I'm using deadwood from the jobs to make planks and long planks. The deadwood basically is worth nothing when sold to a sawmill, but the deadwood makes fine planks which sell for much more than the deadwood itself.
@joelg800420 сағат бұрын
Noticed that as well too. Haven’t tried chipping them but for productions seems to be the same amount as any other tree in production.
@andrerodon39212 күн бұрын
BGA on Riverbend Springs map costs almost 2 million dollars... gonna take 15 years or more to pay for itself. Everything is costing more to buy in this game but the value of products doesn't seem to have gone up. The forestry mulcher that cost me 24k in FS22 costs 89k in FS25. Looks like my farm is going to have some stumps and bushes I don't want.
@Sam-7472 күн бұрын
Well players are asking for more realisim... lol
@LoneWolfHeroGamingКүн бұрын
Remember the biogas plants in the build menu will be cheaper, and smaller, than the one on the map.
@lordlurk7968Күн бұрын
You can use the painting tool to remove bushes easily btw, just paint the very center of the bush and it'll vanish. As for the stumps, good luck lol. They seem to be a bit bugged and sometimes it takes forever to get the grinder to hit the hitbox on some of the larger ones.
@LoneWolfHeroGamingКүн бұрын
@@andrerodon3921 lumberjack just hit modhub today if you are on pc.
@brutstorm3309Күн бұрын
I remember at the start of FS22 it was just worth it getting into production. Selling crops directly was the way to go.
@lordlurk7968Күн бұрын
Thanks for the video and spreadsheet! I mostly ignored productions and animals in FS22, but I decided this time I want to focus more on them in FS25...only to find out the math wasn't adding up for a lot of things, and this helps confirm it for me. The amount of extra time and effort needed for a lot of these productions is just enitrely killed by the small boost in value for them, or the outright loss of value. Hope this gets rebalanced sooner than later, or some amazing modder sits down and rebalances the whole thing for our benefit.
@LoneWolfHeroGamingКүн бұрын
I'm glad the spreadsheet helps, I totally agree it should be rebalanced, but hopefully they'll get to it eventually!
@togrid4816Күн бұрын
Working in industry with developers, it seems crazy to see négative income productions.... WTF they did with this game...
@LoneWolfHeroGaming21 сағат бұрын
It seems like at least 2 people handled coding for the productions because they were written 2 different ways. So my complete uneducated guess is that they did not work up the math and create a spreadsheet like I did.
@Syngather18 сағат бұрын
I think maybe you should tweak this a little, I know you used the base price, but the period factor will make a lot of difference on some of the items. Like with bread, you have it at 1.65, but best sell factor is 1.21, so that gives you a value of 1.9965. Which would take that into something profitable. I still don't understand why not all items in the table show the period factor, when there is obviously one somewhere, not that I can find it. Also, and not sure how to quantify this, but, the output of RiceFlour is more than the amount needed for Bread, so you could either sell off the extra, or run multiples.
@LoneWolfHeroGaming14 сағат бұрын
Yeah, i thought about doing the best sale price, too, then thought about avg out best/worse. I know that in the game, sometimes you can't really or don't want to wait for the best sale price, like if you bought the factory on a loan. So, ultimately, I just used the base sine most seem to vary around +/- 20% with it being like a 3 month up 3 normal 3 down 3 normal. So most of the year, it will be base price, and if you sell low, you will probably also sell high to balance it. There is, I think, another variable to randomize the monthly factor. This is why if you look at silage in the game, it varies by a few dollars up and down. It seems like that's only about 1-3% that changes on top of the monthly change. This was all just kind of my best way of explaining and showing without making it even more complicated. That's also why I went with just using the sale prices of flour for bread and anything like that with a multi chained product. That way, the cost of bread is based on what you would make selling the flour that was used to make the bread. Sure, you can sell off more flour, which in a way reduces the bread cost, but what if you are just storing it to make more bread or building another bakery. It's not perfect, and it would take a lot more work to make it perfect. I think it really would take a ton of in-game testing since things don't seem to match up from xml to in-game at a 1:1. Feel free to copy the sheet, and then you can make any changes you want to see what you want.
@bluebutterfly63942 күн бұрын
So giants forgot to balance even big productions in fs25?
@coffeecoffee5914Күн бұрын
Seems Giants forgot a lot this time...
@togrid4816Күн бұрын
Like a lot of videogames nowadays...@@coffeecoffee5914
@beardown199522 сағат бұрын
It's farm sim not production sim. Just farm
@tyios46072 күн бұрын
You forgot Cotten in the Video and got the wrong Numbers for Long planks 5:41 But its still a good Video
@68diggerman3 сағат бұрын
All lot of complaints about returns been low .in game but that's what it's in real farms hard work long hours low return
@bluebutterfly63942 күн бұрын
this will get reworked right?
@LoneWolfHeroGamingКүн бұрын
I hope so. I imagine things like this will take a lot of time before it is, since they need to focus on game breakers, bugs, and optimization first.
@Johan-rm6ecКүн бұрын
I love the FS game's but this is the worst release yet. Video is well done and i feel your pain keep up the good work❤
@LoneWolfHeroGaming21 сағат бұрын
I appreciate it!
@tyios46072 күн бұрын
And something is wrong with Liters per ac and ha that you use cotten has 9600-9800 Liters per ha Even the NPC Ben says that and its true i think that you made a mistake in your Spreadsheets in the Liter per ac, ha section which sadly made the Rest of your calculations incorret (im sorry if im wrong here and been an idiot but please double check it)
@LoneWolfHeroGamingКүн бұрын
Thanks for letting me know, according to the xml it's correct though. It could be that there is another modifier somewhere that ups the base liters per square meter, but it's listing it as