A new head sculpt based on a concept by Cedric Peyravernay for the game 'Dishonored' Took me around 3-3 1/2 hours Music by Jordan Reddington: / lakeyinspired My artstation page: artstation.com/fynngb/
Пікірлер: 271
@NebulousOdious5 жыл бұрын
Interesting ways to sculpt nose and ears, especially ears.
@FynnGB5 жыл бұрын
thank you! Glad you like it
@neshiah47473 жыл бұрын
More of a Traditional method.
@zozobra2265 жыл бұрын
dude's anatomy game is spot on.
@FynnGB5 жыл бұрын
Thank you!
@lukemathers74602 жыл бұрын
@Trantor The Troll well, life is indeed a game, so anatomy can be called a game XD
@abdullahdief14913 жыл бұрын
Even after 2 years, i really like the way you apply your anatomical knowledge into your sculpting method. Amazing work man❤️
@FynnGB3 жыл бұрын
Thanks a lot! Glad you like it
@solidsnakejake1854 жыл бұрын
Sculpting from a skull shape makes so much sense when you think about it
@januszpolewski29105 жыл бұрын
There is so much to learn here, just toggling through the frames. Thank you for the lessons! =)
@waddahalbaini24454 жыл бұрын
Hello you are polish I knew that from your name, modeling with max or rhino, hard surface modeling, is much more merciful...don't you agree?
@kikec12254 жыл бұрын
I had never seen anyone sculpting a face from a skull. Really impressive =)
@TearThatRedFlagDown5 жыл бұрын
I find it interesting how you basically build the face up based on what's basically a skull. I'm gonna try this.
@Snaaaaaaaaaaaaake5 жыл бұрын
This is beyond awesome, i love your works.
@FynnGB5 жыл бұрын
Thank you :)
@tulbezus58445 жыл бұрын
One of the best head speed sculpt I have ever seen, wonderful video.
@FynnGB5 жыл бұрын
Glad you like it, if you want to see the finished result you can check out the artstation link in the description :)
@tulbezus58445 жыл бұрын
Just saw it, came out very nicely! One question if I may since I tried to sculpt using your technique. Do you know some other techniques to make the eyelids? I always had struggled with the eyes so I tried to sculpt them as you did but after dynameshing / subdividing, I lost most of the shapes of the tarsal plates. Thank you and keep up the good work!
@FynnGB5 жыл бұрын
You could try to use two half spheres in a seperate subtool to represent the upper and lower eyelids and when you're happy with it you can merge it with the rest of the head with dynamesh
@tulbezus58445 жыл бұрын
Oh thanks, I'll give it a shot. :)
@jakefernandez99295 жыл бұрын
+Fynn GB thank u!! Im looking for this specific comment about my problem on eyelid too 😊
@Kholaslittlespot15 жыл бұрын
I love it! Wish I could afford Zbrush. Stuck with blender for now but some of this still applies. Thanks.
@NamNguyen-zd3re5 жыл бұрын
beautiful work. beautiful soundtrack
@FynnGB5 жыл бұрын
Glad you like it!
@danielkitura5 жыл бұрын
Great job, you really captured the style of Dishonored ;) Very inspiring!
@FynnGB5 жыл бұрын
Thank you!
@user-so1qq9im9q4 жыл бұрын
Потрясающе!❤
@almost_harmless Жыл бұрын
Loved the game universe you picked a model from, but most of all your skills. 4 years now, and still lovely to see.
@FynnGB Жыл бұрын
Thanks for the kind words!
@almost_harmless Жыл бұрын
@@FynnGB Most welcome. It was easy and honest words. I am just starting out in ZBrush, after spending years as a graphic designer, so watching this helps a lot. I have always drawn freehand, so I understand the process better now that I have taken some classes as well.
@FynnGB Жыл бұрын
@@almost_harmless all the best to your journey!
@ranga8215 жыл бұрын
Great to see a master at work, music is just a bonus.
@FynnGB5 жыл бұрын
Thank you! I feel that I still have a long way ahead of me though!
@_ssampa4 жыл бұрын
Fantastic tutorial! I have learnt so much about your workflow: I was using Dynamesh only for basic forms/base and then the Subdivision build up for all detail, but I find your aproach more sculptor-like working all with Dynamesh and only use Zremesher near the end, not worrying about topology during the process, really my style, thanks!
@FynnGB4 жыл бұрын
I'm glad you found it helpful! I like to use the subdivision workflow once I start with the finer details like skinpores/wrinkles and always when I start using layers since the topology can't be changed anymore without loosing the layers All the best!
@vieraanimation67205 жыл бұрын
Great Sculpt, wish I could work as good as that too. I love that he start to model with the skull so you'll end up with proportionate anatomy with the head
@chaNo1215 жыл бұрын
I learned and got a lot of new ideas just from this video! Im waiting to see more videos from you man, thanks!
@FynnGB5 жыл бұрын
Thanks a lot! Glad to hear that it was helpful!
@lucasgaerthner25515 жыл бұрын
very great methods! congrulations
@idkwhatsgoinonrn10 ай бұрын
absolutely brilliant, still relevant after 4 years
@yusulfliu98505 жыл бұрын
every time i watched it ,i would get some ideas!! hope to see more parts about yours!!
@FynnGB5 жыл бұрын
thank you for your comment! :) I'm on it! There is not that much time right now since I'm pretty busy with work and university but I'm working on some stuff :)
@js-ke8uo5 жыл бұрын
When you watch it , it looks soo easy, but when you try (result: it took me 3 days to do it, and the worst part it doesn't even look like this character 😭
@happzy5 жыл бұрын
Mine ended up being a goat, I think...
@lolftg57925 жыл бұрын
lol - I've supposed the same 3 days for me, but didn't try yet - ty, Fynn for detailed video.
@toku58294 жыл бұрын
Dont worry try hard anything is possible in modeling u just need to practice
@bearbones79133 жыл бұрын
I'm currently stuck in this loop of working on models for too long but the one word of advice I could give is finish as many models as you can. They don't need to be complex just whatever you get done in an hour to a day is a big step in improving, same for drawing. Also good luck and keep up the hustle!
@NathanielPennington5 жыл бұрын
I love this workflow man, keep bringing out more videos :P
@FynnGB5 жыл бұрын
Thanks a lot! I hope to get back to more videos soon! Work and my studies are very demanding at the moment but there are some videos planed :)
@rosaline_womble5 жыл бұрын
Yay, I'm glad to see your videos again. I love these! ^_^
@FynnGB5 жыл бұрын
Thanks Aquiel! :) I want to upload videos more frequently again!
@n0b0dy_know4 жыл бұрын
Start from skull is amazing
@tripleagent81354 жыл бұрын
fynn your sculpting is the best, you're so adept at using zbrush features, im using other sculping software that I have licenses for but I think zbrush has some great features and you are really good at using those. cant afford zbrush at the moment .anyway your sculpts are an inspiration, keep it up man :D
@FynnGB4 жыл бұрын
thank you very much! Most of the time it doesn't depend on the tool so just keep practicing!
@MegaHacker305 жыл бұрын
My favorite video of zbrush sculpt ever!!! Amazing! Congrats 😍 i watching more 100x 😂😂😂😂😂
@JJ-tc5tt Жыл бұрын
This is very impressive
@sustainedtrader2 жыл бұрын
Great tips 💎
@element11115 жыл бұрын
Great technique for a large nose. Never thought of simplifying it into 3 spheres. Thanks!
@FynnGB5 жыл бұрын
Thanks, I like to translate construction methods that I learn from drawing tutorials into the 3D space Thinking about how I would draw something helps me a lot when i sculpt
@bigchooch44345 жыл бұрын
How are you people so talented I can't even smooth a transition between two faces
@krisfrosz1334 жыл бұрын
It's interesting you build the nose and ears with different mesh. Quite a different approach.
@chetanbhasin18814 жыл бұрын
Wow. Great job ..I finally realised I can’t do it..lol extreme level of detailing..👍
@FynnGB4 жыл бұрын
I'm sure you can! It's a matter of practice and finding good resources to learn from!
@ADI-xp4qe5 жыл бұрын
Glad to see you back Fynn! And I love your art style! Also wanna know how you render out your work too add them to your portfolio!
@FynnGB5 жыл бұрын
Thanks a lot! :) I used to render my models in zbrush (sometimes with BPR and sometimes with Best Renderer) but for some time now I render with arnold in maya. A great resource for arnold is Arvid Schneider's KZbin channel.
@ADI-xp4qe5 жыл бұрын
Fynn GB Thanks for sharing info! Cheers :)
@samueljunus46395 жыл бұрын
I've learned so much. thank you
@FynnGB5 жыл бұрын
Glad it helped you!
@joshnewton26505 жыл бұрын
Nice, very efficient. Great Video.
@FynnGB5 жыл бұрын
Thanks!
@littletoysmaker4 жыл бұрын
FANTASTICO!!
@azkasiddique81824 жыл бұрын
Superb 💯
@ermineKA9 Жыл бұрын
This is something unreal. I am simply delighted with your works, I dream of achieving the same goal 😍😍😍
@FynnGB Жыл бұрын
Do a few sculpts and compare the first to the last! You will be surprised with the progress! All the best to your journey
@ermineKA9 Жыл бұрын
@@FynnGB Thank you, you also have creative ideas 🥰👍
@bevelx39834 жыл бұрын
Amazing ❤️ ❤️
@celinesculpts4 жыл бұрын
really good work especially on the skin
@FynnGB4 жыл бұрын
Thank you!
@macropsialberto5 жыл бұрын
Thanks a lot, I´m very impressive and that´s my inspiration for to do my own models. Greetings from Bogotá, Colombia!
@FynnGB5 жыл бұрын
Glad to hear that and happy modeling :)
@Maitraya3D5 жыл бұрын
awesome sculpting!!!👌
@FynnGB5 жыл бұрын
thank you :)
@Maitraya3D5 жыл бұрын
@@FynnGB welcome 😊
@Maitraya3D5 жыл бұрын
@@FynnGB I'm absolutely new to zBrush... i hv a question.. should i make hair, nose, neck, body as different element?? or after making it differently it becomes one mesh?
@FynnGB5 жыл бұрын
@@Maitraya3D Hey, sry for the late reply, I didn't get a message somehow I think it it somewhat easier to have some things separate in the beginning like the ears from the head, head from the torso, hands/feet from the limbs to have smaller chunks you have to tackle. But once you're satisfied with the primary forms maybe with the secondary forms as well I would recommend to merge the meshes and clean up the intersection areas. Having things separate helps the most when you're constantly working over proportions and placements of certain parts
@FynnGB5 жыл бұрын
another thing I would recommend is to have things separate that are somewhat separate in the real world as well. For example different materials like skin, hair, eyeballs, nails, teeth, and all kinds of accessories (cloth and stuff)
@kadenmm5 жыл бұрын
Love your time lapse videos dude! Happy to see you upload another! Do you post renders of your work any where?
@FynnGB5 жыл бұрын
Thank you! Yes I upload the WIP images on zbrushcentral: www.zbrushcentral.com/showthread.php?168341-Fynn-s-Sketchbook/page17 and the finished and polished pieces on my artstation page: www.artstation.com/fynngb
@kadenmm5 жыл бұрын
Thanks! You should add those links to your video descriptions so people can find your work easier.
@FynnGB5 жыл бұрын
Thanks for the input! I never thought of it but it totally makes sense!
@kadenmm5 жыл бұрын
@@FynnGB you're welcome :)
@LuckyLoli Жыл бұрын
someone really knows anatomy, wow
@dryblm80285 жыл бұрын
its very awesome bro congratulations
@pakapeta77724 жыл бұрын
nice work
@mdsanima5 жыл бұрын
very nice stuff here! Now I following you and like this video! Keep going!
@cobaltive_5 жыл бұрын
It was a really helpful video. Thank you very much
@FynnGB5 жыл бұрын
Glad to hear that!
@Dhanushka_Abeysekera5 жыл бұрын
Thank you very much bro!!!
@sunris39194 жыл бұрын
talent! tks u man.
@deadsetanime71024 жыл бұрын
That’s good work.
@FynnGB4 жыл бұрын
Thank you! I appreciate it
@noureltarzi29825 жыл бұрын
Thank you!
@AlexandreCruzDJbrasil5 жыл бұрын
Fantástico.
@Carolina15524 жыл бұрын
Maravilhoso!
@sadiasheikh41364 жыл бұрын
Esay way to make nose wow!
@presiqnpanayotov27gg114 жыл бұрын
Did you visulised that tipe of head in your mind ? ... Also very, very big bravo sir, you did not only bring a perfect anatomical and proporcionow nuances but a charachtrer . You give'd him life !
@FynnGB4 жыл бұрын
I used a concept by cedric peyravernay as a reference for this one
@FuranTenshiFK5 жыл бұрын
I missed how you made the skin details, could you explain me how you give it that texture? Is it CB? Anyway I really really love the way you sculpt the skull before you do everything else. Superb, for real!
@FynnGB5 жыл бұрын
thank you! I used a mixture of surface noises (in the surface menu) as well as the dam standart brush for wrinkles
@FuranTenshiFK5 жыл бұрын
@@FynnGB thank you so much Fynn ❤️ Have a nice day :}
@ilusao11113 жыл бұрын
I've been wondering for a while, after watching some of your other videos, what do you do to your SkinShade4 that makes it look like that? It seems like it has some pinkish rim lighting or something. It looks awesome.
@FynnGB3 жыл бұрын
Thanks George! I use the wax modifier for that material together with a very pale and subtle orange tone you can check out the default dynawax 128 sphere project in the lightbox and just dial down the wax modifier to 20-30 and you have the exact same material
@mordecai14844 жыл бұрын
@Fynn GB Hey can You tell me where to get that matcap?
@chiefcaptn19225 жыл бұрын
How long have you been sculpting? Nice work here man :) inspiring
@FynnGB5 жыл бұрын
thank you! :) I've been sculpting for around 7-8 years now
@braxtonfreeman96225 жыл бұрын
Quick question, i just install IMM brush from Shane Olson, in Zbrush when i opened the brush not there just blank with the question mark on it. it say "error has been encountered while trying to load brush preset loading has been aborted" so can you tell me something wrong with that?
@FynnGB5 жыл бұрын
Hey, I'm not familiar with these brushes but make sure that your Zbrush Version is not older than the one with that the brushes were created. If that's not the reason than I would recommend to contact Shane
@shahednaderi5 жыл бұрын
fancy way of making a nose :D
@deadman-zc5ro4 жыл бұрын
what material is that ?
@ahsaniqbal92344 жыл бұрын
very nice art work :)
@FynnGB4 жыл бұрын
Thank you!
@crimsonBen5 жыл бұрын
Hey Flynn! Love your way of sculpting! May i ask you how you build up the eye? I mean they are generated out of nowhere? @0:50 :D Those the Brush know that there is a second subtool in that place and build it abve that??
@FynnGB5 жыл бұрын
Hey, I inserted a primitive Sphere that you can find in the subtool menu under 'insert' then I scaled it down to it's proper size and hit the mirror and weld button in the geometry -> modify topology tab.
@crimsonBen5 жыл бұрын
@@FynnGB Fynn GB thanks! i was not quite clear about my question, i meant: how do you do that after you inserted and mirrored the eyeballs, you modify the headsculpt in the eye area so that its like that you are sculpting over the eyeball but the ball is not visible, does zbrush know that the ball is here but not visible so it automatically forms a ball-like" shape?
@FynnGB4 жыл бұрын
@@crimsonBen I'm sorry for the really late reply! Somehow youtube doesn't notify me when there is an answer on a comment.. I used a combination of the move brush and the claybuildup brush to add the volume of the eyeball
@user-vk1ey1kn6i3 жыл бұрын
This is so great wow respect you Let me know the name of first BGM
@fabiosalsi37764 жыл бұрын
Is beautiful go others wow nice bravissimo e bellissimo w disonoredh
@FynnGB4 жыл бұрын
Thank you!
@bishopcupoison45503 жыл бұрын
nice shit dude
@justinnixon58235 жыл бұрын
Dam you are good.
@FynnGB5 жыл бұрын
Thanks!
@sorifury42114 жыл бұрын
This is sculpting of Moses!! 5:25
@santhoshkumar.m93674 жыл бұрын
May i know ,how many poly did you use itself?
@pepelepape74825 жыл бұрын
that's awesome , i hope i could make somehing like this one day :D
@FynnGB5 жыл бұрын
Thanks! It's a matter of practice, I know you can get to it as well!
@mattcrum7774 жыл бұрын
Great work! Why do you start with a skull shape? Is that for you and your process only? Or is that something clients like to have for some reason?
@FynnGB4 жыл бұрын
Thanks! It's something that I do for myself. It gives me a good framework to build upon and it's more objective than the fleshed out face so it's easier for me to establish the large forms and correct mistakes in the proportions in the beginning. Clients don't really care about the process, only on the results so you can do what works for you
@mattcrum7774 жыл бұрын
Awesome! Thanks for the info.
@kombokhan5 жыл бұрын
Hey man. First off, great work. Question: *How do I get the geometry to stop tucking into the sculpt when I Dynamesh? For example, I'll tuck in some arms that I made using ZSpheres into a Torso I made using a sphere and dynamesh, but when I open it in Maya to Retop or rig really fast, there's geometry from when the models clipped within each other in the other programs that cause problems. Not sure how to fix* 😦
@FynnGB5 жыл бұрын
Hey, I'm not sure if I understood your problem correctly but if you want just one continuous mesh then you should merge the two objects in Zbrush make sure that the 'Groups' option in dynamesh is turned off and then dynamesh the whole object. This way it only maintains the outer geometry and deletes everything inside. Then I would suggest to either retopologize by hand to have an efficient topology or at least make a lower resolution model with Zremesher while symmetry is turned on.
@kombokhan5 жыл бұрын
@@FynnGB ok thx
@teresmajor79562 жыл бұрын
That matcap is great. Any way to get it?
@ADI-xp4qe5 жыл бұрын
2:35 I see used Z modeller while making those ears! Wow never seen that before
@FynnGB5 жыл бұрын
Yes I love that technique! I saw it on Dmitrij Leppée Artstation page and it works really great www.artstation.com/artwork/4OZBk
@DVGat_SoftWare5 жыл бұрын
Великолепно 👏👏👏👍👍👍🔥
@user-gq1qm2kv6m5 жыл бұрын
와 이걸 이렇게 쉽게 해버리네...ㄷㄷ
@esrahataki19434 жыл бұрын
Esse método dele é interessante começa com uma caveira depois modela por cima
@fasterstudio12404 жыл бұрын
thank you i found the making face its very wonderfull
@FynnGB4 жыл бұрын
thank you very much! Glad you liked it
@Flipland5 жыл бұрын
3d models for download of nat?
@bodybuilderforever179911 ай бұрын
can you please explain your skin shade material properties my skin shade is soo bright it hurts my eyes ive tried everything if you can explain abit that will be great
@santhoshkumar.m93674 жыл бұрын
And how long you took to do this
@ozgenduru9165 Жыл бұрын
Nice tutorial, could you please teach how to remove softs from a ? for karaoke purposes. Than you
@fuzzyhenry20484 жыл бұрын
3 hours around ??? Holy ..
@user-eu8gr6mh9k4 жыл бұрын
อยากเรียนต้องทำไงครับ
@user-zb4oc2td1k5 жыл бұрын
很喜欢
@tysean08165 жыл бұрын
know i see why zbrush is the gold standard
@chiefcaptn19225 жыл бұрын
The US uses it to model their coins lmao. It is top top tier.
@Zyclon30005 жыл бұрын
i need more!!
@FynnGB5 жыл бұрын
Soon!
@LetsDoIt-dn4tv4 жыл бұрын
Aaaaawwwwwwwwwsome...........
@getget16305 жыл бұрын
i really like the BGM what beat is it?? is really catchy
@FynnGB5 жыл бұрын
There is a link to the musician in the description :)
@bignategarner4 жыл бұрын
Nice schnoz bro
@ensaredits32005 жыл бұрын
Do you use a tablet or just mouse?
@stevenbatt3685 жыл бұрын
why your Zbrush doesn't look like mine .. is this the paid version or something like that ??
@Kholaslittlespot15 жыл бұрын
Lol ;)
@RuthlessRitwik5 жыл бұрын
Can you maybe upload a real time video of your sculprs someday
@user-ti4bm4md5y5 жыл бұрын
whar the difference between zbrush and blender?
@williamlacrosse93895 жыл бұрын
tools and free
@bazonga90855 жыл бұрын
Николай Ханзо One is professional and better and more complex. The other is free
@martinvants19695 жыл бұрын
@@bazonga9085 Though in Blender you can achieve same level of sculpt as Zbrush, but Zbrush is specifically made for Sculpting and has more options than blender, therefore is superior. But dont forget that Blender is Software for everything and he can do those tasks pretty well
@Kholaslittlespot15 жыл бұрын
Zbrush is mostly just for pure sculpting and costs around $500 to $800. It's probably the best thing for sculpting but it's hard to master. Blender does do a fairly good job of sculpting (especially for beginners) but also does animation, video editing, game engine creation and lots, lots more. Also Blender is free and the upcoming 2.8 version has a very clever real-time renderer, called 'Eevee'. Tbh I'm a little bit in love with both programs!
@jjj1135 жыл бұрын
2:00 耳...すごい
@speedfreakpsycho5 жыл бұрын
Very nice.whats the shader that you are using?
@FynnGB5 жыл бұрын
Thank you! I'm using the aiSurfaceStandart shader in arnold 5 and I turned on the randomwalk option for the SSS attribute
@batuchthebruh51654 жыл бұрын
Hey very basic question but what resolution are you sculpting at?