I have been playing Labrynth/Unchained hybrid for a while now. Karma Cannon has become one of my more favorite traps because of the impact it can have going 2nd. I feel if trap cards want to shine more in the format, we need more traps that can punish establish boards similar to karma cannon. In another note, monsters like TY-PHON are worth a mention because it also aids trap decks into halting very oppressive boards established by combo decks before you resurge yourself with your strategy.
@mawuligeorge58625 ай бұрын
I feel like we need better trap card as well like cards like imperm or cards that can activate in graveyard
@felixhoffmann36885 ай бұрын
What is your deck looking like? is it a "real hybrid" or is it the usual shavara and escape in main? been searching for a "real" unchained splash for some weeks tbh :)
@bulbapig4415 ай бұрын
I’m waiting for fiendish cards to combine with lab
@SStrikeFury5 ай бұрын
might be the only one here with this opinion but I really don't think Karma Canon is healthy
@brittis_n3xus5 ай бұрын
@@SStrikeFury As someone who faced a paleo player who resolved that on me 4 times in 1 game (2 set 2 rollback). I can assure you its not as bad as other traps we have in the game. It can get annoying, but not to the extent as floodgates do.
@RAIGEKI4205 ай бұрын
The recent banlist killing off baronne and savage dragon was such an amazing boon for trap decks that people don't realize, I've been playing exclusively Labrynth and Paleozoic decks since the list and not only do these decks feel effective going 1st but also going 2nd since you're no longer dealing with hard negates on your traps. These decks also fare extremely well into the majority of hand traps everyone is stuffing their decks full of which is a major appeal. I love grind game yugioh and these decks feel like the best way to do that right now. Another recent trap I personally love is The Black Goat Laughs, while it technically is a "lingering floodgate" style of effect it still takes a good amount of skill and knowledge to know what to call and when to use either effect depending on the matchup, opponents can also play through the effect in certain situations (IE: tenpai dumping Chundra with the field spell then reviving it with Fadra when you call Chundra). It doesn't solo people like Daruma Cannon can but when paired with other traps its been a standout card for me lately.
@mrharvy1005 ай бұрын
You are really stretching “skill” when you are talking about Black Goat. The card is stacked with both a good field and GY effect that benefits both mass mill and trap centric decks alike. There is nothing skilled about calling a name that chokes thier opening turn.. You might as well say Prohibition is a skill card. They GY effect is even more gorilla simple since it’s just better imperm to stop effects from being activated period that bypasses target/dodge/whatever since again it’s another name declare
@ryanhall53605 ай бұрын
@@mrharvy100 It's absolutely a skillful card. You have to know the combo line that your opponent is going down, and know when to use it to its greatest effect, considering especially that you have to use either effect preemptively. You have no idea what you're talking about.
@haruhirogrimgar60475 ай бұрын
@@ryanhall5360 What is your counter to the Prohibition argument?
@ryanhall53605 ай бұрын
@@haruhirogrimgar6047 Prohibition must be played before your opponent has a chance to, so it's only really usable on turn 0, usually to call specific handtraps/boardbreakers. You're only ever putting it in your deck if you lose to very specific outs to your board. Whereas, with Black Goat, it's inherently more reactive and flexible, allowing you to catch your opponent in a combo line where you stop them a critical juncture. This means that you have to actually interact with what your opponent is doing and play around their hand and potential extenders. For example, you can Prohibition call Snake Eyes Flamberge Dragon, which is pretty good, but in all likelihood they'll now just be able to make SP/Phoenix and get rid of it, then combo off. Whereas, with Black Goat, you can simply wait for them to activate Ash/Oak to summon from deck, and chain Black Goat to stop them from being able to get it onto the field. Or, if you're afraid of the Fire King combo, you can call Ponix/Garunix, or if they add black witch and you have no way to stop them otherwise, you can preemptively call black witch to stop their starter. Flexibility allows skill to shine through.
@Acholight5 ай бұрын
I think one of the big things trap cards like Welcome/Big Welcome Labrynth, Transaction Rollback, and even The Black Goat Laughs are relevant today is that they have both an on field effect AND a graveyard effect but with a hard OPT and only once that turn clause on them. Since modern yugioh focuses so much on the Graveyard in terms of discarding, milling, or removal etc., maybe making future trap cards with an on field and grave effect, but only being able to choose one of them can really help future proof trap cards to catch up with the power creep and have the trap card player not be worried about removal, or going 2nd to use them as good discard targets, and even provide turn 3 follow ups/disruption instead of being limited to one time use, almost like Lost Wind back in the day.
@rahyansuryaramadhan70825 ай бұрын
God I hope they never ban Transaction Rollback, it's such a FUN card to play. It's unfortunate that people sometimes used it as a degenerate stuff but man any actual trap deck become A LOT more playable
@littlezero63995 ай бұрын
Magical hats has always been a favorite trap card of mine. Attack phase traps are generally weaker in my opinion, but Paleo has made it playable again for me because it let's me "mill" any two traps I want to my grave. So I can dump in more paleos, or transaction roll back and the target I want. So fun!
@Petsinwinter25 ай бұрын
with all the mill Paleo already has, especially since the inclusion of Laundry Dragonmaid, It doesn't really need an opponent's battle phase-based mill like Magical Hats. but I'm not about to say you shouldn't run it if you love it that much
@littlezero63995 ай бұрын
@Petsinwinter2 Yeah, it still has its weaknesses and it is not some kind of deck changing secret tech. In about 4 games where the card was actually drawn, 2 of them it was a game winning combo, 1 of them I had pretty much already won and didn't need it and 1 game I opened with it and it was kind of dead for 2 turns because the opponent never attacked and I kind of wished it was something else. I just like the card because it can work and I have always liked it. 60 card decks have decent room for some random tech. Most games I never even mill or draw it before I already won or lost.
@WhatsUrName0o75 ай бұрын
We’ve been talking about the problems with trap cards since they started dying out when Secrets Of Eternity dropped in 2015. Konami clearly knows what the issue is, the real question is why won’t they fix them?
@danielramsey61415 ай бұрын
Because they don’t care enough to put effort into the game.
@Pkey9955 ай бұрын
The problem are not the traps the problem are monster powercreep. Mirrorforce would still be good today ... if monsters wouldnt negate/destroy/be imune to traps. The way we played ygo is not like today. We had like 10 traps 10 spells 20 monsters back then. Nowadays mby 3 imperm and a searchable trap from the archetype. Monsters are doing too much. Thats why when we talk nowadays about "traps are doing great" we re talking as if traps are an archetype... which is sad. We shouldnt be "forced" to play lab or paleo to use traps. But yeah those youtubers are doing exactly the same as konami. They are trying to balance traps by powercreeping the shit out of them instead of facing the real problems... monster cardo
@duyknguyen5 ай бұрын
Now that I looked at it, if we have a dedicated " turn 0 phase" for setting all traps for both sides (not floodgates), and then we both would actually start playing it would be just like Handtraps now with more spell traps removal interaction 😂 If we actually look at Handtraps as Traps back in those days (Trap Hole flip to destroy your tribute summon Summoned Skull), then it's not actually that bad.. (it's more like different taste), I also like classic traps more but it is what it is
@AlexanderMadolche5 ай бұрын
You just got a subscription with this video. Wonderful take, thank you. I exclusively play Madolche's and I prefer playing them as a control deck, I topped the 2013 NAWCQ with them during Dragon ruler using them that way. I play casually now bit I still play them as a control deck. I play karma cannon in them for the exact reasons you mentioned. Loved the video
@awesumsauce245 ай бұрын
I really do not see lab as a control deck, it's more of a weird trap card based midrange deck. I think vanquish soul is more of a control deck than labrynth
@babrad5 ай бұрын
Furnitures are the exact same concept of bouncing with your bigger VS to avoid interruption and gain advantage. Welcome with Field Spell + Lovely pop is the exact same bonus removal as Valius pop and the secondary effects other monsters have Lady getting a generic trap is the same as the VS Devil S/T, the main form of disruption (win condition lvl) if your engine isn't interrupted The only thing making it a midrange deck to you is the random Unchained synergy that allows you to play Yama/Rage unlike VS that have more limited ED plays (typically rank4 plays), but I would argue VS goes the very same distance from control to stun (as Lab from control to midrange) by incorporating Shifter and TCBOO to their max legal copies since it was created.
@awesumsauce245 ай бұрын
@@babrad my argument is just that labrynth usually combos a lot harder than vanquish soul, VS kinda just makes rock and ends on some things in hand, while labrynth you actually have to take some time to build up your board except it's just using traps this time instead of monsters
@babrad5 ай бұрын
@@awesumsauce24 from my experience with Lab against VS (I also play VS but for fun) even my longest combo in Lab (Rage + Escape + Bagooska) takes even a fraction of the time SHS into Razen into full VS combo takes, especially if we factor in that EVERY VS player I've played against (and even seen online) actively slowplay to cheese game 3 with burger
@cainadamYGO5 ай бұрын
PWWB was definitely the best addition to the combo deck I too got my first (local) top with, Dragon Rulers. Currently I'm in love with The Black Goat Laughs, which is basically what you said to hate, a lingering floodgate with multiple effects, but also a well-made card being a mix of the good old Prohibition and Breakthrough Skill.
@ThSinis5 ай бұрын
Problem for trap deck is that they are easier to denie than combo decks, so they've to relie on floodgates to not get OTK'd Negating a trap is also a destruction unless they're continued trap while it is not the case for most of the monsters negates, if negating an activation was putting the trap back in set position unless specified otherwise maybe trap decks would relie on more normal traps, let's take lab for example, you get ash'd on one of your welcome it gets sent to the grave the effect has been used and you're fucked There is also very few slots for backrow protection and they are also way more expensive to use, all the solemns cost lifepoint to use are way harder to search and you've to pay half your lifepoint for a single feather duster or evenly matched denial. Trap decks don't have " extend mechanics " to allow to bounce back from a negate. I'm down to remove all floodgates, but we need to make the playing field more even for trap decks
@MarioLopez-xs3vc5 ай бұрын
Arias might be a Labrynth card, but it works well in ANY deck relying on traps to work. And even if the opponent has an answer for the trap you activate with it, chaining to it will just bring out the Arias for them to use again on the following turn(or to make a TY-PHON or something if that proves unnecessary). And on the subject of TY-PHON, it's just a great tool for Control decks in general, shutting off the effects of some powerful boss monsters while allowing you to set up your traps or break boards with your Power Spells more reliably.
@CobaltSanderson5 ай бұрын
Been testing Trap Monsters in the leadup for the next set, and honestly I think they are a really fun and interactive Rogue Deck.
@ggnoreid69905 ай бұрын
This is why I wasn't a huge fan of the latest wave of Altergeist support. It felt like it was trying to take the deck in a direction that wasn't consistent with its roots being control-focused.
@Xehnas5 ай бұрын
I agree a lot of the summoning limitation traps and lingering floodgates are ones that straight up might need gone, on the other end cards like skill dragin and kaiser colosseum do impose meaningful restrictions on the user. Yes you could put up multiple negates then back it by a skill drain, but why would you, thats just hitting future interruption on your side, when realistically the same blow out can be done much easier with any number of other summon limiting floodgates, realistically the part that people hate with skill drain is getting hit with it on top of limitations to summoning where you may not even be able to go into an answer. On the other hand Kaiser Colleseum realistically limits you to 1 monster, as any more can easily set up a link/synch/xyz/etc into an answer. And even if they are to powerful in the current form then maybe archtype lock them into decks that are ultra xenophobic, or make modernized support for older archtypes and give these effects to them with Burning Abyss level restrictions to only playing in archtype. Imagine actually being able to normal summon Yamato and pass and not be dead immediately. Additionally my biggest defense of floodgates is that nothing less than them will generally make anyone main deck backrow hate. And in general I think backrow hate should be something we have to run that isn't just knightmare phoenix or another extra deck monster. Mystic Mine was for sure an overstep but on the other hand, nothing less than that kind of card or straight up summon restricting floodgates will really make people even thinking of maining cards meant for the backrow that aren't named lightning storm or evenly matched.
@Stocksockz5 ай бұрын
I topped U.S. nationals with BA during nekroz days, I also played palezoic at its peak, and now play labrynth (max rarity), I love Lavrynth. One game away from topping 64 at the 250th YCS. I see labrynth like sky striker of traps. What I love about lab is that anytime fiend or trap cards get released, it could be potential support for labrynth. What I also enjoy about labrynth is that it has been a deck that has been able to be a contender in the game without being too broken that it then gets hit in the banlist and then all the time and investment to play the deck goes to waste. I like when konami makes decks last longer, then to just make it broken and then ban it after a few months. It's good when they make decks last longer.
@Petsinwinter25 ай бұрын
Have you taken a look at the Paleo lists that've been topping regionals in both formats lately? they still got power behind them, especially now that they have Rollback
@Chilo-i1d5 ай бұрын
Torrential is in my opinion the most skill required form of board wipe removal. You want maximum value off it and really have to know when exactly to use it guarantee max power vs cards like evenly..... that take 0 skill and just go like 1 for 4 removal. Make there be a skill ceiling for removal
@Shadowx1575 ай бұрын
Ban handtraps and make Traps the new handtraps, similar to Imperm
@zaleww58245 ай бұрын
Yeah imagine handtrap solemn judgement that negate destroy your normal summon. Or torrential or daruma canon for mass rempval at their turn. Or something spicier idp being better dd crow. Congrats you fixed the game lol
@invertbrid5 ай бұрын
Looks interesting xD
@babrad5 ай бұрын
@@zaleww5824 "If you control no card, you can activate this card from your hand, but you can't activate a Spell/Trap until your next End Phase" or "you cannot Special Summon monster(s) until your next End Phase". Similar to Ty-phon that was made specifically for Barrone/Savage and other omni negates, this would allow control decks to bypass their biggest counter that is going second setting 4 backrow then getting blown out before these are even activatable. Having a 1 card blowout that could go well into combo would of course be extremely problematic like you mentioned, but promoting a new "Labrynth" that is based on 1 for 1 trades and removal instead of lingering floodgate effects would definitely be extremely interactive.
@mr.wassell78855 ай бұрын
I love the pink cards, traptrix is my go to. But I, too have succumbed to putting in floodgates like anti spell and dimension shifter because they hurt other decks more than me. I'd like to see a new take on great individual effects in a slower deck, but the way to get there kind of alludes me. Until powerful sweeping going second cards are either mitigated (which is done via very powerful effects akin to floodgates) or banned (which requires a massive amount of the cards used for first turns to be hit as well), I don't see an easy way to make them viable.
@Oof3165 ай бұрын
Dharuma Cannon is an easy 3 of in my Labrynth deck. It’s just so powerful and versatile. I really do hope more good traps like this come in the future!
@evangel39425 ай бұрын
Would love trap decks to become meta, and some interesting and unique ones printed, but the bigger issue at hand is the newer cards being printed overpowered with 3x effects with destruction and graveyard recurrence that most traps currently cannot compete against, hence why floodgates were opted for.
@bavarianhero5 ай бұрын
Traptrix x Geargia, just for fun all the earth cards somehow went together and were fun to play. But it wasn’t competitive.
@zaleww58245 ай бұрын
Block dragon to 3 please
@wilsonator6665 ай бұрын
I play Alien/reptile control and use brainwashing beam, crackdown, and Apophis the swamp deity in addition to planet pollutant virus for my trap cards of choice. Pretty affective all things considered just need more ways to search them out.
@whitewurm11215 ай бұрын
I love traps in the game as long as they aren’t searchable and have to be hard drawn or pot cards. Whenever certain decks can search their own solemn judgment and then the card is also some floater when sent to the grave. That’s too much when the deck already has 4-5 recruiter cards that keep searching which seems forever. But, nothing is perfect and and it’s all good. I just have to play better.
@HapsterHap5 ай бұрын
More decks that run traps in-engine that aren’t just bricks would be a great start. Not talking about decks like Ashened, Kashtira, Mannadium, etc that run a searchable 1-of trap, but like Unchained where traps are vital to their gameplan and provide layered interaction in a fair way.
@heretocommentyou5 ай бұрын
one of the biggest issues i see is that there are too strong of win conditions for this game, calamitys, puppet lock, diabelle in chimera into dark barrier statue, labrynth with barrier statue and eev. This type of game play makes people who are really good at the game like Jesse make them seem not as prevalent as in 2019 or even 2022 with tear. Watching jesse go through charmer lines into code talking with the yugi deck or the lightsworn full combo with only dragonling in hand against sam was crazy and looked really fun. The end boards provide little counter play for the opponent . Every deck that tops has a i win the game on the spot combo except snake eye witch is already oppressive as is. Not to mention the overlap of strategies outs is terrible outside of droplet and even than you better draw it.
@miyuminh1015 ай бұрын
Evenly Matched and Infinite Impermanence are both also good examples of traps that are created with the intention of keeping up with the speed of the current power levels and I would appreciate if there were more traps that can be played from hand albeit in specific scenarios that are niche but super rewarding
@mrharvy1005 ай бұрын
Evenly is still too slow for most MUs because they are gonna have a board that either negates it or plays around it easily such as SP dodges. There needs more actual handtraps that are trap cards that can do immediate disruption like Imperm.
@josephcourtright80715 ай бұрын
Those traps are good because they cheat being traps
@nico99125 ай бұрын
I really think carma cannon is too powerful going first. Against a lot of decks you literally just turn your brain of and use it at the end of your opponents combo and win the game immediately
@invertbrid5 ай бұрын
Well trap needed to be that powerful for current lvl of modern YGO, like evenly matched too, aka blowout card. Else ppl just run floodgates instead. If Konami will print cards that are as powerful or even more powerful than drama cannon, then we can say trap is back into the game.
@picochap5 ай бұрын
Does someone know what the BGM is? It sounds vaguely familiar. Also I like Lab it's very gratifying to eek out of turn two and just have so much card advantage
@Victor-Sappel5 ай бұрын
Being more a combo enjoyer than a control one, I still love this second style of gameplay slower but more on the manage your ressource ob many turns that in one final huge board or OTK making machine unlike stun which is just unfun locks to me, Im for having more good traps BUT not annoying gloodgates
@kartana7g5 ай бұрын
I think that torrential tribute is not that much outdated but need a deck that can get the maximum value of the card without being scared of destroying your own field, if you take the bologna period, the card was insane against rescue because you were dealing with all the hudge bodies that rescue was summoning like turbukence and preventer without carring about the turbulance pop in resolution
@jinsu05045 ай бұрын
good points...but I feel konami is threading lightly with releasing powerful meta relevant traps due to the facts there ARE achetypes like labrynth that are in the game...lab is already meta relevant...you want to release traps but not so these decks can be super overpowered.
@joshdavis68305 ай бұрын
Honestly, I'd rather a dozen traps like Daruma than 3 traps like Skill Drain, tcboo, Rivalry. The Black Goat Laughs walks that line, but is a little too much of a floodgate. Transaction Rollback is a great boon to trap decks, surprised it didn't get a mention here - the real problem are the other lingering floodgates it can copy, not Rollback.
@TheSeventhChild5 ай бұрын
One thing I kind of dislike is the style of trap that is basically just a spell you activate in the opponents draw phase, and I think that's part of the issue with cards like D Barrier and other lingering or continuous stun traps. Some players might wait to chain them for some impact (like flipping TCBOO when the opponent tries to special summon) but its largely irrelevant. This is one of the things I dislike about the Lab situation where you get to start with 4 cards in hand and have to play through a Rollback. DDKC is a pretty great card though and can really help give you at least one hail mary attempt at surviving turn 3 to get your game online. Especially for a rogue deck like Ninja, which I know Jesse is also a big fan of.
@babrad5 ай бұрын
The issue with cards like D-Barrier is not Labrynth but wombo combo decks in general. Some decks have so much gas a 1 for 1 trade like Compulse/IDP etc couldn't be able to stop them, then even if it did stop them, Trap cards don't inherently generate advantage like monsters meaning next turn you have to get another trap to stop your opponent's plays while also starting your engine to go closer to your win condition (LP to 0). Traptrix and Rescue tried to do this by having their monsters generate the backrow as the deck's interruptions. But even this approach in the end fails because it introduces every weakness of a combo deck (Veiler/Imperm) to backrow decks (since you won't generate it) that already suffer from mass removal as well as lower consistency since backrow that interrupts the opponent typically doesn't generate resources for you, unlike a monster such as Chixiao that first gives you more resources then becomes interruption. TLDR; Lingering Floodgates (floodgates in general) were created to hold combo in check while minimizing resources, naturally leading to very overpowered cards.
@TruePartyKing5 ай бұрын
Love PaleoTearlament super fun and powerful and Karma Cannon is a shining light against the meta. Would love to see more cards like it and rollback. People think it’s a broken card but the LP cost really comes up
@shakeweller5 ай бұрын
And it all ends again when decks can quick effect pop your traps in your endphase again. Spyral Sleeper, Drident, Masterpeace etc. It is only a matter of time until we get powercrept Spyral Sleeper and traps will be unplayable again
@brasil37785 ай бұрын
We need a trap monster boss Not an extra deck monster that helps traps A boss that is also a trap
@Petsinwinter25 ай бұрын
That said, I think the Paleo Xyz monsters fit the deck so well. Especially since they're only really good if there's a trap card underneath them.
@poopoo71075 ай бұрын
isn't that what you're finished is?
@brasil37785 ай бұрын
@@poopoo7107 "You're finished" is terrible in a regular trap deck since You're trying to stop your opponent And if they activated 10 cards chances are they have destroyed "You're finished" at that point :(
@poopoo71075 ай бұрын
@@brasil3778 pretty sure it's either players effects, and i mean it still works as a boss monster(tho i do agree it's pretty bad). it's just that trap decks have a very different playstyle from regular ones, so trap deck boss would be unsummonable/unsearchable 90% of the time. statue of the anguish pattern is the best example of this. very good boss monster that you won't see 90% of your duels
@flyingchicken9735 ай бұрын
Lord of the heavenly prison or lady lab?
@MrTaikobo5 ай бұрын
I really do enjoy the trap focused decks like Traptrix, Paleo and I LOVE Labrynth. It plays differently to most decks, and having to be aware of your opponent and make reads to make sure your traps go through feels like fun. However, traps are slow compared to the speed of modern yugioh. With games ending in 2 turns or slightly more, running traps in the main deck doesn't feel optimal. Another deck I've played are Ninjas, and they use their traps to snowball advantage. I know, power creep is bound to happen in any competitive game, that's just how it is. But to see representation from a control style and not just combo is healthy. If you're playing stun though...why do you hate people so much? Lol
@rafflesiaandfriends5 ай бұрын
A video about my type of decks, why thank you
@deadlineuniverse31895 ай бұрын
Playing a trap deck like paleo sometimes feels like you are playing a tear mirror. You do x to counter y, you do z in hopes to play around g.
@flyingchicken9735 ай бұрын
Would like to see a normal trap tier list like you staples one
@dooms_terror49775 ай бұрын
I wish trap cards being actual traps. Cards you wait to use for the perfect timing to stop your opponent. Continuous traps like nightmare wheel (Bad card I know) are a way better design concept than things like anti-spell
@nagito66285 ай бұрын
Torrential tribute retrain that can be played from hand if they've summoned 5 or more times in the turn pls
@friendlyneighbourhoodsunwheel5 ай бұрын
It has a combo centric problem. To much insistence on first turn boards that just stun and negate what your opponent does, it's gotten to the point in my city 4 out of the 5 shops have dropped Yu-Gi-Oh due to poor attendance and purchasing.
@Geo-ok1nw5 ай бұрын
Most players don’t play around anything. They do their full combo with the thought of “if they have it, they have it” So bluffing unfortunately doesn’t work Vs player like that. At least they get punished when you do have it.
@LelouchViBritania09045 ай бұрын
I would have agreed with the point about Dimensional Barrier being fair . . . if it wouldn't say Pendulum😑 against pendulums this is straight up just unfair other decks if you call fusion or sth. can at least try to like build a wall with maim deck monsters but against pendulum it basically takes an entire mechanic out for them. Pendulum is my favorite summoning mechanic but this is straight up just unfair.
@liamjamse5 ай бұрын
The new ritual beast support allows you to get 4 ritual beast monsters out and have 2 steeds in the backrow, allowing for 4 monster pops per steeds. I find that so insane! What are your thoughts on it?
@debbachedebbache51825 ай бұрын
karma cannon helped me against dark world with no handtraps and i was going second. twice in one turn. its a amazing trap
@PintosPicksPod5 ай бұрын
Giving paleo a card like flashing fire or freezing curse would be epic and make the intteruption parts of the paleo lineup a lot more modernized. Konami pls
@jaredricci92785 ай бұрын
Checks and balances are always needed, the ones u want around are very outdated. The new ones are getting better but it's crazy people complain about cards finally get them banned and then bitch that theirs no way stop certain things.
@MultiDomko5 ай бұрын
You should look at invoked or eldlich type of deck please? Also i see scareclaw kashtira is a sleeper pick🔥🔥
@peterzelaya99485 ай бұрын
Debunk would go crazy if it was a quick play
@arrow60445 ай бұрын
Great video, hope to see more of these in the future!
@bulbapig4415 ай бұрын
Can’t wait for ULT or QCR karma cannons
@shterkz7775 ай бұрын
Karma cannon is amazing
@DavidEllner5 ай бұрын
Low key I wanna see you rock counter fairies at a high level 🔥
@TheBrotado5 ай бұрын
Give them trap cards with alternate activation conditions from the hand. Like discarding a card or banishing 6 cards face down from your extra deck.
@leekyonion5 ай бұрын
Too generic, we'll get hand traps all over again. Just have traps be rewarded for discarding it or an additional effect when in grave
@JohnSmith-di5qm5 ай бұрын
How can you claim floodgates are a huge problem but now because of you im stuck playing against legions of horus stun :/
@celtic18425 ай бұрын
The only way to make traps good is the slow the game down. Making it to where traps can be activated from the four graveyard is just kind of ruining the whole point of trap card. I think if we slow the game down it would make trap cards more viable. Or have an entire format where archetypes are not allowed. That would definitely slow the game down.
@j2c6955 ай бұрын
Handsome Squidward floodgates
@AaronXCVI5 ай бұрын
I'd love to see a jesse level Live/Evil twin deck
@ratmilk40795 ай бұрын
Dogmatika punishment is my favorite trap
@siapa89045 ай бұрын
Master duel, I love when eldlich dominating with all floodgate cards added. It is just your opinion then.. traps has no problem.. banlist is the problem.
@invertbrid5 ай бұрын
Yea agree, the problem with traps is 99% of em mostly irrelevant in modern YGO. But yea if they make more and more powerful trap like karma canon or even more powerful. Like for example, torrential tribute but return all monster ur opponent control only to the deck instead of destroying all. Or bottomless but no atk restriction, then negate + banish the effect of the monster instead of just destroying, and can't be responded against. A lot of ways konami can do to make more and more powerful generic traps. Which kinda baffling they rarely even try to do so.
@babrad5 ай бұрын
The issue isn't the power of said traps, but watching them being useless in your hand for a turn, setting them being useless for another turn, while the opponent has both their turn and your own turn to generate advantage to the point your set 5 won't be enough to put you into a winning situation as well as disrupt you the turn you set them where you can do nothing about them. Prime example Gizmek Orochi + Zeroboros (Trisbaena and Snow, Tear pop with Planet + Spin with Kaleido + remove with SP, there are countless examples) invalidating any possible hand you may have and forcing you to either with the dice and go first or lose the match.
@invertbrid5 ай бұрын
@@babrad well yea sadly the way it is, even if trap being more powerful. Unless trap deck, we can only use em in side deck. Coz as u said going second and drawing those traps are trash. So they aren't maindeckable for most part. Unless the traps can also be board breaker like frozen rivalry tcboo, and dont hurt ur deck. Then can be used on main. The only way to make trap useable is to make it usable going first and second, like imperm. Like take torrential and bottomless I mentioned above, also add effect from hand or graveyard effect + self discard so they can be useful going second too.
@EZ2BCHEEZY365 ай бұрын
Glad I picked up my DDKCs when they were cheap 😅
@Thousandeyes855 ай бұрын
Transaction Rollback should have its name switched to Paleozoic Rollback. It's like it was designed specifically for that deck
@bulbapig4415 ай бұрын
No it was designed for lab due to the notorious ashes on welcome labs
@babrad5 ай бұрын
Meanwhile, this originated as "code Talker" support to allow Cyberse spam decks to utilize backrow and despite being so strong it failed miserably.
@TheLaisha105 ай бұрын
@@bulbapig441 Rollback had already existed in the anime since 2017, so many years before lab was even created/released, and it was used by cyberse!
@stefler22015 ай бұрын
I love floodgates
@lordshmee135 ай бұрын
Continuous traps should never say the opponeent cant do X, only ones should be like gravity bind, continuous traps should relegated to only affect you positively tho, like flip you get 1000 plus atk or something not crazy like hey you cant play more than 1 type at no cost like get real
@MrItrickzu5 ай бұрын
A continuous trap that pluses 1k would never see play
@babrad5 ай бұрын
Gravity Bind was the same as Mystic Mine and much better than Skill Drain or Rivalry/Gozen for the era it came out. The purpose of Traps was to interact with the opponent in the first place while Spells were the ones affecting you positively so I would argue the main issue of the traps evolving into floodgates to be relevant was Spells do too much (for example mass removal + consistency boosters) while monsters are even better than Spells that can also OTK
@renekrischbach47415 ай бұрын
I play actualy the Card "Penalty Game!" Ist so funny when i Call spell and traps. This Card ist so old 😅 Actualy a good Option 🤣
@Youngboyhaunted5 ай бұрын
Can you do a Tearlaments/Kashtira no Horus engine?
@corpseparty44335 ай бұрын
can you do a ursarctic deck?
@alexdokkaner57415 ай бұрын
Aspetterò che Mattia bellina ripeterà le cose dette in questo video
@itisnot76715 ай бұрын
Stun is fun too it just makes it go to beat down and thats what yugioh was always about its a cry more situation
@itisnot76715 ай бұрын
Btw I'm a chimera player with no stun
@kennypk5 ай бұрын
My full combo takes 5 seconds and is simply flip the floodgates your full combo takes 15mins and also stops me from playing the game. I think we all know who is healthier for the game. But seriously these decks have way too much gas and too many tools to safely rely on just one time use traps. I darumad a race board for 5 monsters that were summoned that turn and still got bodied after they continued to combo through it. You also did a good job explaining how cards like phoenix sp unicorn accesscode can force a backrow player to use all their traps at less opportune moments. This might be ok if there was much investment on the part of the combo player but in fact there isnt. They just keep printing more cards over the course of their turn. So ye ill beat mediocre players but thats little consolation for me personally.
@Jolfgard5 ай бұрын
Wait... Are people seriously accusing Jesse Kotton of not having experience in an area of YGO deckbuilding? I mean, other than the foundational principles of Tag Team Duels?
@jakeehwilliams88205 ай бұрын
So your saying you want trap cards to effect players instead of the actual monster
@EnzoVicento5 ай бұрын
Im all for trap decks getting some love, but transaction rollback is not the answer, that card is insanely overtuned.
@GoblinChunk5 ай бұрын
bro please stop asking for floodgates to be banned what is an old man like me supposed to play
@deadlineuniverse31895 ай бұрын
NULL Jar. It’s empty jar, but first turn
@TheNEPTY5 ай бұрын
I’m 35 and I have 0 issues. It’s not an age thing, it’s a dedication issue…
@GoblinChunk5 ай бұрын
@@TheNEPTY Yeah I dont have many LGS around me and I prefer paper Yugioh, I looked at ur channel, I was always a big fan of mermail atlantian. RN I just play draco eldlich.
@GoblinChunk5 ай бұрын
@@TheNEPTY cool channel btw
@babrad5 ай бұрын
@@TheNEPTY Mermail/Atlantean and Inzektor are the only 2 decks that I refuse to ever play, not just for handlooping (for mermail, and ironically I like their art/lore/gameplay) which I find the worst win condition in the game but more importantly for making all 4 locals in my area drop YGO entirely (because of toxic behavior) from 2012 to 2014. Helped me focus on my studies but I still remember the fight we had with OTS owners to start tournaments again and not have MTG only ones.
@Thatchh5 ай бұрын
#MakeTrapsGreatAgain
@lKaaru5 ай бұрын
But you have to play the outs he said
@Jolfgard5 ай бұрын
Are you more of a GY effect guy or more of an optional handtrap guy?
@bavarianhero5 ай бұрын
Mirror force 👌
@Dream_Machine4505 ай бұрын
Paleo support!!!!!
@fede3j5 ай бұрын
Dbarrier needs ban ASAP!!
@TheNEPTY5 ай бұрын
Not until branded is irrelevant 😂
@patrickhubahib69605 ай бұрын
Dako naka dong na Igor na imong nahong gi bugas
@soulbreaker6255 ай бұрын
People really defending trap decks like theyre any better, yeah i want to go 2nd then get shredded through a cosmic booby trap and never get a board going. The game is trash and theres no way to fix it anymore.
@Glamcu5 ай бұрын
Ban shifter👍
@doomerman9655 ай бұрын
Daruma canon is not healthy especially when you can just loop it back next turn in decks like lab. It becomes a blanket floodgate and with the lack of s/t removal in engine for most decks it becomes a way to cheese out wins you don't really deserve.
@obsidianx015 ай бұрын
Heavens forbid you cant have a card game with a little diversity. If you really look at it a card or a whole board with a negate, thats a type of floodgate.... just put removal in you deck, oh wait im sorry does that throw off your ratio; poor baby. Mellinials showing a little struggle is too much for them, again..... just sad
@mrharvy1005 ай бұрын
Yugioh has a Yugioh problem. Trap floods barely scratch the surface and is not even the most prevalent thing about the game right now
@jp2221113335 ай бұрын
Evenly matched is a cancer to the game and should be banned
@MrBagelBites5 ай бұрын
Give me my Mirror Force that works like Imperm 💔
@xSkwintz5 ай бұрын
I mean there’s evenly matched?
@michaelbaxter74525 ай бұрын
@xSkwintz you would get OTK'd with evenly
@MrBagelBites5 ай бұрын
@@xSkwintz I don't want attacked silly
@GutsmanLoL5 ай бұрын
@@xSkwintzsorry about your disability 🙏
@quacksayssquawk28995 ай бұрын
Closest thing is probably wight princess or battle fader
@kapwns5 ай бұрын
Clearly this game was meant to be nothing but special summoning. Every problem was meant to be solved by special summoning. Every deck is meant to search everything and have 9+ starters. All trap cards should be banned. All cards that do anything to slow or stop special summoning should be banned.
@JuanGonzalezZzZzZz...5 ай бұрын
Labrynth is a combo deck just as Manadium. Play furnutures, make +4 and set-up forever.
@leekyonion5 ай бұрын
Labrynth is not a combo deck wtf? You don't even really have a true combo line for big bodies. You're literally playing reactivity or pitching out traps turn 0 to stop plays.
@ksiliana5 ай бұрын
I was against a paleozoic player that used karma cannon 5 turns in a row against me. Surely it needs skills.
@gpcam14055 ай бұрын
What about lightning storm.Youre Daruma set is dogwater
@WretchedPlebe5 ай бұрын
WAAH WAAH, I don't like Dimension shifter, so shut up and let me Combo for 15 minutes. You want to play the game you want to play and to heck with anyone else. You're a champ for sure, but you would rather gate keep others from playing the decks and cards they like play. Rather pathetic to see from the winningest player around.
@Ajr56915 ай бұрын
"Trap decks need D barrier to be competitive" Trap decks shouldn't exist. Traps should exist solely as additional forms of interaction for normal decks. But trap decks in and of themselevs are fucking lame Cards like Daruma or Imperm or TorTrib are great within themselves. But this whole concept of "Trap decks" need to be fundamentally be broken in order to be remotely competitive. They have to have access to traps that say "I win the game" on them and have to be able to set them up on turn 0, which is never fun to play against, ever
@knowsage24295 ай бұрын
Cards that interact with more than 2 cards on the field should not exist
@masterflamewing2345 ай бұрын
Trap cards should be phased out. They were meant for a game that took more than 2 turns