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First in the West! :^)
Taking a multiple-week break seems to help me quite often lol. So does streaming to KZbin for the first time apparently...
This is by far the hardest game I have yet LNN'd. It has all the good stuff: pretty rough routing, strong RNG attacks, takes pretty long, and can end you whenever it wants.
LoLK has a very hard early-game for LNN (Lunatic No Deaths/Bombs). You've got the hardest stage 1 of all Touhous to deal with, Seiran's first spell that is just really rough, Ringo's Lunatic September spell card, and Doremy's nonspells + her third spell. There are so many hard things so early in the game already, it's pretty scary.
Stage 4 is pretty okay, but is also good at getting a cheeky hit in on you if you mess your route up or don't pay enough attention. Though it's the only stage that takes it easy on you.
Stage 5 I probably don't need to explain. Luckily Reimu's homing is incredibly strong and trivialises the small fairy laser sections. However, the 3 big laser fairies and the final chapter with the star spam can put all your hard effort so far to complete waste if they decide to be stupid.
Clownpiece is also hard, but not as bad as Doremy. Her biggest threat is Flash&Stripe, and sometimes the nons or Hell's Grazing Secret can make things hard for you (as you can see on this run where I kinda messed Grazing Secret up but managed to recover).
But going through stage 1 to 5 all in a row without dying or bombing is only half of the work. Most of the pain goes into stage 6, into Junko's pretty cruel boss fight.
Lilies of Murderous Intent can sometimes be incredibly nasty with its bullet directions and Junko's movement. This is honestly the scariest thing up to that point in the run, and another nice case of LoLK's "you gotta play well, but the RNG needs to be just enough on your side".
Then you've got Modern Divine Spirit World, which is the weirdest card in terms of danger. It's INCREDIBLY random, even the bullet spawning seems to be random, I really don't get it. This thing can go from absolutely free to (second) hardest thing in the game out of nowhere. Most people consider it not to be dangerous, especially those who play pointdevice a lot as they can cap it whenever the RNG decides to be nice to them. But if you have to be consistent on this attack, it takes serious practice. It also got pretty close to killing me on this run.
Then you get a nonspell and spell that are usually okay (though junko's non got close to killing me on this particular run), followed up by the biggest random coinflip of the game: Pristine Lunacy. This is the one real card where if the RNG is bad and the lasers decide to pop up in a dubious angle multiple times, I don't know what to do. It's the only attack that can make me go full deer-in-headlights if I get unlucky. So yes, that is the only real moment where I need to pray. Luckily, it gave pretty okay RNG on this run.
Survival spell is easy enough though I was personally experiencing some rust on it.
And then you have the grand finale named "Pristine Danmaku Hell", which FULLY lives up to its name. This monstrosity is most likely the hardest final spell in Touhou and potentially the hardest spell of all Touhou maingames. You NEED to be able to dodge on a high level, and even then RNG plays a pretty big role as the attack is quite random. For Lunatic Perfect, nothing has been decided until you're through this attack. It's the cherry upon a densely-packed-with-hundreds-of-thousands-of-bullets cake.
But I've made my way through it. I did not even think I would ever get this run, and definitely not this "quickly"!
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I guess I should seriously try and LNN every game now, really. I will probably mostly be busy with Touhou 16 though, obviously. I can't wait for that game's release!
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