99 6 жыл бұрын
Were you able to download the file?
@MichaelGaidamaka
@MichaelGaidamaka 6 жыл бұрын
@@yaschan99 Yes, sure! I'm going to use it in my personal project. So, please check the number of sales at the gumroad and let's hope that was a minor issue or they are going to withdraw in the nearest future. Anyway, the situation is a bit odd.
@yaschan99
@yaschan99 6 жыл бұрын
@@MichaelGaidamaka Thank you for making the purchase. I can see the payment has came through and all is fine on my end. I am not sure how Gumroad deals with the card payment though. Perhaps you could ask them directly? Anyway I hope you enjoy the substance. Let me know if there's anything I can help you.
@MichaelGaidamaka
@MichaelGaidamaka 6 жыл бұрын
hahah, i exposed a wrong card connected to another account. So, everything is cool!
@inasaira8380
@inasaira8380 6 жыл бұрын
may i make a few suggestions? less talking at the beginning of the video. it takes 4 minutes and 30 seconds to get to the point which is 4 minutes too many. also slow down when going over the graph and make sure to scroll down each node so we can actually see what you did to the node otherwise the video is kind of useless. you skimmed past the splatter node in the first half of the video and past one of the transform 2d nodes i had to figure it out myself which is contrary to the point of watching a tutorial. other than that its a good tutorial.
@raminnezami2077
@raminnezami2077 6 жыл бұрын
hello. thaks for this great tutorial. the wood_fiber,is that an imported refrence ?because i cant find this generator.
@garyphelps6048
@garyphelps6048 6 жыл бұрын
I bought this for $5 and it looks nothing like what I see here. I can hardly see any of the lines and the texture looks low res.
@yaschan99
@yaschan99 6 жыл бұрын
Please make sure you use it in 4K
@onurozen1322
@onurozen1322 7 жыл бұрын
Hi, Thanks for the video but Could you please talk less and show us how to do it step by step
@RexArtTv
@RexArtTv 6 жыл бұрын
Hopefully I can do this haha
@yaschan99
@yaschan99 6 жыл бұрын
You can
@필살마그마웨이브
@필살마그마웨이브 7 жыл бұрын
good!
@yaschan99
@yaschan99 7 жыл бұрын
+김재준 thank you!
@shannanschisler8485
@shannanschisler8485 6 жыл бұрын
You can make it yourself, just loook and learn from woodprix.
@onurozen1322
@onurozen1322 7 жыл бұрын
tutorial pls tutorial !!!
@raminnezami2077
@raminnezami2077 6 жыл бұрын
i found it
@yaschan99
@yaschan99 6 жыл бұрын
Good! Hope it goes well!
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