couple notes as well on handtraps: mulcharmys: do your best to limit their draws while also making detonator with as mnay materials as possible of course if they use double mulcharmy just stop your plays. droll and lock bird: you can usually play through droll but again whats great about this deck is that detonator and passing play is a perfectly fine answer lol bystials: you can avoid them by reviving ryzeals from grave that arent light attribute whenever possible. they hurt more in the fiendsmith build. the best way to stop this deck is opening at least 2 handtraps and always doing your best depending on the board state, to negate the duo drive since that gets so much advantage.
@hypnoso1099 күн бұрын
Definitely gonna tune in for this
@hypnoso1097 күн бұрын
I agree with your point at 12:00. I’m not sure the reason either.