You Should Use These 5 Steps For Good Topology _ Blender Topology Tutorial

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CRNT DESIGNERS

CRNT DESIGNERS

Күн бұрын

In this blender tutorial I have explain 5 steps to create good topology. You can use this steps to create any model. This blender 3d modeling tutorial will help you to improve your 3d modeling skill. I hope you will like this tutorial.
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This blender tutorial is related to following topics
blender hard surface modeling
blender modeling
blender modeling tutorial
how to model in blender
hard surface modeling
blender sub division surface modeling
blender topology
blender subdivision surface
3d modeling blender
subdivision surface
subd modeling
3d modeling
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My blender tutorials are mostly base on blender hard surface modeling for film production. Hence I use subdivision modeling method rather than polygon modeling. These 3d modeling tutorials will help you to improve your 3d modeling skill and workflow. I create blender beginners tutorial as well as Intermediate level tutorials. This blender modeling guide will teach you right approach to 3d assets. These blender hard surface modeling hacks can save you time while creating 3d assets. I hope you like these tutorials and you are getting some knowledge from them.
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Пікірлер: 11
@Novamute
@Novamute 3 ай бұрын
These are great tutorials, short with lots of information. I jumped into 3D back in January (2024) and feel that I need to learn these rudimentary skills before trying to create large scenes. It’s nice to have a good looking portfolio but if I don’t have the skillset to produce custom client work then it’s pointless. I’m planning on doing One of your models each day for a month and see where I land. I think once I gain a good base in the rudiments of modelling I can connect the dots much easier.
@suprovfoysal
@suprovfoysal 2 ай бұрын
Good work 🎉 brother
@user-jl5um6yj3t
@user-jl5um6yj3t Жыл бұрын
I have to say, you are exceptionally skilled and quick at this.
@user-nz2do5nd9m
@user-nz2do5nd9m 3 ай бұрын
Nice tutorial, just a tiny note about dissolving of the top edges (3:10): I would rather dissolve also the small edges in the 4 corners in order to avoid any kind of subtle pinching effects (with dissolving these edges we can merge together the unwanted triangles into squares.
@DanielJames-Darktide
@DanielJames-Darktide 3 ай бұрын
Thanks for these tutorials, they are extremely helpful. Is it at all possible to do step by step tutorials like for instance the water bottle you did, and also include the image source file - this is the only way I have been learning blender, and I find your emphasis, knowledge, and know how on good topology extremely valuable - this is unfortunately something other tutorial channels miss out on. Personally I believe that having a good understanding and skill of good topology is 90% of the journey - the other 10% is knowing the tools and employing your creativity. Thanks again
@ramyissa20
@ramyissa20 11 ай бұрын
You're introducing a good type of videos short and informative. Subscribed
@andrewcrus
@andrewcrus Жыл бұрын
Hi. I don’t understand the point with “even topology” in this example. I understand when we align polygons on curved surfaces, but I don't understand why we needed to add extra polygons here. On the contrary, I usually remove all unnecessary polygons to optimize the mesh. Could you explain or maybe provide a link to some source on this issue?
@CRNTDESIGNERS
@CRNTDESIGNERS Жыл бұрын
If you add even topology from the initial stage then it's easy to add secondary and tertiary details step by step, you will get good base geometry to add more details and less effort to clean topology. You can follow any workflow. It's an artistic choice
@andrewcrus
@andrewcrus Жыл бұрын
@@CRNTDESIGNERS I never thought about this. Thanks for the answer.
@John-sl2zg
@John-sl2zg Жыл бұрын
Wherever you are in a hurry, do it slowly. No need to hurry.🙄🙄🙄
@sportsman-y4b
@sportsman-y4b 3 ай бұрын
You may select 0.5 speed
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