Yu-Gi-Oh power creep is sneakier than you think.

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APS Amplifier

APS Amplifier

24 күн бұрын

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@apsamplifier
@apsamplifier 22 күн бұрын
_Things are getting a little creepy, wouldn't you say?_
@fabianbeteta5795
@fabianbeteta5795 22 күн бұрын
Does it situation also involve the six samurai new support 🤔
@jccesista2167
@jccesista2167 22 күн бұрын
It's firmly in Vintage MTG territory.
@ZodiacMeteor
@ZodiacMeteor 22 күн бұрын
Yu-Gi-Oh need a Pokemon-like smogon balance. Limit/unlimit which power cards can be added to archetypes. Restrict handtraps from tier 1 archetypes, allow power cards like Pot of Greed in 'fun' archetypes, and balance anything in between. Banning, limiting, semi-limiting works fine in a card pool under 500, not over 15,000.
@AndresD.deLeon
@AndresD.deLeon 22 күн бұрын
It's gone too far. I've been playing Yugioh for 23 years, and it doesn't even seem like Yugioh anymore. Look at Call of Duty for reference; they kept adding more and more tech to the game, to the point of making the game set in the literal future with mechs and power suits, and people hated it. Some things work they work. I'm not saying innovation is bad, but if that innovation breaks away from what drew in the majority of fans, then it becomes a shadow of its former self, just to try and seem all shiny to newer players
@SwankyMarrow212
@SwankyMarrow212 22 күн бұрын
They need to implement “seasons” in the TCG. Each season they should create a new ban list and introduce new cards at the beginning of the season. The season banlist would force players to build new decks and strategies
@cheesycheese7100
@cheesycheese7100 22 күн бұрын
Power creep is one thing. It's the power leap I'm worried about
@sinnohan2225
@sinnohan2225 22 күн бұрын
Power Leap is a really great term for what’s been going on.
@ora5799
@ora5799 22 күн бұрын
Infinite forbidden is power leap, white woods, millenium, feindsmith, two new hand traps
@basegmb
@basegmb 22 күн бұрын
good way to put
@JanizMakudomaru
@JanizMakudomaru 22 күн бұрын
The Power Leap?
@JazzyKitsune69
@JazzyKitsune69 22 күн бұрын
@@JanizMakudomarubasically what they mean is that the new cards will be so good compared to everything else currently that it’s so far ahead of the current meta that nothing can surpass it.
@Counselor-yj8hk
@Counselor-yj8hk 22 күн бұрын
This isn't power creep. In the last 1-2 years, Yugioh has gone through 3 (maybe 4*) Tier 0 formats. That is more of a "Power Jump" than it is a small power creep.
@SDREHXC
@SDREHXC 22 күн бұрын
Is it though. You say that as if the tier zero decks were more powerful than the last but if tear got unbanned entirely right now it would almost certainly be the best deck again. Technically the power level of the format has only gone down since Tear.
@__senjutsu
@__senjutsu 22 күн бұрын
​@@SDREHXCthis is a crazy thing to say considering Tear helped "jump" the power dynamic in the game.
@naramoro
@naramoro 22 күн бұрын
Power leap. Needs to rhyme
@masked-feraligatr1094
@masked-feraligatr1094 21 күн бұрын
Yugioh has had 2 tier zero formats in the past 2 years. Kashtira does not count.
@__senjutsu
@__senjutsu 21 күн бұрын
@@masked-feraligatr1094 it does if Arisheary exists.
@infirmatube1556
@infirmatube1556 22 күн бұрын
The best part of Yu-Gi-Oh is the interactions on both players turn. However, it becomes a problem when it goes beyond interaction and becomes your opponent playing on your turn. It's annoying going second when you just sat through their ten minute combo, just for them to do another ten minute combo during ''your turn''.
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 22 күн бұрын
That's why I advocate for decks that can play during the opponent's turn while going second. Such as Lab, Rescue-Ace and Tear. I hate all 3 of these decks but I do like this one aspect of their design
@hermitxIII
@hermitxIII 22 күн бұрын
@@Liliana_the_ghost_cat That exacerbates the problem if you go 2nd though.
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 22 күн бұрын
@@hermitxIII just design it so you can only do it if you are going second. Ecclesia the Virtuous for example is a fully playable starter card going first but if you go second she gets a bonus effect by summoning herself for free. Archetypes should be designed with more cards like this which are good going first but better going second. Mulchummy already showed how a handtrap can be designed to be only usable going second so there's nothing stopping in-archetype handtraps from doing the same, locking their handtrap mode behind going second while being a starter or extender going first. This type of design can be done right
@Danlight1911
@Danlight1911 22 күн бұрын
Also that ten minute combo results in a board that can negate every possible move you could make resulting in you not even being able to play the game.
@buddbrown6858
@buddbrown6858 21 күн бұрын
I know it's not the best deck by any means but Floo absolutely infuriates me for this reason. I have to watch you spend 5 minutes to set up a floodgate monster just to have to spend another few minutes ON MY TURN watching you set up an omni negate. Just let me play the damn game
@sativaburns6705
@sativaburns6705 22 күн бұрын
Yugioh, 11000 cards, but 20 of them are mandatory in every deck.
@DM-zi2up
@DM-zi2up 22 күн бұрын
For real, but people somehow don't acknowledge this... and tbf its closer to 12.5k. Cheers!
@flamboyantwarlock7101
@flamboyantwarlock7101 22 күн бұрын
It's always been like that. Staples aren't new. I don't know why everybody gets their panties in a twist over it now. Look at lists from any period of time and 25-50% of the cards in any given deck are shared across the spectrum.
@dhantefranklin336
@dhantefranklin336 21 күн бұрын
​@flamboyantwarlock7101 Nah. That switched up near the end of Gx era. I'd say 2017 marked the true beginning of the monotonous hand traps in every deck, but 2018 cemented it.
@GG_Nowa
@GG_Nowa 21 күн бұрын
@@dhantefranklin336 to a new suite of staples that did stuff better or people learning solemn judgment is actually good and should be ran in everything
@animegx45
@animegx45 22 күн бұрын
The game doesn't even have a card design philosophy altogether. If it did, it wouldn't have as many tier 0 formats as it does.
@5folklore
@5folklore 22 күн бұрын
Konami is continuing to dig the hole deeper and deeper and making the game more complicated by giving every card three effects and creating decks that have no going negative plays. I love watching my opponent start with five cards in hand and end with four, five, or more cards in hand and an unbreakable board or the ability to rebuild their board during my turn.
@BlindBison
@BlindBison 21 күн бұрын
Nailed it, I love Yugioh, or used to anyway. But you basically cave in and play one of the maybe ~3 truly viable decks at any given time or get your teeth kicked in.
@LocrianDorian
@LocrianDorian 21 күн бұрын
Yup, the game is just completely busted. And sure, they might ban some of these cards eventually, but they will be replaced by even more busted cards.
@sleepinthemorningcalm
@sleepinthemorningcalm 21 күн бұрын
Eventually it’ll be “if this card is in your deck, special summon it to the field”
@catadoresdedibujitos8731
@catadoresdedibujitos8731 8 күн бұрын
and if you do, then search for something
@waltercardcollector
@waltercardcollector 21 күн бұрын
I noticed this too! Not just with Poplar-type effects but with other types of effects too. Like a long time ago, monsters with floating effects used to say "if this card is destroyed by battle" but then they became "if this card is destroyed by battle or your opponent's card effect" and finally "if this card is destroyed by battle or destroyed in your possession by your opponent's card effect," and "add 1 ___ from your deck to your hand" became "take 1 ___ from your deck and either add it to your hand or send it to the graveyard."
@Hiushisan
@Hiushisan 22 күн бұрын
Being able to make billions of moves during your opponent's turn creates a 1 player game. If anyone thinks that makes the game good, they're crazy.
@nerovhellinh312
@nerovhellinh312 22 күн бұрын
My favorite example of power creep were Kaiju’s to answer Towers which ended the put all your apples in one basket kinda boss monster. But because Kaiju’s exist decks needed to put out boss monsters that can do more for less. Then we go back to not running as many Kaiju’s. Which brings me to my actual prime example of power creep, “Underworld Goddess of the Closed World”. This card answers towers like monsters while being a semi towers monster in being immune to non targeting removal because non targeting removal seems to get printed on every other card nowadays. On top of it having an anti monster reborn effect because odds are the monster you linked away to summon her has some form of recursion.
@xsizzlexster6495
@xsizzlexster6495 22 күн бұрын
In master duel I have not finished a duel in like over a month. Every duel it's either I negate my oppenent's combo and they surrender, or they negate my combo and then I just surrender. It's sad that it has come to that because it really is just a 1 or 2 turn duel. I feel yugioh needs a major wipe and start fresh. At this point I don't even feel like playing anymore.
@neonoah3353
@neonoah3353 22 күн бұрын
Imo, its one of the reasons why i rather play rush duels on duel links, rarely that a duel ends on turn 2, you gotta open god hand while the opponent either bricks hard or just couldnt stop your otk.
@Hiushisan
@Hiushisan 22 күн бұрын
Speed duels on Duel Links are pretty trash rn with all the garbage skills they've added. Skills are kinda what make speed duels special, but being able to normal summon Yubel without tribute and then cycle through both upgrades (for zero cost) all in a single turn is baloney. And that's not even the entirety of that one example skill. I can definitely sympathize with surrendering so often.
@ducky36F
@ducky36F 22 күн бұрын
Yugioh is not like this when you actually try I’m sorry to say it. I know no one wants to hear it based on the response to Paul’s earlier video but quitting to one negate is not trying and if you don’t want to try you can not be surprised when you loose in a competitive game.
@kennypk
@kennypk 22 күн бұрын
@@ducky36F i feel like yes sometimes people quit too early but the majority of games are exactly like this. Game sucks.
@thatweirdbrazilianguy6162
@thatweirdbrazilianguy6162 22 күн бұрын
@@ducky36F The problem with your point is that it only works when talking about competitive Yu-Gi-Oh, and on that front I agree with you, if you want to play competitive games you can't really complain about not wanting to figure out ways to tank negation. The thing is that this is a Yu-Gi-Oh problem, not a Competitive Yu-Gi-Oh problem. You can be at an official tournament, locals or casual play at the local game store, the match is usually decided by turn 2 or 3, because hand traps are required even at the for fun level since otherwise your opponent will probably combo for 8 minutes and bust out some boss monster that can't be removed by anything short of a Kaiju or a massive beatstick, and then the game is decided by who went first.
@Cheet0sConundrums
@Cheet0sConundrums 22 күн бұрын
Their own design is to blame. They introduced nibiru to curb combo decks. Then they make decks rhat can stop nib before 5 summons. Then they made quick play spells that beat droll and lock bird. The only ones that are hurt are those who play older decks. They are basically forcing you to play modern decks which are often short printed and expensive.
@erikfigueroa6390
@erikfigueroa6390 22 күн бұрын
Gotta love how they ash my martha and be locked into exosisters while snake eyes has the entire deckbase……….
@Realdeal958
@Realdeal958 22 күн бұрын
​@@erikfigueroa6390Man, I love Martha but she didn't need that restriction. Majority of the time we'll be using the Exosister extra deck monsters anyway. I'd be more forgiving if Martha had an Xyz version though
@erikfigueroa6390
@erikfigueroa6390 22 күн бұрын
@@Realdeal958 exactly, there is still needed a magnifica version of asophiel and gibrine too, and probably a field spell, but knowing konami, the deck might as well be complete now because it wont bring more money anymore
@Realdeal958
@Realdeal958 21 күн бұрын
​@@erikfigueroa6390And there's also the monsters on the traps too. It's sad man. Exosisters are one of my favorite decks ans they're not even that strong compared to modern decks
@OsirusHandle
@OsirusHandle 11 күн бұрын
they did the same for rda even more recently. compare Soul Resonator to Snake Ash. They came out within 1 month of each other... 😂
@jacobj9821
@jacobj9821 22 күн бұрын
personally, I think Swordsoul is the perfect power level. Fair endboard, moderate recursion, and decent combo. Currently Swordsoul seems like a complete jokes to modern meta decks.
@YEf-ix1yy
@YEf-ix1yy 22 күн бұрын
Tenpai takes the place as THE current Synchro deck. Baronne ban makes SS worse but I think it is only vastly outmatched by Snake-Eyes. VV, Despia, etc. I don't think it's that far above it.
@hurrdurrmurrgurr
@hurrdurrmurrgurr 22 күн бұрын
Swordsoul is protoss turbo it can stay gone.
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 22 күн бұрын
@@hurrdurrmurrgurr Swordsoul couldn't even make Protos for a long time because, newsflash:Protos was banned. And I never have seen Protos played in Master Duel either despite it being legal so this is not at all fair. Everything else about the deck is completely well designed.
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 22 күн бұрын
I agree. Swordsoul is peak design
@hurrdurrmurrgurr
@hurrdurrmurrgurr 22 күн бұрын
@@Liliana_the_ghost_cat "I never have seen Protos played in Master Duel either" Then you weren't around for the swordsoul vs despia meta where Chixiao search emergence, search protoss, drop protoss and call dark was done at every opportunity.
@nosrin1988
@nosrin1988 22 күн бұрын
it's been out of hand for at least a decade now.
@Carlos.Rivera
@Carlos.Rivera 22 күн бұрын
In all formats, unfortunately
@TheConuresrule
@TheConuresrule 22 күн бұрын
Anything Tengu and below is great.
@Camelotsmoon
@Camelotsmoon 22 күн бұрын
There's something big to be said about why I enjoy every master duel event, compared to ladder and the last limit one festival. The game is a lot more enjoyable when all the power cards are on the ban list and gone.
@dhantefranklin336
@dhantefranklin336 21 күн бұрын
Rotation! Rotation! Rotation!
@GG_Nowa
@GG_Nowa 21 күн бұрын
@@dhantefranklin336 rotation is a terrible mechanic and creates the same price issues snake eyes is because konami would keep the exact same print policies
@jvsonic2468
@jvsonic2468 19 күн бұрын
@@GG_Nowa I forgot what it's called, but we need an alternative format where you build decks and compete with the section of cards that are underused (UU), and the same can be applied to a section of cards that are rarely used (RU), a section of cards that has never been used at all or sees zero use (ZU). That would be the start of a truly casual format.
@derrickmclain4498
@derrickmclain4498 22 күн бұрын
"Poplar can summon itself out after being searched and now more cards are being made like that" Watapon: "Am I a joke to you?"
@RunicSigils
@RunicSigils 22 күн бұрын
Yep, and even other cards like Rose Fairy too which was clearly intended archetype design since Witch of the Black Rose synergizes with it and then they went even further with Ruddy Rose Witch which literally allows you to set them up exactly for it by allowing you to add WotBR, stack the deck, normal summon WotBR and then grab it using the effect. Watapon I can understand since it's not an integral part of any deck, but Rose Fairy should be pretty hard to forget. Poplar is not the name standard for the series, it's the powerEXPLODED version of a card effect that has long existed and was otherwise very much kept in balance.
@RedTheWeeb
@RedTheWeeb 22 күн бұрын
Konami: man dragoon is such a problem card thank god we banned it Dragoon: dies to 90% of decks now days
@rorschach4502
@rorschach4502 22 күн бұрын
Haha so true. My wife and I were doing a tournament with all of our decks, and I play dragoon in a branded magician deck. She hates dragoon but was able to out it almost every time it hit the field.
@balistikscaarz1959
@balistikscaarz1959 22 күн бұрын
I have noticed over time cards designed in such a way that plays around pre-existing ones, it is kind of annoying. Because by doing this they kind of put us in a box where they make a problem, give a solution, then make a new problem that can't be fixed with the solution, only to sell a new solution. It's like how nibiru is only good if they don't put a negate on field before you can use it, and in comes Kurikara that just does not care and then punishes for the opponent using a boss monster specifically so you can take it.
@Ichigo90
@Ichigo90 22 күн бұрын
Me: *on Edo trying to enjoy playing Skull Servants* My opponent: *Banishing all my monsters from my GY to summon Bystials* Seriously, who at Konami was just like “Hey, you know what combo decks need? A way to use their *opponent’s* resources to do stuff!”
@hermitxIII
@hermitxIII 21 күн бұрын
Bystials are pretty fair by modern standards. They're only a quick effect if you control a monster too. You're example is not that far off from using d.d. crow to banish a card from your opponent's GY and then using the crow for BLS fodder.
@redgoesface1671
@redgoesface1671 22 күн бұрын
I am still a strong believer in one of two main options or both: 1. Return to older formats and create more cards for THAT card pool. 2. Implement rotation in Yugioh. It doesn't stop power creep, but it drastically slows it down.
@jerensteinbear
@jerensteinbear 22 күн бұрын
The problem with this is that I really enjoy playing weirder, more janky archetypes and the more of this kind of power creep that gets added into the game, the less capable I am of playing the decks that I enjoy, even at a casual level. It was one thing when I just needed to find slots for hand traps and more generic pieces, but when the cards are archetype specific it feels like the game is trying to railroad me into playing specific decks. I understand that konami needs to sell product and they do that by making their newer cards better but it also makes the game feel way smaller than it actually is. Like, whats the point of even having 90% of these cards in the format when they're essentially unplayable thanks to that other 10% making them completely obsolete?
@vonakakkola
@vonakakkola 22 күн бұрын
it's basically a rotation set
@BryanMiranda96
@BryanMiranda96 3 күн бұрын
​@@vonakakkolaset rotation means they circle back, they never do, they only get substantially better than what came before a 2010 deck is weaker than a 2011 deck, but still viable, a 2011 deck is completely obsolete in comparison to a 2020 deck and a 2020 deck is obsolete to a 2024 deck
@xt6721
@xt6721 22 күн бұрын
Power creep is inevitable. The biggest issue I have is how there is absolutely no draw backs from playing those cards. I’m not talking about cost to play the cards. I’m talking about how every card recycles itself or another card allowing for endlessly combo. There’s absolutely no reason not to go all out. No reason to hold onto a powerful card. Just use it, b/c you’ll get it back anyways.
@Dr.AvenVon
@Dr.AvenVon 21 күн бұрын
power creep is only inevitable because of konamis stupid ddecision to not make a set rotation.
@dhantefranklin336
@dhantefranklin336 21 күн бұрын
@@Dr.AvenVon Ding Ding Ding!!!! Winner! 🏆
@Gawatsu
@Gawatsu 22 күн бұрын
The four horsemen of power creep. Poplar, Curcular, Fenrir, and pretty much any generic Omni-negate.
@GG_Nowa
@GG_Nowa 21 күн бұрын
Good thing 2 of those 4 are banned and won't return unless they get changes
@chikasnotmadjustdisappoint6266
@chikasnotmadjustdisappoint6266 22 күн бұрын
I said it before on previous videos on this channel, but I'll say it again here. Yugioh is beyond the point of no return when it comes to power creep. The only (or best) way to return to some point of normalcy is to do retro formats like Goat and Edison or do a format where you ban not just individual cards, but entire archetypes just so you can a leveled playing field.
@Envy_May
@Envy_May 22 күн бұрын
or ban _types_ of cards, like, "any card that adds a card from your deck to your hand", "any card that negates the activation of a card for no cost or more than once per turn", "any card with three or more separate effects" or things like that idk
@TheTheKraven
@TheTheKraven 22 күн бұрын
Honestly maybe this is a hottake. I just wish a certain amount of normal monsters was a requirement for balancing. For example with some friendly duels between me and buddies we make it a requirement that our decks have atleast 10 normal monsters. This sometimes balances out even more powerful modern decks that we use. Because the combos can still be done but its a bit more RNG based or slightly more limited.
@hurrdurrmurrgurr
@hurrdurrmurrgurr 22 күн бұрын
@@Asdfghjkl09764 I'd take anything over the Edison fans playing that format as it was with zero changes. Even back then everyone identified trap dustshoot and royal oppression as cards that needed to go yet the Edison players insist on keeping them around for some reason.
@apollosparks6019
@apollosparks6019 22 күн бұрын
I remember when setting a blackwing with icarus attack was busted
@Chimeratech8
@Chimeratech8 17 күн бұрын
I got out of YGO when my Blackwings could no longer keep up. Maybe I'm biased but the early days of 5D's were the peak of YGO IMO.
@unclefred3128
@unclefred3128 22 күн бұрын
I'm still waiting for "Pot of Greeed" - Draw 3 cards
@neotheharpyking6322
@neotheharpyking6322 22 күн бұрын
I always say to my friends that my biggest beef with yugioh as a whole is not the broken cards or oppressive floodgates or even the marketing strategies of konami... it is the fact that all of the broken stuff and whatnot leaks into casual play and now even in casual play everyone and their mother plays all these broken cards and oppressive floodgates as if they are in a tournament setting and that is annoying cause i am not trying to win I am trying to have a good time and they are ruining it for me basically
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 22 күн бұрын
Yeah I honestly gave up in playing casually. The issue is that litterally no one can agree on what "casual" means so the games are wildly unbalanced. These days I only play competitively with meta/rogue decks and have a passive interest in trying out time-wizard formats. At least competitive is easy to define:just bring the best cards that are legal. So the games are more likely to be at a more equal footing unless someone plays rogue, but if they play rogue then they are fully aware of what they're doing so it's fine.
@renaldyhaen
@renaldyhaen 22 күн бұрын
There are 13k+ cards and we only have 1 shitty official format that feel very Pay2Win, or maybe this game is already P2W.
@dhantefranklin336
@dhantefranklin336 21 күн бұрын
Ah, you figured it out. If only Komoney invested in alternative formats a decade ago, we wouldn't be here (*cough* *cough* rotation).
@jvsonic2468
@jvsonic2468 19 күн бұрын
@@dhantefranklin336 Rotation out of the 12k cards legalized and printed in the entire lifespan of the game?!? Please. We need an alternative format where you build decks and compete with the section of cards that are underused (UU), and the same can be applied to a section of cards that are rarely used (RU), a section of cards that has never been used at all or sees zero use (ZU). That would be the start of a truly casual format.
@dakonblackrose
@dakonblackrose 13 күн бұрын
Yea let's play master duel we can play whatever rules you want having a good time sounds great and deck building is the funnest part for me idc if it loses or not but getting to see is what I enjoy
@lethalButters
@lethalButters 22 күн бұрын
This video is atleast 15 years too late my man.
@BlindBison
@BlindBison 21 күн бұрын
Bump good comment lol
@brunopereira-gx7dp
@brunopereira-gx7dp 18 күн бұрын
In my case it's 10 years, despite the "dragon rulers'" problem, I consider that the game started to have a serious powerkreep problem in Duelist Alliance, which came out in 2014
@sebastianlacerda
@sebastianlacerda 22 күн бұрын
i was having a blast with AGOV format and then konami spiked snake-eyes through everyones roof. i feel like they acknowledge that they screw up and are trying to raise their ceiling on newer decks and supports, instead of recurring to a banlist that could make them lose money
@gemodemplay415
@gemodemplay415 22 күн бұрын
At some point there will be a card who at the beginning of your opponent`s turn gets out of your deck, special summons itself, has 2 built-in negates, comes back from the graveyard and summons a stronger version of itself directly from the deck by placing it on top XYZ style. And when that will happen, YuGiOh will finally be at rest.
@Dr.AvenVon
@Dr.AvenVon 21 күн бұрын
and the best thing it, sthose cards will be considered bad, because there is even more stupid shit allready.
@neonoah3353
@neonoah3353 22 күн бұрын
*title:* "power creep is getting out of hand" *Thumbnail:* "card still on hand"
@SmexiiWade
@SmexiiWade 22 күн бұрын
I like it because it gives us more options. What I don't like is when no one uses those options for their pet decks and it's all just the same 3 decks being played rather than something a duelist made themselves
@Mosiak1897
@Mosiak1897 22 күн бұрын
2025 cards: When this card is special summoned, lock your opponent out of two zones. When this card destroys a monster, your opponent cannot special summon monsters from the extra deck until the end of their next turn. Your opponent cannot use hand traps. Remove two xyz materials from this card, you can get another turn. If you link summon this card, you can destroy this card and take control of all monsters & spell/trap cards your opponent controls. Etc.
@SageTigerStar
@SageTigerStar 22 күн бұрын
If a card would be sent to your opponent's GY, banish them face-down instead. If a card(s) is banished face-down, you may send the top 5 cards of your deck to the GY. If a card(s) is sent from your deck to the GY by your card effect this turn, add any of those cards to your hand or special summon them to either field and gain LP equal to the sum of those monsters' ATK. Your opponent cannot respond to this effect with Monster, Spell, or Trap effects.
@7DeadlyJinxs
@7DeadlyJinxs 22 күн бұрын
Also it summons 4 other cards that are just extensions to it's effect because they ran out of room for text
@rashonthompson6682
@rashonthompson6682 22 күн бұрын
You can use this effect up to five times per turn.
@ArberKryemadhi
@ArberKryemadhi 22 күн бұрын
*pankrotops will still be at 1
@ArberKryemadhi
@ArberKryemadhi 22 күн бұрын
During your opponent’s turn: you can discard this card, then if you do, wire transfer $15 to Konami (you can do this through neuron); win the duel.
@Darkstar9513
@Darkstar9513 22 күн бұрын
I think the bigger picture problem is not the just competitive scene. Since it's always going to be the strongest decks. It's the local/casual scene that gets demolished because the power levels have increased so much. No matter what the meta was in the past you could always bring your deck to locals and have fun. But in the past 5 years things have gotten to the point where you can't do that anymore. Everyone's decks are so powerful now you will probably get blown out if you bring a tier 3 or lower deck.
@JuwanBuchanan
@JuwanBuchanan 22 күн бұрын
The game been pass the point of no return a long time ago. Best to enjoy it before the wheels fall off.
@dhantefranklin336
@dhantefranklin336 21 күн бұрын
It's sad that the last time Yu-Gi-Oh felt truly awesome for me was the end of 2016, almost 8 years ago!!!!
@tejalone6855
@tejalone6855 22 күн бұрын
I swear at that point I feel like not a single YGO video talks about the game or anything related to it in any positive way, it's a wonder how this game still holds up
@Hiushisan
@Hiushisan 22 күн бұрын
I feel that. It seems to be either "These are the problems with modern Yu-Gi-Oh", or "LOL look at these terrible old cards". I wanna have fun with this game :(
@HenshinFanatic
@HenshinFanatic 21 күн бұрын
Simple, crippling cardboard (crack) addiction.
@F22raptorC
@F22raptorC 21 күн бұрын
Yesterday was at a convention in Italy for the first time there were no one playing, selling, showing something about yu gi oh not a player, nor a vendor exposing something it's starting to fade already.
@brood_
@brood_ 21 күн бұрын
Negative stuff trends much better on socials, and ytbers know this. Same with MTG and plenty of other hobbies as well.
@jvsonic2468
@jvsonic2468 19 күн бұрын
​@@Hiushisan Because of players not having a set agreement on what the meaning of "casual" is, casual game becomes less janky and more unfun powerhouses. We need an alternative format where you build decks and compete with the section of cards that are underused (UU), and the same can be applied to a section of cards that are rarely used (RU), a section of cards that has never been used at all or sees zero use (ZU). That would be the start of a truly casual format.
@7DeadlyJinxs
@7DeadlyJinxs 22 күн бұрын
Your devil advocate for the powercreep falls apart when you realize that Konami controls the pace of the game. They can literally take the game wherever they want.
@defectivesickle5643
@defectivesickle5643 22 күн бұрын
The problem is the direction they take the game in definitely determines how many profits they make. Doing a sweeping ban of every recent good card for example greatly reduces trust with LGSes
@apertureb2247
@apertureb2247 22 күн бұрын
​@@defectivesickle5643 Most LGS have already lost faith in the product itself mate
@defectivesickle5643
@defectivesickle5643 22 күн бұрын
@@apertureb2247 And what good would a sweeping ban do? It's clear that Yugioh isn't desperate enough for that
@Vanitas42
@Vanitas42 22 күн бұрын
@@defectivesickle5643which brings us to the major things EVERYBODY has been asking for: a different available official format.
@defectivesickle5643
@defectivesickle5643 21 күн бұрын
@@Vanitas42 Yes, which Konami has been trying lately. Just... not that well.
@JungleRice
@JungleRice 22 күн бұрын
I've played since 2005. The game is always changing. Sometimes it changes overnight and sometimes over the course of a year. It feels like sometimes the game goes backwards honestly. Like dino rabbit and HAT felt slow and a step backwards when compared to water synchro, teledad, etc we had been enduring.
@GreycatRademenes
@GreycatRademenes 21 күн бұрын
At one point I predicted an archetype that would allow to either activate effects or special summon themselves from the deck if you have a specific card on the field. Not long ago we got the Horus cards and I'm still sticking that in a while we'll see a non-activated effect that allows monsters to special summon themselves from the deck.
@catadoresdedibujitos8731
@catadoresdedibujitos8731 8 күн бұрын
I really like the idea of a master rule wich limits the extra deck summons, lets say, to three, just like the normal summon is limited to one.
@TheShotgunShovel
@TheShotgunShovel 22 күн бұрын
It's been said before. "My turn shouldn't be OUR turn..."
@zh1700
@zh1700 21 күн бұрын
I experienced this almost exactly when I got back into master duel in January, and how I got started testing out snake-eye/diabellstar
@GabuFGC
@GabuFGC 22 күн бұрын
I'm just repeating myself at this point, but Modern yugioh will never get better, Going first is so strong because of end boards certain decks can make, so strong that the opponent NEEDS hand traps or cards that work on the opponents turn to circumvent that. The only real thing they can do is to add a master rule that completely changes the game like adding a limit to the amount of summons, negates, draw / add effects per turn, but if they do this, would Yugioh even feel like Yugioh anymore?
@adriandraganescu6040
@adriandraganescu6040 22 күн бұрын
Yeah.. it would ? They definitely need to limit all XYZ/Synchro/link summonings asap.
@relyksdjoser6429
@relyksdjoser6429 21 күн бұрын
I think a great change would be only true traps, not hand traps or monster effects, can activate on your opponents turn. Will slow the game a lot and make a turn actually feel like a turn.
@catadoresdedibujitos8731
@catadoresdedibujitos8731 8 күн бұрын
I really like the idea of a master rule wich limits the extra deck summons, lets say, to three, just like the normal summon is limited to one.
@TURBO1000YuGiOh
@TURBO1000YuGiOh 12 күн бұрын
Yeah, cards like Branded Regained and Divine Temple of the Snake-Eye are very strong. You get value almost every turn
@donaldbruce7559
@donaldbruce7559 16 күн бұрын
Konami is digging a hole deeper than the U.S. debt 😂
@Sorran87
@Sorran87 22 күн бұрын
Didnt power creep start being noticable in like 2010?
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 22 күн бұрын
More like 2002 when Mechanical Chaser dominated the meta by having 50 extra attack points than the 1800 attack beat sticks which themselves powercrept the previous best threats by 100 points that were available in the Yugi-Kaiba decks
@N12015
@N12015 22 күн бұрын
I would say 2007 with the darkness set, the one who released D.A.D.
@JorgeGarcia-rc4zi
@JorgeGarcia-rc4zi 22 күн бұрын
Etele was limited at one point because it was too strong. Now we get Wanted that is full SE combo AND randomly draws a card.
@sleshstamp
@sleshstamp 22 күн бұрын
Wow I didn't know it was like that! I used to hear people say it's a turn one game but the way you talk about it makes it feel more like there are no turns. Both players are just playing all their stuff as the game starts.
@monkeygrip2412
@monkeygrip2412 22 күн бұрын
Love your videos!!! Thanks for the amazing content!
@randommaster06
@randommaster06 22 күн бұрын
I can't wait for the day Konami prints a card that lets you get something from your trade binder. Then the next year we'll get the card you can activate directly from your trade binder.
@xCorvus7x
@xCorvus7x 20 күн бұрын
4:51 Droll & Lock Bird can be activated during any phase except the Draw phase.
@OsirusHandle
@OsirusHandle 11 күн бұрын
theres small things like atk stats skyrocketing recently. spright made it obvious by contrast how "do normal combo and put enough on board" has become normal
@hallyuniverse
@hallyuniverse 21 күн бұрын
4:54 Droll can be used in any Phase EXCEPT Draw Phase. You can Droll during Standby/Main/Battle/End.
@xFarce
@xFarce 22 күн бұрын
Haven’t played in years but I’d love for the Gem-Knights to be relevant lmao
@neogalactic1195
@neogalactic1195 22 күн бұрын
Me and you both, i would want them to move away from the gem knight ftk bullshit and move towards a go second OTK playstyle where the fusions can defuse (scatter) after attacking into the fusion materials to get more monsters to attack for extra damage
@user-ev8hv4ks5k
@user-ev8hv4ks5k 22 күн бұрын
Going back to quick play spells, most archetypes have a quick play fusion card now as well, great for decks like dm so the player can decide how to play around their opponent, negate an effect with dragoon or protect your back row with dm knight. Really feel hero’s could do with a quick pay fusion spell, that’s treated as polymerization.
@apertureb2247
@apertureb2247 22 күн бұрын
We arent creeping, its a full blown sprint right now. This game is currently in one of, if not the worst, states of power creep a tcg has ever gotten into. Its so bad most people are quitting and casuals cant even have fun because a single newer card blows entire decks out of the water.
@Entei9000
@Entei9000 22 күн бұрын
This Monster: Lv 10 Atk: ? Def:?! Effect: (Quick Effect): If your opponent has cards in his or her hand, you can Special Summon this card from your hand. If your opponent has Life Points, this effect can be activated while this card is in your Graveyard. When this monster is Special summoned, Special Summon 1 "That Monster" from your Hand, Deck, Graveyard, or Banished. That Monster: Lv 10 Atk 69420 Def: 9001 When this card is Special Summoned, you can Tribute this card to Special Summon 1 "Wtf" from your Extra Deck or Graveyard. Your opponent cannot activate cards in response to this card's effect if he or she has cards in his or her Hand or Field. Wtf: Atk: 90210 Def: 8675309 Once per Turn, during either player's turn, you can Special summon as many "This Monster" and or "That Monster" to your field as possible, from your Hand, Deck, Graveyard, or Banished, then Draw 1 card for every Monster Special Summoned by this effect. If you opponent has vowels in their name, Banish 1 card from his or her Hand, Field, or Graveyard Face Down for every card drawn by this Effect, then deal 1000 damage to your opponent for every card Banished by this Effect. If your opponent hasn't Surrendered during this Duel, you can activate this effect 1 additional time per turn for every card in your opponent's Hand, Deck, Field, Extra Deck, and/or Banished.
@hermitxIII
@hermitxIII 22 күн бұрын
Turn 1 is always so miserable now if I don't go first and I'm really starting to contemplate quitting for good. I see SnAsh or bonfire and I just want to scoop. I don't want to even sit through it. Having a few hand traps is not "interactive gameplay". I really don't think ishizu-tear style "turn 0" play is a good remedy to that either. It just makes it all the more worse. It's the reason why everyone I know quit, and even if you get new players up to speed, I don't think many of them can tolerate tolerate modern yugioh. If 40 minutes isn't enough time to finish a best of 3, that's a huge problem.
@illdoittomorrow2368
@illdoittomorrow2368 22 күн бұрын
And if you do go first, your opponent's turn 1 is miserable.
@dhantefranklin336
@dhantefranklin336 21 күн бұрын
Run...
@naiko8412
@naiko8412 20 күн бұрын
My only issue is yugioh is becoming more and more just one player playing by themselves and the other player just sits there watches then either surrenders or doesn’t get to do anything
@aczeos
@aczeos 22 күн бұрын
Used to have this convo with friends. We figured there's nothing you can really do about it so you either play new decks or become amazing with old ones.
@jvsonic2468
@jvsonic2468 19 күн бұрын
Or or..... make an alternative format where you build decks and compete with the section of cards that are underused (UU), and the same can be applied to a section of cards that are rarely used (RU), a section of cards that has never been used at all or sees zero use (ZU). That would be the start of a truly casual format.
@aczeos
@aczeos 19 күн бұрын
@@jvsonic2468 yea goat is a thing. They just need to see the money in running alternative formats alongside current TCG. That's literally what it all boils down to.
@jvsonic2468
@jvsonic2468 19 күн бұрын
@@aczeos Well what I meant was to make up your own banlist and format like the one I just described. I'm working on an interesting banlist that's designed differently than the official TCG/OCG by implementing deck-building restrictions for certain cards that are very powerful or impactful that and/or that are underused or overused in the current metagame similar to the design restrictions of certain Speed Duel/Rush Duel skills in Duel Links. I could combine it with the said described format to keep the decks from going overboard with their plays too.
@lunacurtis780
@lunacurtis780 21 күн бұрын
I see a lot of comments calling it "power leap", but if it's such a case, it's more like a "hard reset". They either printed new cards for EVERYONE that catches them up, or they print a wave of new decks, but there's no other choice outside of those options. There's META, and then there's OTRR (only tactics remaining relevant), when the META has become so diluted, you may as well be asked "choose 1" with only 3 options.
@l3oogle
@l3oogle 21 күн бұрын
One power creep thing I've noticed and hate is when a card says 'if this card leaves the field from your opponents card'. This triggers basically all the time and it's hard to play around it. The weaker version would specify how it left the field or if it is sent to the grave. This power crept version is too strong.
@GG_Nowa
@GG_Nowa 21 күн бұрын
That's like 11 years old and rightfully had to change as forms of removal started to change so neither player could ideally snowball
@jarlili1946
@jarlili1946 21 күн бұрын
The problem with tier 0 decks Isn’t the power of the decks it’s the price. Most people can’t afford the top decks, which focuses players to buy the top deck or either drop the game until they balance or get crushed at every tournament
@arrownoir
@arrownoir 22 күн бұрын
Playing on your opponent’s turn is just annoying. Way too many 1 card combos as well.
@KyleYoung2012
@KyleYoung2012 22 күн бұрын
It's crazy I was playing Yu-Gi-Oh! Duel Links trying for the wcs qualifier thing as Dark Magicians Yami Yugi og skill and it got pretty power creep in the last 2 days,I should've gone 20 before I didn't realize people would pay attention to the Wcs in Duel Links
@nicholasdaniel2778
@nicholasdaniel2778 20 күн бұрын
It is kind of disconcerting how upon just one effect activation or monster summon i do, my opponent gets negates as well as 3-5 summons... Off of one activation or summon.
@BrolySnipez
@BrolySnipez 17 күн бұрын
Horus with old school staples is kinda gnarly.
@dakonblackrose
@dakonblackrose 13 күн бұрын
I use horus paleo
@masterdna117
@masterdna117 21 күн бұрын
Tell me what you guys think of this idea for a format: +No handtraps/Handtraps are banned. +We divide the game in rounds instead of turns only. Each round is composed of Player's 1 turn and Player's 2 turn. +Each player is limited to 6 (or so) number of monster effects PER ROUND. Spells and Traps are unlimited. (Both of these rules can be modified to make games more aggressive or slower) +In Round 2 the turn order flips. So Player 1 (went first on round 1) goes second and Player 2 (went second on round 1) goes first. +In Round 3 the turn order goes back to how it was in Round 1 and does not change from this point onwards. (This one Im still on the fence about) The idea is to make a format where handtraps are not necessary and going first is not so broken. I feel like the problem with modern YUGIOH is turns of 15 min because a player is activating 20+ monster effects. Turn 1 decks dont overwhelm the opponent and handtraps cannot be used for not letting your opponent play. This is also reinforced with the limited monster effects. You have to decide to either use your 6 effects to make your board OR use them to break your opponents. And you have to be strategic about it because the turn order switches on Round 2 and 3.
@brunopereira-gx7dp
@brunopereira-gx7dp 19 күн бұрын
What really bothers me about modern yugioh is the lack of creative or more diverse Effects, monsters nowadays have effects more focused on combos than on the "unique" factor, I'm already fed up with HOPT effects or monsters that seem more Spell cards than monsters in fact, I just wanted more direct effects, not focused on combos and for the decks to have "real plays" and not flood the field with boss monsters that are too unesessary easy to summon.
@Vixen-debo
@Vixen-debo 22 күн бұрын
Cant wait to see where the game goes in 2-5 years.
@wanderer316
@wanderer316 22 күн бұрын
We will need an upgrade on the handtraps, (the new droll & and lock bird) locking the opponent from drawing in all phases stm.
@40dakilla
@40dakilla 22 күн бұрын
Also like we are now seeing most of the decks in this meta being reliant on different engine pieces to get their combo’s going like Tear using Horus or Lightsworn, Rescue ace/ fire king using snake eye, Snake eye using kashtira, Thunder dragon using bystials/ melodious/ The wanted engine, the adventure engine, Punk Engine, Fiendsmith the millenium engine, unchained engine, runick engine. Instead of a deck just being consisted of primarily one archetype its a mesh of one or many engines to be reliant on playing. Forcing out many interrutions and making the choke points harder to detect. I think its not a problem but i do think the amount of resources these engines gives players is insane esp with little restrictions. Power creep ftw
@Xehnas
@Xehnas 22 күн бұрын
I don't like the 1 card answers to handtraps for sure, but I am more amicable if its a multi-step process. For instance when I got drolled playing swordsoul, I used Chixiao to banish the monster then adhara to add it back to hand, since I had my monk out. That felt funny and at least somewhat unique in how it was playing around the problem, on the other hand just being able to play searches in the phases you cannot droll, or like snake eyes playing to field so it just NATURALLY plays around hand traps is annoying.
@feeltherawk
@feeltherawk 14 күн бұрын
Personally I super like modern YGO philosophy, because a lot of new archetypes have been learned lessons of previous experimented game plans to expand and improve what made a lot of them cool. But YGO also would benefit from more frequent utilization of alt formats as a form of experimentation, as it is a game that is increasingly leaving players in the dust, even if they're making more efforts to extend the olive branch of staples and whatnot to newer players. If there's anything learned from Master Duel's event formats, there's some strong potential for creativity and diversity in curated banlists/card pools.
@Quesorito
@Quesorito 22 күн бұрын
I wish my locals just had a rogue deck tourney. I seen Cali Effects recently did that at his locals and it looked fun if people actually follow the rules 😂
@patrickmaloney5818
@patrickmaloney5818 22 күн бұрын
The new Poplar type cards are way stronger than the already massively powercreeping Circulars type cards from not too long ago
@Quasartist
@Quasartist 20 күн бұрын
Personally I think that the straw that broke the camel's back was the Ishizu support for Tearlament. Tear was already strong on its own but letting it build a full board on the opponent's turn in their draw phase was sickening. Kash wasn't any better with the 9 zone lock, but that was a byproduct of cards working together to be good, and had nothing to do with the overall speed of the game in the same way that Tear did. Remember back in 2016~17 when Zoodiac was at full power and we thought that the game was basically over? Remember when Master Peace was THE boss monster? Remember when ABC was a tier 1 deck? Nowadays nobody would play those other than as splashable engine cards to get link material on the field and Master Peace would be considered a brick. Full power ABC is a joke by today's standards. Its actually insanity how high Konami has jumped the shark when you really examine the way the game was being played just a handful of formats ago. Gate Guardian support was considered a rogue pet deck at best, but pre-Link era having 2 quick effect negates on a single monster with decent stats would be seen in every single deck in the top cut. The power creep problem is getting out of hand in every possible way. Some other commenters have mentioned about how the next step is "if you have this card in your deck, you can special summon it from the deck" but like.. we kinda already have that, the cards just suck. The Charmer cards' Awakening companions do that for the elemental types as long as you have cards on the field already. Like I said, they suck, but power creep will find them soon enough. On your segment toward the end about older decks not being able to keep up, a great example is Dark World. The new structure deck came out and it was middling at best, again seeing rogue play and very little success overall. A competent deck without the tools to deal with what was strong at the time. Meanwhile if those cards had come out 10 years ago, Dark Would would be in the history books as one of the most insanely one sided formats of all time. A similar argument could be made with many of the new Blackwing cards. The new support they release for older decks is never very good, but it's built that way on purpose because they want to push product and force players to spend money. In the most recent set Lightsworn got a bunch of new cards that do a LOT for the archetype, but they don't provide nearly as much value as say Kashtira Fenrir. If they did happen to be as good as Fenrir, why would players buy the new, expensive cards to power up an already expensive deck, when they can just buy a handful of the new Lightsworn support cards and dig the rest out of their bulk, and still hang with the big boys? Konami knows exactly what they're doing. Everyone has 800 Lightsworn cards just laying around in their bulk, so there's no money to be had in making them meta again. The same applies for every older archetype. Konami won't make them good because they know it costs them, so their solution is to make ~okay~ support for old decks and make the new decks so over-the-top that there's no excuse to play anything else if you want to actually play to win. On that same note, I'm a little worried about the state of the game regarding Tenpai Dragons. An entire archetype that can go toe to toe with Fire King Snake Eyes, and printed in common, is concerning because that means that the next set they release will have to be even stronger than Tenpai while being near the same price point to get people away from it. The only saving grace would be a ban list but I don't think Tenpai is making big enough waves in the current meta to really justify a ban for anything. Maybe a limit or a semi but I don't think they'd nuke the strategy completely, though I am admittedly a little out of touch. TLDR Konami is focused on money first and it shows more and more with every decision they make (or don't).
@BenovskyGM
@BenovskyGM 21 күн бұрын
MtG said "Screw it" with their latest set, Modern Horizons 3 and did Power Creep on steroids, my LGS calls it Power Sprint. I wonder how a power sprint is in YGO, something beyond what Rulers and Tear did.
@DarkAuraLord
@DarkAuraLord 22 күн бұрын
It got "out of hand" when they introduced handtraps 😉 I'll be here all week, folks.
@littleamphy4928
@littleamphy4928 22 күн бұрын
so when the game started? kuriboh was the first hand trap. or are you talking about when they started introducing the non-battle type of handtraps? in which case fair.
@blastchaos4286
@blastchaos4286 22 күн бұрын
@@littleamphy4928 Droll has existed since 5D's and Maxx C was around from 5D's all the way up until it got banned in recent years
@TripNBallsGaming
@TripNBallsGaming 22 күн бұрын
@@blastchaos4286 And while it's currently banned in the TCG, Maxx "C" has been around since 2011. It still terrorizes Master Duel and the OCG.
@littleamphy4928
@littleamphy4928 22 күн бұрын
@@blastchaos4286 and kuriboh has existed since the beginning, hense my point was to be more specific on handtraps since by definition theyve been around since the beginning, if we're talking non-battle handtraps then fair, i think either effect veiler or D.D. Crow was the earliest non-battle handtrap if i remember correctly, could very well be wrong
@HotRed00
@HotRed00 22 күн бұрын
@@littleamphy4928kuriboh doesn’t stop you from searching your deck or negate your face up monsters effect…. Don’t even compare kuriboh to this modern garbage
@DestroAzureDx
@DestroAzureDx 22 күн бұрын
I disagree with the notion that konami HAS to release increasingly powerful cards at the rate they have been because we have a ban list. Its not like these decks come out and have to compete with other tier 0 decks. They usually have to compete with a nerfed version or other new decks that are still just not on par with it. Its not like Snake-eye had to compete with Tear-Ishizu, they dropped after that got nerfed/hit. The new archetypes can be a step above the past ones but why are archetypes released beside these, not?
@RunicSigils
@RunicSigils 22 күн бұрын
They definitely do not and the history of the game absolutely shows it. The power level of this game has gone up more since I returned in 2019 than it did between 2005 when I first left and 2019. They've gone through like 20 years of equivalent previous creep. But even that didn't have to increase as fast as it did. When compared to a long term money making design and healthy game they've gone through like 90 years of power creep since the game started, and 60 of those were in the last 5.
@BuddhaMelffyQueen
@BuddhaMelffyQueen 22 күн бұрын
I think it's just a factual statement to make that full power Tear/Ishizu would have mopped the floor with Snake Eyes and laughed while doing it.
@CommodoreCards
@CommodoreCards 22 күн бұрын
The overloaded design of so many cards is what gets to me. Cards are never "dead," and while that's great for the decks that use them, I feel like it's bad design for the game overall. Cards special summon themselves for free, do at least one thing on the field, then do something else from the GY (possibly even returning themselves to hand for re-use). There are no windows for counterplay in there unless you just so happen to have the exact hand trap you need, and it's a one-card gameplay loop for the opponent that just feeds into itself to enable even more plays. It really does lend to the joke of "just compare opening hands and decide the winner," which to me is such a shame because I actually do like playing the game! There just needs to be a game in there somewhere to be played.
@davidsparling9631
@davidsparling9631 22 күн бұрын
We've been at a 3 turn game for like a decade now. We hit the roof long ago. Eventually you can't make something better then the last
@rangeless
@rangeless 22 күн бұрын
I think Konami is learning to make archetypes that trade vs standard hand traps more fluidly than the t2 and rogue decks out there.
@GhostintheMachine25
@GhostintheMachine25 22 күн бұрын
I wasn’t a fan of it and then hit a point where my older decks just couldn’t keep up, so I decided to start playing branded after beating a player that misplayed branded left and right. After that match I was like I can pilot this deck better and ended up becoming the thing I set out to destroy lol
@40dakilla
@40dakilla 22 күн бұрын
the worst part of the power creep is broken field spells that doesnt let u interact with ur opponent’s field on their turn like Gimmick puppet field spell, tenpai field spell, and purrely field spell. Field spells definitely been the most power crept over the course of yugioh’s history. I remember when i thought tear field spell was broken n needed to be banned but holy shit tenpai field spell just completely broken
@SalamPHI
@SalamPHI 21 күн бұрын
cards that play on your opponent's turn do nothing to improve going second. It makes it worse. the player going second is now actually going 3rd because the opponent now plays twice before he plays.
@bishop1283
@bishop1283 22 күн бұрын
Cards have way too many effects, Cards having ZERO cost to play, and boss monsters NOT being archetype specific are HUGE contributing factors to this. Its really scary seeing where yugioh is going. Its going to be completely unplayable soon. Its almost at that point currently.
@ayzn.333
@ayzn.333 22 күн бұрын
I absolutely hate it when my opponent gets a 2nd turn during my first turn… like chill out yo☠️☠️☠️
@DorakaiserVT
@DorakaiserVT 22 күн бұрын
I’m a Danger! Super Quant main and yea…if it just did a little more like Poplar it would be so much more playable.
@DragoSmash
@DragoSmash 22 күн бұрын
i don't think they can keep this up forever, but it doesn't seem like that's a problem to Konami until they reach that point the interruption vs combo arms race will keep getting out of hand until they literally can't, with a lot of rouge decks suffering collateral damages right now combo is ahead with Poplar and the rest dodging already existing interruption next Konami will start printing hand traps that counter Poplar and the rest
@torreyance2468
@torreyance2468 22 күн бұрын
I want to see a yugioh anime come out with these cards now a days. The our turn meta 🤣 it will be a crazy show.
@Ninja_Geek
@Ninja_Geek 22 күн бұрын
I'm just imagining 25% of the dialog during duels is just the question "response?"
@Liliana_the_ghost_cat
@Liliana_the_ghost_cat 22 күн бұрын
Me too. That one OCG manga was nice but we for sure need something for the current meta. Imagine if the protagonist is just a Snake-Eyes player and the anime reacts in real time as Konami is trying to hit his deck but he keeps winning because Snake-Eyes is that broken. Imagine if litterally integrated the banlist in the plot. Something like a scene where everyone was buying a specific staple monster only for it to be banned a couple months later would be pretty comedic for example. Make it a bit more down to earth and I'll frickin' love that show
@drewtoya8015
@drewtoya8015 22 күн бұрын
Iirc yugi straight tribute summoned a monster in kaibas battle phase in battle city so he was ahead of the times
@TriasHierarchia
@TriasHierarchia 22 күн бұрын
The trend of Poplars being added to so many decks nowadays makes sense if you look at that Multchummy card that came out recently in OCG. I think this is a conscious decision by the konami dev team to make that card more relevant regardless of it does end up being a replacement for Maxx C or existing along with it. So it's probably "okay" to have so many of these kinds of cards existing everywhere now in their minds.
@HyperFire16
@HyperFire16 22 күн бұрын
bro boutta gobel down on the Yu-Gi-Oh card
@apsamplifier
@apsamplifier 22 күн бұрын
Imma eat good too
@patrickmaloney5818
@patrickmaloney5818 22 күн бұрын
I love starting my turn by using raigecki against Snake-Eyes and they still end up with a stronger board than me after my turn is over
@DamnZodiak
@DamnZodiak 8 күн бұрын
I don't feel like a lot of these "our turn" type of effects are helpful in making going second suck less. Mostly because a lot of them are just as useful when going first and then extending on your opponents turn with an already established board. The amount of advantage going first provides in such instances becomes even more insurmountable. I think you need to address card design for going first instead of printing more and more insane going second cards and the "infinite recursion" you mentioned is the biggest culprit here IMO. Many of these insane boards would be much more bearable if there wasn't the threat of doing it all over again next turn. Often times you can somewhat deal with the board but if you don't OTK them it doesn't even matter.
@dejavureal
@dejavureal 22 күн бұрын
*reads title* I've been saying this since activating card effects on Turn 0 was a thing.
@pandapo7542
@pandapo7542 20 күн бұрын
Every single modern yugioh card has an essay in the card description even with all the abbreviations they use now a days. Konami lost the plot around why people enjoy cardgames a long time ago.
@relyksdjoser6429
@relyksdjoser6429 21 күн бұрын
The our turn thing effectively makes it so there are no turns, just a nonstop gauntlet of who can combo faster and finish their chain first to win the game. Make turns actually matter. Make turns mean something. Make yugioh turn based again. Thank you for coming to my tedtalk.
@Lost_Geek1989
@Lost_Geek1989 22 күн бұрын
This is the main problem with Yu-Gi-Oh it's getting less casual and more a way of life. You have to eat breath and sleep with Yu-Gi-Oh. You need to know how the current meta works and how to counter it during mirror matches.
Maybe you guys were right about Yu-Gi-Oh.
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