ZBrush GoZ Posing Pipeline

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Eat 3D

Күн бұрын

In this demonstration, Marie-Michelle Pepin demonstrates how to use GoZ to bring your character poses from 3ds Max to ZBrush.
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Пікірлер: 6
@CKrsnadeva
@CKrsnadeva 10 жыл бұрын
Hey, Marie-Michelle Pepin. great Tip! If I may make an inquiry / suggestion... have you tried this technique with a Transpose Master mesh? maybe you can GoZ that mesh, rig, return and finally Tpose >> SubT and have all sub tools posed at once! I will try that myself too with GoZ for Modo on a Mac, I know that Transpose Master can be a little tricky, but it might be worth the try! EDIT: I just tried it with Modo and worked! I created a humanoid with SubDs, made a quick shirt (extract), renamed the SubTools, used Transpose Master TPoseMesh, then GoZ to Modo, rig,pose, Goz back to ZBrush and TPose>SubT, worked smoothly! Great videos, great work, thanks!
@GildoPrimo
@GildoPrimo 10 жыл бұрын
valeu
@ChofniKnol
@ChofniKnol 10 жыл бұрын
Pretty helpful tutorial.thank you Marie-Michelle Pepin.
@jkdelacruz
@jkdelacruz 10 жыл бұрын
I know you briefly covered why you would want to use this at the end of the video. But I still don't understand why all the extra work? If you already have the character rigged and weighted, then why not just pose, light, and render out of 3ds Max or Maya?
@justinyuvilla8944
@justinyuvilla8944 5 жыл бұрын
Anyone know what would be the equivalent of the shrinkwrap in max for maya?
@PashaDefragzor
@PashaDefragzor 7 жыл бұрын
I cant see the reason to do the transfers between redactors if its possible to rig model inside ZBrush and pose the way its needs to be. But maybe sometimes its saves the time if Max rig is available already. Or just bake lighting from Zbrush model onto midpoly model and pose its live even inside the engine if its needs. I mean the tool is interesting for fast transfer between redactors, but for some reasons which I do not see currently
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