CHAPTERS 00:54 - Tools you need 01:33 - Preparing the Skull model 03:17 - Preparing the CARVE filter 05:21 - Sculpting with CARVE 08:46 - Layers & Combining Tools 09:23 - Anchor Points and Bone Material 11:56 - Exporting Mesh
@sribalramdas61584 жыл бұрын
I watched your substance launchpad and absolutely loved it. I can't believe that I am now able to use it on my own. Now I really hope that you would make similar courses for marvelous designer and substance designer.
@BestMods1683 жыл бұрын
I really like how it doesn't require a high poly mesh to get the fine lines.
@militaryvetandfather4 жыл бұрын
Darn it! It was the export from substance and the import to blender and how to set up the height in blender that I was waiting for. Anyway, good job.
@lubruz71644 жыл бұрын
Amazing, I was trying to change my workflow and moving my "sculpting all the endless little details" stage into Substance, but the tools inside Painter are not very powerful for that type of work. This tool looks so powerful. Thanks for sharing!
@MartinKlekner4 жыл бұрын
It definitely pushes this area one step closer to a real scultping tool! :)
@Poly_Knight4 жыл бұрын
Awesome video!!
@MartinKlekner4 жыл бұрын
Thanks!
@lz40904 жыл бұрын
Nice overview. May i know what is the difference between using carve and just using normals/alphas? Or I am missing that I can add layers by tessellation and not just a fixed detail by using alpha/normals. Thank you
@mzprox4 жыл бұрын
This is interesting. And is this just a (paid) plugin? If substance can support real scultping they should totally move int othis direction and make it default. In the past I did "fake" sculpting by painting the heigth channel, the benefit is that it's always "what you see is what you get" (since there is only a low poly model). How good is the baking of this method using the carve filter?
@AnAN-bn1ol3 жыл бұрын
how do you inverse brush in SP, like carve : carve in is the basic functionality, but in any sculpting soft you can invert that and make carve add mass instead
@ramsaybolton91512 жыл бұрын
Would you recommend using this or blender?
@orionistal4 жыл бұрын
I'm not a sp user, but isn't that just bump/normal/displacement painting in real time what you doing? Which has nothing to do with sculpting? I might be wrong, just asking :D
@MartinKlekner4 жыл бұрын
It is almost like you say, but the fact that you can now actually export your edited mesh after you've sculpted it / painted the height and the exported obj then retains the new geometry deformation, makes it basically like sculpting :-)
@3DBlendemic4 жыл бұрын
Hey martin, thanks for that neat tutorial here. I already asked that question on an old video of yours so maybe you did not see it but does your hoplites shield tutorial require some knowledge of Substance or can a beginner do it? I am considering trying Substance and would definitely buy your CGBoost course, but I'd like to start with a free project to see if I like the software before taking a full paid for courses. Also, would you recommend to try Substance without a graphic tablet? I am going to get one eventually, just wondering if I should wait before I try a tool like Substance. Thanks and keep up the awesome work
@MartinKlekner4 жыл бұрын
Hello Damien, oh sorry, must have missed it. Yess,it is at a beginner level, as well as my Pedestal tutorial series, so definitely try it out ;) And I think Substance can be learnt without problem without tablet, though it's of course an advantage to have one, yoir painting is then better :)
@3DBlendemic4 жыл бұрын
@@MartinKlekner no worries, you must get a lot of comments every day. Thank you for your answer, I will try your shield tutorial and if I like Substance, I'll definitely take the Substance Launchpad ;)
@shubhamartist20013 жыл бұрын
Can i use Alpha with these Carve brushes
@hepzibah45733 жыл бұрын
Hi what is the advantage of exporting the tesselated mesh when you can just export the displacement map and get much higher performance? Will the higher poly mesh look any better than the displaced mesh?
@Rit023 жыл бұрын
i guess you export the tesselated mesh so you can bake the high poly into the low poly with every textures in it...
@sreliata4 жыл бұрын
Oh gosh.. !! I can not get over how good this is- and how much I like your Tutorials. On another plus side, you have such a very nice face and an amazing voice (For tutorials and anything litsening especially). Thank you so much for this Tutorial Martin!! I will try and see if I can follow it this weekend. I CAN NOT wait. So excited.
@MartinKlekner4 жыл бұрын
Thanks so much Sreliata :-)
@tomoprime2174 жыл бұрын
Does this pretty much mean you can generally import a low poly model, sculpt in painter with CARVE and remain low poly as you bake in the details within painter? Sorry never used substance yet.
@MartinKlekner4 жыл бұрын
Yes, exactly, or you can export tesselated mesh with the geometry changes :)
@hello-qq7fh3 жыл бұрын
This or blender? I have both but which is best
@MartinKlekner3 жыл бұрын
Both together :-)
@BestMods1683 жыл бұрын
I need this. Zbrush is too messy.
@Meteotrance4 жыл бұрын
sculpting in painter is a non sens for me, since Zbrush or Blender can handle it very well, but adding that kind of extra micropoly detail without depending of polygone or voxel resolution in Zbrush can be interesting, i should definitly try this.
@MartinKlekner4 жыл бұрын
Yess, exactly like you say, it's great for adding quick details if you don't want to leave Painter :-)
@RanjeetSingh-zc5ch3 жыл бұрын
your voice literally feels like KAKASHI'S voice from naruto
@1989johno2 жыл бұрын
this is all well and good until youre in about 2 hours of detailing and realise the face doesnt look right and needs shaping
@caglayangursugokbulut96643 жыл бұрын
waste of time ! misleading. There are missing parts in the downloaded file
@ravenemerald46384 жыл бұрын
Not sure why i would need it . Even blender has waaay better sculpting tools and cost zero . so you need buy pretty useless brushes for substance to emulate _free and better_ sculpting tool for 20$. looks cool but not worth it if you ask me .
@MartinKlekner4 жыл бұрын
Oh yes, sure, if you're more comfortable in Blender, it's of course great to sculpt there. :-) However, I find this method so fast and easy, I actually found I enjoy it more in SP, at least for more simple stuff. The speed of its use is the main reason I like this workflow. You don't have to go back to Blender to prepare your sculpt and no need to bake anything. Of course, this workflow makes sense only if you use Substance Painter regularly in your pipeline :-)
@lubruz71644 жыл бұрын
In the context of the production of a big project, this type of tool is a masive time saver. It will save me a lot of jumping back and foward between Painter and Blender. If this tool is worted will depend of you particular workflow.
@Meteotrance4 жыл бұрын
you right the new brush inside Blender are impressive, even the old metaballs tool inside blender can make huge stuff, but that kind of micro detail is sometimes more easy to do with the Pixol (voxel) in Zbrush, but im interrest by this add on for painter, it can add a lot on micro detail, without depending on polygon resolution.
@mitchalegron4977 Жыл бұрын
Agreed, something tells me that he is making some profits off this by plugging this "CARVE" tool.
@mitchalegron4977 Жыл бұрын
He don't tell you but these tools cost 20 dollars. Very click-baity, this guy should come straight out and say its extra. And I never use uv-unrap because the uvs come out like crap, as seen in the video. Thanks for the info but its not useful if I pay money, I am interested in learning what comes with the program.