Great thanks a lot! Additionally; as a photographer and an environment artist I'd recommend arranging your focal length to 50 mm instead of arranging FOV because 50 mm is most least distortion-causing length regarding digital photography values
@samridhamajumdar97697 ай бұрын
Active bend normals and change tone mapping to aces.
@AadamKhor2507 Жыл бұрын
Thnx man for sharing the trick, would love to see the entire game art course
@SeanChristianBellinger Жыл бұрын
Changing your color profile to match your engine of choice is one of the better...and cheaper....solutions.
@abendstern51Ай бұрын
2:13 - I am wondering if there is any way to export from Marmoset HDR to Substance Painter? Marmoset's HDR file format is .tbsky, damn.
@plaz2015 Жыл бұрын
Great tips! Is there a way to ensure these settings are configured by default with each new project?
@iggliuz3548 Жыл бұрын
pls make a video how to create realistic textures in substance painter
@delta_shiftАй бұрын
Great video, thanks for sharing! One question, if you have time or anyone reading this knows. I'm new to Substance Painter and I can't figure out why dropping a vector image onto a model has aliasing all over the edges. The materials look good and sharp, but a vector on a model looks jagged and low res. No idea what's causing it. Thanks
@ArtOfPilgrimАй бұрын
@@delta_shift it could be a multitude of reasons. Like document resolution, bad UVs to low Res monitor. Could any of these be the issue?
@delta_shiftАй бұрын
@@ArtOfPilgrim Hey, thanks for getting back to me, I appreciate it. I don't think it's caused by any of the suggestions you've mentioned. Sounds like this could be a difficult one to fix without actually showing you. I asked on the off chance it's a common problem that could easily be fixed, but it doesn't sound like it. I'll keep looking for answers, but thanks for the reply regardless.
@krystianspl21346 күн бұрын
Does viewport settings save automatically? I dont want to do it on every project thx and great video!
@davidtikwa423 Жыл бұрын
i tend to do ACES or LOG and change color profile to sRGB which helps aswell while texturing but indeed as u mentioned can be misleading at times depends on the UE setup youre trying to mimic
@PolyCrafted5 ай бұрын
Great Video! Totally improved my experience! Is it possible to save these settings as default?
@AlxTR240 Жыл бұрын
Great stuff! Thanks for sharing
@voncyborg1668 Жыл бұрын
why your toolbag4 viewport in 4k resolution looks very normal, i'm in 4k viewport is blurry, everything else is ok except viewport.
@eobiri Жыл бұрын
Awesome, any video on ACES workflow in Substance Painter?
@anthonybrun2676 Жыл бұрын
Dont be afraid to use vray to check results.
@mr.zomboss Жыл бұрын
Prototype 17 cool gun 😎
@gomaz1983 Жыл бұрын
👍
@polozad Жыл бұрын
Step 7: use ACES tonemapping.
@ArtOfPilgrim Жыл бұрын
yes/no - i didn't include it because it can kind of be misleading when texturing - fine for rendering/in-game but perhaps not so much for texturing phase.
@johnnytwinjacket Жыл бұрын
I find that sensitometric tonemapping looks almost the same as aces in marmoset, so if you texturing for render in toolbag, you can use it
@polozad Жыл бұрын
@@ArtOfPilgrim yeah, you're right. Every post-effect is misleading. But when you work in linear you may miss PBR values because the colors look washed out.
@davidtikwa423 Жыл бұрын
@@johnnytwinjacket that's a really good one but you should adjust with the color profiling by yeah everything is misleading cause if even your monitor is off it's all off haha
@larstrippen5403 Жыл бұрын
I think there is a filter called pbr validation, it Helps you get the right values @@polozad