As a old yaw vr 1 backer its nice to see where they are now with the yaw 3... wish i could afford one... Great work Yaw vr team..
@Hakeem5977 күн бұрын
Zsolt is very down to earth!!! I’m looking forward to my yaw 3!
@Jeffski8220 сағат бұрын
I have a ticket open with ERC regarding the telemetry syncing issues you're experiencing. The ticket number is 133, and is being worked by Tiago Vinicius Ficagna. You may want to reference it when you speak with the team. They have been pretty responsive. I hope you're able to work with them to resolve the issues.
@ghoste754610 күн бұрын
Hi @YawVR, can you create a page on your official website that to update the list of Meta Quest games that support your YawVR device? (native or through SRS / TCP / UDP)? As Meta Quest is the obvious VR mainstream by now, please pay more effort in getting more Quest game to support your devices. Especially those cockpit seated games will definitely become much much immersive than ever! This will be an Win-Win case.
@YawVR9 күн бұрын
Yes, we will focus on a bit more the standalone games in the future, so we will have soon a Game Engine like page with the available games
@jessejones54539 күн бұрын
@@YawVRcould you please post a quick list of the quest 3 games that are already Yaw ready?
@lienrag94747 күн бұрын
we need this list
@Kusanagi6410 күн бұрын
How did you implement motion compensation with the Quest 3 and the Yaw 3? I don't see an extra controller anywhere for example. Does it mean the Yaw 3 does something by itself in this regard?
@antjones228110 күн бұрын
The yaw is sending it's position to the game
@JoernR10 күн бұрын
The game itself rotates the view and makes you always face forward. Otherwise it would be unplayable without breaking your neck.
@Kusanagi6410 күн бұрын
@@JoernR hey, thanks for your reply. I know what motion compensation is, but I was wondering which device was sending the data to make this happen.
@YawVR9 күн бұрын
Yes, with our Unity SDK the game can get the actual simulator orientation from Yaw and with that data the game developers can implement the motion compensation. An other technique is that you suppose that the simulator will move to the right position, in that case the basis of the motion compensation could be the game data (I mean the orientation what the game send to the simulator) In this last case it is important, that the game data should be fit in to the simulator's motion limits. The third solution could be the controller based MC
@Mre94210 күн бұрын
so culd you play xbox gamepass in quest 3 vr with the yaw 3 vr? 🧐hmm
@LyndanTylor10 күн бұрын
Will you guys be at IAAPA Expo this month by chance?
@YawVR9 күн бұрын
Most likely yes, we will co-exhibit with a Chinese company
@edusyn9 күн бұрын
9:58 my Quest3 is paired with my YAW3 but Epic Rollercoaster says device is unavailable. What still needs to be done to make it happen?
@YawVR9 күн бұрын
please check my answer to "davd0ade"
@NischGTM4 күн бұрын
Do you ACTUALLY deliver these?
@david0ade9 күн бұрын
I have both YAW3 and Quest3 and did the exact thing at 4:12 to turn on telemetry, I have both on the same wifi network and the YAW app does show that engine is connected to ingame Epic Roller Coaster and made sure it is Started mode not Stop mode but there was no motion at all during the game. Can you tell me what I am missing here?
@YawVR9 күн бұрын
Please make sure that your PC and your Game Engine is not connected to the simulator. (It could run in the background also) The normal process would be to go to settings/hardware/push Yaw VR button/push the connect button next to your device's name at the bottom. Then start the track and when it is started, the simulator should move. Once I had to restart the game to make the connection work, please try to do that also.
@david0ade8 күн бұрын
@@YawVR Thanks for the reply, I have tried all the above and everything I know and it still does not move and it's odd that the other game called "MarineVerse Cup" works for me without any issue as that is the only game I know that I can test with Quest 3 standalone game with YAW3 without using PC but I really wish Epic Roller Coaster works. I have sent email to YawVR support waiting for a reply.
@YawVR8 күн бұрын
My colleague will contact you on Monday, maybe a video call will be necessary to figure out why is it not working on your side
@juliangonzalez80315 күн бұрын
@@david0ade Hello I have the same problem, It work ones but now is not no matter what I do. Please let me know if you get it to work. Thanks
@juliangonzalez80315 күн бұрын
@@YawVR Please let me know I have the same thing.
@LyndanTylor10 күн бұрын
I really think hard cuts are better. the fade cuts are so weird
@YawVR9 күн бұрын
thanks for the suggestion. I will try to decrease the number of cuts in the future
@divinepowerwilliams579210 күн бұрын
Does it even work with gt7 you’ve been avoiding this topic since
@YawVR9 күн бұрын
Hi, you can play with GT7 if you use a PC that collects the motion data and send it to the simulator. We will have soon a dedicated solution for direct connection to PlayStation
@Jeffski8221 сағат бұрын
There are videos on KZbin showing how you set this up. This has been known for a LONG time... I don't know why you think the topic has been avoided.