YEP Another .80 on A01

  Рет қаралды 9,041

donadigo

donadigo

Күн бұрын

Continuing the A01 saga, it turns out that it is not that easy to shave off another 0.01 of the .80 TAS run. Simply throwing more iterations at the problem is not enough, as the time barrier is pretty strong. We're entering an optimization stage where it's no more about "going closer to a wall", but more about relations between the speed and the line the car takes to reach the finish. Evaluating only the distance of the ghosts will not work as it assumes that being ahead at any point is actually faster, and as you can see in the video - it is clearly not.
There is also of course the elephant in the room - the blue bug before the downhill - and while I have set correct conditions in the bruteforce script for this to happen, no solutions have been found as of yet.

Пікірлер: 31
@abstract7272
@abstract7272 3 жыл бұрын
2:29 "Nope! The bug is extremely rare." Me who gets bugs like this normaly:"Understandable have a nice day"
@dani02_mmd
@dani02_mmd 3 жыл бұрын
You probably mean normal road, not platform edges. I get platform ramm once in a month or so
@ericdanielski4802
@ericdanielski4802 3 жыл бұрын
kzbin.info/www/bejne/f2bPiJxjYr-Cm8U
@samuelzackrisson8865
@samuelzackrisson8865 Жыл бұрын
@@dani02_mmd i have gotten this bug like 3 or 4 times and it has always been with the back wheels sadly
@dani02_mmd
@dani02_mmd Жыл бұрын
@@samuelzackrisson8865 yes, never the front wheels, sometimes you get a 4wheel jump though, got that twice in 5 years
@CerberusHD
@CerberusHD 3 жыл бұрын
Aaaannnnd there goes youtube again thinking this is Rocket League xDDDDDDDD
@Poutrel
@Poutrel 3 жыл бұрын
what time do you get if you run these inputs in TM2? Do they even finish? ^^
@ericdanielski4802
@ericdanielski4802 3 жыл бұрын
kzbin.info/www/bejne/f2bPiJxjYr-Cm8U
@lelepao
@lelepao 3 жыл бұрын
These are gems, love u
@alvaro6386
@alvaro6386 3 жыл бұрын
lol drive faster and stop complaining
@kenarf.
@kenarf. 3 жыл бұрын
I believe you can do .79 :)
@Poutrel
@Poutrel 3 жыл бұрын
1:12 Wait, clicking multiple times on this button slow down by multiple factors?? 15 years into the game and I had no idea
@donadigotm
@donadigotm 3 жыл бұрын
You've been kind of jebaited. No, that does not happen. I've set the ingame speed to 0.2 with my tool and then on top of that used the slow-mo playback. That's why the sound is duplicated and it's so slow.
@dojo4489
@dojo4489 3 жыл бұрын
my head at end...
@mymoomin0952
@mymoomin0952 3 жыл бұрын
And now the TAS is .75 by tradabia
@Elcanario91
@Elcanario91 3 жыл бұрын
Broteforce is not the correct approach for this problem (AI researcher here) edit: it will be pretty much impossible for you to find a better solution using brute force. Look into RL optimization methods (policy gradient, A3C / trust region methods) that should get you sub 0.8 easy
@DELETE_CLUB
@DELETE_CLUB 3 жыл бұрын
Do E02 next!
@notverygood6817
@notverygood6817 3 жыл бұрын
I still believe
@obrechtadrien7155
@obrechtadrien7155 3 жыл бұрын
Did you put your custom cp at the end or are you bruteforcing out of your first ever .80? Curious how low you got of a .8
@obrechtadrien7155
@obrechtadrien7155 3 жыл бұрын
Nice to see you work on thie tho ! Didn't know you could catch the rendering of a validation
@donadigotm
@donadigotm 3 жыл бұрын
@@obrechtadrien7155 I've done bruteforcing with multiple trigger configurations and even with another new script that treats triggers like checkpoints (car resets to the previous trigger if enough bad evaluations of the state happened) but no dice. Checking the thousands, the "most ahead" 80 is a ~.808, but the original is the same as well. Judging by that, most 80's finish in exactly the same range. And yes, I was pretty happy when I got the validation to render the game, quite a lot of work to make this happen but it's very useful for debugging what's actually happening.
@terminator6716
@terminator6716 3 жыл бұрын
So what is the best thousandth you have got with these .80s?
@donadigotm
@donadigotm 3 жыл бұрын
Most finish in the exact same range of ~.808 - .809, no less.
@dominiklehocky1036
@dominiklehocky1036 3 жыл бұрын
OMG 6 666 views lol
@zxnull4397
@zxnull4397 3 жыл бұрын
Is it possible to brute force to a checkpoint to get one with a good line and good speed instead of brute forcing the entire track? I think it would make brute forcing more useful, instead of taking a humans inputs and just brute forcing the end
@kebub1
@kebub1 3 жыл бұрын
what is wr here i dont remember
@nigolski
@nigolski 3 жыл бұрын
23.83
@shu6037
@shu6037 3 жыл бұрын
gogo 7x
@sh16__
@sh16__ 2 жыл бұрын
gościu nie tryharduj tak bo ci żyła pierdolnie
@hifumiVAL
@hifumiVAL 3 жыл бұрын
80 for the limit sounds better than 79 tbh
@hodensack2252
@hodensack2252 3 жыл бұрын
What about .69?
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