Road Layout Tutorial and Inspiration - Traffic Fix

  Рет қаралды 690,977

YUMBL

YUMBL

Күн бұрын

Let's imagine a growing city. Cims are moving in and traffic is flowing fine. The population hits 10,000, 15,000, 20,000, and then it hits. Traffic grinds to a halt. Services can't get through, and buildings start dying. Most problems in Cities: Skylines are caused by bad traffic due to lack of a planned road layout using "Road Hierarchy". This video explores road connection concepts to help your citizens move freely and without backup.
Map: steamcommunity...
Patreon: / yumbltv
My Collections: tinyurl.com/y4...
Twitch: / yumbltv
Discord: / discord
Twitter: / yumbltv
Insta: / yumbltv
#citiesskylines #mods #yumbltv
Here is my Steam Workshop where you can find all these interchanges pre-built! steamcommunity...

Пікірлер: 908
@JoMcD21
@JoMcD21 2 жыл бұрын
This dude should become a college professor. I wasn't bored for even a second and learned so much more than I have from anyone else. Fantastic breakdown.
@DanCojocaru2000
@DanCojocaru2000 3 жыл бұрын
One thing that I've noticed in real life is that local roads are often connected to arterial roads but with only right turns being allowed. That way, the arterial isn't disturbed, but there's also more connections and pedestrians have more mobility.
@YUMBL
@YUMBL 3 жыл бұрын
Great point. I’ve been disallowing peds from crossing at those median connections. I’ll try letting them through!
@iodinecola326
@iodinecola326 Жыл бұрын
@@YUMBL I hate peds
@jonh101
@jonh101 Жыл бұрын
@@iodinecola326 average gta player
@vm8886
@vm8886 Жыл бұрын
@@jonh101gta is so clear
@truedarklander
@truedarklander Жыл бұрын
​@@vm8886of what? Sanity?
@Rocket_man1234
@Rocket_man1234 3 жыл бұрын
I’ve watched many road hierarchy tutorials and yet this is one of the best videos I’ve seen. The larger scale placement with lots of examples is great for visual learners. Good job!
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much! I’m sure the layout is imperfect, but the concepts are sound.
@tomri2251
@tomri2251 2 жыл бұрын
bro i've seen you in the r/teenagers discord, then the minecraft server, and now here?
@YUMBL
@YUMBL 2 жыл бұрын
Certainly you don’t mean me
@ragemodegaming7962
@ragemodegaming7962 7 ай бұрын
@@YUMBL It's hierarchy, not hi-archy like you're saying, happily strolling through life, omitting syllables all willy nilly.
@YUMBL
@YUMBL 7 ай бұрын
All words and their pronunciations are made up. Though I do have recent videos on the subject where my pronunciation has improved. Without looking I think this recording must be three years old.
@Kolyamatic
@Kolyamatic 2 жыл бұрын
"You should never put a roundabout on a highway." *angry Dutch noises*
@decnet100
@decnet100 4 ай бұрын
I'm currently experimenting with a magic-roundabout-style system of single-direction (all traffic on the highway is going clockwise) hexa-/octagonal highway rings around neighbourhood cells, with two or three internal arteries for quick connection and a roundabout at the center. I'm sure it would drive real people insane having to do slight detours and constantly having to turn right, but the game population seems to like it and it makes for a very space-efficient highspeed road network.
@gogee8510
@gogee8510 3 жыл бұрын
I like Biffa, I like City Planner, and I certainly like what you are doing in these videos. All have a place in Cities Skylines. Thanks for the great video.
@YUMBL
@YUMBL 3 жыл бұрын
Thank you for being here :)
@zackglickert4495
@zackglickert4495 2 жыл бұрын
what about rtgame?
@mikehawk5722
@mikehawk5722 Жыл бұрын
@@zackglickert4495 What about CallMeKevin?
@zackglickert4495
@zackglickert4495 Жыл бұрын
@@mikehawk5722 yes, can’t forget him
@Skisneaker
@Skisneaker Жыл бұрын
Me personally biffa and city planners video are boring becasue they are way to long i liked city planner. When he was making short videos on spring break thats why u prefer kibitz
@billtsamp1813
@billtsamp1813 3 жыл бұрын
This is one of the most underrated channels in KZbin. You should be having thousands of subscribers based on the quality of your videos.I wish you to get there ASAP. - Greece
@YUMBL
@YUMBL 3 жыл бұрын
Thank you so much! Apparently lot of people are rooting for me. Welcome to the channel :)
@wilkanomics
@wilkanomics 3 жыл бұрын
I agree. I just found this channel and its great.
@xRandomxName
@xRandomxName 3 жыл бұрын
Stopped playing Cities but I still watch every video incase I come back and still want to seem like a pro.
@YUMBL
@YUMBL 3 жыл бұрын
Gotta stay sharp!
@awanbruno707
@awanbruno707 3 жыл бұрын
Lmao me too
@malavery5017
@malavery5017 Жыл бұрын
traffic always kills me and makes me wanna quit a city, and this was the first video that actually helped me understand how to deal with it. lots of videos show you how to fix it once it’s happened, but this preplanning is really attractive. thank you!!
@mrgarrettscott
@mrgarrettscott 3 жыл бұрын
The information on service exchanges is one of the best bits of info on Cities: Skylines that I have recieved. I am committed to only use service exchanges for my starting area from this day forth.
@YUMBL
@YUMBL 3 жыл бұрын
Excellent! Hey, when you want traffic to exit the highway, use an exit!
@elguapo42000
@elguapo42000 3 жыл бұрын
This is a great tutorial on how to start a city with a future state in mind, thanks so much for sharing it!
@YUMBL
@YUMBL 3 жыл бұрын
Thanks for watching! :)
@Kryzcek78
@Kryzcek78 3 жыл бұрын
Thank you for mentioning paths. They are so important for people traffic I'm amazaed hardly anyone seems to use them at all.
@YUMBL
@YUMBL 3 жыл бұрын
I wish peds pathed automatically and wore dirt in the grass. Like desire paths in real life. Then we could choose to pave them or not :)
@burmanphd
@burmanphd 3 жыл бұрын
Great explainer! One detail: City Planner Plays shared, at some point, that safety rules require two connections to Collectors from neighbourhoods. Because otherwise they become giant cul de sacs. And if there’s a problem at one entrance, then the whole area gets cut off.
@YUMBL
@YUMBL 3 жыл бұрын
The neighborhoods are connected to all roads on all sides. In total both neighborhoods have around 8 external connections. Did you finish the video?
@burmanphd
@burmanphd 3 жыл бұрын
@@YUMBL When you started adding paths? Yes. Those are great. But also not what I'm talking about. I'm talking about a second connection that a firetruck could use. Some of those neighborhoods have two connections, but some don't. Those are big cul de sacs. This isn't my specialty, though. I'm just sharing something I learned from someone in the profession you cited as having relevant expertise.
@Batzyyx
@Batzyyx 3 жыл бұрын
This is one of the best videos I've seen for getting these concepts across simply and concisely. Immediately was able to put this in to practice where so many videos, even ones by professional city planners, left me feeling like I still didn't know what I was doing. Thanks so much for making this.
@YUMBL
@YUMBL 3 жыл бұрын
You’re very welcome. I hope it helps! :)
@Poppa_Capinyoaz
@Poppa_Capinyoaz 3 жыл бұрын
KZbin never recommends good channels to me while subs are this low, I feel so priviledged.
@YUMBL
@YUMBL 3 жыл бұрын
The highest of compliments!
@ryuk5673
@ryuk5673 2 жыл бұрын
this is awesome. exactly the type of planning guide i was looking for. I was watching some of Biffa's guides but his solution to city planning is "lets put a roundabout here, leading to another roundabout here, and another roundabout over here." i liked this better
@YUMBL
@YUMBL 2 жыл бұрын
Thanks a lot! The right answer is always very situational and, for me at least, rarely involves a roundabout. Good network planning and traffic lights are more fun :)
@gabiballetje
@gabiballetje 3 жыл бұрын
I also like small cheat roads just for services, small shortcuts just for them, no normal cars at all. Sometimes even making a sort of almost seperate system for them to go through the city.
@YUMBL
@YUMBL 3 жыл бұрын
Excellent ideas!
@DafalganCod
@DafalganCod Жыл бұрын
This would be very handy in a dense city. It would allow priority to the city services
@Mirrigold
@Mirrigold 3 жыл бұрын
Brilliantly simple explanation of the "whys" of road hierarchy!
@YUMBL
@YUMBL 3 жыл бұрын
Thanks for watching :)
@thelightlord6081
@thelightlord6081 3 жыл бұрын
Even if you don't play CS, this has still got to be interesting. Learn't so much from just this one video and i can guarantee i'll come back to it in my next City build xd
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much! :)
@AmazinJ89
@AmazinJ89 3 жыл бұрын
Finally, someone builds intersections between cities the correct way. Being from England, we'd never have a highway straight into a city. New sub here
@YUMBL
@YUMBL 3 жыл бұрын
Welcome in, and thank you!
@AlMcpherson79
@AlMcpherson79 3 жыл бұрын
Really? Leeds would like to know your location
@YUMBL
@YUMBL 3 жыл бұрын
😂
@schwifty6855
@schwifty6855 Жыл бұрын
10:33 mark you say "Hiachy" 😂. Had to pause for a second and stifle a giggle. Great useful information, though. I am new and have been very much enjoying all of your past and present tutorials
@JeremyMenefee
@JeremyMenefee 3 жыл бұрын
Best tutorial on using road heirarchy that I've seen so far! I'd make a few of those arterials down to collector roads, but that's just me ;) Also, I just got that map yesterday, and now I see you using the same map :D It's a really great design.
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much! It’s probably my favorite map. Very fun to build on. Enjoy!
@SonySamtron
@SonySamtron 10 ай бұрын
Ive started watching multiple road videos, but fall off to fast. This one kept me listening for 15 minutes straight. Perfect👌
@lucgagnon7169
@lucgagnon7169 Жыл бұрын
Walkable pathway and cycling line are totally my favorite part of this game. Can't wait to see what they will do for city skyline 2.
@brianwoodbridge88
@brianwoodbridge88 2 жыл бұрын
The highway system connector vs off ramp thing is so obvious that I never thought of it lol but I've definitely had problems with it and it never even occurred to me to change what the game gives you to start with. Thanks for this great information. I'm going to pass this on to a city skylines player called city planner plays who is a city planner by profession and I'm surprised he hasn't already done this.
@nspring06
@nspring06 2 жыл бұрын
Just a small side tip, Arterials should get bus lanes, whereas collectors and local roads should get bike lanes or bike paths running parallel if there's no zoning. You rarely see high speed arterials with bike lanes in real life. Beautiful layout BTW. I'd like to make layouts like this however I need to move to PC because PS4 vanilla maps are horrible and not having move-it sucks
@Bjoern_1897
@Bjoern_1897 Жыл бұрын
rarely? Bike lanes are everywhere
@mrfaade304
@mrfaade304 2 жыл бұрын
bro. thank you for being short but informative at the same time. every other tip video I've found are almost always 1hr+. I just wanna play 😂
@D.Trinchuk
@D.Trinchuk 3 жыл бұрын
Also, about service interchanges. You can harmlessly add a couple right-hand turns outside your main interchange. Like, say, looking on the last minute of the video. The cars moving from the right bridge to the "upper" city could make a right-hand turn right away from the bridge without driving all the way to the service interchange, thus freeing it from 12.5% of the traffic. Also, you can make an outcoming right-hand turn on that spot from the "lower" city to the bridge (for example, I'd upgrade the road next to the forest to arterial and make an exit from it), and that's additional 12.5% of the interchange traffic. In my experience of playing CS such separate right-hand turns (and sometimes even left-hand turns, if you go crazy) can spare you A LOT of traffic problems.
@mrmeowpuss
@mrmeowpuss 3 жыл бұрын
This is easily the most straight forward and easy to follow CS tutorial I've watched yet, instant sub! If you could do an episode on add a light rail to a city would be very much appreciated!
@YUMBL
@YUMBL 3 жыл бұрын
Thanks a lot! :)
@azreith8168
@azreith8168 3 жыл бұрын
The way you explained everything makes me wonder why wont you have at least 1m subs ? damnit. This is my first time here you deserves my subs dude..keep up the good work!
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much! This channel is only a year old. Stick around ;)
@AlMcpherson79
@AlMcpherson79 3 жыл бұрын
@@YUMBL hehe look up the spiffing Brit, he'll have a few... Suggestions...
@YUMBL
@YUMBL 3 жыл бұрын
I’ve seen! I dont prefer his cities stuff, but his algorithm stuff is interesting. I’m proud that my progress has been quite organic :)
@Ulysses_S_Grant_18
@Ulysses_S_Grant_18 2 жыл бұрын
I was watching this while downloading mod on the workshop And I just realized I accidentally download THIS man and THAT interchange without realising lmao
@bobbodaskank
@bobbodaskank 2 жыл бұрын
There's something lovely about starting strong with a service interchange that services both sides of the highway from the start. I think a lot of players focus really hard at the start on one side of the highway because of that default interchange and limitations with tile unlocks, but I think this leads to new players struggling with transitioning to larger and more effective layouts. For example, many players get trapped with exactly one interchange available when their industry takes off, and suddenly industry traffic is clogging the system. A simple service interchange that services both sides of the highway allows players to conveniently move industry to the other side of the highway, separating the traffic, and giving room and time to move toward additional highway connections, rail, etc. that can help reduce the need for strict zoning segregation.
@YUMBL
@YUMBL 2 жыл бұрын
Agreed! That plus a few overpasses and additional service interchanges and theres no need to expand the highway
@bobbodaskank
@bobbodaskank 2 жыл бұрын
@@YUMBL Hey, on the topic of industrial traffic, have you considered making a video on effective warehousing with the industries DLC? I think one factor that gets overlooked is that warehouses can also hold zoned industry goods, and I think it would be helpful to see how to utilize warehousing to control where and how freight comes in and out of the city, even for vanilla industrial zones.
@YUMBL
@YUMBL 2 жыл бұрын
I dont do much with industry personally
@lickkittysplit3871
@lickkittysplit3871 2 жыл бұрын
I understand this video more than I have with any of the other youtubers that has talked about how they do this! YUMBLE, this is great!
@ktykatgirllaurels2128
@ktykatgirllaurels2128 3 жыл бұрын
Terrific video, great explanation of road hierarchy will aligns nicely with adding in transit and paths to reduce traffic flow. Cant wait to start a new city.
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much!
@satanslowsdown
@satanslowsdown 5 ай бұрын
I know it’s been 3 years but just started and this is the best one of these tutorials i’ve found
@YUMBL
@YUMBL 5 ай бұрын
Thank you :)
@reinoutdegeest881
@reinoutdegeest881 3 жыл бұрын
Well explained. To the point, no irrelevant chatter. Looking at the views and likes this channel is highly underrated. Got yourself a new sub mate!
@YUMBL
@YUMBL 3 жыл бұрын
Welcome to the party :)
@HonkusPonkus
@HonkusPonkus 2 жыл бұрын
I keep starting new cities because I can't envision all of this with the starting budget and selection, but these are great notes I'll try to remember!
@YUMBL
@YUMBL 2 жыл бұрын
New cities are often the way to go. The start is worth practicing until you have something you’re happy with
@ranger6-2
@ranger6-2 3 жыл бұрын
They are called Traffic Engineers. Great Video. Keep them coming.
@YUMBL
@YUMBL 3 жыл бұрын
Thank you! For how much I know about simulated traffic I know nothing of who actually makes decisions in municipalities.
@TurboVeer123
@TurboVeer123 3 жыл бұрын
@@YUMBL As a Dutch Traffic engineer, it is mostly the politicians that make the decisions on building roads or other kind of infrastructure. We only provide the calculations, designs, positive & negative effects etc. etc. The only power we have in terms of making decisions, is wheter or not some roads need maintainance and what is the best option to solve a problem. of course we are limited by budget and other factors ofc.
@YUMBL
@YUMBL 3 жыл бұрын
Great explanation! Thank you!
@sebby324
@sebby324 3 жыл бұрын
@@TurboVeer123 you are a big pro the Netherlands has some of the best roads
@Guitarfollower22
@Guitarfollower22 Жыл бұрын
A thing that a lot of people don't talk about is the angle of a road when curving. Depending on the type of the road (speed) should dictate how harsh you can bend the road angle. The game kind of prevents you from doing this (highways won't make sharp turns) but the client can supersede it, which most of the time is not good, because, although vehicles collisions aren't integrated, vehicle speed IS integrated. If a vehicle on an arterial is going 60MPH then suddenly has to brake for a damn near 90 degree turn, it will take longer to get to its destination and cause rubbernecking. Great video btw!
@thembones1895
@thembones1895 Жыл бұрын
This is so beautiful, I can't wait to attempt implementation. Thank you.
@DarkRedman31
@DarkRedman31 3 жыл бұрын
I often watch Biffa videos and just today I discovers yours, I enjoy watching even if stop playng Sim City and Cities: Skylines since a while because I find it unmanageable and complicated I suspect too much randomness and bugs that lead to too much unpredictable behavior then I can't plan anything. Whatever, what I can say is that you have here the best video to explain something never explained before (to me) and I find it satisfying, plus your road system looks beautiful, organic.
@YUMBL
@YUMBL 3 жыл бұрын
Thanks a lot! :)
@Spido68_the_spectator
@Spido68_the_spectator 3 жыл бұрын
Even on collector roads having intersections too close to the arterial intersections can create problems. Second flaw : you want traffic to be able to move around without using arterials ( from 1 block to another) so overpasses or underpases are requiered in downtown areas. My city core has it and prevents overuse of arterials. Plus it looks really good with the IT cluster skyline. Also, i use for my highways what i call dedicated urban motorway design : the roads that run closest to the highways ( both motorways and expressways) only intersect with the ones that crossover the highways, so not with the ones that lead to service interchanges. It works brilliantly and allows for buses to travels between blocks ( making lines attractive) cumulated with crossroads between them. My issues are the way too attractive bus and train lines that i create (the more you spend, the worse the financial deficit gets). Otherwise, great video that should be seen by anyone that need a refresh or find a way to start ! Pressed the like button to help
@HiroFlux
@HiroFlux 2 жыл бұрын
Of all of the videos about road hierarchy, this is the only one that I have actually been able to understand. Thank you, and good job!
@Chuy4541
@Chuy4541 3 жыл бұрын
This is an amazing video. Giving me only the info i needed and as simple as you can make it without losing some of the info.
@YUMBL
@YUMBL 3 жыл бұрын
I’m glad you liked it!
@medrano_rm
@medrano_rm 3 жыл бұрын
In addition to a very thorough explanation and well-detailed examples, I really like the way you speak. Thank you YUMBLtv.
@YUMBL
@YUMBL 3 жыл бұрын
Thanks a lot! :)
@Jake88193
@Jake88193 3 жыл бұрын
Ive been looking for a road layout tutorial! This was perfect for what I was looking for. Thank you and great video!
@YUMBL
@YUMBL 3 жыл бұрын
I knew it! Thank you for watching!
@thornburn51
@thornburn51 3 жыл бұрын
This is probably THE BEST description of basic early planning. In the context of skylines that I've seen and on youtube; this hits all the most important points. 1. How traffic moves and what to do about it. 2. How to designate roads and plan around obstacles. 3. Reasonable aesthetic choices and great experiential information. This video and kzbin.info/www/bejne/bJKuZIyvhqx2epI should be on the intro screen for the game as far as im concerned. 10/0
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much! It’s what i wish i had been told when I got the game :)
@d.j.8446
@d.j.8446 3 жыл бұрын
yet again you have put it in away i can understand thank you,keep up the great work
@YUMBL
@YUMBL 3 жыл бұрын
Thank you so much! I hope it helps :)
@my21i
@my21i 3 жыл бұрын
أحب كثيرًا أن أرى تخطيط مدينة تكون شوارعها مستقيمة ومتماثلة استمر في ذلك ، فأنت تقوم بعمل جيد👏
@UGNAvalon
@UGNAvalon 3 жыл бұрын
This makes me wonder why more CS maps don’t start with service interchanges… :/ (at the very least, we wouldn’t be stuck trying to convert two 3-lane highways into a single 2-lane road..) Maybe something for a future CS2?? :D
@YUMBL
@YUMBL 3 жыл бұрын
Agreed! Not everyone wants their suburban area in the shadow of a system interchange.
@konto-fu9tq
@konto-fu9tq 3 жыл бұрын
for vanilla interchange go from two 3-lane highways into one 6-lane road (you can actually connect them in a neat triangle), then 4 lane, then 2 lane. btw if you smack a toll (two of them, one per highway) right before your 6-lane it will slow them down before they merge making everything smoother.
@UGNAvalon
@UGNAvalon 3 жыл бұрын
@@konto-fu9tq Yeah, but it's a pain to convert it and then RE-convert it between early game and late game. :/ Why not just have it as a non-highway exit road from the very beginning??
@neurofiedyamato8763
@neurofiedyamato8763 2 жыл бұрын
It's so you can recreate the North American mistake of demolishing low income neighborhood to run a gigantic highway through it displacing thousands while lowering land values nearby creating gigantic unprofitable slums because no houses or businesses want to be there. All the while create traffic problems by funneling both inner-city and suburban traffic on to the few service interchanges and taking up valuable buildable land away from local city governments. lovely dystopia ;) But CS will make it look nice with its by default high tech futuristic looking buildings.
@A.Martin
@A.Martin 2 жыл бұрын
@@YUMBL sometimes though you will take a direct offramp or onramp from your highway into your grid without a local road crossing the highway. It isn't always the case you have a local road passing over or under the highway. Doing that can be a hinderance even because you are mixing highway traffic going on and off with traffic just wanting to cross the highway. Like you have a CBD and majority of the traffic heads just straight to the CBD down the highway, you might have only north bound ramps going direct to the CBD from the highway. Whereas people wanting to go elsewhere in town can take the regular interchange to get elsewhere in the town centre.
@kiraoshiro6157
@kiraoshiro6157 Жыл бұрын
I clicked this thinking it would help me build my city even more efficiently, but instead you just articulated for me what I've already been doing without realizing it XD heehee I feel smart now
@paulm3316
@paulm3316 3 жыл бұрын
You’re such a good explainer!
@YUMBL
@YUMBL 3 жыл бұрын
Thank you :)
@freddyragaert4326
@freddyragaert4326 3 жыл бұрын
Amazing video. Tough me a lot that i did not know yet and all make sence. This video show something that is way underestimated. I love all your tutorials who are very wel and very clear explained. Thank you for putting your time in teaching us
@ferrenberg
@ferrenberg 3 жыл бұрын
Proper city connections, no interchanges overkill, apparently no plans to build commercial on arterial and collector roads, roundabouts. Is this a dream? 😍
@YUMBL
@YUMBL 3 жыл бұрын
😉
@vrushalihinge1988
@vrushalihinge1988 Жыл бұрын
bruh this is one of the best tutorials I've ever seen. You've gained a sub
@YUMBL
@YUMBL Жыл бұрын
Thank you :)
@geanfreitas0611
@geanfreitas0611 3 жыл бұрын
The CS community is beautiful and amazing! I follow a lot of content creators for the game and every single one of them teach me something! A road placement, a detailing, a tip for my finances, the list goes on and on So, thank you for sharing and for being part of this loving community ☺
@YUMBL
@YUMBL 3 жыл бұрын
Thank you for being here :)
@geanfreitas0611
@geanfreitas0611 3 жыл бұрын
@@YUMBL ☺ Some of your videos poped in my timeline recently and I saved in my CS playlist for later appreciation and inspiration, but just today I realize that I wasn't subscribed. So I corrected my mistake! 😄
@xO_oxDK
@xO_oxDK Жыл бұрын
Love that service interchange, we have some of those around the Copenhagen area and it makes sense, so comuters only make right turns and help decrease traffic. Having watched a few times, I notice now that one of my mistakes is making the arterial span too long. These quadrants look like they might offer better flowing traffic instead of forcing everyone down the same one or two roads.
@DtF2611
@DtF2611 3 жыл бұрын
I love the simplicity of your explanations - very refreshing!
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much! Excellent compliment :)
@namstel9225
@namstel9225 Жыл бұрын
Best video on road hierarchy right here. We all know that the bigger are for more volume (that's how other videos usually explain them), but this one actually shows us how you're supposed to set them up and connect them with a very nice example that you could actually copy for your own city. I would like to have seen the next step, and that's the squares filled up and see it in action, but I guess we can do that ourselves. Your point has been made!
@CharliesVisuals
@CharliesVisuals 3 жыл бұрын
you should do a video on zoning appropriatly according to roads, would go really well with this video
@YUMBL
@YUMBL 3 жыл бұрын
Excellent idea!
@HerrRoehrich
@HerrRoehrich 3 жыл бұрын
There's a mod on the workshop (I'm not exactly sure which one because I have so many... I think it might be the No Pillars mod, but don't quote me on that...) that allows you to choose whether or not a road/street is zonable or not. So, for example, you can set your arterials and collectors to non-zonable, so they don't interfere with the zoning blocks of your local roads when the get close. Or you can force your bus roads to be zonable because why shouldn't they be? Imho, that functionality should be part of the base game, because zoning next to arterials is a recipe for traffic disaster.
@benwooding1311
@benwooding1311 3 жыл бұрын
@@HerrRoehrich Agreed. Road speed is also a big factor in that. In my local area, there aren't many arterials that look anything like this. Instead we have 4 lane arterial roads and quite a few of our connectors are 2 lane. In C:S the traffic speeds on connectors and arterials is 10-20 kph lower than where I live. Cims like to go fast and will prioritize faster roads (to a degree).
@WickerOctopus
@WickerOctopus Ай бұрын
As a new player, this is really helpful. Thank you.
@noelvaneijk2394
@noelvaneijk2394 2 жыл бұрын
I would love to see how you would zone this area! Great vid
@rahra23
@rahra23 Жыл бұрын
This feels legit. Like it could be taught in an actual city planning class.
@shaneintheuk2026
@shaneintheuk2026 3 жыл бұрын
I like your presentation style and I think the script is well planned out and the final video is well edited. As a result I am subscribing. I was just about to comment about adding a discussion about footpaths and cycle-ways when you got to your "bonus points". An excellent video, now we need one that shows how to do this in an organic, grid free city as you would find in Europe. :)
@YUMBL
@YUMBL 3 жыл бұрын
Thank you :)
@e-boyeliot7106
@e-boyeliot7106 2 жыл бұрын
This was so helpful in understanding basic rules of road hierarchy, and the visuals of your road you made were intuitive to understand! I'm excited to get back into City Skylines again, thanks!
@TheOriginalBadger
@TheOriginalBadger 3 жыл бұрын
As others have said, this is one of the best, clearest explanations of road hierarchy. But I do have a question about zoning. Some of your local roads are quite close to the arterial roads, suggesting that you perhaps don't zone along arterial roads. Would that be correct? Do you avoid putting any RCI zones along the arterial roads?
@YUMBL
@YUMBL 3 жыл бұрын
Yes, I would avoid zoning the arterials. Its realistic to do in the US, but the result is awful.
@cynvision
@cynvision 2 жыл бұрын
I was agreeing that some of the distance from collector roads to first local road intersection were short. I've picked up somewhere that it helps to have some stacking area for stopped traffic in front of an intersection. And I've been trying some advice to only zone commercial on a collector road. I'm unsure I like it traffic-wise. I started trying to put mod in to control zoning or plopping a fence along the roadside I don't want developed with entrances. I live in a area that didn't believe in frontage roads for our main road and they struggle with commercial entrances and traffic lights in high traffic areas.
@ECMalcolm
@ECMalcolm 3 жыл бұрын
Been really into the idea of road hierarchy recently so this video being recommended was a blessing from KZbin.
@YUMBL
@YUMBL 3 жыл бұрын
It’s just one method, but I hope it helps! :)
@SyntaxButthole
@SyntaxButthole 3 жыл бұрын
This is some great intel, thank you! One thing I'm wondering is how would you zone with this in mind? Commercial on collectors, housing on local? Anything at all on arterials?
@YUMBL
@YUMBL 3 жыл бұрын
Excellent question. I like leaving space off the arterials for shopping centers and parking. Commercial ON the arterial occasionally, but I hate that trucks stop in the road. If functional loading docks existed i would be more likely to allow buildings on the road with delivery access behind like in reality.
@ghostbirdofprey
@ghostbirdofprey 2 жыл бұрын
​@@YUMBL Yeah it's a shame alleyways aren't usefully supported by the mechanics. Seems weird there's no point to building all these back streets real cities have because the game doesn't simulate back entrances. Lost opportunity. Have you used that building spawn points mod? I've ben curious ho useful that might be vs how tedious it might get
@dforaker
@dforaker Жыл бұрын
and now I see why I've been starting over every single time I play. Great video!
@techtom1368
@techtom1368 3 жыл бұрын
you’re the reason i payed like 40 dollars for cs lol, keep up the good work :)
@YUMBL
@YUMBL 3 жыл бұрын
Buy the DLC on sale! Have fun :)
@techtom1368
@techtom1368 3 жыл бұрын
@@YUMBL Thanks! Cant wait to binge watch your videos at 3 am lol, as well as during the day!!
@YUMBL
@YUMBL 3 жыл бұрын
Enjoy! :)
@oBseSsIoNPC
@oBseSsIoNPC 3 жыл бұрын
great video about road hierarchy and a video all newbies should watch and derive their cities from. I used to play SimCity ALL THE TIME and got so used to the grid system, because that really was the limiting factor. So I got really good at these types of city layouts and it is the best way to start learning about efficient traffic systems. From this point on you can experiment around and make beautiful layouts, less effective for cars, but more interesting visually and for pedestrians. The one thing I always like to add is an elevated 4 lane road, then highway, perpendicular to the ground level highway, spanning the entire length of the city, often with a bend to the corners. This allows for extremely fast one way connections when ESPECIALLY industry related traffic wants to go from one end to the other. Once you add pedestrian overpasses to the roads, your traffic will stay above 90% consistently, with the help of metros later in the development. The most crucial information in this video: "Have the least amount of intersections as possible"
@Mogy125
@Mogy125 3 жыл бұрын
people who study road layout/hierarchy are CS nerds like all of us :P
@YUMBL
@YUMBL 3 жыл бұрын
CS community is best community!
@programmingchicago
@programmingchicago 2 жыл бұрын
Best explanation of road hierarchy I have ever heard. The city looks great.
@michaellouie7312
@michaellouie7312 Жыл бұрын
Thanks for explaining this. Through hilarious trial and error, ended up with a road hierarchy layout without knowing there was a formal name to it. Very exciting.
@krzychaczu
@krzychaczu 3 жыл бұрын
Great guidance on road hierarchy! 👍 I'd also recommend to avoid zoning at arterial roads.
@YUMBL
@YUMBL 3 жыл бұрын
Agreed :)
@chuckthetruck1232
@chuckthetruck1232 2 жыл бұрын
I’d really love to see this layout in action with people/ industry in the works.
@AdamLaaroubi
@AdamLaaroubi Жыл бұрын
I tried what you said after I watched over 20 tutorials and yours actually helped a lot. The at you break it down was better and getting a scale thank you
@poopyfartboi
@poopyfartboi Жыл бұрын
This video scratches my OCD just right. Thank you! Learned a lot.
@Dim-J
@Dim-J 3 ай бұрын
This type of building can be best used for suburban builds. Imo going a little bit freestyle and having many small roads and alleys gives a city center a nice urban, or even village-ish vibe. Not everything must be perfect, but these are still some stellar rules to try and follow!
@rafcion6726
@rafcion6726 3 жыл бұрын
That's hella good concept I've been playing cities skylines for like 2 years now and I literally fell now like I've never played it 😂
@bradrio2826
@bradrio2826 2 жыл бұрын
This has helped me in the beginning more than anything
@YUMBL
@YUMBL 2 жыл бұрын
This is all most people need to know!
@Dhips.
@Dhips. 2 жыл бұрын
The itch came back to play this game again. My early game was great and my city was thriving, but I made rookie mistakes and didn't plan things out was well as I thought I did. I guess I went into a fugue state at one point since I didn't even remember botching my highways up as bad as I did. These videos are great.
@kristenwaddel3486
@kristenwaddel3486 Жыл бұрын
Best explanation ever. I feel like I owe you money. I've seen so many videos and you're the only one to answer ans within 34 seconds of your video lol
@nanfredman1991
@nanfredman1991 2 жыл бұрын
Inspiration is right! Got here from a Biffa vid, and glad I did. And YES, I put down lots of bike and pedestrian paths and overpasses! I've gotten into riding a bike around my locale, and boy, do I appreciate the bike paths! (We have a citizen's group that lobbies the city for better bikeways.) Makes watching the Cims biking extra fun.
@poelmeister
@poelmeister 2 жыл бұрын
Yumbl: “… would be really good if you can get people out of their…” Billie Ocean: “*GET OUT OF MY DREAMS - GET IN TO MY CAR*” 🎵🎶
@mak9o7wa24
@mak9o7wa24 3 жыл бұрын
once again, I have learnt something I wasn't giving much attention to when doing cities. Thank you!!
@YUMBL
@YUMBL 3 жыл бұрын
You’re very welcome! Thanks for watching :)
@ChristianSanBrei
@ChristianSanBrei 3 жыл бұрын
This explained road hierarchy logic way better than the other videos I've seen on youtube! A big thumbs up and a sub! I definitely won't miss your upcoming videos!
@YUMBL
@YUMBL 3 жыл бұрын
Thanks a lot :)
@calciumkid0568
@calciumkid0568 5 ай бұрын
I find in city skylines, the best way to eliminate 100% of traffic is to build a giant underground highway network, it lets you pack people in really close together while having a high enough capacity network all bellow ground.
@Alienxmilk
@Alienxmilk 2 жыл бұрын
Thank you for being straight forward. No gimmicks or cringe! Def subbing.
@micky6times87
@micky6times87 4 ай бұрын
One of the best tutorials. You have gained a sub
@blackspell9890
@blackspell9890 2 жыл бұрын
Hey man, love your videos. And even bigger thanks for always including the important Steam-Links in the description! It helped me out many times already. Keep up the awesome work!
@YUMBL
@YUMBL 2 жыл бұрын
Glad to help! :)
@VestedUTuber
@VestedUTuber 2 жыл бұрын
One thing to say about this - The system you have here has a lot of gaps in its connections along the highway in particular, and you're forcing traffic trying to get from two points that are very close to each other to go entirely out of their way just to cross the highway and then double back to their destination. In this situation I would consider utilizing collector-tier frontage roads running parallel to the highway to allow quicker trips across. Another thing to consider is walkability, as the lack of connections also harms that. In short, you've basically got Houston here - great use of road-hierarchy, a pleasure to drive from one end to the other, but a lack of local connections outside of individual "superblocks" and a complete disregard for walkability or public transport. Still, this video is a really good tutorial on the basics of road hierarchy, so it does what it sets out to do. These nitpicks are less directed at the video and more presented as additional advice to consider.
@localdude3702
@localdude3702 2 жыл бұрын
Okay armchair city planner
@PurpleMusicProductions
@PurpleMusicProductions 2 жыл бұрын
Wow thank you!!! This is the best I have ever seen. I will use this as my new start for each game.
@Anthonyosaro
@Anthonyosaro Жыл бұрын
you explained it so well so major respect! My cities are about to look fire with this info!
@YUMBL
@YUMBL Жыл бұрын
Thanks for watching :)
@RyuichiShinomori
@RyuichiShinomori 2 жыл бұрын
Lol a little heavy handed with avoiding intersections in that big block in the center there. It does help if you aren’t well versed on intersection management (ppl who can’t change traffic lights and stop signs around.) but those dumb plus signs that you add to road edges by roundabouts are huge, I can’t tell you the amount of foot traffic they tend to generate. It’s a beauty to see tons of these dudes when you zoom in, it lets you know you did something right with transit and layout
@davidcorner1174
@davidcorner1174 3 жыл бұрын
Hallelujah! That was the first time I've grasped this concept. Thanks for the clear explanation. I'm off to start another city...
@YUMBL
@YUMBL 3 жыл бұрын
Good luck!
@Storiix
@Storiix Жыл бұрын
This is my first time on your channel, already subscribed and planning on watching everything! Thanks!!
@Dynamo_studio
@Dynamo_studio 2 жыл бұрын
Honestly.. of all videos I've watched... This is the very most helpful. Simple yet so concise... Good job man... Definitely earned a sub..😎
@MaximZharov
@MaximZharov 2 жыл бұрын
Man i discoverd this game couple days ago! Your guide is very usefull for me! Thank you buddy!)
@fishrsa9046
@fishrsa9046 2 жыл бұрын
thank you for showing us that interchange, i've always wondered how to incorporate a two-way road into one but could never figure it out on my own. was always just frustrated with trying to go from two separate one-way roads into a single two-way
@YUMBL
@YUMBL 2 жыл бұрын
Yes! Thats called a service interchange. Excellent for getting cars off the highway :)
@OldManBadly
@OldManBadly 2 жыл бұрын
There are a bunch of great ideas here, but a few more things can be done. CS cims have some pretty basic moves when it comes to get from one place to another. Generally they look for the shortest route. That can (and does) include the speed limits of the roads in question. In vanilla roads, there are speed differences as you get to bigger roads. if you use something like traffic manager, you can further tweak that. So as an example, you can discourage cross town traffic from using your interchange road by making the road somewhat slower than the alternatives. You can also accomplish this by putting your interchange closer to one end or the other, and make it so that is is not the best way to get anywhere else in the area. Finally, you can help to limit traffic in the center of the area by providing "exit only" links to your highway at each end of your area. That can encourage traffic to move away from the center and towards the outside. keeping them from converging on a single route to enter the highway.
Road Hierarchy Tutorial | Cities: Skylines | Ep. 10
17:34
jester.Gaming
Рет қаралды 659 М.
Пришёл к другу на ночёвку 😂
01:00
Cadrol&Fatich
Рет қаралды 10 МЛН
GIANT Gummy Worm Pt.6 #shorts
00:46
Mr DegrEE
Рет қаралды 32 МЛН
SIX THINGS TO AVOID IN CITIES SKYLINES From A Town Planner
13:18
SAM BUR
Рет қаралды 1,4 МЛН
"Now That's What I Call Traffic" Impossible 320K Traffic FIX in Cities Skylines 2!
44:14
Road Layout using the Principles of Roadway Hierarchy. (No Mods)
13:27
City Planner Plays
Рет қаралды 497 М.
I recreated a REAL AMERICAN CITY to test Cities Skylines 2!
18:41
Real Civil Engineer
Рет қаралды 377 М.
AMAZING Fix From 17% to Almost 90% Traffic in Cities Skylines!!!
31:10
Biffa Plays Indie Games
Рет қаралды 2 МЛН
5 Road Hacks you need to know in Cities: Skylines! | No Mods needed
6:15