your channel has been a great help for me as a self taught game dev you've filled holes in my practices that are very helpful!
@CircusOfBedlam Жыл бұрын
You guys are fantastic. By far the best zbrush content. I’m a complete noob and love your style of teaching.
@DStash6 жыл бұрын
this is the best art channel I've found on YT as far as content and practicality. You guys are really entertaining to listen to and you concisely go over critical information.
@FlippedNormals6 жыл бұрын
Thanks a lot! Really appreciate it :D
@Makakogod6 жыл бұрын
I totally agree 🤝
@rafikiidendrophile56384 жыл бұрын
I'd love to see those color zones for the entire body. It's incredibly helpful.
@mickseegobin6 жыл бұрын
Every episode is filled with so much amazing content, and love the tone of these videos. Great great job guys, thank you.
@DannyMac3d6 жыл бұрын
Thanks for another great video! Interesting thoughts on texture resolution. Made me realize I've been falling into a "bigger means better" trap. Any thoughts on best practices to calculate required texture resolution?
@josephbrandenburg43736 жыл бұрын
I think he was just talking about Poly Painting (or vertex colors), and I don't entirely agree. If you are baking to a UV mapped model, then chances are you want to keep editing in a painting app or Photoshop or whatever you choose to use, in which case the level of detail should be based on how far you plan to place the camera. Moreover, if your model has any wasted space in the UV, you'll need higher resolution to get detail for every vertex. I have been working on a full character which I decided to unwrap into a single map (Blender doesn't support UDIMs at this time.) and I have to crank the resolution to get clean detail all over the face.
@FlippedNormals6 жыл бұрын
Hey Danny! For me it really depends on what it is you're doing and how close to camera it is. For a model like this, it's a complete waste to do more than 2k, simply because the polycount isnt high enough to support it. Sure, there might be unwasted parts of the UV, as not all parts of the UV map is being utilised. That said, like we show in this video, the texture is incredibly soft, as it's all hand painted. You can see the same if you export a displacement map; the map is really super soft. If you're doing really stylized work, really dont need a lot of resolution compared to if you're doing photo realism, as you then mostly want areas with softer colors and some patterns, while in realism, you need just a lot higher fidelity in your map. Instead of working up the resolution (above 4k), I prefer to split it into multiple UDIMs. Remember that a 4k map is 4x bigger than a 2k map; 4million pixels vs 16 - and an 8k map has 64 million pixels. To Josephs point, you can always upres your map in Photoshop if needed afterwards. if I was rendering this model directly, you'd never see the difference between a 2k and a 4k map - as the map is just so soft. I usually overshoot my work a bit, just so I know I'm not working at the breaking point always. So in short: - Depends on how close to camera - How complex the texture is. Let me know if this helps! /Henning
@DannyMac3d6 жыл бұрын
Thanks to both of you for the responses. I also spoke to Vince Dromart about it and from what he said I'm realising is that as well as how close up it is, it also depends on the rsize/res of the final image - which seems really obvious and something I definitely should have picked up on by now! It makes a lot of sense now and I think my workflow will improve as a result - Thanks a lot!
@BoldBrainWay Жыл бұрын
Thank you! I will be adding this to my learning materials!
@ledo.imanghorbani5 жыл бұрын
I really apreciate your good channel because the movies are so useful and I did'nt find this tricks that you share in almost any other channel in youtube. so thank you
@pmvac6 жыл бұрын
Hi guys - first of all, great video! :) I thought I'd mention a book I personally really like regarding this topic :ZBrush Character Creation: Advanced Digital Sculpting, by Scott Spencer. The chapter he has on this approaches a lot of what you're doing there and has some great tips and tricks as well, so I thought I'd mention it. Keep up the good work!
@thanostimestone68136 жыл бұрын
So far great reference for this. I was watching a how to mix oils to get a skin tone. So many colors violet/reds/greens/yellows. It made my head spin.. thank god for layers in zbrush.
@HiredGunGames6 жыл бұрын
Awesome tutorial! They did make a Paint only brush the hotkeys is B(Brush)PA(Brush type)
@dodruku6 жыл бұрын
Thank you for constantly widening my horizons. Awesome video.
@Virtual_Production3 жыл бұрын
Super helpful guys! Thank you.
@Dumbanana006 жыл бұрын
Once again, really enjoy your videos. And once again, this is something I can immediately take into action on a project I'm working on--though using Substance Painter and clone brush. Thanks!
@FlippedNormals6 жыл бұрын
Fantastic! Glad it's useful.
@tionanima6 жыл бұрын
just what i need at the right time ! I swear you guys read my mind every upload
@xMarrilliamsx6 жыл бұрын
Another excellent video! Thanks for sharing! :)
@stanimirgeorgiev.873 жыл бұрын
In ZBrush you also can project with spotlight tool. otherwise good tutorial. But i think you can use more of ZBrush ways of painting.
@jps86783 жыл бұрын
I am new using Zbrush and looked lots of sculptures and I noticed they always look like sculpture even when painted. I guess that is the point because it might be impossible to get softness and luminosity like paintitngs. But they look so good in that 3D genre and want to learn.
@kostasfassoulas69158 ай бұрын
I wonder if this technique is applicable in real miniature painting... Is there any tutorial specifically testing polypainting before 3d printing and real miniature painting? I mean any specific differences to have in mind?! Thnx!
@y.s.98819 ай бұрын
hahahah I use skin shader or just 1-2 color to colorize skin and I feel there is something wrong espesially when I see more advanced artist's colorizing. Thank you for explaining how you do this, I'll try it in my next work
@atomicshrimpFT Жыл бұрын
how did you get symmetrical topo? When i remesh with symmetrie both sides are also the same sahpewise. I loose all my detail on one side
@mae23096 жыл бұрын
Great stuff!!. Am gonna watch this now.. Thanks keep them coming
@FlippedNormals6 жыл бұрын
Great, thank you!
@gherat6 жыл бұрын
Can you add a tattoo for example, on a different layer? And do some blending modes on it?
@FlippedNormals6 жыл бұрын
In ZBrush the layer system is pretty old, so no blending modes unfortunately. I really dislike using layers for polypainting. When I do advanced textures, I'll use Painter or Mari. /H
@yolandawang90462 жыл бұрын
Hi, I would like to ask, the character style Polypaint color, will take into account the lighting and shadow? Will it be like 2D color in 7 order: Highlight - light - intermediate - Chiaroscind - dark - reflective - projection? Can I draw the 7th order color with front light and then BPR render?
@louismonsef71734 жыл бұрын
@FlippedNormals Where can we see the final render ?
@nueva_construccion10 ай бұрын
Muy buen video. Gracias!!!
@OneImmortalStudios6 жыл бұрын
It is so weird how you guys always seem to post something new that is relevant to what I'm needing to do currently for Uni work. Any upcoming videos on dissertation writing?
@FlippedNormals6 жыл бұрын
Haha! Glad we can help. Best tip for dissertation writing is to do the bare minimum you have to do in order to pass and spend all your time on your reel and portfolio (if you're in CG, that is).
@miguela.migallon50554 жыл бұрын
For this kind of work which is better zbrush or substance painter? Thanks!!!
@ahmedH-v6n6 жыл бұрын
Great tutorial, thank you!
@jurandfantom6 жыл бұрын
there is my like share and subscribe! I'm so glad that I found Your channel.
@NakedSageAstrology3 жыл бұрын
Thank you.
@alexport54196 жыл бұрын
Googled Purescans as I thought it was another texturing resource site, was pleasantly surprised
@blenderratt36926 жыл бұрын
Great information. I wish that you could do one for Blender to see which tools you'd use. Thx.
@thomasrodda36776 жыл бұрын
Would you recommend painting in zbrush or is there a better program to do it in?
@josephbrandenburg43736 жыл бұрын
I think your final product for the video looks a lot like a subsurface map. I'm interested in your views on how to create maps for multi-layer skin shaders. I have been working with a shader that has three layers, deep scattering, middle scattering, and shallow scattering (subdermal, dermal, epidermal). Each layer has an albedo map and a 'weight' map that essentially multiplies the albedo. I like doing things this way because it makes it easier to create a lot of detail and depth, since I can alter the color in many subtle ways. Since each texture has its own set of details, and each layer scatters the light in a unique way, it's easy to make tiny details as well as larger changes in tone. I'd like to know what you're workflow is for skin shaders. How do you separate the albedo and the subsurface textures? Do you use a diffuse shader anywhere, or do you layer SSS?
@artoras97485 жыл бұрын
Hi i have some questions
@aprendendocomgames6 жыл бұрын
Do you guys prefer texturing/paint in Zbrush or in Substance Painter?
@new-mech6 жыл бұрын
This comes just right in time! Mari follow-up tutorial incoming? :P
@FlippedNormals6 жыл бұрын
You bet! No promises as to when, but I'm definitely eager to do Mari tutorials soon. /H
@nxtlvl21166 жыл бұрын
u guys are the best
@FlippedNormals6 жыл бұрын
Thank you! :)
@devasissamantry93246 жыл бұрын
what is the difference between poly painting (painting on 3d model) and texturing the model which one is used in the industry game and movies and why so
@FlippedNormals6 жыл бұрын
Polypainting is painting directly on the verts, which means that every single vertex has a color. This is really useful for concepting, but it would be far too heavy for production, as you'd essentially need one material per polygon. It's also tired to the polycount. In a texture map, youre painting directly on a map, which is completely independent from the polycount. You could have an 8k map on a single polygon for instance.
@zaiobaio49574 жыл бұрын
Hotkey C select meterial color not the one ive polypainted.How to fix?
@martintse9583 жыл бұрын
really helpful!
@AndaDeng6 жыл бұрын
Hey how about painting a creature that has a different tone? Does that color theory still work?
@nilifaraji97035 жыл бұрын
Big thank you👻
@FlippedNormals5 жыл бұрын
Thanks for watching!
@ADI-xp4qe6 жыл бұрын
Will you ever do any full game character from scratch course? :)
@sculpo3d5203 жыл бұрын
is standard better than paint brush?
@murrowboy3 жыл бұрын
It's just so confusing because Zbrush has texture painting too when it's for sculpting. I do all my stuff in substance painter, but the overlap can get confusing as hell. What does Zbrush texturing have to offer Substance or Mari doesn't?
@heloizad6 жыл бұрын
great vide, thanks for that!
@chaztrammell1235 жыл бұрын
Hello gentlemen, how do you dock PureRef in the window so that it doesn't disappear when you click inside of zbrush?? For some reason when I do that it minimizes PureRef.
@FlippedNormals5 жыл бұрын
Right Click - Mode - Always On Top
@RexArtTv6 жыл бұрын
How would you rig and animate in Maya after zbrush?
@famanxdreal63376 жыл бұрын
Thank for tutorial.
@santiagosuarez84794 жыл бұрын
Awesome guys, i am in the next step, which is exporting to keyshot. How do I export polypaint and mesh to keyshot? thanks guys!!
@rishikeshnayudu64126 жыл бұрын
hey how do i restore my matcap materials in zbrush in the materials palette..?
@Oldduketree0074 жыл бұрын
Think we counted around 10 diffrent solid colours in the skin of a caucasian and a variation of those 10 was a bit high for us to count. You can say Humans are a bit like Rainbows we got alot of colours in us it also changes on if we are cold or hot.
@SkyyWalkerr286 жыл бұрын
30:44 how do you UV something like that in Zbrush?
@teamagile40355 жыл бұрын
There's a zplugin for that, in the top ribbon menu
@douka39936 жыл бұрын
awesome, any plans on future courses??
@FlippedNormals6 жыл бұрын
Oh, you bet! We are definitely doing texturing tutorials in the future.
@culibarri76 жыл бұрын
FlippedNormals awesome!
@rlsvid4 жыл бұрын
When I export my Polypainted model to Blender (UV unwrapped and everything done like the video), the colors appear totaly bland. I painted over the Basic Material, and when I open it in Blender it's like it was the type of ''skin shader'' color. Does anyone knows what I'm doing wrong?
@sh4dow2a5 жыл бұрын
Hey, I have an issue when coloring a character ears, I want the inside to be of a color, and the outside of an other color. But it seems each time I'm trying to pain to paint, the colors goes through the model... How can I fix that ?
@Sozick_5 жыл бұрын
maybe enable backface mask
@danielevans31656 жыл бұрын
Definitely going to check that out! Completely unrelated question but is it possible to not do retypology of scenery assets from zbrush which won't be animated. This might be a dumb question
@FlippedNormals6 жыл бұрын
For sure, proper retopo is *mostly* for assets which are deformed. We have a whole video on the topic where we discuss it in-depth :)
@josephbrandenburg43736 жыл бұрын
I think its a bad idea to fill your scene with hipoly assets if you can get the same effect with lopoly assets, simply because you will run out of RAM and increase render build time. Depends on the render engine of course, but you'll have to wait for all of that data to copy from disk to RAM or VRAM (or maybe both) and then you'll have to wait for the Render BVH to build (for a path tracer, at least). Messy topology can be a problem with tesdelation/deformation at render time, also. If you're using some sort of adaptive subdivision, you'll want to keep your meshes clean.
@danielevans31656 жыл бұрын
Joseph Brandenburg sounds like a pain then. But usually you can cache it so it only needs to processed once, obviously with deformations that's not going to work out but on a static object in a scene it usually works out fine. Thanks for the advise (:
@josephbrandenburg43736 жыл бұрын
Caching is great, just make sure to have an external hard drive to hold the cache files (which can get pretty big) and of course it still uses the RAM. I use Blender, and it saves the cache in the Roaming App Data hidden folder, which means I sometimes run out of disk space and don't know where to look. Be sure to check hidden files. It doesn't really matter how much RAM you use or how much disk space you eat up if you are just doing still renders. The problems arise when doing animation, because little problems get multiplied by thousands. It's a good idea to retopologize and UV unwrap stuff and bake the hi-res data onto it. That way, you can reuse it later. You want to save yourself the trouble later when you have a client and a deadline. Moreover, if you can convince a client that you can do things fast and efficienty, even in animation, it might make it easier to find a job. I don't know, it's still a hobby for me.
@danielevans31656 жыл бұрын
Joseph Brandenburg completely agree. I'm only 17 so you probably know better than me. UV mapping is something I'm currently learning in Maya but oh my god it's tiresome. At least with rigging and retypology there's some visible progress on the model itself
@valyseb32256 жыл бұрын
Which software do you use to display your reference photos always visible ?
@ilustradsn6 жыл бұрын
"pure reference" thats the name of the software.
@dawidwyborski37533 жыл бұрын
So which software is better for painting model ? Zbrush or Substance Painter ?
@FlippedNormals3 жыл бұрын
Painter is a much better tool for texture painting. For pure color map painting, ZBrush is a bit faster and immediate, but you can really only do the base there.
@dawidwyborski37533 жыл бұрын
@@FlippedNormals So why you not make video about painting model in Substance. I really need this.
@msimon19845 жыл бұрын
Can you do a noncaucasian color scheme?
@GrbesicM6 жыл бұрын
Hi guys, one question, what is the best tool for texturing character modeled in z brush?
@FlippedNormals6 жыл бұрын
Mari or Substance Painter :)
@jeffbecket23115 жыл бұрын
what does it mean "subtool skipped no uv assigned"? zbrush is not creating any maps because of that, can anyone help?
@NeixTiMe1236 жыл бұрын
When i hit the little brush icon in the subtool to edit the paint, it turns my subtool all white again What should I do?
Great stuff guys. Would love to see your Substance Painter workflow for this technique too.
@dbexodia104 жыл бұрын
I'm red green colorblind and this has always been tricky.
@mostrandomnerd6 жыл бұрын
Skinshade 4 is not a matcap ;) matcaps have lighting etc "baked" into it. nice video guys.
@FlippedNormals6 жыл бұрын
Fair enough - well spotted!
@bueasink76505 жыл бұрын
so which is preferable, Polypainting or using Substance painter?
@FlippedNormals5 жыл бұрын
Both are good! Polypainting is better for experimenting but Painter is better for final maps
@bueasink76505 жыл бұрын
@@FlippedNormals by final maps u mean the end product right? Like the finished model?
@belphh3d5 жыл бұрын
What is the name of the tool for the image ? I'm not an English speaker :( couldn't understand:(
@FlippedNormals5 жыл бұрын
PureRef
@chosenideahandle5 жыл бұрын
If anyone who went to art school is confused, you are correct that this isn't actually color theory. This is a theory of coloring (faces). A very cool episode, I'll add 👍.
@venubamandla64965 жыл бұрын
When I'm poly painting and trying to blend between 2 colours by using smooth brush (by holding shift) it's actually turning on zadd but the guy in the video is doing it fine blending the colours, how?
@minminoot64195 жыл бұрын
just hold shift and click on the Zadd.
@5daysastranger4 жыл бұрын
You probably have the zadd option enabled when using the smooth brush. So press shift to use the smooth brush but first make sure that the zadd option is turned off(while still pressing the shift button).
@vietcyco57264 жыл бұрын
When I Create Displacement texture, With Smooth UV, It will be normal , But ,Create Texture no Smooth UV function . Cant Create Texture map Smooth. Where is the problem ?
@danskizz72726 жыл бұрын
Can anyone suggest any tips for paining darker skin tones?
@FlippedNormals6 жыл бұрын
I'd suggest just observe reference of people with darker skin tones. Really observe it and sample the colors.
@crimsonBen6 жыл бұрын
when i paint, it takes the color of the right field (instead of the left), so when i colorpick with "c" i have to switch the colours with "v" every time, anybody knows whats the problem here?
@JCGCompositions5 жыл бұрын
I believe it's because ZBrushes colors are backwards. The secondary color is on the Left, and the primary color is on the Right. So you're doing it right, it just feels backwards.
Maybe you could do a vid on environment modeling. I know you guys do creatures but I'd love to know your insight. Maybe invite a guest
@FlippedNormals6 жыл бұрын
That's a great idea! Thanks.
@culibarri76 жыл бұрын
FlippedNormals thanks for listening!
@PedramVossoughi5 жыл бұрын
I am really frustrated. Every time I click the (fucking) create all maps button, it says that it exports it but there is no (fucking) file in the folder. How am I doing this wrong? I only have 2 monitors and I will start breaking them. Please save them(me).
@baneapplelog26176 жыл бұрын
please make some Mari tutorials as well
@nikkovacs4 жыл бұрын
Why does my model become white again after selecting 'Fill Object'?
@exil3dlivecom5 жыл бұрын
Why is my paint going on very hard, on this vid it goes on softer like less opacity. I have the same brush and specs.
@noor964985 жыл бұрын
Im facing the same issue!
@exil3dlivecom5 жыл бұрын
@@noor96498 that's zbrush... I guess you just got to keep practicing to figure it all out. It's worth it though.
@tomaszneosapiens51116 жыл бұрын
link to resource ?
@FlippedNormals6 жыл бұрын
What resource are you talking about here?
@CharlyHendrix9 ай бұрын
When I render the lights just ruin my model, it look al plastic....
@marcfont976 жыл бұрын
awesome :D
@professorsucc22553 жыл бұрын
Does this work for black or dark skin??
@limettedesigns21366 жыл бұрын
Why not in mari? :(
@FlippedNormals6 жыл бұрын
We'll do mari tutorial in the future, I promise :D
@limettedesigns21366 жыл бұрын
FlippedNormals awesome, I'm already hyped for it :D
@badkitty35596 жыл бұрын
Maybe a comparison video follow up to that! See the same model being paint in Mari :-) I know how painful it is but... want to see... am I the only one struggling with Mari's "bake"? ;p~ Nice video btw! Thank you guys!
@misamalirizvi16104 жыл бұрын
Wow
@DominikV2356 жыл бұрын
Do you guys need a roommate?I want to laugh with you!You always make me laugh at some point of a video especially on the last one with Emilia Stabell.:)
@airbrushingbynick60715 жыл бұрын
What’s Bayssshhhhhh? Blinking Irish... 😂
@joshuaradloff10703 жыл бұрын
wow it looks nothing like what u done in substance painter
@Effy._ Жыл бұрын
yasssss
@truegamer28194 жыл бұрын
his nose looks broken at the top 😂
@bakeqamza89076 жыл бұрын
Can you do tutorials in more organized way, plz?
@kyonas60474 жыл бұрын
Nob i will stick with 2D art Thank you
@jeanbombeur6976 жыл бұрын
so you watched lots of granny and chubby stuff to learn this ? eww... xD good video btw i subscribe
@FlippedNormals6 жыл бұрын
Hey, you gotta take one of the team and explore some weird areas :D
@wingit7602 Жыл бұрын
just looked at Mari. £500 for a year. What a farce.
@FlippedNormals Жыл бұрын
It's great for studios but for personal use Painter is much more achievable
@GameDevAraz3 жыл бұрын
BrU
@omar.moktar5 жыл бұрын
Hi I want to get human skin with high accuracy
@FlippedNormals5 жыл бұрын
Stay tuned! We'll soon be releasing something that might help you out
@omar.moktar5 жыл бұрын
@@FlippedNormals i love you thank you
@RenanFigliuzzi2 жыл бұрын
What a waist of time.
@majorbrighton3 жыл бұрын
It was a shame that you were seemingly overwhelmed by this subject and explaining the reasons for a technique three times. I think too many cooks. Yet you might have tried to touch on too many aspects of color in one season. Ambiance lighting should have been your first thought and then maybe the number of light sources for the final scene, asking questions like, is he cold or angry, hot or embarrassed? These emotions are triggers to color of course. A nice sculpt to play with, yes old people are very forgiving when it comes to setting your number of colors.