Zbrush Fromsoft with English Translation

  Рет қаралды 55,578

Matthew Harris

Matthew Harris

Күн бұрын

Пікірлер: 59
@tomhaswell6283
@tomhaswell6283 4 жыл бұрын
I want more From Software art talks. Their art department is one of the industrys best!
@SeaSerpentLevi
@SeaSerpentLevi 2 жыл бұрын
id die for something like that from their concept artists
@tomhaswell6283
@tomhaswell6283 2 жыл бұрын
@@SeaSerpentLevi Oh, could you imagine?
@wallacesousuke1433
@wallacesousuke1433 4 ай бұрын
Only good thing in From games, the art department literally carry these otherwise mediocre and subpar games
@tomhaswell6283
@tomhaswell6283 4 ай бұрын
@@wallacesousuke1433 Nah
@wallacesousuke1433
@wallacesousuke1433 4 ай бұрын
@@tomhaswell6283 definitely, graphics, combat, netcode, game engine, it's all trash
@flidji_
@flidji_ 6 ай бұрын
The inspiring realms crafted by FromSoftware have always held me spellbound, and this video grants a mesmerizing glimpse into their creation ! It ignites a fervent desire within me to witness each installment of the Souls series receive the same masterful remaster treatment as Demon's Souls.
@ivanlyw2000
@ivanlyw2000 4 жыл бұрын
Thank you so much for doing the translation
@sirrisdesign4
@sirrisdesign4 4 жыл бұрын
You're welcome. I paid good money to have it done.
@adriananakazawa2116
@adriananakazawa2116 2 жыл бұрын
I can feel how happy you are because of the update.
@alexanderremizov3dgamedev347
@alexanderremizov3dgamedev347 2 жыл бұрын
I wish they also showed how to retopologize it
@amineroula
@amineroula 2 жыл бұрын
a nightmare task
@solomon9655
@solomon9655 Жыл бұрын
I've wondered if that's the artist's job or someone else's...
@melvinch
@melvinch Жыл бұрын
The UV map will look like a mess.
@emiliomendoza6322
@emiliomendoza6322 3 жыл бұрын
this is pure gold
@rickabay
@rickabay 2 жыл бұрын
.... wow..... not just skill... gee what talent.... i LOVE the mushies at the end
@LONGCHAMPLightbones
@LONGCHAMPLightbones 2 жыл бұрын
Never saw a Wyvern like this , interesting !
@hideousarmor3985
@hideousarmor3985 4 жыл бұрын
THANK YOU SO MUCH
@xalener
@xalener Жыл бұрын
57:05 This looks like a draft of Kos
@dioamejaderendon1417
@dioamejaderendon1417 2 жыл бұрын
version fine? Also are the extra plug-ins worth the extra $100?
@ธนาเสฎฐ์บัณฑิตนิติพงศ์-ช6ธ
@ธนาเสฎฐ์บัณฑิตนิติพงศ์-ช6ธ 2 жыл бұрын
Frrrrr tNice tutorials man just straight forward !
@rockstar-made
@rockstar-made 2 жыл бұрын
Thank you so much.
@vuthanhchung7829
@vuthanhchung7829 2 жыл бұрын
How's it going with the software? I bought it a wNice tutorialle back and life got in the way. I am finally going to get around to learning tNice tutorials up (I
@gandalf2224
@gandalf2224 2 жыл бұрын
this is going to be great!
@voive666
@voive666 2 жыл бұрын
I was ready to get a virus on my pc lol, but it actually worked!
@ibrahim1x
@ibrahim1x 2 жыл бұрын
im new to all of thins after modeling something like this what is the best approach to UV it ? or make a low poly ?
@TimV777
@TimV777 2 жыл бұрын
For animation or texturing for realistic renders?
@ibrahim1x
@ibrahim1x 2 жыл бұрын
@@TimV777 Animation and tex, mainly game engines.
@TimV777
@TimV777 2 жыл бұрын
@@ibrahim1x for animation is better to do manual retopo in maya or 3d coat. Especially if there are going to be close ups of the face and expressions. Or you can also get great results with zremesher. There are many ways to do this. You can use polypaint to draw guides for the loops and then polygroup it and then zremesh that keeping the polygrups. Or you can use the guides brush to control the flow of the polygons. Danny mac has a good short tutorial for the polypaint method. Pablo munez has tutorials for everything else. I actually like the quick retopo in zbrush cos it's so easy. After this you can get the uvs using the polygroups you made for clean and non streched uvs. Then subdivide the low poly and re project the details. Just watch a few of pablos videos or streams and you'll get the hang of it. For the smaller details like the small fiber mesh you saw at the end you'll have to do it as cards and opacity textures since polygons matter in game. I guess it depends on the game and engine too. Ue5 can handle a lot right now.
@ibrahim1x
@ibrahim1x 2 жыл бұрын
@@TimV777 wow thanks will try them all
@crusifixmad5758
@crusifixmad5758 2 жыл бұрын
soft. Thank you
@SamRykerTV
@SamRykerTV 5 жыл бұрын
Awesome video and translation is impeccable. A small note though...i think Waiburn meant Wyvern? Based on how he defined the concept
@lordew9476
@lordew9476 2 жыл бұрын
Yeah that is beautiful 😌
@afeiqa
@afeiqa 4 жыл бұрын
thank you
@อดิศักดิ์ธงวิพันธ์-ต9อ
@อดิศักดิ์ธงวิพันธ์-ต9อ 2 жыл бұрын
thank u helped me a lot
@Ares-wm3qg
@Ares-wm3qg 2 жыл бұрын
Awesome!!
@Vespaziano3
@Vespaziano3 2 жыл бұрын
Muito obrigado pelo video !
@AeonSaturnal
@AeonSaturnal 3 жыл бұрын
Whos the speaker?
@metalcokatoo6178
@metalcokatoo6178 2 жыл бұрын
Ryo Fujimaki
@8304u
@8304u 4 жыл бұрын
Thankssss
@mythicbluekartofel2243
@mythicbluekartofel2243 3 жыл бұрын
thanks bro
@markgeoferbitalac1622
@markgeoferbitalac1622 2 жыл бұрын
i wonder how they would go with doing a retopo with this much complex models
@WealthyHomeless
@WealthyHomeless 2 жыл бұрын
I think fromsoftware has outsourced stuff like retopo to studios that specialized in retopo to here in india and probably other countries.
@tomhaswell6283
@tomhaswell6283 2 жыл бұрын
This isn't a production model but a personal project of his. I doubt that this is the worklow at the studio (although I might be wrong).
@kevin-bc2qr
@kevin-bc2qr Жыл бұрын
@@tomhaswell6283 I think you are wrong. Paying attention to the in game models the level of detail is similar
@tomhaswell6283
@tomhaswell6283 Жыл бұрын
@@kevin-bc2qr You can create a just as detatiled mesh with Dynamesh and subd. The difference lies within the workflow.
@novalerlangga635
@novalerlangga635 2 жыл бұрын
Woww amazingg
@firstnamkang3495
@firstnamkang3495 2 жыл бұрын
Exactly
@山田真之-m3h
@山田真之-m3h 2 жыл бұрын
Lol
@mrCetus
@mrCetus 2 жыл бұрын
I wish they also showed how to retopologize it
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