You're Using Assault WRONG - Max Level Deep Dive

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True Vanguard

True Vanguard

Күн бұрын

The Assault class in Warhammer 40k Space Marine 2 often gets dogged on for being the worst class in the game. But I think people are just using the class incorrectly and focusing on the wrong things. In this video I'll do a max level deep dive on the class and let you know what you should be focusing on.
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Пікірлер: 412
@TrueVanguard
@TrueVanguard 2 күн бұрын
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@Jillian-c5u
@Jillian-c5u 2 күн бұрын
Assault class is the funnest. It takes the most effort, yeah, but I'd definitely say it's the funnest.
@RavagerZero
@RavagerZero 2 күн бұрын
Here’s the biggest issue with assault being a “gun strike” class: it breaks about 30 years of established lore of them being absolute melee powerhouses. (Tabletop/Black Library). Gun strikes aren’t what we should be focusing on. Heavy melee should be assault’s focus. Uninterruptible heavy strikes should be the base perk, not enhanced dodges. Bulwark can keep control/parry melee. Assault should feel like-and be able to-slam into a horde with melee only and come out on top via raw damage rather than twitch mobility.
@PhthaloGreenskin
@PhthaloGreenskin 2 күн бұрын
Assualt should be about melee DPS, Crowd control, and aggro like it was in space marine 1. In SM1, an assualt with the right perks was a BEAST, taking down Nobs and Mega nobs with a few hammerswings and taking out lots of ads. It was a high-risk, high reward playstyle.
@Matthew-ec6wn
@Matthew-ec6wn 2 күн бұрын
They should be able to break shields and blocks with light attacks as well
@hrupalwens5001
@hrupalwens5001 2 күн бұрын
Being able to unga bunga melee swing into hordes on max difficulty seems pretty boring. Every class should have to engage with mechanics to a degree. Gun strikes are what you get by interacting with the melee mechanics of the game, so I don't see that as an issue.
@rayboon123
@rayboon123 2 күн бұрын
Yes !! i want to jump around map and attack from above with Thunder claw , not turtle dodge waiting for counter gun strike.
@humantwist-offcap9514
@humantwist-offcap9514 2 күн бұрын
@@hrupalwens5001as opposed to unga bunga meltagun into a horde while you regenerate ammo and don’t risk getting hit?
@CornbreadEarll
@CornbreadEarll 2 күн бұрын
The fact you aren't using the thunder hammer is straight up heresy.
@serratedhumor8468
@serratedhumor8468 2 күн бұрын
Absolute heresy.
@AndyAttrition
@AndyAttrition 2 күн бұрын
No, the Hammer is a shity weapon!
@CalebO-l6c
@CalebO-l6c 2 күн бұрын
It's shit fun yeah but shit slow can't break guard and TRASHHHHH at getting contested health back unlike chain sword and power fist it's just speed hammer is slow
@KenobiStark1
@KenobiStark1 2 күн бұрын
I’ve either had to sacrifice power for speed or speed for power so far with the hammer. Fencing Hammer is cool since I parry everything so even thought it’s slow it kind of doesn’t matter cause I get my health back with gun strikes
@DevlVergil
@DevlVergil 2 күн бұрын
Because the hammer has a lot of animation frames where you can't use your dodge, which makes this weapon rather useless and frustrating to use. Also, the range on it sucks for the weapon being so slow and bulky. While charging your attacks you'll always get railed by minoris enemies behind and besides you.
@graffyy3654
@graffyy3654 2 күн бұрын
Assault needs a buff, that jetpack cooldown sucks
@darthmeowl
@darthmeowl 2 күн бұрын
with talent 10% for each kill it''s absolutely no cd in the crowd, 25lvl talent for dodge with jetpack also makes it last infintive....til you can perfect dodge.
@DevlVergil
@DevlVergil 2 күн бұрын
@@darthmeowl why would you need to dodge with the jetpack boost though if you can just dodge with the normal dodge button?
@darthmeowl
@darthmeowl 2 күн бұрын
@@DevlVergil immunity window is much longer, + previous talent gives you +25% damage boost so gunshots will wreck any target, also you can use it one by one without cd
@piedpiper1172
@piedpiper1172 2 күн бұрын
Making the dodge into the jet pack dodge by default, and allowing that dodge the special characteristic of being able to animation cancel melee attacks (just like parry can for everyone) would immediately give assault parity with the other classes. After that, they need to significantly buff the per strike damage and stagger of thunder hammer and power fist, but that’s true across the board, with assault simply suffering the most. They also need to move traits further up. Having you class be in a bad place for 21/25 levels is just bad lol.
@barFl-pg4in
@barFl-pg4in 2 күн бұрын
What? It is always available, because of 10% cd reduction per kill from ground pound.
@mike_v02
@mike_v02 2 күн бұрын
Assault Gamestyle : Pure Melee, Rekt Havok, Berzerker!!! Actual Assault Gamestyle : gUN StR1k3s
@spude7554
@spude7554 2 күн бұрын
I just want to bonk things with my thammer but it always degenerates into parry-> gunstrike -> repeat
@didyeaye117
@didyeaye117 2 күн бұрын
​@Marzellus1991 no it isn't you're just bad at it and that's ok there's classes for you
@shamanahaboolist
@shamanahaboolist 2 күн бұрын
​@@spude7554 wade in to groups with light combos and win back contested health.
@Talonzor
@Talonzor 2 күн бұрын
@@Marzellus1991 Terrible? wtf are you on about
@xanderlaskey2753
@xanderlaskey2753 2 күн бұрын
@@Marzellus1991There’s no way you actually believe that lmao if you are good at melee you are literally unkillable
@nekomancer4641
@nekomancer4641 2 күн бұрын
I think all those limitations is why people rate it lower. A very valid reason
@brad9340
@brad9340 2 күн бұрын
Agreed 100% - finding a way to make it slightly viable doesn't mean it competes with the other classes
@connorjensen9699
@connorjensen9699 2 күн бұрын
part of it, sure, but people 100% are trying to play it like a smash captain and not looking twice at the dodge/gunstrike gameplay
@novaDF6871
@novaDF6871 2 күн бұрын
If you want a challenge after ruthless difficulty play assault. If you want easy mode play bulwark. If you want to shoot stuff play the rest of the classes. I enjoy playing assult because its made more aware on how to play the game. All the classes are fun. I only just the jet pack to help an overwhelmed teammate or myself. Thats about it.
@MorganMcConnell-cp3lo
@MorganMcConnell-cp3lo 2 күн бұрын
Also the biggest point you make, is that it requires all these perks at higher levels to be viable. That just sounds like bad class design to me.
@lukemarlowe6592
@lukemarlowe6592 2 күн бұрын
​@@novaDF6871 I play bulwark cause big sword.
@tylerfloyd1822
@tylerfloyd1822 2 күн бұрын
People arent playing the class wrong, they just dont want to play it with gunstrikes. Thats so far away from the class fantasy of assault its laughable.
@GoToBedSheeva
@GoToBedSheeva 2 күн бұрын
“Man assault feels awful to play” 🤓: “ummm, you’re playing it wrong!, use gunstrikes”
@mcmarkmarkson7115
@mcmarkmarkson7115 2 күн бұрын
+ they want to use the thunderhammer/fist Otherwise you might just play tac, superior in everyway
@mcmarkmarkson7115
@mcmarkmarkson7115 2 күн бұрын
Assault needs buffs, other classes are just better with way less effort
@KananDane
@KananDane 2 күн бұрын
I think you misunderstand the fantasy of being a space marine even if the class is assault. a space marine is going to use speed, evasion, counter attacks, and finese over pure aggression. The codex astartes does not support pure agression
@mcmarkmarkson7115
@mcmarkmarkson7115 2 күн бұрын
@@KananDane then the codex astartes must really hate the death company of the blood angels
@Slanderbot
@Slanderbot 2 күн бұрын
The biggest issue with dodging is that it is the worse option outside of orange attacks. You can animation cancel almost all actions to parry, which dodge cannot. Parry stops multiple incoming attacks, does an 360 knockback, AND kills minoris enemies. Dodge only avoids a single attack, no cc, no damage.
@patriot459
@patriot459 2 күн бұрын
Right and when you compare it to tactical getting an auspects scan for a parry or bulwark dropping a shock grenade on perfect Larry there needs to be something for the assault that is similar.
@ryenmoore4606
@ryenmoore4606 2 күн бұрын
​@@patriot459when an assault parries the hammer should do increased damage and have bigger AOE. Or just give a big defense buff for a few seconds.
@mcmarkmarkson7115
@mcmarkmarkson7115 2 күн бұрын
+ in a big horde your gun strike can actually be interrupted, happened to me a couple of times
@38crippler
@38crippler Күн бұрын
The gunstrike does the CC to be fair, but yeah it ends up being point blank shooting then using a faster melee weapon to poke until its time to dodge.
@sturmmagnunstein1008
@sturmmagnunstein1008 10 сағат бұрын
Yes, and this is one of the reasons why TH sucks so much. When enemies go into a red attack halfway through your charge attack, if youre lucky you trade, but if not you get knocked down with nothing to show for.
@lukemarlowe6592
@lukemarlowe6592 2 күн бұрын
Seems like half the time you gun strike you lose more armor during that long ass animation than you get back
@pilotmorgan8669
@pilotmorgan8669 2 күн бұрын
Thunder hammer or death. I couldn't disagree more. Dodging is good for what it is, mostly dodging ranged attacks. Parry is still king because it breaks the horde, still gives gun strikes, and allows you to go to smash town in giant hordes while taking minimal damage.
@avalokiteshvara113
@avalokiteshvara113 2 күн бұрын
guy makes a video about misunderstanding the class, when in reality the devs misunderstood the class via lore
@glorybound_
@glorybound_ Күн бұрын
I'm an assualt main. I'm ok with not being the best (or being the worst) as long as I give me best in service of the Emperor. And they'll buff it eventually, right? Right, brothers?
@markg4251
@markg4251 2 күн бұрын
I have found that the Hammer has a HUGE parry window if you hold the button down until the attack hits.
@alexisdurouchet4021
@alexisdurouchet4021 10 сағат бұрын
any weapon with fencing class is like that and the faster the weapon the more likely you can stand and parry everything, vanguard can litteraly stand in the middle of gaunts and spam parry button and detroy every that try to attack you and let you find a way out when out of grapple charge.
@sturmmagnunstein1008
@sturmmagnunstein1008 10 сағат бұрын
Why do people even thumbed this post up? Its completely wrong. The parry window is already very generous in this game, and im assuming fencing speeds up the startup frame only. Its placebo folks.
@markg4251
@markg4251 Минут бұрын
@@sturmmagnunstein1008 you are correct, it is the fencing stat. Still learning the systems. I hope my post didnt work you up too bad big guy
@jdmartin522
@jdmartin522 2 күн бұрын
If that's the case then this shouldn't be called an "Assault" class and be designed to jump into the middle of a hot mess with a ground pound. If you want a gun-fu class, that's cool, make them some kind of duelist. But Assault should be able to jump into the middle and be more like a berserker, swinging the hammer and messing stuff up.
@Marzellus1991
@Marzellus1991 2 күн бұрын
Right. The war hammer should be clearing trash mobs and gun strikes giving you armor in general instead of it being a perk on the tree. That should just be in the system. Melee combat is very un-rewarding and has a lot of issues
@Psychoangel-d23
@Psychoangel-d23 2 күн бұрын
Personally one of the things i think that would allow this playstyle to work is if you give assault some way to generate contested health, to encourage a more aggressive playstyle. Like 1 to 2 percent of it for every enemy you hit with the ground pound. Would allow for more risky plays and break up the whole *parry, gunstrike,dodge,gunstrike* shenanigans that it´s basically fully revolving around right now.
@DevlVergil
@DevlVergil 2 күн бұрын
@@Psychoangel-d23 Yep, the sustain is the biggest issue. Sure, I can charge and swing my hammer at the horde or majoris in front of me to knock them back but I'll trade half my health bar for it due to the minoris behind me, it's just not worth it. Maybe giving the class significant damage reduction while charging or swinging a melee attack as a passive might help. I honestly don't like the focus on the ground pound too much because it reinforces those must-have cooldown perks on the abilities even more.
@alexisdurouchet4021
@alexisdurouchet4021 10 сағат бұрын
rather than jumping in the middle of a big group aim for the front row so you don't get pummel to death, assault team use this tactics against enemies that are way weaker physicaly or on units that are disavantage in melee combat, it's litteraly like you launch a single assault primaris in 2 full units of gaunts, you will deal a lot of damage but you'll end dead meat in not time.
@Lionightis
@Lionightis 2 күн бұрын
Yea, I agree that the assault is better as a pistol duelist but this just point out that the class is C tier. While it is still enjoyable to use a jump pack, the main advantage is that it has high mobility and the thunderhammer, which are kinda lackluster. Other classes like tactician and sniper do a much better job at picking off elites in pack even in melee which is kinda sad.
@Ascawien
@Ascawien 2 күн бұрын
It really only enforces many opinions about the class in that it's terribly designed and needs a rework. The class that is supposed to be a melee fighter, is actually a pistol duellist. Yeah, that's the Space Marine fantasy all Assault players wanted... terrible design and hoping for a full rework.
@Marzellus1991
@Marzellus1991 2 күн бұрын
I concur.
@Talonzor
@Talonzor 2 күн бұрын
Good melee fighters know how to dodge though, they are not raw power but nimble fighters, thats their thing no?
@WolfsKonig
@WolfsKonig 2 күн бұрын
True facts. This is what I came to say too.
@DevlVergil
@DevlVergil 2 күн бұрын
@@Talonzor Try to dodge while you are in your Hammer attack animation which lasts for quite some time.
@anarcnamedjustin3451
@anarcnamedjustin3451 2 күн бұрын
@@DevlVergil Now try to parry out of it instead, which you can do. It is still a bit of a weird design though, since tit really is only about pistol dueling. Like I feel that should be given to vanguard, same with the dodge stuff, then give the parry boost to assault and crack them up a bit more with other things
@ryoryo2884
@ryoryo2884 2 күн бұрын
Did a ruthless run as Bulwark with a good Assault and a good Tactical all working together. It was a walk in the park. 0 incapacitations. Damn near perfection.
@demdankmemes6247
@demdankmemes6247 2 күн бұрын
In all fairness Tactical trivializes all runs. Its ridiculously overtuned.
@neruba2173
@neruba2173 2 күн бұрын
Yeah end of the game looked like this: Tactical, ranged damage dealt: 28240, enemies killed 680.
@Nickat1ne707
@Nickat1ne707 Күн бұрын
​@@neruba2173lmao was probably me
@pendantblade6361
@pendantblade6361 2 күн бұрын
I was hoping for some tips on how to effective use the hammer and the power fist only to be told to use thr chainsword instead. Dissapointing. At least knowing Assault is the dodge class was informative.
@alexisdurouchet4021
@alexisdurouchet4021 10 сағат бұрын
power hammer tips : always keep a jetpack charge to backdash when surrounded, always keep enemies in front of you, hammer has 180° front attack, if they slip behind you, you'll loose a ton of health, don't hesitate to mince some gaunt that are not group with your gun. Use neutral charged attack for aoe rather the charged combo, it has more aoe and execute faster (there a weapon perk you can unlock at green tier if i remember correctly that speed up it). Charge attack combo work for single target, majoris and extremis to deal a ton of damage but too slow to be use in hordes. Since hammer hit 180° don't ground pound in the middle of the group aim for the front row, you hit less enemies but you won't be in an akward situation. For horde of gaunts an easy patern is light attack until they are too close then parry back dash and repeat it's a solid way to avoid cheap damage and armor loss, in tense scenario i even just light parry light parry until i can back dash/roll without harm and if you create enought space neutral charge attack will do a good job at killing a good number and trigger a gun strike. And do never try to ground pound 5 ranged majoris, you don't know how many time i didn't land alive even in fast tap. From someone that has 100+ hours and play ruthless as assault hope it will help you.
@taylormade601
@taylormade601 2 күн бұрын
The hammer feels sluggish and i wish it could break shield block, but hot dang is it cool.
@kkit7540
@kkit7540 2 күн бұрын
It can when you charge the attack up but thats if you get time to in the middle of a horde 🤘😅
@connorjensen9699
@connorjensen9699 2 күн бұрын
It really needs to break block
@Psychoangel-d23
@Psychoangel-d23 2 күн бұрын
@@kkit7540 And by the time you got that charged swing the enemy dropped their block and started swinging anyway making it kind of pointless most of the time lol
@kkit7540
@kkit7540 2 күн бұрын
​​@@Psychoangel-d23 i've noticed when a warrior blocks it will 5 or 6 times so it gives the time to charge the attack,if i've cleared enough nids out the way it works and the aftershock clears out any hanging around, granted ur gonna take a few hits but the emperor protects 😉
@NickWebb-lc6ry
@NickWebb-lc6ry 2 күн бұрын
Its all about the dance of charging and holding the button while in the air and flowing with the charge attacks and dodges/gun strikes
@raptordoesyoutube107
@raptordoesyoutube107 2 күн бұрын
I’m still waiting on that heavy deep dive. But thank you for these videos.
@TrueVanguard
@TrueVanguard 2 күн бұрын
workin on it!
@BenPhou
@BenPhou 2 күн бұрын
I really think the Assault should get that one Vanguard perk where your perfect dodge window is doubled when under 50% health. That would really bring the dodge recharge mechanic online.
@bromtaegan4606
@bromtaegan4606 Күн бұрын
I gravitated to Assault instantly when I started playing. I levelled it across everything, all weapons, and while the Hammer will always have a special place in my heart... It just isn't enough. The class encourages mobility, aggression, and survivability; the Hammer only allows for one of those three key points. As much as I want the Hammer to be king... It just isn't. Makes you too vulnerable, makes you too open to damage, doesn't recover enough health... It can be a very frustrating experience. The highest damage I ever got with the Hammer on the Hive Tyrant mission, on Substantial at like level 23 with a Artificer Hammer was like 8k. Same mission, same teammates, same classes, same difficulty with the standard Chainsword? 12k. And I took like 300 less damage, went down less, and was constantly dealing damage without damaging myself.
@PlagueOfGripes
@PlagueOfGripes 2 күн бұрын
Sounds more like you overlevelded until you got to something you could exploit, which is very late into the game. And even then it's just highlighting that what Assault is (melee assault unit. I can't make this any more obvious) is very poorly reflected in the design and needs a severe overhaul. Basically, you're compromising and bandaiding when you should be giving Saber the feedback they need to correct themselves. You CAN play around release issues. That doesn't mean you're wrong, just that the issues still need to be addressed.
@TrueVanguard
@TrueVanguard 2 күн бұрын
So it’s an exploit to “checks notes” use the perks the devs put in the class? Lol kinda a weird take bud 🤣
@smilingbob794
@smilingbob794 2 күн бұрын
​​@@TrueVanguardI've leveled every other class to 25, have cleared T4 difficulty, and am currently leveling up assault. I agree that your rationale is sound, just doesn't feel as good to play as it's very reactive. I'm a mission or two from kicking the hammer over to artificer, and have plenty of relic datas to upgrade when it's high enough. I realize there are better options, but so far it just feels like a gimpy bulwark :/
@Exshooter101
@Exshooter101 2 күн бұрын
@@TrueVanguard I don't think he means "exploit" as in something cheesy or unintended by the devs, but "exploit" as in make use of. And he's not wrong, a class that is effective only almost at the end of the levelling grind isn't exactly a good thing
@johnryan3622
@johnryan3622 2 күн бұрын
Glad to see you diversify out. You have a great channel and personality, I’d hate to see it fall when destiny inevitable goes belly up. Keep branching out to find new areas to call home.
@TrueVanguard
@TrueVanguard 2 күн бұрын
So far Space Marine viewers have been very good to me, I'm very grateful
@PerfectDeath4
@PerfectDeath4 2 күн бұрын
I think having a viable gunstrike build for the assault is still a good thing. But I think it would also be great to have other viable builds.
@wooders2206
@wooders2206 2 күн бұрын
We aren't playing the class wrong. Focus made it wrong
@Falconx1100
@Falconx1100 2 күн бұрын
Another solid guide. And much needed one. I’ve been trying to figure out the classes solo and learn them. But definitely realizing you can easily establish good habits for one class, but translate poorly for a different class because of play style. And I think one of my personal short comings has been seeing a shared weapon between classes and reverting back to a different play style. Ex :Small add clearing with the chain sword and not focusing majors which leads to bad runs lol.
@The_Kaiju-X_Project
@The_Kaiju-X_Project 2 күн бұрын
Assault is my go to. I find no weakness too bad. Hell I struggle way more with the Bulwark. Getting a parry with that shield doesn't always register well and I'm more of an offensive fighter anyway. Those ground strikes can clear an area
@PP-th4ft
@PP-th4ft 2 күн бұрын
I'm also maining Assault and I agree on your general points, but for some reason it feels like perfect dodging is still way harder to time than just perfect parrying everything with a fencing hammer. This also goes for the jump pack dash dodge, which carries a lot of potential with some of the last perks. I just never feel like I should dodge instead of parry, which is kinda sad. I'm thinking about playing block hammer just to force myself to use dodges more often and build muscle memory for jump pack dash dodging. Replenishing jump charges and triggering +25% damage consistently seems like the mastery I have yet to achieve.
@ryoryo2884
@ryoryo2884 2 күн бұрын
You are 100% right that Assault is better vs Tyranid. In addition to chaos dealing mostly ranged damage, they teleport around, which interrupts the ability to get solid melee combos successfully. At the same time getting caught trying to dodge through flamethrowers and still getting ticked from all sides.
@DevlVergil
@DevlVergil 2 күн бұрын
It's also more difficult to charge the Jetpack cooldown with the 10% ability charge on kill since Chaos Hordes have a lower amount of minoris spawning.
@paulauten1945
@paulauten1945 2 күн бұрын
The hammer works best against chaos forces, especially when the minions have shields. Hammer slam after jump does a lot of damage and very quickly ques up executions
@nateklempner561
@nateklempner561 2 күн бұрын
Thanks for the tips. I'm not an Assault main, but I know my friend is going to be, so now I know what tips to give him once he jumps into Operations.
@JK192837
@JK192837 2 күн бұрын
You kinda glossed over that last point, that Assault really struggles into Chaos, when Chaos is 50% of the game. I've found that Assault is very capable against Tyranids, at least once you've got the bottom row of class-perks. But Chaos is just awful, for the reasons you stated, that you get far less opportunities to set up gun-strikes and executions, and whenever you peek out of cover to gap-close, you get mown down by a barrage of ranged. Chaos also tends not to provide nicely clumped up groups for you to ground-pound. I just straight up avoid Chaos maps when playing Assault. It's just miserable. A class that only works against one enemy with one weapon, isn't okay.
@magumble6107
@magumble6107 2 күн бұрын
As i keep saying to people I know. If you want a melee class, play bulwark. Assault is not the melee class, its the gunstrike movement class.
@thadc5937
@thadc5937 2 күн бұрын
Every time i think a class is weak in this game someone proves me wrong. While theres some classes that are definitely the best all of them are good if you know what youre doing
@jamescox2634
@jamescox2634 2 күн бұрын
Once I hit 21 and had relic tier hammer and heavy pistol I started crushing with Assault with gun strike build. Basic swings forward and behind if necessary to sweep away and CC smaller enemies while waiting for elites to attack so that I can parry or dodge for the gun strikes. Jet pack and slam as necessary to clear out large groups of weak enemies or reposition.
@Mr_Big_Head
@Mr_Big_Head 2 күн бұрын
Dodge is only the better option when you have to otherwise parry is far superior. Use a fencing weapon and your parry window is larger than a perfect dodge with the assault perk. Also when multiple enemies stagger strikes at you a dodge I frames are not long enough to always avoid dmg. You can quickly parry multiple attacks and get cc from it. I’ve taken down entire ruthless massive waves with parry gunstrike assault spec’d with heavy bolt pistol and headshot perks.
@modernwarhero8447
@modernwarhero8447 2 күн бұрын
Those who say assault are trash arent using the chain sword. The chain sword is just the best unless they buff other melee weapons down the road
@technoboyo5143
@technoboyo5143 2 күн бұрын
So far my dive into assault definitely started feeling good at the higher levels. I think the way to go for assault is a combo of using the powerful gun strikes mentioned in the video in combination of having a suped up jumpack melee dive. I like to run the perk that ups my damage of a jumpack attack after an execution for 25%, and the 100% more damage but 50% less radius. This does monstrous damage to majors, extremis is a little harder to set up. Easily only needs 2 or 3 more light attacks on the highest difficulty. Ive been running the power fist at relic tier and yes the ad clear isnt terrible, the power fist perk that gives 100% more contested health back on heavy hits lets you trade damage a lot nicer in hordes, especially with the power wave distance increaese on the same tree. I noticed i have to play smart still, staying mobile and cannon punching is another way to take leas damage. The flow of getting an easy execution by parrying or dodging followed by a jumpack slam that does great single target damage is an amazing loop.
@Gepstein29
@Gepstein29 2 күн бұрын
I have to completely agree with the weapon choice. I wanted to play hammer and powerfist so badly but they just aren’t viable with this class. Hammer is way too slow you just get destroyed while trying to swing it
@brucewilson5829
@brucewilson5829 2 күн бұрын
Hammer all day... Parry, strike, dodge, strike, light attack, heavy attack. In that order lol assault has a perk that allows you a unbreakable stance which lets you freely do the heavy attack 🙌💯
@Gepstein29
@Gepstein29 2 күн бұрын
@@brucewilson5829 the perk keeps you from getting interrupted while charging but you still take a ton of damage while you’re standing there. Idk it just wasn’t working for me unfortunately
@DevlVergil
@DevlVergil 2 күн бұрын
@@brucewilson5829 Sounds easier than it actually is. Horde will tear you apart the moment you try to charge any attack.
@Saboteur-6
@Saboteur-6 2 күн бұрын
​​@@brucewilson5829 I'm curious on your loadout/perks because I've been doing something like this too because I refuse to abandon the hammer lol. I'm also not on Ruthless yet and have been only running against Terminids on Substantial. Care to share?
@brucewilson5829
@brucewilson5829 2 күн бұрын
@@Saboteur-6 when i get home from work I'll share it with ya 💯🤘
@tiggurai
@tiggurai 2 күн бұрын
hopefully they rework the power fist
@NickWebb-lc6ry
@NickWebb-lc6ry 2 күн бұрын
In order to EASILY and quickly gun strike small mobs, use the dash, and during the dash animation, with the hammer spam attack, your character will lunge forward and stab with the hammer, instantly and automatically giving you a quick gun strike, BAM 2 armor, you can then dash, forward lunge, gun strike again and again :)
@TeryonTheHuman
@TeryonTheHuman 2 күн бұрын
“Assault isnt that bad bro” Doesn’t use the signature assault weapon. The dodge and parry is something every class can do 50% boost or not. The jetpack ONLY the assault gets. It’s just not a good class dude.
@ademas2010
@ademas2010 2 күн бұрын
If I remember correctly, the chain sword can be specialized for either chaos, or tyranids. And I think it's the same for the thunderhammer.
@diorikmagnison
@diorikmagnison 2 күн бұрын
10% bonus melee damage is barely specializing anything, since most of your damage will come from the gun strikes anyway.
@Kthron
@Kthron Күн бұрын
Note: Dodge doesnt animation cancel like Parry does, so use both, you can cancel a swing with parry then dodge if you need to in emergencies
@piedpiper1172
@piedpiper1172 2 күн бұрын
Making the dodge into the jet pack dodge by default, and allowing that dodge the special characteristic of being able to animation cancel melee attacks (just like parry can for everyone) would immediately give assault parity with the other classes. After that, they need to significantly buff the per strike damage and stagger of thunder hammer and power fist, but that’s true across the board, with assault simply suffering the most. They also need to move traits further up. Having you class be in a bad place for 21/25 levels is just bad lol.
@DevlVergil
@DevlVergil 2 күн бұрын
Or they simply rework 90% of the perks in this game so there's some actual build variety and not those must have cooldown perks only.
@piedpiper1172
@piedpiper1172 2 күн бұрын
@@DevlVergil I agree that assault’s perks can be thrown out and redone almost wholesale. Even with great perks, it really should be using the jet pack dodge as its dodge, and it does need the ability to cancel out of melee attacks and dodge. No class can have dodge-based gameplay without that fundamental mechanical tool. They seemed to grasp this for parry, and hence you can always begin a parry. I kinda get them treating dodge differently, but in that case, giving your dodge-based class the unique ability to cancel attacks via dodge is all the more self-evident as necessary for good design.
@secret1566
@secret1566 2 күн бұрын
This definitely helps me understand the class better, I just finished the campaign and was deciding which class to start on and I loved the thruster pack in the campaign missions I had. This gives me a better idea of how it functions in harder content so I can adjust myself accordingly
@Nickat1ne707
@Nickat1ne707 Күн бұрын
It's sucks compared to campaign. Like suuuuucks. If it was like the campaign it would actually be good.
@secret1566
@secret1566 14 сағат бұрын
@@Nickat1ne707 Ya I literally ran my first 2 ops the other day. 1st one had a lvl 2 and 14 with me and went very smooth and was fun. 2nd one I had bots and holy fuck, even on the easiest difficulty I was just immediately getting mobbed and downed with no way to recover efficiently. They really need to communicate the differences between campaign and pve, had I known you don't recover armor naturally I would've picked a different class to start with.
@Nickat1ne707
@Nickat1ne707 13 сағат бұрын
@secret1566 you do recover armor it just takes a long time. Like 30 plus second of not getting hit at all
@secret1566
@secret1566 10 сағат бұрын
@@Nickat1ne707 Not only is that like triple the amount from the campaign, that feels absolutely absurd given the combat environment.
@Nickat1ne707
@Nickat1ne707 10 сағат бұрын
@@secret1566 ya it's not great
@ohlawd6763
@ohlawd6763 2 күн бұрын
Yeah agreed on both points of the Gunstrike perks really being the meat and potatoes of the build as well as the Thunder Hammer being a bit... odd. Dont get me wrong I still use THammer most of the time just because I love how the animations look and how it plays, but it definitely needs a bit of a buff which I think is probably on their radar
@kpatt2006
@kpatt2006 2 күн бұрын
If the devs want people to do more gun strikes, at least give i-frames during gun strikes.
@ArsDeicidium
@ArsDeicidium 2 күн бұрын
I think if you have to wait for the last row of perks for a playstyle to fall in to place, the skill tree is just shit. Half the choices, aren't even choices for Assault. Its first signature perk is beyond a joke lol. They'll slowly fix up the game, hopefully...
@DevlVergil
@DevlVergil 2 күн бұрын
Tbf, most skill tress are pure bs for the most part. 90% of the perks are useless or mediocre while some other few are must picks. The worst is the Sniper where you basically have the choice between "Remove negative effects when invisible" and "5% cooldown reduction per headshot kill", the choice is obvious, it's such a no-brainer. Why even add a perk tree atp.
@FlameJackstar
@FlameJackstar 2 күн бұрын
Which means, when you focus on dodges instead of parries, you can use Block weapons without it being that punishing.
@TrueVanguard
@TrueVanguard 2 күн бұрын
Bingo, I want to experiment a bit with that as well
@dredgen0268
@dredgen0268 2 күн бұрын
Literally what I was about to say. May have to put some time in this class.
@calebheisserer5391
@calebheisserer5391 2 күн бұрын
Block is still bad, even if it’s most viable on assault not having the ability to parry at all is far to punishing given the marginal increase in stats you get from a block weapon
@avalokiteshvara113
@avalokiteshvara113 2 күн бұрын
I can't get the hang of perfect dodges tbh
@jackball344
@jackball344 2 күн бұрын
@@calebheisserer5391well then there’s balance. May not hit as hard as block weapons but you don’t lose the parry mechanic and stats are better than the fencing weapons. In the end, it’s up to your play style.
@CalebAdams
@CalebAdams 2 күн бұрын
Super helpful man! I think Assault and Vanguard are sort of interchangeable in their roles and having both in a squad is redundant as they like to operate in the same modes.
@Nickat1ne707
@Nickat1ne707 Күн бұрын
Vanguard at high level might be best in game though is the difference
@The_Night_Haunter-VIII
@The_Night_Haunter-VIII 2 күн бұрын
Especially when you get the level 25 talent that refills your jetpack after perfect dodge using jetpack.
@mrbigglezworth42
@mrbigglezworth42 2 күн бұрын
Well the majoris enemies for Chaos are both ranged attackers who like to pepper you from a distance, and the flamer variant is an ass who likes to keep you away with an aoe flame attack. Chaos has a lot of ranged enemies that can ruin your day and fast.
@DesignatedHealer
@DesignatedHealer 2 күн бұрын
Tbf i think a lot of people have their own idea about how the classes should work and don't give a thought to how saber actually designed them. I like that you're willing to put aside preconceptions and explore what's in front of you to discover the best play styles. Not saying some things don't need some tweaking, but we can't start bullying saber just because things didn't work exactly the way *we* think they should.
@AxeBearingVoyager
@AxeBearingVoyager 2 күн бұрын
Assaults are for harassing ranged back line units in hordes while your heavy/bulwark/tactical soften up and distract the main bulk of enemies. That said - vanguard basically does this but better in most cases.
@Vyrokashan
@Vyrokashan 2 күн бұрын
Every tier list rated Thunder Hammer, not Assault itself. Assault with chainsword is most fun class imo
@Bertonius
@Bertonius Күн бұрын
You're at 101 hrs...I'm at 101 crashes. Jealous.
@DevlVergil
@DevlVergil 2 күн бұрын
This shows the overall issue with the perk deign and balancing again. Out of all the perks there's a few that are extremely useful and a must pick while most others are simply useless or mediocre at best. There's always only one way to play your class basically for the most part.
@Xariann
@Xariann 2 күн бұрын
I don't disagree with what you are saying about how to play the assault, but what I take issue with is that that the fantasy of the assault is to... assault things. You attack them aggressively with a jetpack, instead we wind up dodging aggressively. Something that hinges heavily on dodges and counters is more of a duelist archetype in my head. The way the class is designed right now doesn't meet the expectations of a lot of people.
@saintus888
@saintus888 2 күн бұрын
The hammer really should smash through shields on those chaos goats
@Ghostpanzer
@Ghostpanzer 2 күн бұрын
Assasult class is ment to go straight for the warriors leaving the hordes to the other classes
@barnebyoconnell8176
@barnebyoconnell8176 22 сағат бұрын
If a class has to be max level to be good, then it's a badly designed class.
@Phnx117
@Phnx117 2 күн бұрын
I still firmly believe vanguard should have been the gun strike + dodge bonus class while assault ought to be the AOE horde clearer.
@Logidrake13
@Logidrake13 2 күн бұрын
The biggest appeal to this class is that you will be alwaise able to play it in a team
@chefkamilo9909
@chefkamilo9909 Күн бұрын
the only thing i dont like about the game is the community yesterday i was playing with my lvl 11 bastion, with a randonm 24 lvl, he started saying that we were gonna lose and all, he eated all the stims, all the autorevivals, the xp seed, and after we finished the mission he kicked me of the loby
@ryanlinstead1666
@ryanlinstead1666 2 сағат бұрын
Focusing purely on pve ops, I just got my assault to 25 tonight, my third 25 now. And the more I hear Assault is not an S tier class, the more my response is: no its because inexperienced players are not S tier melee players. I wouldn't recommend Assault to a brand new player. The lack of a primary weapon makes Assault the closest thing to pure melee, and the pve melee in SP2 is one of the most frantic and chaotic combat I can remember since possibly ever. However with practice, the rhythm of combat becomes second nature, and changes from awkward and clumsy to a very satisfying flow. P.S. Jet packs and Thunder Hammer
@yayofuego
@yayofuego 2 күн бұрын
Love the video cus you’re completely right man. Only thing that’s wrong with it is the hit boxes sometimes. More so in pvp than pve, give assault that 3rd shield if they’re going to keep it like this.
@youroldpaljpb2502
@youroldpaljpb2502 Күн бұрын
I play assault with the fist and shit on everything. The end perks are key and the class becomes pretty ridiculous after you get the xp
@unholyarthur1
@unholyarthur1 2 күн бұрын
nice find, imma try it out. imo assault not so bad vs tyranids but vs chaos, it's miserable. well, fighting chaos right now is miserable for any class anyway.
@davidmorcombe6779
@davidmorcombe6779 2 күн бұрын
i main assault, i hate chaos maps so much
@calebheisserer5391
@calebheisserer5391 2 күн бұрын
Heavy with the plasma gun makes chaos SO easy
@ademas2010
@ademas2010 2 күн бұрын
I have hand no issue with chaos as long as I'm running the hammer and have it balanced. And doing the overall dmg buffs on it. But your main play style should be dodging and gun stricks period. As well as getting your executions in and having armor boost as often as possible. And lvl the shit out of the pistols. That helps so much.
@TheShadowOfHumanity
@TheShadowOfHumanity 2 күн бұрын
And yet compared to every other class its still hot garbage.
@igozi5728
@igozi5728 Сағат бұрын
Now show us your perfect parry and dodges against surrounded chaos marines + horde of minoris which block most of your melee hits with shield. Your armor doesn't last more than nano sec no matter how many gunstrikes you do, it instantly goes away and so does your hp bar, cause your melee dmg lack and you have no primary weapon to fast clear chaos crowd and CSM from distance.
@alBoomer19
@alBoomer19 2 күн бұрын
I like this take on Assault. It makes it make more sense and leans into the perks.
@CoercitioYT
@CoercitioYT 2 күн бұрын
Everyone says Assault is being played wrong but the class just doesn’t compete against the other good classes in the game. I love Assault but this class definitely needs help and bug fixes asap no rocky.
@sebastianrodriguez8992
@sebastianrodriguez8992 2 күн бұрын
I feel like they could just add that they get nore contested health than other classes with melee or that slams can regen a small amount of health per enemy
@Tanvaras
@Tanvaras 2 күн бұрын
Good info, been wanting to try this class, but always felt lack luster. Will take onboard your info. But one thing they needs tinkering is the Jump pack cooldown needs to be a little faster.
@ryenmoore4606
@ryenmoore4606 2 күн бұрын
Nah everyone saying thunder hammer is bad are actually bad. Just keep switching directions when you're surrounded by a swarm it'll stun or kill anything it hits. Just gotta pay attention which side of the swarm is about to attack and if you can't hit fast enough just parry mid attack and you're fine. I'm not dodging with assault cause parrying with a big hammer is basically saying "don't touch me filth!" I do just fine in ruthless difficulty unless I'm playing horrible and my teammates are trash.
@Bigboyjarvis
@Bigboyjarvis 11 сағат бұрын
2:10 but this is what every other class can do lmao, the jump pack IS what makes the class what it is
@ChitosVids
@ChitosVids 2 күн бұрын
I play my assault like my Vanguard. Get in there and dodge ball out. Agree chainsword for Tyranids but i def recommend hammer for chaos. Nothing like a charged slam as chaos teleport in to welcome them. Plus they dont swarm you as much
@SmokeDrake
@SmokeDrake 2 күн бұрын
Did you know that doing a melee attack while dropping down from any height will do a ground pound attach with said weapon? I know it works with the Chainsword, just doing a regular melee attack and not charged so it's more than likely possible with all the others.
@HelplessTeno
@HelplessTeno 2 күн бұрын
The developers balanced Assault wrong.
@rayboon123
@rayboon123 2 күн бұрын
After 40 hours of this game , i feel like most important thing of combat in this game is how to maintain shield on and clear the horde then Gunstrike is quite good answers of this game to maintain it. because we doesn't have properly healing ability in any classes just Contested health is not enough. for tank classes or class that design to be in middle of the horde it's should have buff like melee damage reduce when attacking or something like that. I hope in short future their will change or fix something , maybe add Apothecary classes or something. Base of my imagination of this class is Jump Pack with unique Melee weapon such as Thunder claw , Thunder hammer or Power axe.
@Psychoangel-d23
@Psychoangel-d23 2 күн бұрын
Imo the what would really help in general is a class specific way to gain contested health. Like for example the assault gains a bit of contested health for every enemy he hits with a ground pound. or tie it to the parry. Something to give players a slight amount of sustainability that isnt tied to stimpacks or spamming executions/gunstrikes non stop.
@Mr_Big_Head
@Mr_Big_Head 2 күн бұрын
The jetpack dodge dash refund perk is cool, unfortunately the perfect dodge timing on it is even tighter than a normal dodge due to animation.
@resonating6621
@resonating6621 41 секунд бұрын
im im gonna be dodging and gunstriking why the hell am i not just playing tac then
@aristiel601
@aristiel601 Күн бұрын
problem with perfect dodge is that you cannot dodge when you're in mid animation while you can parry in mid animation. The game rewards sitting still and being passive waiting for an attack to come in so i can perfect dodge but this type of playstyle is NOT fun. I dont wanna sit and wait to counter, i wanna take my big ass hammer and swing it at the enemy but this is not the efficient way to play this class. So now you're forced to choose between effective + boring, or semi effective + fun style of play, most people go for the latter and this makes assault seem weak
@GoToBedSheeva
@GoToBedSheeva 2 күн бұрын
Even if you’re playing it correctly it’s still at the bottom. I dunno why people are allergic to class criticism.
@WorldGoods
@WorldGoods 2 күн бұрын
With the chainsword the tactical which just does it better
@Broku.420
@Broku.420 2 күн бұрын
Bulwark main. Really started in on assault today as my 2nd. I love it other than dealing with the assholes with guns. I can definately survive in the thick with the Bulwark longer. I dont find it as weak as everyone says but it def needs some kinda survivability buff like shorter jetpack cooldown or more jetpack charges. Or some way to regain health. It needs to play more Genji like but there just isn't enough movement to get in and out.
@angelofbliss
@angelofbliss 2 күн бұрын
assault being a dodge class would be cool , but its just shows there a need for buffs, if your guy with a giant fist or hammer has to rely on parry..... think about that bros--- plz buff the weapons and classes by at least a tier of dmg. purple guns should shred in avg , be fair in substantial , and with skill and perks most definitely shred in substantial and ruthless. but everything feels like its 75% less dmg
@mattin5850
@mattin5850 2 күн бұрын
Assault personally is my favorite, it's not the best probably, but it's best for me
@rezidentskarbrand3104
@rezidentskarbrand3104 2 күн бұрын
People should stop talking from their a**es and start learning the basics. I play assault and I think this class is almost as strong as the melta build.
@Slayton1978
@Slayton1978 2 күн бұрын
Didn't know about the innate buff in Perfect Dodge window. No wonder I get so many opportunities for Gun Strikes. I only do jumps for initiations and for repositioning. Parrying, dodging, and gun strikes, is the bread and butter of the assault class. People asking for buffs(and if implemented) would just make it more powerful.
@mcmarkmarkson7115
@mcmarkmarkson7115 2 күн бұрын
Its fine if evading and gunstrikes get buffed when assault gets a buff, because right now, most other classes do like 3x the dmg while bringing way more utility to the squad as well
@Orbitalbomb
@Orbitalbomb 2 күн бұрын
I mean I do that perfect dodging and gun strikes with all the other classes already. That's no news to the players who are really into the game and have played at least a bit
@MrxB1
@MrxB1 2 күн бұрын
I don’t care what anyone says about the assault class. I’m always the one carrying my team in operations solely on survivability and kills. It’s a great class
@Mavrik440
@Mavrik440 2 күн бұрын
If you can dodge a wrench you can dodge xenos scum
@seanboldt1830
@seanboldt1830 Күн бұрын
Honestly gun strikes are the most fun thing to do, might have to pick up the class again. Melee combat in the game definitely needs a buff though as assault and bulwark are definitely the two weakest and assault should be able to use melee and gun strike in tandem
@GameHunterDeathhunter
@GameHunterDeathhunter 2 күн бұрын
After playing assault till 15 and looking at all the perks and even its gun perks, I legit just went wait this is pretty much a gunslinger lol i just felt like the ground pound was not going to be ever viable or wasn't design to be spam and seems like im was on the ball lol
@iphkain
@iphkain 2 күн бұрын
I played assault till lvl 25 and all I can say is you say they’re all about gun strikes then what about chaos. Which most majoris enemies rarely melee you when you’re up close? When you have no gun strike opportunity your health and your damage go wayyyyy down and you’re stuck there dancing and getting shot for 3-5 seconds and lose all hp.
@nealpowell4341
@nealpowell4341 2 күн бұрын
I love the assault class but it seems like the jetpack is bugged for me. Not only does it not let me jump directly into the the air but only forwards. Can't hover and on occasion doesn't work at all
@ChickenIandlEggs
@ChickenIandlEggs Күн бұрын
Idk what all the issues are with this class. Granted I’m a souls vet, but I haven’t had any issues staying toe to toe with other classes on tier 3 difficulty. I haven’t tried tried 4 yet, but the main loop is crash into the biggest threats, parry, gun strike, melee, crash back out to the perimeter of the firefight and either do a fighting retreat or keep the mayhem going. Running a fencing thunder hammer with the heavy bolt pistol
@patriot459
@patriot459 7 сағат бұрын
It’s not that it can’t be viable just compared to the other classes you have to work a lot harder. For instance there is not single perk to help with damage resistance or contested health so when you are on level 4 and trying to melee enemies while ur taking damage from range you just get shredded. Using his trikes will regen your armor but on level 4 something true vanguard didn’t even mention is that even the low level enemies can shred your armor down in seconds.
@ChickenIandlEggs
@ChickenIandlEggs 3 сағат бұрын
@@patriot459 idk, I ran through a couple tier 4’s yesterday and didn’t have problems. The randoms I was with were saying they were surprised I was making it work so well. I think this is the skill class that needs to use every system at the right time. Gun strike, dodge, parry, finish, jump pack, light attack, heavy, pistol, all of it and knowing when to use which one at the right time. It’s honestly such a great feeling cuz you’ll be next to a bulwark doing their tanky thing just slaying out and they’re confused.
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